Post by Izanagi Jushino on Feb 11, 2016 21:26:25 GMT -5
Hey There! while I am writing posts and the like, I have a couple of suggestions. Well, namely one.
prodigy version 1:
Level 4: 350% in either the speed or strength (user picks during pre approvement) of a non typed character. (i.e. 350 speed or strength instead of 100.) Also 350% in either the energy sensory or senses (user picks in pre approvement) of a non typed character. (i.e. 100 in one of these would be 350.) Also capable of using higher level techniques a class early. (i.e. Capable of using class 2 techniques at class 4, instead of having to wait until class 3.]
Disadvantage:
Drawback for all levels: 1/3 in healing expertise and instinct. (i.e. 100 would be 33 in both of these stats.) 1/3 in Spiritual Pressure or Reiatsu Strength. (i.e. 100 in both of these would be 33. Pick during pre approvement) Personality requirement: Mental instability. More prone to crack under pressure.
prodigy version 2:
Level 4: 350% increase to Reiatsu Strength or Spirit Pressure. 350% increase to either Energy Sensory or Healing Expertise. (i.e. 100 becomes 350) This Type is capable of using higher level techniques a class early. (i.e. Capable of using class 2 techniques at class 4, instead of having to wait until class 3.)
Disadvantage:
Select either strength or speed to be cut by 2/3 (100 would be 33). Instinct is cut by 2/3. Select either Energy Sensory or Healing Expertise (whichever was not boosted) to be cut by 2/3. A character may not “avoid” this drawback by leaving the stat at zero. A Prodigy v2 must put at least 25 points per Rank Level (up to 100 SP at Rank 4) in the stat being decreased. Characters of this type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games.
Fighter version 1:
Level 4: 150% increase to physical stats. (100 would be 250)
Disadvantage:
Drawback for all levels: No Kido can exist for the user, nor can any magical spells. Stepping techniques can still be used, but beyond that, nothing. No Hado, Bakudo, or Kaido. No Bala, Cero, etc etc etc. Remove 25% from one Reiatsu-based stat. Spiritual Pressure can only go up to 150 after Type (max of 200 SP in it), and Healing Expertise and Energy Sensory can both only go up to 50.
Fighter version 2:
Level 4: Double to one Physical stat and one Reiatsu stat. It also takes triple the Spiritual Pressure than the normal for a Fighter to suffer cutback. (i.e. instead of 150 Spiritual Pressure disadvantage causing cutback, it would require a 450 Spiritual Pressure difference.)
Disadvantage:
25% decrease to the Physical and Spiritual stats that were not increased. (i.e. if Strength and Reiatsu Strength were increased, then Speed and Spiritual Pressure will be decreased.) Reiatsu-based abilities are lost: Kidou, Ceros, Balas, and etc. Fighters are unable to make non-martial or non-weapon techniques. Characters with this Type are limited to a 0 in Healing Expertise and a 50 in Energy Sensory.
Now, I highlighted what I am suggesting. It is a very small suggestion. Much like how Prodigy v1 and v2 are mirrored images of eachother, each giving equal amount of stats and disadvantages... why can't fighter v1 and fighter v2 also get the same stat bonus? Why isn't it both 150% for the final? It seems... a bit odd how one set of mirrored types each get the same bonuses, while the other set don't get the same bonuses.
prodigy version 1:
Level 4: 350% in either the speed or strength (user picks during pre approvement) of a non typed character. (i.e. 350 speed or strength instead of 100.) Also 350% in either the energy sensory or senses (user picks in pre approvement) of a non typed character. (i.e. 100 in one of these would be 350.) Also capable of using higher level techniques a class early. (i.e. Capable of using class 2 techniques at class 4, instead of having to wait until class 3.]
Disadvantage:
Drawback for all levels: 1/3 in healing expertise and instinct. (i.e. 100 would be 33 in both of these stats.) 1/3 in Spiritual Pressure or Reiatsu Strength. (i.e. 100 in both of these would be 33. Pick during pre approvement) Personality requirement: Mental instability. More prone to crack under pressure.
prodigy version 2:
Level 4: 350% increase to Reiatsu Strength or Spirit Pressure. 350% increase to either Energy Sensory or Healing Expertise. (i.e. 100 becomes 350) This Type is capable of using higher level techniques a class early. (i.e. Capable of using class 2 techniques at class 4, instead of having to wait until class 3.)
Disadvantage:
Select either strength or speed to be cut by 2/3 (100 would be 33). Instinct is cut by 2/3. Select either Energy Sensory or Healing Expertise (whichever was not boosted) to be cut by 2/3. A character may not “avoid” this drawback by leaving the stat at zero. A Prodigy v2 must put at least 25 points per Rank Level (up to 100 SP at Rank 4) in the stat being decreased. Characters of this type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games.
Fighter version 1:
Level 4: 150% increase to physical stats. (100 would be 250)
Disadvantage:
Drawback for all levels: No Kido can exist for the user, nor can any magical spells. Stepping techniques can still be used, but beyond that, nothing. No Hado, Bakudo, or Kaido. No Bala, Cero, etc etc etc. Remove 25% from one Reiatsu-based stat. Spiritual Pressure can only go up to 150 after Type (max of 200 SP in it), and Healing Expertise and Energy Sensory can both only go up to 50.
Fighter version 2:
Level 4: Double to one Physical stat and one Reiatsu stat. It also takes triple the Spiritual Pressure than the normal for a Fighter to suffer cutback. (i.e. instead of 150 Spiritual Pressure disadvantage causing cutback, it would require a 450 Spiritual Pressure difference.)
Disadvantage:
25% decrease to the Physical and Spiritual stats that were not increased. (i.e. if Strength and Reiatsu Strength were increased, then Speed and Spiritual Pressure will be decreased.) Reiatsu-based abilities are lost: Kidou, Ceros, Balas, and etc. Fighters are unable to make non-martial or non-weapon techniques. Characters with this Type are limited to a 0 in Healing Expertise and a 50 in Energy Sensory.
Now, I highlighted what I am suggesting. It is a very small suggestion. Much like how Prodigy v1 and v2 are mirrored images of eachother, each giving equal amount of stats and disadvantages... why can't fighter v1 and fighter v2 also get the same stat bonus? Why isn't it both 150% for the final? It seems... a bit odd how one set of mirrored types each get the same bonuses, while the other set don't get the same bonuses.