Post by Edward on Mar 27, 2020 17:09:58 GMT -5
[smear:F0F8FF]C U R R E N T[/smear:1E90FF] x [smear:F0F8FF] T O T A L[/smear:1E90FF] x [smear:F0F8FF]P O I N T S[/smear:1E90FF]
- Class: 1
- CTP: 17,960 (960/8000)
- TTP: 800
- SP: 1700
- SkP: 15 (3/8)
- Ryo: 6000
[smear:F0F8FF]I N V E N T O R Y[/smear:1E90FF]
- 5X Class 1 Selee Schneide hilts
- 1 Artificial Zanpakuto
{Edward's Stats}
Strength - [400]x3= 1320 Points
Speed - [318 ] 350 Points
Spiritual Pressure – [364] 400 Points
Reiatsu Strength – [138]x.3= 50Points
Instinct - [275].33=100 Points
Senses - [91]=100 Points
Energy sensory - [114]X3= 376 Points
Healing Expertise - [0] Points{Edward's Skills}
[Strength of Will] {3}
[Swords] {3}
[Damage Recovery ] {3}
[Battle Analysis ] {3}
[shockwaves ] {3}{Edward's Techniques}
- Technique Name: Hirenyaku Schwerkraft (Hirenyaku Gravity)
Class: 7
Technique Type: Quincy
Usable By: Quincy
Technique Element: Gravity
Technique Description and Effects:
This technique uses spirit particle manipulation in a similar way to Hirenyaku, but uses it for an entirely different purpose. Instead of creating force to accelerate the user beyond their usual speed, this instead creates a force which cancels out gravity. However, it can also create a 'pseudo-gravity' in any direction, by pushing down the user with Spirit Particles, allowing Quincy to walk on walls or even if the ceiling if they desire. As the force is applied to the Quincy as a whole, there is no dizziness if they change their orientation. The user must be aware that if, for example, they throw something, as soon as the object leaves their hand, it will be effected by normal gravity.
How to use technique:
The user gathers Spirit Particles around them, similar to Hirenyaku, and manipulates them to create the force the require.
Technique Drawbacks
This technique only effects the user, it cannot be applied to anything else. However, clothing and such items of the user are effected (meaning nothing will fall out of your pockets if you're walking upside-down). Nullifying gravity (creating Zero-gravity conditions for the user) costs 50 reiatsu, and it costs a further 50 reiatsu per post to create a secondary force (allowing the user to walk on walls/ceilings), however changing the orientation of that force is free (moving from wall to ceiling doesn't cost anything). Costs are doubled in the Human World, due to a lack of Spirit Particles. Cannot be learned unless the user has mastered Hirenyaku.
Incantation and Effect: N/A
Made By: Hadrian J. Ryan
Reserved?: No- Technique Name: Eigenwillig
Class: 5
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects:
Rather than taking advantage of the longevity and making it immortality as Immortality Drink does, Quincy use the battle variant of Willpower. They use it to focus Reiatsu within a physical (in the human world) manifestation. By focusing their Reiatsu, they can create a small, silver capsule known as a Ginto Tube. While these are purchasable in shops, this technique allows the user to manifest them even in the field, reducing the risk of running out of Ginto tubes at a key moment. By spending 300 Reiatsu, the user condenses it into a Ginto tube that is immediately added to their inventory.- Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None- Technique Name: Guenstling (Minion)
Class: 4
Technique Type: Ginto
Usable By: Quincy
Technique Element: Organic Metal
Technique Description and Effects: When activated, the Silver Tube melts in the user's hand, forming a small, formless lump of liquid metal. This metal is actually an organism, called a Guenstling, and possesses a strength and speed stat of 200. The Guenstling's speed and strength can be doubled by using a second Silver Tube, or tripled by using three. The Guenstling can execute three basic commands; Defend, Hold or Retreat. The descriptions of the three basic commands are detailed below.
How to use technique: The user must hold one, two or three Silver Tubes in front of them (depending on the stats of the Guenstling), pay the Reiatsu cost and state the incantation. The user can then issue verbal commmands to the Guenstling as follows:
Defend: The Guenstling rises up, forming a rectangular shield in front of the user, 3 metres tall and 2 metres wide. The Guenstling shield cannot be broken by physical stats of inferior strength to the Guenstling, or by reiatsu attacks with an offensive stat less than the Guenstling's strength. Any attacks exceeding these limits will completely destroy it. This 'defend' command lasts for a single post, unless it is reissued.
Hold: The Guenstling moves over towards a named target, and wraps itself around their legs, holding them in place. Superior strength, than the Guenstling's strength, is required to break the hold. If the hold is broken, the Guenstling is destroyed.The hold can also be broken by an offensive Reiatsu technique with an offensive stat greater than the Guenstling's strength. This hold lasts for a single post, unless the command is reissued.
Retreat: The Guenstling moves back beside the user, and remains within 1 metre of it at all times. If a Retreat command has been used, and the user uses Hirenkyaku or Movement, the Guenstling remains beside them, as long as the user remains on the ground. If this technique is mastered, this does not count as a command.
Technique Drawbacks: Costs 300 reiatsu to activate, and a further 100 reiatsu for every Silver Tube used (400 for 1, 500 for 2, 600 for 3). The Guenstling remains active for 4 posts, unless it receives too many commands or it is destroyed while defending or holding. If the technique is learned, it can only receive one command before dissolving. If the technique is proficient, it can receive three commands before dissolving. If the technique is mastered, it can receive three attacks before dissolving, but Retreat no longer counts as using a command. The Guenstling must remain in contact with the ground at all times, and cannot Defend from or Hold opponents in the air, and it cannot retreat to users who are in the air (this includes Air Ground). The Guenstling cannot exhibit any complex behaviours, it will carry out its commands in the simplest way possible. As it responds to verbal commands, anyone with a 3 in Imitation can take control of it by mimicking the user's voice perfectly. The Guenstling, however, will immediately dissolve after receiving one command from someone who is not the user.
Incantation and Effect: "Friend born of my soul, receive my command! Komme hier, Guenstling!"
- Command Defend: "Guenstling, Defend!"
- Command Hold: "Guenstling, Hold [Target Name]"
- Command Retreat: "To me, Guensling!" (Or any variation thereof)
Made By: Hadrian J. Ryan
Reserved?: No- Technique Name: Hirenkyaku
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects:
Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: None.- Technique Name: Blut (“Blood”)
Class: 3
Technique Type: Vandenreich Technique
Usable By: Vandenreich only
Technique Element: None
Technique Description and Effects:
Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who as assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to use technique:
Spend Reiatsu to draw out the latent power in the user's blood.
Technique Drawbacks:
The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
Reserved?: No- Technique Name: [Dragon]
Class: [3]
Technique Type: [Construct]
Usable By: [Human world dweller]
Technique Element: [Various]
Technique Description and Effects:
[This ability is not a stand alone technique. This ability takes any other ability and changes it. At class three, this ability takes any technique and turns it into one of two dragons. The first dragon option is the serpentine dragon of the East. The Asian dragon, extremely prominent in mythology and even certain parts of history. This dragon is twenty feet long, and comes with or without wings. The next dragon is the feared dragon of the West, most known for terrorizing the masses, and being slain by the knight. This dragon is twenty feet tall, and has one head. Each dragon is comprised of whatever technique was used in conjunction with. The dragons are able to think and act independently, slaying anything in their path save for their master. The dragons will follow simple orders that their masters give out, but they will do said orders in their own manner. Each dragon is able to breath flames, carrying the same effects and combat stat as the ability that the dragon is formed from. If the dragon is slain, by any attack equal to or over 3/4 the rs of the original technique, will explode equal to its rs into the sky destroying everything above it in a violent pillar of reiatsu. The dragon's strength is 800, with 600 being the speed for the Western dragon, with the opposite being true for the Eastern dragon. At proficient, the caster can create two Eastern dragons, each twenty five feet long, or a Western dragon standing thirty feet tall with two heads. At mastered, the caster is able to create three Eastern dragons, each thirty feet long, or a Western dragon standing forty feet tall with three heads.
Each dragon is the same class as the ability used to make it, and are subject to regular clash rulings.]
How to use technique: [You pay 500 reiatsu on your non-release technique, and the ability takes form. The ability, if used that post, lasts a little longer than it should, right before the beast forms. The dragon lasts 5 posts longer than the technique used to make it would normally last.]
Technique Drawbacks (Limitations, repercussions for use, etc) [Cost]
Made By: [Impossible]
Reserved?: [No]- Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.- Technique Name: Bankai Theft
Class: 2
Technique Type: Vandenreich Technique
Usable By: Vandenreich Quincy, Stern Ritter only.
Technique Element: Spirit
Technique Description and Effects:
A powerful technique limited only to the Stern Ritters, Bankai Theft allows the user to do exactly as the name suggests. Forming a wheel-like medallion in their hand at the cost of 500 Reiatsu, the user can use it to block a Shinigami's Bankai and, at the cost of an additional 2000 Reiatsu at the time of block, can absorb it into the medallion, claiming it as their own. The original user loses access to their Bankai until the thief is destroyed or the power is released from captivity. The new owner can then use the Bankai for the same duration as cost as the original user, but may only use its techniques and abilities that they have observed in some way; one cannot use what they do not know exists. Ownership of this Bankai will last until the end of a thread in NDE threads, or permanently barring death or release in DP or DE threads.
How to use technique:
Summon the medallion for 500 Reiatsu, and then use it to counter and absorb the opponent's Bankai at an additional cost.
Technique Drawbacks:
While a powerful technique, Bankai theft has some strict limitations. A foe with double the user's offensive stat cannot have their Bankai stolen, nor if they possess a superior Class to the user. This can be bypassed by paying 15,000 Reiatsu on absorption, but that is a difficult amount to achieve. Additionally, while a Bankai is stolen, the user cannot activate Vollstandig, though Bankai can be stolen during Vollstandig, negating it once the user has Bankai under their control. Additionally, the user can only steal one Bankai at a time.
Reserved?: No- Technique Name: Output
Class: 2
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength quadruples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 800 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawback: See specific stages.- Technique Name: Summoning Discipline: Stand
Class: 1
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD Technique
Usable By (Technique is available to which races?): Fullbringers, Quincy, Mod Souls
Technique Element: Will
Technique Description and Effects (Explain appearance, powers, and effect):
This technique takes Energy Generate, Output, Movement, and Willpower, and renders them in the most potent way imaginable. It is, even amongst the Martial Disciplines, a terrifying technique, and one that makes all fighters stronger. This technique, when activated, reflects the user’s soul, in the most pure form. It creates a form based on this soul, and animates it. It gives the soul the will and physical power to fight. It gives the user an ally, who will Stand besides them at all points in time.
When this technique is learned, the user records how they truly see themselves, what the most true version of them is in their mind’s eye. This is given a human body, and becomes a figure that they can always dimly see out of the corner of their eye, although when the technique is not active, the figure, which will now be referred to as the Stand, is not capable of doing anything, and reacts only to the users actions, not the outside world’s.
When the user choses to do so, they may summon this Stand into the world, giving them independent action. The act of creating the Stand is one that utilizes reiatsu, but once the Stand exists, it no longer is reiatsu. Nor is it flesh and blood. It is a construct of pure Will, and can affect the world as such. Ergo, techniques that destroy reiatsu do not destroy the Stand, although suppression techniques can prevent it from existing in the first place. The Stand appears in eyesight of the user, no more than 200 feet away.
This Stand is invisible to the naked eye, as it is a manifestation of Willpower. Anyone with 50 ES can see it’s outline, and 100 ES can easily detect it’s features. Even if someone lacks the ES to detect the Stand, it is easy to observe the Stand’s effects on the outside world, as anything that it intends to interact with, anything it demonstrates the Will to push or move, is affected accordingly. So, as the Stand walks with purpose, someone would notice concrete cracking, and footprints appearing. As the Stand clashes it’s will against another person’s body, the wounds that appear will be visible.
The Stand possesses it’s own physical stats, although it doesn’t possess spiritual stats, nor does it possess sensory stats or specialty stats. It uses the User’s senses and guidance in order to know where to move and what to interact with. It possesses no reiatsu pool, but ignores cutback, as if constantly utilizing Push. Although it has no Reiatsu Strength, it cannot be affected with status conditions, although barriers and defenses of course can stop it.
The Stand’s physical stats are that of a Brave type, equal in Level to the user of the technique, as if it had 300 in both stats. Once this technique is mastered, that is raised to 400. The user, when they learn the technique, picks whether they want Strength or Speed to receive the higher boost. The Stand does not grow tired, no matter how fast it moves, or how frequently it does so. It’s attacks can be blocked, but it itself cannot be damaged. It lasts for 10 posts.
How to use technique (How is it activated?):
When learning the technique, one must find the perfect, idealized mental image of themselves, and chose to devote their soul to either Speed or Strength. They also must know all four basic HWD techniques.
When activating this technique, the user must call out the phrase “Stand Beside Me!” and select a location to conjure their Stand. Then, by utilizing their reiatsu, and concentrating Willpower, they can render the Stand into being.
Technique Drawbacks (Limitations, repercussions for use, etc)
This technique, first of all, can only be used twice in one thread. It costs 650 reiatsu to use, a hefty amount, even by the standards of such a powerful technique. Most of the weaknesses of the technique, however, come in the form of restrictions upon the user. While the Stand cannot grow tired, the user receives half of the stamina taxation that the Stand would’ve received, preventing them from going all out. Additionally, if the Stand would be damaged, the user receives the damage instead, wounds appearing on the corresponding part of their body. This only applies to physical damage. The Stand also relies on the user to see and make decisions, and if the user is impaired, the Stand is much less effective. If the user falls unconscious or dies, the Stand instantly vanishes. At the end of the 10 posts, the User must also pay an additional 150 reiatsu to maintain contact with the Stand, if they wish to use it again later in the thread.
Made By: Rudy
Reserved? (Yes/No) (Can others use your technique, or just your character?): No- Technique Name: Selee Schneide
Class: 7-1
Technique Type: Quincy Art
Usable By: Quincy
Technique Element: Reishi
Technique Description and Effects: Selee Schneide is the pinnacle of a Quincy's ability to absorb Reiatsu. When activated, a medium-length blade of Reiatsu is formed from the hilt. This blade vibrates at very high frequencies, and is capable of loosening the bonds between Spirit Particles, and then stealing the free Spirit Particles.
When the Selee Schneide is activated, it has an offensive stat of 0, regardless of the user. However, it cannot be overpowered by a technique of equal or inferior class, regardless of that technique's offensive stat. Instead, any technique that interacts with Selee Schneide has its offensive stat reduced by 100, and then the Selee Schneide's offensive stat increases by 100. If the Selee Schneide interacts with a Reiatsu based being - such as a Shinigami, Arrancar, Hollow Akki, Rogue or Beast Clan - then the person struck loses 50 Reiatsu, and the Selee Schneide's offensive stat increases by 50. This includes when the Selee Schneide strikes an extension of that being's soul, such as part of their Zanpakuto or Ressurecion.
At any stage, the Selee Schneide can be fired by the user, using their standard bow, as an arrow. This arrow has an offensive stat and speed equal to that of the Selee Schneide at the time of firing.
How to use technique: Hold the Selee Schneide hilt in hand, and pay the appropriate Reiatsu Cost.
Technique Drawbacks: This technique requires the same amount of TTP as a Class 4 technique to learn. The Selee Schneide can only be activated at a Class equal to or lower than the user's. The Selee Schneide can only steal Reiatsu from techniques or beings whose Class is lower to, or equal to, the Class of the Selee Schneide. This technique requires a Selee Schneide hilt (item) to use, and each hilt can only be used once. The costs for activating the Selee Schneide is the same as normal Quincy arrows. It then costs the same amount of Reiatsu per post to maintain it.- Technique Name: [Shockwave Control]
Class: [3]
Technique Type : [Other]
Usable By : [All Races ]
Technique Element: [None]
Technique Description and Effects:
Shockwaves are a force created by those with high strength that allow the user to push away opponents with the force of their strikes. While most shockwaves are very basic and result in a very basic pattern of the attack, those that strive to perfect this craft are able to do something a bit more with shockwaves. Upon mastery of shockwave control the user is able to bend and shape shockwaves differently, able to change the size and shape. While a punch would normally result in a straight shockwave a shockwave control master could make it so the shockwave it's self is flattened as if it came out from a blade.
How to use technique):
When using shockwaves the user manipulates them in order to form their shape and size.
Technique Drawbacks
The primary drawback is that this doesn't actually do anything but change the shape and form of the shockwave. The shockwaves don't have a class because these are still simple shockwaves. This technique is simply to mold shockwaves and is the basis for other techniques. The secondary is to even learn this technique one must be class three and have at least 800 strength. While manipulating a shockwave a user isn't able to go to extremes. Shockwaves must stay within reason and can't be manipulated to sizes that would be 3 times larger than normal.
Made By: Edward
Reserved? : [Yes but can be taught by Edward or someone else who has masted Shockwave control]
Technique Name: [Shockquake]
Class: [2]
Technique Type : [Other]
Usable By : [All Races]
Technique Element: [None]
Technique Description and Effects:
When standing the user uses their strength and forces a shockwave to come out from their feet. This shockwave erupts outward and forces the ground under the user's feet to shake and tremble in a distance of a thousand feet around the user destroying and shaking the ground . Those that are caught in the area of the shockwave will find stand upright is harder and lose balance as the earth is shaking and the terrain is breaking apart. Those using step techniques during the shockwave will find themselves falling over and tripping if they don't have enough strength to stay upright. The shaking of the earth lasts for two posts .
How to use technique:
The user channels their strength into their legs and fires out the shockwaves from the bottom of their feet to create the wave.
Technique Drawbacks
Unlike other shockwaves that will heavily damage a foe if they pass through them this shockwave is meant to disrupt making the damage from the actual tech low, but still there. While standing a person must have at least a quarter of the strength of the shockwave to not fall over. While moving without step techniques the user must have at least half of the shockwave's strength to not fall over. While using a step tech the user must have at least 75% of the strength of the shockwave, to not fall over. Costs 200 reiatsu per quake.
Made By: Edward
Reserved? : [Yes]- Technique Name: [Slicing wave]
Class: [1]
Technique Type : [Shockwave]
Usable By : [Everyone]
Technique Element: [None]
Technique Description and Effects :
When using a shockwave with a blade the user is able to turn the shockwave off of the blade into a sharpened shockwave that losses most of it's ability to pass through objects and allows the shockwave to slice and cut through things. The cutting power of the shockwave is equal to the strength of the shockwave.
How to use technique :
Bending the shockwaves so that the edge of the shockwave is sharpened like a blade.
Technique Drawbacks
Upon learning the technique the shockwaves that are done with slicing wave lose 95% of it's ability to pass through objects. After mastering the technique only 25% of the impact force of the tech will act as normal shockwaves.
Made By: Edward
Reserved? : [Yes]- List item 14
- List item 15
- List item 16
- List item 17
- List item 18
[smear:F0F8FF]P U R C H A S E[/smear:1E90FF] x [smear:F0F8FF]H I S T O R Y[/smear:1E90FF]
- Soul Society Black Market -41,000 Ryo + 1 Artificial Zanpakuto
[smear:F0F8FF]C O M P L E T E D[/smear:1E90FF] x [smear:F0F8FF]T H R E A D S[/smear:1E90FF]
- Finding the Leak +11,100 Ryo and 1/8 skp
- Isle Of Hunger +1,200 TP and 6,000 Ryo
- Mining For Monsters +370 CTP and 1/8 SKP
- Meeting the Doctor +590 CTP and 1/8 SKP
[smear:F0F8FF]A C T I V E[/smear:1E90FF] x [smear:F0F8FF]T H R E A D S[/smear:1E90FF]