Post by Ludwig Verrlicht on Feb 18, 2018 16:02:18 GMT -5
Type: Combat expert
Description: These are people who know where their strengths lie and who dedicate themselves fully to that one strength. Some may call them one trick ponies but there can be no doubt when fought that their dedication to their area of expertise makes them nearly unbeatable by others who train in the same area. This however comes at a cost to all other areas, as sacrificing growth for one's strength also means their weaknesses are made much more apparent.
Advantage: User picks a single offensive stat (Strength, Speed, Rieatsu Strength, or Spiritual Pressure) during character creation. This stat becomes their area of expertise for the remainder of their time with this type. For each rank in this type this adds 50 SP to the selected types base prior to type bonus. This stat selection also determines which stats gain the benefit of reduced TTP to associated techniques as well as how much less Stamina/Reiatsu is needed to use the technique. For speed their techniques are any that deal with movement/step techniques and any martial technique that focuses on speed rather than brute force. Strength deals with martial techniques that focus on power over speed. Reiatsu Strength deals with kido/cero/techniques that focus on offensive reiatsu use. Spiritual Pressure deals with a user's release techniques and in the case of those without a release their techniques that are themed for their overall ability. For spiritual Pressure users specifically they gain an extra technique every two ranks that can go to either level of release. Those without a release get two more techniques that MUST be dedicated to their overall power theme.
Disadvantage: Upon selecting a stat to become their area of expertise the user has their alternate spiritual/physical stat become their area of weakness. (ex if Strength is selected Speed is the area of weakness) For each rank in this type the alternate stat loses 50 SP to their SP limit for the selected stat, lowering the alternate stat to 200 SP at rank 4. For all techniques that aren't governed by the selected stat the user, the techniques are less efficient bringing their power output at 75%. For each rank in this type these techniques also cost 10% more TTP to learn, maxing out at 40% more TTP needed at rank 4. The user must also choose between Senses or Instinct to cut by 25%. (100 would be 75)
Race Restrictions: Available to all races except Beast Clan, Failures and Vizards
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Description: These are people who know where their strengths lie and who dedicate themselves fully to that one strength. Some may call them one trick ponies but there can be no doubt when fought that their dedication to their area of expertise makes them nearly unbeatable by others who train in the same area. This however comes at a cost to all other areas, as sacrificing growth for one's strength also means their weaknesses are made much more apparent.
Advantage: User picks a single offensive stat (Strength, Speed, Rieatsu Strength, or Spiritual Pressure) during character creation. This stat becomes their area of expertise for the remainder of their time with this type. For each rank in this type this adds 50 SP to the selected types base prior to type bonus. This stat selection also determines which stats gain the benefit of reduced TTP to associated techniques as well as how much less Stamina/Reiatsu is needed to use the technique. For speed their techniques are any that deal with movement/step techniques and any martial technique that focuses on speed rather than brute force. Strength deals with martial techniques that focus on power over speed. Reiatsu Strength deals with kido/cero/techniques that focus on offensive reiatsu use. Spiritual Pressure deals with a user's release techniques and in the case of those without a release their techniques that are themed for their overall ability. For spiritual Pressure users specifically they gain an extra technique every two ranks that can go to either level of release. Those without a release get two more techniques that MUST be dedicated to their overall power theme.
- Rank 1: 50 SP stat bonus to their selected stat's total SP raising their limit to be 450. As well a 25% bonus to their selected stat. (100 would be 125) SP stat bonus can go over the 400 SP limit. Techniques under their selected stat cost 10% less to use as well as cost 10% less TTP to learn.
- Rank 2: 100 SP stat bonus to their selected stat's total SP raising their limit to be 500. As well as a 50% bonus to their selected stat. (100 would be 150) SP stat bonus can go over their 400 SP limit. Techniques cost 20% less to use as well as cost 20% less to TTP to learn. To those who selected Spiritual Pressure 1 extra release technique is given, for those without a release this extra technique must follow their overall power. This allows for 21 non-release techniques total in case of the user having no release.
- Rank 3: 150 SP stat bonus to their selected stat's total SP raising their limit to be 550. As well as a 75% bonus to their selected stat. (100 would be 175) SP stat bonus can go over their 400 SP limit. Techniques cost 30% less to use as well as cost 30% less to TTP to learn. To those who selected Spiritual Pressure 1 extra release technique is given, for those without a release this extra technique must follow their overall power. This allows for 21 non-release techniques total in case of the user having no release.
- Rank 4: 200 SP stat bonus to their selected stat's total SP raising their limit to be 600. As well as a 100% bonus to their selected stat. (100 would be 200) SP stat bonus can go over their 400 SP limit. Techniques cost 40% less to use as well as cost 40% less to TTP to learn. To those who selected Spiritual Pressure 2 extra release techniques are given, for those without a release these extra techniques must follow their overall power. This allows for 22 non-release techniques total in case of the user having no release.
Disadvantage: Upon selecting a stat to become their area of expertise the user has their alternate spiritual/physical stat become their area of weakness. (ex if Strength is selected Speed is the area of weakness) For each rank in this type the alternate stat loses 50 SP to their SP limit for the selected stat, lowering the alternate stat to 200 SP at rank 4. For all techniques that aren't governed by the selected stat the user, the techniques are less efficient bringing their power output at 75%. For each rank in this type these techniques also cost 10% more TTP to learn, maxing out at 40% more TTP needed at rank 4. The user must also choose between Senses or Instinct to cut by 25%. (100 would be 75)
Race Restrictions: Available to all races except Beast Clan, Failures and Vizards
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)