Post by Kritia on Sept 21, 2018 12:32:43 GMT -5
CTP: 0
SP: 500 (480 from Class, 20 from Training)
TTP: 0
SKP: 15 (6 in use)
Strength: 50 Points
Speed: 100 Points x1.5(150 Points)
Sppr: 50 Points
RS: 50 Points x0.7 (35 Points)
LA/DA: 25/75
Instinct: 100 Points
Senses: 50 Points
ES: 50 Points
HE: 50 Points
SKills:
Stealth: 1
Acrobatics: 1
Damage Recovery: 1
Battle Analysis: 1
Heat Resist: 1
Anti-Stealth: 1
Techniques:
SP: 500 (480 from Class, 20 from Training)
TTP: 0
SKP: 15 (6 in use)
Strength: 50 Points
Speed: 100 Points x1.5(150 Points)
Sppr: 50 Points
RS: 50 Points x0.7 (35 Points)
LA/DA: 25/75
Instinct: 100 Points
Senses: 50 Points
ES: 50 Points
HE: 50 Points
SKills:
Stealth: 1
Acrobatics: 1
Damage Recovery: 1
Battle Analysis: 1
Heat Resist: 1
Anti-Stealth: 1
Techniques:
{Shunpo - Known(Class 7)}
Technique Name: [Shunpo (Flash Steps)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: [Shunpo (Flash Steps)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
{Physiology of the Sky Hunter - Mastered (Class Variant)}
Technique Name: Physiology of the Sky Hunter
Class: 8-1
Technique Type: Bodily
Technique Description and Effects: This technique dictates the special physiology of Kritia.
When outside of Yaseishin, Kritia is incapable of flight, however she is entirely capable of gliding at high speeds. Because of the perforated and narrow design of her 'wings' Kritia is capable of fast, efficient gliding. By launching herself from the ground with powerful thrusts of her legs, Kritia is able to maintain the initial speed of her launch through flight without any added effort for the entire post without pushing off of an available surface to add more momentum and lift. Because of this, Kritia is capable of gliding at speeds above 300 without using up stamina, and even capable of fighting while gliding so long as she uses her legs and keeps her arms out as she can use her legs to fight.
Starting at class 5, Kritia is able to glide at speeds above 300 without accruing intense stamina drain. At class 5, she can glide up to 350 speed, increasing by 50 per class, up to 600 speed at class 0. She must push off on a surface every other post in order to maintain this speed, and to keep being airborne.
Because of her ability to glide, Kritia can, additionally, use her arms instead of her legs to initiate a step technique, and thus eliminates the need for a solid surface to step on to use one.
Drawbacks: So long as she is going above 300 speed, Kritia must push off of a solid surface that weighs more than she does every other post (Increasing to every 3 posts at 250 strength and every 4 posts at 500 strength). Additionally, the use of Kritia's arms is restricted during gliding, and also requires that they be held out and her membrane stretched taut, this makes them considerably large targets, and thus a liability when facing enemies faster than her.
Technique Name: Physiology of the Sky Hunter
Class: 8-1
Technique Type: Bodily
Technique Description and Effects: This technique dictates the special physiology of Kritia.
When outside of Yaseishin, Kritia is incapable of flight, however she is entirely capable of gliding at high speeds. Because of the perforated and narrow design of her 'wings' Kritia is capable of fast, efficient gliding. By launching herself from the ground with powerful thrusts of her legs, Kritia is able to maintain the initial speed of her launch through flight without any added effort for the entire post without pushing off of an available surface to add more momentum and lift. Because of this, Kritia is capable of gliding at speeds above 300 without using up stamina, and even capable of fighting while gliding so long as she uses her legs and keeps her arms out as she can use her legs to fight.
Starting at class 5, Kritia is able to glide at speeds above 300 without accruing intense stamina drain. At class 5, she can glide up to 350 speed, increasing by 50 per class, up to 600 speed at class 0. She must push off on a surface every other post in order to maintain this speed, and to keep being airborne.
Because of her ability to glide, Kritia can, additionally, use her arms instead of her legs to initiate a step technique, and thus eliminates the need for a solid surface to step on to use one.
Drawbacks: So long as she is going above 300 speed, Kritia must push off of a solid surface that weighs more than she does every other post (Increasing to every 3 posts at 250 strength and every 4 posts at 500 strength). Additionally, the use of Kritia's arms is restricted during gliding, and also requires that they be held out and her membrane stretched taut, this makes them considerably large targets, and thus a liability when facing enemies faster than her.