Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
{Brutal Feed Class 4} Technique Name: Brutales Futter (Brutal Feed)
Class: 4-1
Technique Type: Feeding
Usable By: Nakka Bounts
Technique Element: None
Technique Description and Effects: A Nakabakki bount's Hell limb is always thirsting for sin, and this is made doubly worse by their natural hunger for blood as a bount. At any point, rather than biting, a Nakabakki Bount can shove a corrupted limb inside of an opponent's body, and as soon as it makes contact with blood, they can start draining it through their corrupted flesh, sucking in large ammounts of fluid through their warped flesh. In this manner, a Nakabakki Bount that feeds this way can heal their wounds similar to Immortality drink, Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.
However, not only does this sustain their Bount thirst, but also satisfies their inner demon's desire for sin, and as a result, draining blood in this manner from an opponent refreshes the duration of their Sasei Oni. If they can maintain the draining of blood through penetrative contact for at least one post after the initial contact, this also increases the duration of their Sasei Oni at all levels by 1 post for the remainder of the thread (This does not stack).
Technique Drawbacks: In addition to maintaining close proximity, this technique also takes considerable concentration. While it does not cost reiatsu, the rush of euphoria and pleasant chemicals in the brain as a result of feeding in this manner causes a lapse in attentiveness. During any post in which this technique is used, even briefly, the user's instinct is considered 30% lower than normal, starting with the beginning of contact, making the user more vulnerable to retaliation.
{Mantis Cutter Beheading Class 5} Technique Name: An Zam: Mantis Taslagch Tolgoig Ni (Road of Hunt, Mantis Cutter Beheading)
Class: 6,5
Technique Type: Martial
Usable By : Any Race
Technique Element: None
Technique Description and Effects : A counterattack using the user's legs in a manner similar to a praying mantis's claw. In preparation for the technique, the user lifts one of their legs, bending it and bringing the knee up to their chest whilst ducking their head to form a lopsided guard. When the shin comes into contact with the incoming strike, the used then uses a sudden burst of speed, snapping outward to push the attack away, and then hooking the leg around the target and then pinching their body between the calf and thigh. Traditionally, the leg is pinched around the throat. Once the target is snared, they are brought in, whereupon the user then drops and stomps down on the foot of the leg that is pinched around the opponent's body, bringing their full weight down on the target's neck. However, as it is often very difficult to snare the target's head unless the user is significantly faster, this technique is often instead employed on the attacking limb or weapon in an attempt to break them.
At the Profficient level, the beheading portion of this technique (the drop after the hook) applies a force equal to 1.1x (1.25x at class 5) the user's strength, but only if the user is larger or the same size as the target. At Mastered level, the beheading portion of this technique applies a force equal to 1.25x(1.5 at class 5) the user's strength if they are larger or of equal size compared to the target, and 1.1x(1.25 at class 5) their strength if they are smaller.
How to use technique: See Description
Technique Drawbacks: Requires a 1 in Martial Arts:An Zam or street fighting(Street fighters can only take it up to proficcient). Insect-type Beastclan can execute this technique without a reiatsu cost. Otherwise reiatsu costs are 25 reiatsu for class 6, 50 reiatsu for class 5. Additionally this technique is very hard to land as it relies more on fine adjustments than raw speed, and as such if the user has inferior instinct to the target, this technique is very unlikely to be executed unless the target is hindered before execution (Pinned, grappled, blinded, slowed, ect). Because of the ammount of power involved in this technique, and the impact of one's own weight on their own leg, it can cause damage to the muscle in the leg used. If the technique is used more than once within a six post period (decreased by 1 for every point in Damage Recovery) then the muscles will tear, reducing the leg's strength by 50%.
Made By: Chiku
Reserved?: No
CTP: 1200-> 1600 CTP Class: 5-> 4 Class Sp:350->400 from class
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 75 reiatsu per step.
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
{Brutal Feed Class 4} Technique Name: Brutales Futter (Brutal Feed)
Class: 4-1
Technique Type: Feeding
Usable By: Nakka Bounts
Technique Element: None
Technique Description and Effects: A Nakabakki bount's Hell limb is always thirsting for sin, and this is made doubly worse by their natural hunger for blood as a bount. At any point, rather than biting, a Nakabakki Bount can shove a corrupted limb inside of an opponent's body, and as soon as it makes contact with blood, they can start draining it through their corrupted flesh, sucking in large ammounts of fluid through their warped flesh. In this manner, a Nakabakki Bount that feeds this way can heal their wounds similar to Immortality drink, Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.
However, not only does this sustain their Bount thirst, but also satisfies their inner demon's desire for sin, and as a result, draining blood in this manner from an opponent refreshes the duration of their Sasei Oni. If they can maintain the draining of blood through penetrative contact for at least one post after the initial contact, this also increases the duration of their Sasei Oni at all levels by 1 post for the remainder of the thread (This does not stack).
Technique Drawbacks: In addition to maintaining close proximity, this technique also takes considerable concentration. While it does not cost reiatsu, the rush of euphoria and pleasant chemicals in the brain as a result of feeding in this manner causes a lapse in attentiveness. During any post in which this technique is used, even briefly, the user's instinct is considered 30% lower than normal, starting with the beginning of contact, making the user more vulnerable to retaliation.
{Mantis Cutter Beheading Class 5} Technique Name: An Zam: Mantis Taslagch Tolgoig Ni (Road of Hunt, Mantis Cutter Beheading)
Class: 6,5
Technique Type: Martial
Usable By : Any Race
Technique Element: None
Technique Description and Effects : A counterattack using the user's legs in a manner similar to a praying mantis's claw. In preparation for the technique, the user lifts one of their legs, bending it and bringing the knee up to their chest whilst ducking their head to form a lopsided guard. When the shin comes into contact with the incoming strike, the used then uses a sudden burst of speed, snapping outward to push the attack away, and then hooking the leg around the target and then pinching their body between the calf and thigh. Traditionally, the leg is pinched around the throat. Once the target is snared, they are brought in, whereupon the user then drops and stomps down on the foot of the leg that is pinched around the opponent's body, bringing their full weight down on the target's neck. However, as it is often very difficult to snare the target's head unless the user is significantly faster, this technique is often instead employed on the attacking limb or weapon in an attempt to break them.
At the Profficient level, the beheading portion of this technique (the drop after the hook) applies a force equal to 1.1x (1.25x at class 5) the user's strength, but only if the user is larger or the same size as the target. At Mastered level, the beheading portion of this technique applies a force equal to 1.25x(1.5 at class 5) the user's strength if they are larger or of equal size compared to the target, and 1.1x(1.25 at class 5) their strength if they are smaller.
How to use technique: See Description
Technique Drawbacks: Requires a 1 in Martial Arts:An Zam or street fighting(Street fighters can only take it up to proficcient). Insect-type Beastclan can execute this technique without a reiatsu cost. Otherwise reiatsu costs are 25 reiatsu for class 6, 50 reiatsu for class 5. Additionally this technique is very hard to land as it relies more on fine adjustments than raw speed, and as such if the user has inferior instinct to the target, this technique is very unlikely to be executed unless the target is hindered before execution (Pinned, grappled, blinded, slowed, ect). Because of the ammount of power involved in this technique, and the impact of one's own weight on their own leg, it can cause damage to the muscle in the leg used. If the technique is used more than once within a six post period (decreased by 1 for every point in Damage Recovery) then the muscles will tear, reducing the leg's strength by 50%.
Made By: Chiku
Reserved?: No
CTP: 1200-> 1600 CTP Class: 5-> 4 Class Sp:350->400 from class
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 75 reiatsu per step.
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Affenkonig's stats corrected after realizing the values added up to 680 rather than 730
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Nakabakki Heritage Technique]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Every Nakabakki bears their demon limb, a physical manifestation of their taint. And, bored through this monstrous limb the sinners chain, a constant reminder of their eventual resting. But this chain is not immutable; to grow with the Nakabakki, it too must be alive. And like all living things, it can be changed to something better.
This is a technique that is always activated. It forcibly reshapes the users sinner chain, to the form of any weapon ... or even item. By meditating and getting to know your body, you can feel the living metal of the chain. By knowing it is alive, it is easy to mold with Reaitsu. The items created with this are a one time deal, decided when upon when taking this technique. They possess the same offensive stat that the user does.]
How to use technique (How is it activated?): [Explained above.]
Technique Drawbacks (Limitations, repercussions for use, etc) (None)
Incantation and Effect: N/A
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Insert Here] No
Left Arm Chains Form Chosen: 1.5 meter long Katana, pure black metal with an orange wrap and a golden tsuba. Wave-style blood channel. Right Arm Chains Form Chosen: a 24 inch long Stiletto, slate gray and with a luster-less metal, adding to ease of concealment.
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Bount Technique]
Usable By (Technique is available to which races?): [Bount]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
After reading through old archives on the Ancient Bount in the Bount Citadel, Jin developed this technique once used by them. This is a general step technique for all Bount to use. Use of this step makes Bount seem more like the vampires of lore. By releasing reiatsu across the body and the feet in preparation for a step, the Bount is able to disappear at 10x their normal speed. The reiatsu gathered around the body before the step will be released as a burst of gray smoke, which conceals the user as they step away at 10x their normal speed. As the Bount moves, the smoke will move with them and further conceal the user while still lagging behind them. This essentially makes it appear as if the user has burst into smoke and disappeared when in actuality they are simply moving too fast to be seen while using the smoke to obscure their movement. Upon reappearing where they intended to move, the user will appear before the smoke catches up to them as if teleported there, meaning that opponents are unable to discern the user’s intended destination by following the smoke. This technique costs 50 reiatsu to use.
How to use technique (How is it activated?): [Insert Below]
Gather reiatsu for a step and release the reiatsu, at the same time causing the reiatsu gathered around the body to form into smoke that conceals their presence.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
None other than reiatsu cost.
Made By: Jin Yamada
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]