Post by Miranda Frost on Jul 27, 2018 22:29:01 GMT -5
Perma Release 3
Class 2
CTP: 7465
Ryo: 9000
Stats:
Strength - 100 Points
Speed - 150 Points
Spiritual Pressure - 400 - 1000 Points
Reiatsu Strength - 400 Points
Light Aura - 75 Points
Dark Aura - 25 Points
Instinct - 150 Points
Senses - 100 Points
Energy sensory - 100 Points
Healing Expertise - 0 Points
Total SP: 1400 Points
Trained SP: 900/900
Class SP: 500
Skills:
Strength of Will: 4
Martial Arts: Hakuda: 3
Battle Analysis: 3
Cold Tolerance: 3
Kido: 3
17 SKP
BANKAI tracker.
Prerequisites:
6 Regular Threads Ad Esse Precipio
Homecoming
rpforumbleach.proboards.com/thread/10196/reporting-jt-open-10th-squad?page=3&scrollTo=68779] Reporting!
A big Surprise
Here to document the local Vermin
Persistence
Corpse King Yogure
1 Adventure thread (If completed, counts for 2 threads)
Living Lab
3 Threads once rank/class is met (class 3, 3rd seat minimum)
1 Bankai training Thread (completed after all else is completed)
Skill Points used: 10/15. 5 remain
*A marker for me. Disregard.
Mastered Techniques
Shunpo
[Shunpo (Flash Steps)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Shunpo Karin
Technique Name: Shunpo Karin
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique:
Stated above.
Drawback:
Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Made by: Admin
Hado #1 Sho
Technique Name: Hado #1: Shō (Thrust)
Class: 7 Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Hado #4 Byakurai
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Proficient Techniques
Hado #33 Sokatsui
Technique Name: Hado #33: Sōkatsui (Blue Fire, Crash Down)
Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This technique is a more powerful version of Hado #31, releasing a fireball of blue flames that’s about half as large as an average person in size. The impact of this fireball leaves first-degree burns upon impact, and has more impact force than Hado #31.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws!” With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
Class 2
CTP: 7465
Ryo: 9000
Stats:
Strength - 100 Points
Speed - 150 Points
Spiritual Pressure - 400 - 1000 Points
Reiatsu Strength - 400 Points
Light Aura - 75 Points
Dark Aura - 25 Points
Instinct - 150 Points
Senses - 100 Points
Energy sensory - 100 Points
Healing Expertise - 0 Points
Total SP: 1400 Points
Trained SP: 900/900
Class SP: 500
Skills:
Strength of Will: 4
Martial Arts: Hakuda: 3
Battle Analysis: 3
Cold Tolerance: 3
Kido: 3
17 SKP
BANKAI tracker.
Prerequisites:
6 Regular Threads Ad Esse Precipio
Homecoming
rpforumbleach.proboards.com/thread/10196/reporting-jt-open-10th-squad?page=3&scrollTo=68779] Reporting!
A big Surprise
Here to document the local Vermin
Persistence
Corpse King Yogure
1 Adventure thread (If completed, counts for 2 threads)
Living Lab
3 Threads once rank/class is met (class 3, 3rd seat minimum)
1 Bankai training Thread (completed after all else is completed)
Skill Points used: 10/15. 5 remain
*A marker for me. Disregard.
Mastered Techniques
Shunpo
[Shunpo (Flash Steps)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Shunpo Karin
Technique Name: Shunpo Karin
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique:
Stated above.
Drawback:
Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Made by: Admin
Hado #1 Sho
Technique Name: Hado #1: Shō (Thrust)
Class: 7 Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Hado #4 Byakurai
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Proficient Techniques
Hado #33 Sokatsui
Technique Name: Hado #33: Sōkatsui (Blue Fire, Crash Down)
Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This technique is a more powerful version of Hado #31, releasing a fireball of blue flames that’s about half as large as an average person in size. The impact of this fireball leaves first-degree burns upon impact, and has more impact force than Hado #31.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws!” With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).