Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Post by Ven Namikaze on Apr 2, 2020 15:33:45 GMT -5
Hey peoples! I'm rather curious to see if I know anyone from an old forum I use to frequent. Hopefully my name and picture strikes memories with those that use to RP with me. If there aren't any old friends, I'd still be happy to talk to potentially new friends. My OG forum was bleachanime, if I recall. Its been about 8 or 9 years since I was active.. Seasoned RPer, well versed with Bleach.
Post by Kazura Uzaki on Apr 2, 2020 15:52:00 GMT -5
While the name and picture don't remind me of anyone I know, it's nice to meet you. Let me know if you have any questions. We have a pretty active Discord server as well if you need anything quickly.
{Hakuda} Qinna Style (Chin Na) - Ven is an professional (close to an expert) of Qinna style martial arts, he has trained countless times with his master for 50 years. Subsequently Ven has learned three of the four styles to almost near perfection; Fen Jin (division of musle/tendons and grabbing of musle and tendons), Cuo gu (the misplacing of bones); Dian mai (sealing of veins/arteries/asacupressure cavity); finally Rou dao (soft techniques). With his with his near perfection, he pales in comparisson to his master who was a perfect master of all four styles, yet achieving near perfection he can utilize the three techniques skillfully to disturb a person who has moderate to low reishi or completely dismantle a lower level Hollow; Menos Grande are quite immune to these techniques at this time. His skill in Qinna style range from disruptive blows to the mussles, bones, as well as the disruption to acupressure points - causing severe disabilites that may render even an individual one tier above Ven defeated. However it is a far cry from being near perfect.
{Zanjutsu} Iai (Iaido) - Ven fights utilizing a katana, his skill is just above that of someone who is a professional (just below an expert). He tends to utilize the typical steps of someone who utilizies Iai. A quick drawing sword play. A style of sword play that is smooth, controlled movements from the scabbard. The level he utilizes is that of a simple practioner of all schools; Muso Jikiden Eishin-ryu, Mugai-ryu, Shindo Munen-ryu, Suio-ryu and Hoki-ryu. Each school providing its own interpretation of there point of view when referring to Iai. However with Ven he has incorperated all into his own style, passed down from his teacher. Utilizing a lower center of gravity, Ven tends to do burst movements. By utilizing a lower center of gravity and the tips of his shoes pressed firmly into the ground he's able to accelerate at outstanding rates. He typically employs this technique when charging forward to close the distance and its utilized in conjunction with his quick drawing sword play. He has average sword deffensive tactics; based on the teachings of various schools, that he can employ when being hardpressed. His sword swings, while lacking a true follow through (ending fights in one stroke), are equally fast and blur like for those truly untrained, possibly matching those of lower ranked seated officers. For someone who has only employeed sword play for 100 years he has quite the knack for it and has learned as much as he could with out further tutalge.
{Hohou} While not truly mastering the fundimentals of shunpo, Ven has an above average grasp of foot work, rather spints. Able to accelerate to speeds equal to those that have just learned shunpo simply based on raw stamina and equal stamina. His most notible skill that he utilizes with 90 percent of all skills Rekka, a skill that relies on the burst of power driven from pressing the toes deep into the ground to boost your entire speed to unthinkable movements. He couples that with Yuho, allowing him to quickly sidestep opponets that equal his own physical speed. This allows him to incorporate all his skills to near perfection without allowing any chance for those slightly seated above him a chance to defend. However, those mastered in step skills would surly dismantle him in terms of speed and easily kill Ven.
{Shikai} Ven hardly depends on the release of his zanpaktou, as it is something he believes is only needed in times where his overall skills have failed. Ven however has learned to never underestimate his opponets skills, but when extremely hard pressed it is the only time that the use of Suna is truly released. The philosophy behind it, "If one cannot achieve victory on their own, retreat, then with help achieve victory!"
{Hakuda} Qinna Style (Chin Na) - Ven is an professional (close to an expert) of Qinna style martial arts, he has trained countless times with his master for 50 years. Subsequently Ven has learned three of the four styles to almost near perfection; Fen Jin (division of musle/tendons and grabbing of musle and tendons), Cuo gu (the misplacing of bones); Dian mai (sealing of veins/arteries/asacupressure cavity); finally Rou dao (soft techniques). With his with his near perfection, he pales in comparisson to his master who was a perfect master of all four styles, yet achieving near perfection he can utilize the three techniques skillfully to disturb a person who has moderate to low reishi or completely dismantle a lower level Hollow; Menos Grande are quite immune to these techniques at this time. His skill in Qinna style range from disruptive blows to the mussles, bones, as well as the disruption to acupressure points - causing severe disabilites that may render even an individual one tier above Ven defeated. However it is a far cry from being near perfect.
{Zanjutsu} Iai (Iaido) - Ven fights utilizing a katana, his skill is just above that of someone who is a professional (just below an expert). He tends to utilize the typical steps of someone who utilizies Iai. A quick drawing sword play. A style of sword play that is smooth, controlled movements from the scabbard. The level he utilizes is that of a simple practioner of all schools; Muso Jikiden Eishin-ryu, Mugai-ryu, Shindo Munen-ryu, Suio-ryu and Hoki-ryu. Each school providing its own interpretation of there point of view when referring to Iai. However with Ven he has incorperated all into his own style, passed down from his teacher. Utilizing a lower center of gravity, Ven tends to do burst movements. By utilizing a lower center of gravity and the tips of his shoes pressed firmly into the ground he's able to accelerate at outstanding rates. He typically employs this technique when charging forward to close the distance and its utilized in conjunction with his quick drawing sword play. He has average sword deffensive tactics; based on the teachings of various schools, that he can employ when being hardpressed. His sword swings, while lacking a true follow through (ending fights in one stroke), are equally fast and blur like for those truly untrained, possibly matching those of lower ranked seated officers. For someone who has only employeed sword play for 100 years he has quite the knack for it and has learned as much as he could with out further tutalge.
{Hohou} Rekka & YuhoWhile not truly mastering the fundimentals of shunpo, Ven has an above average grasp of foot work, rather spints. Able to accelerate to speeds equal to those that have just learned shunpo simply based on raw stamina and equal stamina. His most notible skill that he utilizes with 90 percent of all skills Rekka, a skill that relies on the burst of power driven from pressing the toes deep into the ground to boost your entire speed to unthinkable movements. He couples that with Yuho, allowing him to quickly sidestep opponets that equal his own physical speed. This allows him to incorporate all his skills to near perfection without allowing any chance for those slightly seated above him a chance to defend. However, those mastered in step skills would surly dismantle him in terms of speed and easily kill Ven.
{Shikai} Suna (Sand)Ven hardly depends on the release of his zanpaktou, as it is something he believes is only needed in times where his overall skills have failed. Ven however has learned to never underestimate his opponets skills, but when extremely hard pressed it is the only time that the use of Suna is truly released. The philosophy behind it, "If one cannot achieve victory on their own, retreat, then with help achieve victory!"
{Hakuda} Qinna Style (Chin Na) - Ven is an professional (close to an expert) of Qinna style martial arts, he has trained countless times with his master for 50 years. Subsequently Ven has learned three of the four styles to almost near perfection; Fen Jin (division of musle/tendons and grabbing of musle and tendons), Cuo gu (the misplacing of bones); Dian mai (sealing of veins/arteries/asacupressure cavity); finally Rou dao (soft techniques). With his with his near perfection, he pales in comparisson to his master who was a perfect master of all four styles, yet achieving near perfection he can utilize the three techniques skillfully to disturb a person who has moderate to low reishi or completely dismantle a lower level Hollow; Menos Grande are quite immune to these techniques at this time. His skill in Qinna style range from disruptive blows to the mussles, bones, as well as the disruption to acupressure points - causing severe disabilites that may render even an individual one tier above Ven defeated. However it is a far cry from being near perfect.
{Zanjutsu} Iai (Iaido) - Ven fights utilizing a katana, his skill is just above that of someone who is a professional (just below an expert). He tends to utilize the typical steps of someone who utilizies Iai. A quick drawing sword play. A style of sword play that is smooth, controlled movements from the scabbard. The level he utilizes is that of a simple practioner of all schools; Muso Jikiden Eishin-ryu, Mugai-ryu, Shindo Munen-ryu, Suio-ryu and Hoki-ryu. Each school providing its own interpretation of there point of view when referring to Iai. However with Ven he has incorperated all into his own style, passed down from his teacher. Utilizing a lower center of gravity, Ven tends to do burst movements. By utilizing a lower center of gravity and the tips of his shoes pressed firmly into the ground he's able to accelerate at outstanding rates. He typically employs this technique when charging forward to close the distance and its utilized in conjunction with his quick drawing sword play. He has average sword deffensive tactics; based on the teachings of various schools, that he can employ when being hardpressed. His sword swings, while lacking a true follow through (ending fights in one stroke), are equally fast and blur like for those truly untrained, possibly matching those of lower ranked seated officers. For someone who has only employeed sword play for 100 years he has quite the knack for it and has learned as much as he could with out further tutalge.
{Hohou} Rekka & Yuho - While not truly mastering the fundimentals of shunpo, Ven has an above average grasp of foot work, rather spints. Able to accelerate to speeds equal to those that have just learned shunpo simply based on raw stamina and equal stamina. His most notible skill that he utilizes with 90 percent of all skills Rekka, a skill that relies on the burst of power driven from pressing the toes deep into the ground to boost your entire speed to unthinkable movements. He couples that with Yuho, allowing him to quickly sidestep opponets that equal his own physical speed. This allows him to incorporate all his skills to near perfection without allowing any chance for those slightly seated above him a chance to defend. However, those mastered in step skills would surly dismantle him in terms of speed and easily kill Ven.
{Shikai} Suna (Sand) - Ven hardly depends on the release of his zanpaktou, as it is something he believes is only needed in times where his overall skills have failed. Ven however has learned to never underestimate his opponets skills, but when extremely hard pressed it is the only time that the use of Suna is truly released. The philosophy behind it, "If one cannot achieve victory on their own, retreat, then with help achieve victory!"
Zanpaktou Spirit Appearance::[/b] Suna's appearance can easily be described as unhuman. Her most noticeable features are her sickly-pink skin, large black wings, heterochromic eyes, which are pale yellow and pale blue in color and a third vertically placed eye. Suna's clothing are bizarre as well; she dones the typical kalasiris, however half of the lower half of her sheath dress is torn and ripped away, leaving just below her knee on her left side exposed from the upper knee down. Her hair is rather long and runs just below the small of her back, unkempt and messy. Half her hair appears snow white while the other a charcol gray, a streak of crimson sits centered on a tuft of hair. She also has blue lips and pointed teeth resembling those of a demon. Her entire appearance appears feminine, for the most part, half her chest more masculine than the other. Her hands are rather large and claw like, her feet appear like crows feet, with enlonged talons. Often doning an equally menacing, condensending galre.
Zanpaktou Personality::[/b] Suna's personality is rather deranged and what can be described as textbook insane. However, Suna believes her self to be so sane that she appears as insane. She is hell bent on destruction and rebirth, a rebirth of nothingness; merely a world of sand and never ending night. Her lust for blood and destruction is so potent that she tries to subject an imprint on the owners mind, ultimately to merge the two psyches. Once merged, she would have complete control to attempt the utter destruction of the soul society as well as the world of the living, to reduce all things to a barren wasteland, to rule over everything with nothing living.
Inner World(Optional)::[/b] Ven's Zanpaktou's inner world appears as a vast desert with an eerie crimson moon lighting the night sky, a cold wind that forces the upheaval of dust - an all emcompassing darkness with no signs of life, a never ending night. in the midst of the inner world one can see a pyramid tearing thru the sky, its point facing towards the ground while another pyramid sits just under it, its tip facing the point of the other pyramid, roughly 609.6 cm(240 inches) between the two. Both pyramids exteriors have egyptian hieroglyphics running up the sides of the pyramids. The glyphs can translate to the release of the bankai, however, with the oppressive spirit, the glyphs have been reworded to prove learning bankai, currently impossible.
Zanpakutou Appearance:: Ven weilds a rather unique and looking sword. While from a distance (and sheathed) it appears as a regular shinigami katana, but up close (and unsheathed) one will immediately notice a huge differences in the overall appearance. The blade itself looks worn and is the opposite of the duel colored typical entry level shinigami swords. The once shiny, polished blade now appears permanently rusty in certain spots - not due to neglect. The rust, however, isnt actually rust. Its merely an extremely thin layer of sand and blood that has taken the crimson, copper color of rust. A result of an extremely oppresive and hostile Zanpaktou spirit. The tsuba of the katana appears ornate in appearance, if ignorning the perma-blotches of "rust." The shape seems oval, resembing the oval appearance of an eye. The tsuka is the only part of the katana that seems clean of the apparent "rusty spots." It simply appears as a regular katana, with the traditional ito. The overall length of the katana is 137.16 cm (54 inches). The blade by itself is 106.68 cm (42 inches), the Tsuba is roughly 1.27 cm (.5 inches), and the Tsuka is 29.21 cm (11.5 inches) in length.
Zanapkutou Release Name Rage, Suna!
Zanpakutou Released Appearance:: Upon the release of Suna, Ven's zanpaktou begins to dissolve into what seems like an endless amount of sand grains. The accumulation of sand is so great, that it resembles a large body of water and can seem like an enormous tidal wave. Aside from its "sandy" color, one with great perception would be able to see streaks of blood and with a person with a slightly above average sense of smell would be able to smell the blood itself. The sand continuously swirls around the user.
Overall Ability: The complete and autonomis use of sand within a 10 meter range of the user. The weapon only has one passive/innate ability, the complete use of sand.
{Sand Manipulation} Upon releasing his zanpaktou has full control over the sand that is released; his precise control is so great that he can control even one grain of sand. Ven is able to manipulate his sand to his every whim and when utilized it has the potential to, circle, trap, pursue, compress, create tools, appendages, armors, tendrils, form constructs, form people (such as clones of himself or other people, these clones of course are sandy brown in color), and essentially overwhelm his opponent with the vast amount of sand. Alternatively, because it is extremely malleable, it has various other uses. Through a deep connection with his zanpaktou he can create a third eye (resembing the third eye of his zanpaktou) to infiltrate and observe; it can even be spread out into a huge cloud to sense hidden targets. His sand can also be used as a mode of transportation, such as flight. Because of Suna's will, the sand may often times act on its own to protect Ven. The speed in which the sand can move, are based on three-fourths of his overall speed. Anything created is based on half of his overall speed. Employing more reishi will not speed processes up. The sand is able to move at relatively high speeds and because sand is made up of various different minerals Ven can select the hardest minerals and form near indestructable objects (cost extra reiatsu). Ven can even utilize preexisting sand to convert earthen material into even more sand. His control over his sand is only limited by his own imagination. Anything created by his sand that isnt destroyed, will remain even after sealing his zanpaktou. The reiatsu tax on his body is minimal for controling the sand; objects on the other hand require slightly more concentration and more reiatsu. Because of the massive amount of sand created upon release and the amount that is controlled it has a natural defense against fire; on the other hand, water and oils that mix with the sand will cause a severely higher tax on reiatsu and can even cause the sand to crumble and fall apart. Overall, the duration of his shikai is soley based on his mental constitution and his own reiatsu. A slip in mental fortitude can force the sand to go wild and attack all local spiritual pressures; as such it will consume 5 times the normal reiatsu to regain control. Upon exhaustion of current reishi, the sword will rematerilize, effectivly disengaging shikai.