Post by Jikken Kaze on Nov 1, 2018 0:01:15 GMT -5
Character Name: [Jikken Kaze]
What kind of update: [Ciu]
Current Rank: [2]
New Powers: [Technique: Kaze is the Titan of the Wind, and his powers reflect that perfectly. The wind gives itself to him, hugging his body, coating him like armor, revealing the true nature of his soul to the world around him. The more power Kaze uses on this technique, the more the wind coats him. This wind is dangerous, cutting anything that dares touch it, like a thousand blades cutting into something simultaneously. The winds don't dare even scratch Kaze, unless he wills it. The mod soul is the master of the winds.
1. Kaze's powers are weak, and he has a limited control over the winds. At this level, Kaze can coat only one of his arms in wind. This wind cuts and destroys with the power of his rs, plus 100. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. This costs 100 reiatsu per post.
2. His control improves at this level, though not by much. He is now capable of covering both of his arms with wind, cutting and destroying with the power of his rs, plus 200. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. At this stage, Kaze is able to use the wind to fly as he pleases, up to his speed, with no stamina drawback. 100 reiatsu per post.
3. A noticeable improvement over his initial version. Kaze can now cover both of his arms in wind, plus his torso. This wind cuts and destroys with the power of his rs, plus 300. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. 100 reiatsu per post.
4. Greatly improved, Kaze still covers two limbs and his torso with his wind, but now he has the ability to increase the size of the wind armor around his arms. The two limbs become massive, easily 40 feet in length each. These limbs move at twice Kaze's speed, cut and destroy with Kaze's rs, plus 400. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. 100 reiatsu per post, plus 200 more if activating the giant limbs.
5. So close to his true power, Kaze is now fully coated in his wind armor, exposing only his head to the world. The wind lets him fly much faster than before, moving at a speed equal to Kaze's. These winds cut and destroy with the power of Kaze's rs, plus 500. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. Kaze can increase the size of the armor he wears for an extra 200 reiatsu, up to 20 feet in height. Additionally, Kaze has gained the ability to throw around his winds, rather than only being a melee ability. For an extra 100 reiatsu, Kaze can shoot a tornado in any direction from his wind armor, moving at a speed of 800, and a power equal to the wind armor. Costs 200 reiatsu per post.
6. One last step until he reaches It, Kaze is covered from head to toe in bladed wind, cutting with his rs, Anything not destroyed by the wind will have its offensive stat reduced by this same amount. plus 600. Kaze's senses are reduced by 25% while this is activated. Kaze has the ability to increase the size of this armor, all the way up to 40 feet in height for a one time cost of 200 reiatsu. This armor moves at a speed equal to Kaze's. For an extra 100 reiatsu, Kaze can shoot a tornado in any direction from his wind armor, moving at a speed of 800, and a power equal to the wind armor. Costs 250 reiatsu per post.
7. His power is finally complete. 'The Titan of the Wind' is Kaze's most powerful ability. The armor covers every inch of him, and sprouts wings of wind from his back, each twenty feet in length, moving and acting as if they were an actual part of Kaze. The wind of this armor cuts and destorys with the power of his rs, plus 700. Kaze can increase the size of this armor to a towering 100 feet, for a onetime cost of 200 reiatsu. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. The armor is identical to Kaze in appearance. Kaze's senses are cut in half while using this giant form, but only reduced by 25% when normal size. Kaze can throw tornados around, much like before, but while giant, his tornados are increased by ten times in size. Tornados costs 200 reiatsu to use. If an attack has the power to pierce through his Titan, it will pass through, but will not cancel out the tech. Attacks that do can miss Kaze due to how large the armor is. Kaze will always be floating where his heart normally would be, in the chest of the titan. This armor has speed equal to twice Kaze's normal speed. Titan of the Wind costs 300 reiatsu per post.
New Old:
What kind of update: [Ciu]
Current Rank: [2]
New Powers: [Technique: Kaze is the Titan of the Wind, and his powers reflect that perfectly. The wind gives itself to him, hugging his body, coating him like armor, revealing the true nature of his soul to the world around him. The more power Kaze uses on this technique, the more the wind coats him. This wind is dangerous, cutting anything that dares touch it, like a thousand blades cutting into something simultaneously. The winds don't dare even scratch Kaze, unless he wills it. The mod soul is the master of the winds.
1. Kaze's powers are weak, and he has a limited control over the winds. At this level, Kaze can coat only one of his arms in wind. This wind cuts and destroys with the power of his rs, plus 100. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. This costs 100 reiatsu per post.
2. His control improves at this level, though not by much. He is now capable of covering both of his arms with wind, cutting and destroying with the power of his rs, plus 200. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. At this stage, Kaze is able to use the wind to fly as he pleases, up to his speed, with no stamina drawback. 100 reiatsu per post.
3. A noticeable improvement over his initial version. Kaze can now cover both of his arms in wind, plus his torso. This wind cuts and destroys with the power of his rs, plus 300. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. 100 reiatsu per post.
4. Greatly improved, Kaze still covers two limbs and his torso with his wind, but now he has the ability to increase the size of the wind armor around his arms. The two limbs become massive, easily 40 feet in length each. These limbs move at twice Kaze's speed, cut and destroy with Kaze's rs, plus 400. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. 100 reiatsu per post, plus 200 more if activating the giant limbs.
5. So close to his true power, Kaze is now fully coated in his wind armor, exposing only his head to the world. The wind lets him fly much faster than before, moving at a speed equal to Kaze's. These winds cut and destroy with the power of Kaze's rs, plus 500. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. Kaze can increase the size of the armor he wears for an extra 200 reiatsu, up to 20 feet in height. Additionally, Kaze has gained the ability to throw around his winds, rather than only being a melee ability. For an extra 100 reiatsu, Kaze can shoot a tornado in any direction from his wind armor, moving at a speed of 800, and a power equal to the wind armor. Costs 200 reiatsu per post.
6. One last step until he reaches It, Kaze is covered from head to toe in bladed wind, cutting with his rs, Anything not destroyed by the wind will have its offensive stat reduced by this same amount. plus 600. Kaze's senses are reduced by 25% while this is activated. Kaze has the ability to increase the size of this armor, all the way up to 40 feet in height for a one time cost of 200 reiatsu. This armor moves at a speed equal to Kaze's. For an extra 100 reiatsu, Kaze can shoot a tornado in any direction from his wind armor, moving at a speed of 800, and a power equal to the wind armor. Costs 250 reiatsu per post.
7. His power is finally complete. 'The Titan of the Wind' is Kaze's most powerful ability. The armor covers every inch of him, and sprouts wings of wind from his back, each twenty feet in length, moving and acting as if they were an actual part of Kaze. The wind of this armor cuts and destorys with the power of his rs, plus 700. Kaze can increase the size of this armor to a towering 100 feet, for a onetime cost of 200 reiatsu. Anything not destroyed by the wind will have its offensive stat reduced by this same amount. The armor is identical to Kaze in appearance. Kaze's senses are cut in half while using this giant form, but only reduced by 25% when normal size. Kaze can throw tornados around, much like before, but while giant, his tornados are increased by ten times in size. Tornados costs 200 reiatsu to use. If an attack has the power to pierce through his Titan, it will pass through, but will not cancel out the tech. Attacks that do can miss Kaze due to how large the armor is. Kaze will always be floating where his heart normally would be, in the chest of the titan. This armor has speed equal to twice Kaze's normal speed. Titan of the Wind costs 300 reiatsu per post.
New Old:
{Old Powers}Technique: Kaze was always meant to control the element of wind, its what he was made to do. As such, he was granted the ability to create air from his body, and manipulate it to how he pleases. His body is constantly creating breezes from his body, cooling air pouring off him in waves. Over time, he's learned to make it obey his will, and to release more than light breezes.]
Levels:
[1. This level is a passive ability that is always active. This is called 'Wind Elemental', and though this ability, Kaze has the ability to fly. While moving and only via this ability, Kaze does not use his stamina. While Kaze is Rank 1, 'Wind Elemental' moves at a speed equal to his own speed. At Rank 2, it is 25% faster. At Rank 3, it is 35%, and Rank 4 is 50%.
2. 'Slipstream'. Kaze's absolutely favorite ability, aside from 'Wind Elemental'. When activated, Kaze creates an air current whenever he moves, trailing after him. This air current is three feet wide, and any of Kaze's abilities that come into contact with the Slipstream has their speed increased by 50%, for two posts. Wind Elemental is not increased unless Kaze retraces his path. For every rank past 1, the duration of the Slipstream is increased by a post. Costs 50 reiatsu per post.
3. Kaze calls this ability 'Air Hammer'. When Kaze punches or kicks, he can spend 100 reiatsu to create a circular wall of air, moving with the same speed at 'Wind Elemental'. The size of the ability is also dependant on his reiatsu strength. For every 100 reiatsu strength he has, the hammer is one foot wider. This ability gains 1 class for every rank Kaze has past 1. This ability can only travel a distance equal to its size.
4. 'Wind Scythe', is a fun ability for the mod soul. By pointing his palm towards something, Kaze unleashes a torrent of crescent blades of wind, barely visible to the average eye. Kaze shoots out 10 blades like a machinegun, each moving twice as fast as 'Wind Elemental', cutting with Kaze's rs value. The blades are roughly a foot long, and with every rank past 1, they increase another foot, with rank 4 being 4 foot blades. This ability costs 100 reiatsu. Travels 500 feet.
5. 'Wind Armor'. This is Kaze's go to ability for when he wants to just punch something. This ability coats one part of Kaze's body in razor-sharp air, that destroy anything it touches with less rs than Kaze has. This does not cover much of Kaze. It could at most, for example, cover his entire forearm down. It can cover other places, like his chest, head or feet, but not entirely. If he wants to cover his chest, he could, but he couldn't cover his back. It would be like an armor, that covers only two feet of any part of his body. This ability lasts a single post. For every rank past 1, this armor gains an extra 200 rs. Cooldown is 2 posts. Cost is 200 reiatsu.
6. 'Eye of the Tornado', is for when someone is too close for Kaze's liking. This ability pushes everyone and everything within ten feet of Kaze away, slamming into them with 800 strength, moving at a speed equal to 'Wind Elemental'. Once that part is over, the air around Kaze starts to swirl, and destroys anything it touches, much like his 'Wind Armor', but in a cylinder shape. This ability will follow Kaze, and keep parallel with his body. There is always a 10 foot distance between Kaze, and the wall, so someone can enter afterwards. For every Rank after 1, this ability pushes five feet farther.
7. 'The Titan of the Wind' is Kaze's most powerful ability. This creates armor around Kaze that takes the appearance of Kaze, though with only. Its ears are pointed like an elf's and has hair that reaches to the small of its back. The armor is light gray in color and almost appears solid. This ability is massive, taking on the form of a 100 foot tall humanoid. This armor is able to block and destroy anything with equal power to his rs. Anything that wouldn't be destroyed, has its power reduced by the armor's rs.
The cost to activate this mode is 900 Reiatsu and lasts for 7 posts. If an attack has the power to pierce through his Titan, it will pass through, but will not cancel out the tech. Attacks that do can miss Kaze due to how large the armor is. This mode has speed equal to 'Wind Elemental'. This has a type of splash attack. When his punches or other 'melee' attacks from the armor hit something, like the ground, the armor can, if Kaze wants, break apart at the area of the armor. So if he were to punch the ground, he could make his fist, burst outwards, hitting the surrounding area with slicing winds.
At all Ranks, air hammer and wind scythe are cast from the hands of the titan. For every rank, the base size of those techs double. Kaze loses the ability to use all other techs, save for Wind elemental, while the Titan of the wind is active.
Levels:
[1. This level is a passive ability that is always active. This is called 'Wind Elemental', and though this ability, Kaze has the ability to fly. While moving and only via this ability, Kaze does not use his stamina. While Kaze is Rank 1, 'Wind Elemental' moves at a speed equal to his own speed. At Rank 2, it is 25% faster. At Rank 3, it is 35%, and Rank 4 is 50%.
2. 'Slipstream'. Kaze's absolutely favorite ability, aside from 'Wind Elemental'. When activated, Kaze creates an air current whenever he moves, trailing after him. This air current is three feet wide, and any of Kaze's abilities that come into contact with the Slipstream has their speed increased by 50%, for two posts. Wind Elemental is not increased unless Kaze retraces his path. For every rank past 1, the duration of the Slipstream is increased by a post. Costs 50 reiatsu per post.
3. Kaze calls this ability 'Air Hammer'. When Kaze punches or kicks, he can spend 100 reiatsu to create a circular wall of air, moving with the same speed at 'Wind Elemental'. The size of the ability is also dependant on his reiatsu strength. For every 100 reiatsu strength he has, the hammer is one foot wider. This ability gains 1 class for every rank Kaze has past 1. This ability can only travel a distance equal to its size.
4. 'Wind Scythe', is a fun ability for the mod soul. By pointing his palm towards something, Kaze unleashes a torrent of crescent blades of wind, barely visible to the average eye. Kaze shoots out 10 blades like a machinegun, each moving twice as fast as 'Wind Elemental', cutting with Kaze's rs value. The blades are roughly a foot long, and with every rank past 1, they increase another foot, with rank 4 being 4 foot blades. This ability costs 100 reiatsu. Travels 500 feet.
5. 'Wind Armor'. This is Kaze's go to ability for when he wants to just punch something. This ability coats one part of Kaze's body in razor-sharp air, that destroy anything it touches with less rs than Kaze has. This does not cover much of Kaze. It could at most, for example, cover his entire forearm down. It can cover other places, like his chest, head or feet, but not entirely. If he wants to cover his chest, he could, but he couldn't cover his back. It would be like an armor, that covers only two feet of any part of his body. This ability lasts a single post. For every rank past 1, this armor gains an extra 200 rs. Cooldown is 2 posts. Cost is 200 reiatsu.
6. 'Eye of the Tornado', is for when someone is too close for Kaze's liking. This ability pushes everyone and everything within ten feet of Kaze away, slamming into them with 800 strength, moving at a speed equal to 'Wind Elemental'. Once that part is over, the air around Kaze starts to swirl, and destroys anything it touches, much like his 'Wind Armor', but in a cylinder shape. This ability will follow Kaze, and keep parallel with his body. There is always a 10 foot distance between Kaze, and the wall, so someone can enter afterwards. For every Rank after 1, this ability pushes five feet farther.
7. 'The Titan of the Wind' is Kaze's most powerful ability. This creates armor around Kaze that takes the appearance of Kaze, though with only. Its ears are pointed like an elf's and has hair that reaches to the small of its back. The armor is light gray in color and almost appears solid. This ability is massive, taking on the form of a 100 foot tall humanoid. This armor is able to block and destroy anything with equal power to his rs. Anything that wouldn't be destroyed, has its power reduced by the armor's rs.
The cost to activate this mode is 900 Reiatsu and lasts for 7 posts. If an attack has the power to pierce through his Titan, it will pass through, but will not cancel out the tech. Attacks that do can miss Kaze due to how large the armor is. This mode has speed equal to 'Wind Elemental'. This has a type of splash attack. When his punches or other 'melee' attacks from the armor hit something, like the ground, the armor can, if Kaze wants, break apart at the area of the armor. So if he were to punch the ground, he could make his fist, burst outwards, hitting the surrounding area with slicing winds.
At all Ranks, air hammer and wind scythe are cast from the hands of the titan. For every rank, the base size of those techs double. Kaze loses the ability to use all other techs, save for Wind elemental, while the Titan of the wind is active.