Post by Kento Waffles on Sept 5, 2016 20:16:33 GMT -5
Quest Name:[/b] [The Rogues Part 2A - Grand World Express]
Who can participate?:[/b] [Garret The Wanderer, Kimiko Aimi]
Quest Time Frame (How long it takes):[/b] [1 year OOC, potentially up to two or three years IC]
Quest Setting (NDE/DE):[/b] [NDE]
Quest Synopsis:[/b] [Garret The Wanderer is a man consumed by his desire to fight in the never ending war against the Hollow menace. He is with very few friends, and very little remaining sentiment or remorse. Yet when he gave a young, nameless girl the opportunity to befriend him, he passed a test that opened him up to a much grander quest. A quest to find a young woman whose origins he does not know from a tower about which he knows nothing. And in doing so, he will lift his new companion's terrifying curse and gain one wish of his own.]
Maximum Number of Participants:[/b] [2 RPC participants]
Overall Goal:[/b] [Rescue the young woman at all costs!]
Number of missions involved:[/b] [15]
BASIC Synopsis of each Quest mission:[/b]
1. Grand World Express! - The wolf informed Garret that where he must go is in the outskirts of Soul Society's Rukon districts. Normally, one might try to reach Soul Society through a Senkai Gate from a regular Soul Reaper, or the aid of vagabonds and crafters who can open one themselves. But, no gate can open as far out as where Garret must go. Thus, he has been informed by the spirit of the wolf that he must travel to a spiritually inhabited island called Magna'a, where he will travel to the city of Amdurn to reach the Grand World Express, a special and mysterious train that can take its passengers anywhere for the right price. To get there, he arrives at hidden docks in Japan, known only to spirituals. He must barter his way for passage onto a boat to Magna'a with one of the many captains or fishermen on these docks. Kimiko Aimi, after being talked to by the wolf and convinced to help her friend Garret, is also here with him, as is the little girl, his new companion whose name he still does not know. Thus, he must find a way to get onboard a ship or boat here. 200 TP for completion.
2. Eyes of The Infinite Galaxies - Some worlds are entirely spiritual, as are their systems. They can be seen only by the spiritually aware, even when they are millions of miles away as stars. Thus, for spirituals, some parts of the world have grander constellations than the rest. The Eyes of The Infinite Galaxies is one such place, in an uncharted oceanic territory on the way. But! There are very odd storms here. Garret must aid the crew in surviving this storm. 150 TP for completion.
3. Magna'a - Arriving on the island, Garret must secure a guide to the city of Amdurn. Along the way, he will learn about difficulties in accessing the city and how to overcome them. More importantly, securing the guide in this small village he happens across may be more difficult than he imagined... 200 TP for completion.
4. Great Castle Hilza - On the exhausting road to Amdurn, Garret comes across a castle and is offered hospitality. But! Something is amiss, both on the road and in the castle. Regardless of choice, the truth will come out. 300 TP for completion.
5. Arrival at Amdurn! - The great industrial city of Amdurn! Arriving, however, reveals the price of boarding the train. Surely there are other ways?! If not, then that's all well and good. But if alternatives are required, then... How to obtain them? 400 TP for completion.
6. The Grand World Express, At Last! - Boarding the train may go off without a hitch, but troubles arise when criminals are involved in transport operations.. 300 TP for completion.
7. Soul Society! - Behold the outskirts of Soul Society, within which we find a village plagued by a different kind of monster. Is this village worth helping? And, going forward, is this the sort of monster that one should expect to encounter as a regular adversary? 500 TP for completion.
8. The Grand Imperial - Soul Reapers, this far from Seireitei?! But, they're somehow different... And, they bear a clue to finding the tower. But they need help. Or do they? 600 TP for completion.
9. The First Major Boss - 900 TP for completion.
10. Almost There... - With the hint obtained from the monstrosity, it's time to move forward to the Grand Imperial City of Arclight. But once arrived in this city, it's clear that they are too late... 1000 TP for completion.
11. The War Begins - Yet this isn't the party's war, so they must continue or fight. Either way, they must reach their destination in spite of all that is now happening. 1100 TP for completion.
12. The Tower of Deicide - At last, the tower. But, how to enter?! 1200 TP for completion.
13. Ascend The Tower!!!! - 1500 TP for completion.
14. The Final Boss - 2000 TP for completion.
15. Hard Choice To Make - Reward TBD.
Recommended Class for entry:[/b] [3+]
Who can participate?:[/b] [Garret The Wanderer, Kimiko Aimi]
Quest Time Frame (How long it takes):[/b] [1 year OOC, potentially up to two or three years IC]
Quest Setting (NDE/DE):[/b] [NDE]
Quest Synopsis:[/b] [Garret The Wanderer is a man consumed by his desire to fight in the never ending war against the Hollow menace. He is with very few friends, and very little remaining sentiment or remorse. Yet when he gave a young, nameless girl the opportunity to befriend him, he passed a test that opened him up to a much grander quest. A quest to find a young woman whose origins he does not know from a tower about which he knows nothing. And in doing so, he will lift his new companion's terrifying curse and gain one wish of his own.]
Maximum Number of Participants:[/b] [2 RPC participants]
Overall Goal:[/b] [Rescue the young woman at all costs!]
Number of missions involved:[/b] [15]
BASIC Synopsis of each Quest mission:[/b]
1. Grand World Express! - The wolf informed Garret that where he must go is in the outskirts of Soul Society's Rukon districts. Normally, one might try to reach Soul Society through a Senkai Gate from a regular Soul Reaper, or the aid of vagabonds and crafters who can open one themselves. But, no gate can open as far out as where Garret must go. Thus, he has been informed by the spirit of the wolf that he must travel to a spiritually inhabited island called Magna'a, where he will travel to the city of Amdurn to reach the Grand World Express, a special and mysterious train that can take its passengers anywhere for the right price. To get there, he arrives at hidden docks in Japan, known only to spirituals. He must barter his way for passage onto a boat to Magna'a with one of the many captains or fishermen on these docks. Kimiko Aimi, after being talked to by the wolf and convinced to help her friend Garret, is also here with him, as is the little girl, his new companion whose name he still does not know. Thus, he must find a way to get onboard a ship or boat here. 200 TP for completion.
2. Eyes of The Infinite Galaxies - Some worlds are entirely spiritual, as are their systems. They can be seen only by the spiritually aware, even when they are millions of miles away as stars. Thus, for spirituals, some parts of the world have grander constellations than the rest. The Eyes of The Infinite Galaxies is one such place, in an uncharted oceanic territory on the way. But! There are very odd storms here. Garret must aid the crew in surviving this storm. 150 TP for completion.
3. Magna'a - Arriving on the island, Garret must secure a guide to the city of Amdurn. Along the way, he will learn about difficulties in accessing the city and how to overcome them. More importantly, securing the guide in this small village he happens across may be more difficult than he imagined... 200 TP for completion.
4. Great Castle Hilza - On the exhausting road to Amdurn, Garret comes across a castle and is offered hospitality. But! Something is amiss, both on the road and in the castle. Regardless of choice, the truth will come out. 300 TP for completion.
5. Arrival at Amdurn! - The great industrial city of Amdurn! Arriving, however, reveals the price of boarding the train. Surely there are other ways?! If not, then that's all well and good. But if alternatives are required, then... How to obtain them? 400 TP for completion.
6. The Grand World Express, At Last! - Boarding the train may go off without a hitch, but troubles arise when criminals are involved in transport operations.. 300 TP for completion.
7. Soul Society! - Behold the outskirts of Soul Society, within which we find a village plagued by a different kind of monster. Is this village worth helping? And, going forward, is this the sort of monster that one should expect to encounter as a regular adversary? 500 TP for completion.
8. The Grand Imperial - Soul Reapers, this far from Seireitei?! But, they're somehow different... And, they bear a clue to finding the tower. But they need help. Or do they? 600 TP for completion.
9. The First Major Boss - 900 TP for completion.
10. Almost There... - With the hint obtained from the monstrosity, it's time to move forward to the Grand Imperial City of Arclight. But once arrived in this city, it's clear that they are too late... 1000 TP for completion.
11. The War Begins - Yet this isn't the party's war, so they must continue or fight. Either way, they must reach their destination in spite of all that is now happening. 1100 TP for completion.
12. The Tower of Deicide - At last, the tower. But, how to enter?! 1200 TP for completion.
13. Ascend The Tower!!!! - 1500 TP for completion.
14. The Final Boss - 2000 TP for completion.
15. Hard Choice To Make - Reward TBD.
Recommended Class for entry:[/b] [3+]