Post by Garret on Jan 21, 2016 19:43:35 GMT -5
Alright, I decided to tweak the later levels of Garrets Bakkoto a bit. I wanted to remove the parts where Garret has a Poison and a Gravitational Pressure power, and decided to replace them with more defense oriented abilities.
Per request, the original version with what's being removed being crossed out.
{Click here}
Level 7:
Level 6:
Level 5:
Level 4:
Level 3:
Level 2:
Level 1:
Bakkoto Zero Stage:
Bakkoto Levels:
Level 7:
The very first level of Garrets Bakkoto is one that focuses on the defensive capabilities of the armor, because what point is there to wearing armor in battle if it cannot protect you? Attacks will bounce off the spiritual steel armor, Kido will not get through, and even being crushed won't work. While blunt force trauma can throw him around, nearly nothing can get through Kaosuama. Heat and drowning can still work on him, but most other forms of physical or energy based attacks won't get through to him. Other forms of attacks that can get through are; illusion based, light based, temperature based, sound based, auras, range of effect magic.
Level 6:
Knowledge is key to any battle. The second level of Kaosuama is a level devoted to expanding the users level of awareness and information gathering. This level grants Garret a sort of extended range of awareness at a distance of 6'6 feet around him. This awareness is caused by the Bakkoto becomming aware of its surroundings, and feeding the information directly into Garrets brain. In this extended field of awareness, Garret is able to discern an opponent's actions and positions without having to look at them. This knowledge gathering is powerful, giving Garret a detailed understanding of how an enemy is moving and attacking. This ability works wonders when fighting multiple opponents, making sense that the first accessible level of the Bakkoto is one that allows him to know what someone behind him is doing, allowing him to best counter an enemies attacks. This level has its limits though. It does not work when Garret looks at something. Essentially, Garrets cone of vision is the abilities "blind spot". His ability to discern the information the Bakkoto is sharing with him is tied to his Instinct stat, as it's mental information.
Level 5:
Fatigue is one of the silent killers of battle. It creeps upon those swallowed up by adrenaline and excitement, sapping away their strength slowly without their noticing. The fifth level of Kaosuama attempts to rectify both the strain of stamina, as well as the cost of reiatsu. At the fifth level, Garrets Bakkoto has devised a way to rectify the stamina issue. By expending 250 Life Force, Garret is able to refresh his stamina when his body has reached its peak. However, after each use of this ability the price goes up by 250. Not only that, though, but this level comes with two other additions. Firstly, when Garret is locked in combat with his opponent his Bakkoto begins to restore his reiatsu. Only during the heat of combat does this happen, Kaosuama giving Garret 300 reiatsu a Combat Post, meaning that the swordsman cannot sit around and simply regain reiatsu.
Level 4:
And now, with the release of level four, things begin to get interesting. As we all know, one of the most limiting factors for all warriors is the feeling of pain. When afflicted with an injury their performance is hindered, unable to fight as well as they were before their injury. The fourth level of Kaosuama removes that limitation and aims to turn Garret into an unkillable monster. No, he doesn't become immortal but instead becomes incredibly hard to bring down, similar to the old tales of berserkers. What this level does is enable Garret to ignore any and all pain. This doesn't mean the pain doesn't exist; it's just that it doesn't bother him. Injuries, muscle soreness, burns, etc, all forms of physical pain can be ignored and allow Garret to continue fighting at his max power. This doesn't mean the injuries don't exist; it's just that they don't bother him. This acts as a double edged sword, as if he continues to fight at his max then the chances are high he will make his injuries worse. Without pain though, Garret can push his body to ludicrous levels of performance. Another ability of this level is that if Garret were to suffer from a broken or shattered bone, the Bakkoto will pierce his body with steel teeth and literally hold the bones together in place. This is not healing, as the process of holding the bones together will cause excessive bleeding, as well as the teeth are literally stabbing into his bones. Not only that, but this level also causes Garret to expend 100 Life Force each time he refreshes his release duration. Reference image for steel teeth.
Level 3:
The third level of Kaosuama is one of immense power. Rather than increasing some sort of trait of Garrets to improve his offense, this level instead increases the armors defensive capabilities. By reviving an ability that is normally lost during conflicts of releases, Kaosuama is an armor that makes people think twice about attacking. The ability in question is cutback, the natural defensive ability that nearly all races possessing Spiritual Pressure have. The third level of this Bakkoto restores cutback, even against other releases. It is, mechanically, the same as all other instances of cutback. Spiritual Pressure superiority is required for cutback to work, as it normally is. Against Level 2 releases, though, this ability does not function correctly. When faced against a level 2 release, Garret requires an additional 50% superiority against his opponent (typcial cutback is a difference of 150, at level 2 the distance must be 225 at least). If his armor becomes damaged in anyway, he can spend 300 reiatsu to repair the damage. Similar to level five, this level also requires an upkeep cost of Life Force to sustain itself at a cost of 200.
Level 2:
The best way to describe the second level of Kaosuama is that it is an upgrade to the ability unlocked in Level 3. This level expands on Garrets cutback abilities, by instead of restricting it to simply physical attacks, ranged attacks (Kido, Cero, Quincy Arrows etc) will now also cause their casters to be affected by his cutback. How this is done is actually rather simple. All reiatsu attacks carry with them some trace, a essence, of their caster. The Bakkoto uses this essence to afflict the cutback damage onto the caster, by using the essence in the attack as a source leading to the target. Now unlike normal clashes, this is not SpPr vs SpPr. This would be a case of Garrets Spiritual Pressure vs his opponents offensive stat put into the ranged attack. The values function exactly the same as normal cutback, just a different clash of stats. At the same time, this new defense against ranged magics brings with it another perk. When a energy attack collides with Garrets armor, if it is beneath a threshold of 25% of Garrets Spiritual Pressure, the swordsman will actually absorb 50% of the reiatsu put into the attack and add it to his own pool. This level also costs Garret 350 Life Force each renewal cycle.
Level 1:
The most terrifying level of Garrets Bakkoto, and the ultimate level of his defensive ability. This ability is designed around completely abolishing an enemies attack against him. When this level is released, the black armor that adorns Garret begins to release an incredible amount of reiatsu. When an attack, physical or magical, comes into contact with the second armor of reiatsu that covers Garret, the attacks power comes into conflict with Garrets Spiritual Pressure, shredding away at its overall power. An example is needed. Say Garret has 700 Spiritual Pressure, and Kuroi has 1000 Reiatsu Strength and the Arrancar fires a Cero at the Rogue. When the Arrancars Cero collides with Garrets second armor, Garrets Spiritual Pressure chips away at the power of the Cero. It would essentially be 1000 - 700 = 300 Reiatsu Strength. This is how Garrets Level 1 works, by shredding away the power of an enemies attack through the use of his Spiritual Pressure. As with the other later levels of this Bakkoto, Garret must expend Life Force each time he refreshes his post, this amount being a whooping 500.
Bakkoto Zero Stage:
When all is lost what does a man have left? What is there left to lose? The final level of Kaosuama is that of sacrifice and destruction. Once the final level has been achieved, Garret is gone. His life is forfeit to the Bakkoto and the final thrill of battle. His mind devoured by the Bakkoto, erasing all identity of who he once was leaving him an empty flesh husk. The Bakkoto armor devours all of Garret, everything within its armor is consumed, leaving its suit empty. Empowered by its meal, the armor comes to life to become the ultimate weapon. The armor behaves like a savage beast, a Berserker that seeks only to destroy everything around it. It seeks out the strongest in the area first, aiming to obliterate all it can before it too is destroyed. Bolstering an incredulous 5x in its physical stats, along with 3x instinct, the Bakkoto armor is an entity that seeks only to destroy as much as it can. It is capable of using all techniques that Garret himself possessed, as well as the full capabilities of its own abilities. It lacks rational thought though, only seeking to destroy its opponents. It will not stop to protect itself, using the power of its armor to keep it going. This Zero Stage lasts for 4 posts before the life force infused with it is expended.
{Click here for C/P code}
[div align="center"][u][b]Bakkoto Levels:[/b][/u][/div]
[b]Level 7[/b]:[font color="slategrey"][blockquote]
[div align="justify"][font size="1"]
The very first level of Garrets Bakkoto is one that focuses on the defensive capabilities of the armor, because what point is there to wearing armor in battle if it cannot protect you? Attacks will bounce off the spiritual steel armor, Kido will not get through, and even being crushed won't work. While blunt force trauma can throw him around, nearly nothing can get through Kaosuama. Heat and drowning can still work on him, but most other forms of physical or energy based attacks won't get through to him. Other forms of attacks that can get through are; illusion based, light based, temperature based, sound based, auras, range of effect magic.
[/font][/div][/blockquote]
[/font]
[b]Level 6[/b]:[font color="slategrey"][blockquote]
[div align="justify"][font size="1"]Knowledge is key to any battle. The second level of Kaosuama is a level devoted to expanding the users level of awareness and information gathering. This level grants Garret a sort of extended range of awareness at a distance of 6'6 feet around him. This awareness is caused by the Bakkoto becomming aware of its surroundings, and feeding the information directly into Garrets brain. In this extended field of awareness, Garret is able to discern an opponent's actions and positions without having to look at them. This knowledge gathering is powerful, giving Garret a detailed understanding of how an enemy is moving and attacking. This ability works wonders when fighting multiple opponents, making sense that the first accessible level of the Bakkoto is one that allows him to know what someone behind him is doing, allowing him to best counter an enemies attacks. This level has its limits though. It does not work when Garret looks at something. Essentially, Garrets cone of vision is the abilities "blind spot". His ability to discern the information the Bakkoto is sharing with him is tied to his Instinct stat, as it's mental information.[/font][/div]
[/blockquote][/font]
[b]Level 5[/b]:[font color="slategrey"][blockquote]
[font size="1"][div align="justify"]Fatigue is one of the silent killers of battle. It creeps upon those swallowed up by adrenaline and excitement, sapping away their strength slowly without their noticing. The fifth level of Kaosuama attempts to rectify both the strain of stamina, as well as the cost of reiatsu. At the fifth level, Garrets Bakkoto has devised a way to rectify the stamina issue. By expending 250 Life Force, Garret is able to refresh his stamina when his body has reached its peak. However, after each use of this ability the price goes up by 250. Not only that, though, but this level comes with two other additions. Firstly, when Garret is locked in combat with his opponent his Bakkoto begins to restore his reiatsu. Only during the heat of combat does this happen, Kaosuama giving Garret 300 reiatsu a Combat Post, meaning that the swordsman cannot sit around and simply regain reiatsu.[/div][/font]
[/blockquote][/font]
[b]Level 4[/b]:[font color="slategrey"][blockquote]
[div align="justify"][font size="1"]And now, with the release of level four, things begin to get interesting. As we all know, one of the most limiting factors for all warriors is the feeling of pain. When afflicted with an injury their performance is hindered, unable to fight as well as they were before their injury. The fourth level of Kaosuama removes that limitation and aims to turn Garret into an unkillable monster. No, he doesn't become immortal but instead becomes incredibly hard to bring down, similar to the old tales of berserkers. What this level does is enable Garret to ignore any and all pain. This doesn't mean the pain doesn't exist; it's just that it doesn't bother him. Injuries, muscle soreness, burns, etc, all forms of physical pain can be ignored and allow Garret to continue fighting at his max power. This doesn't mean the injuries don't exist; it's just that they don't bother him. This acts as a double edged sword, as if he continues to fight at his max then the chances are high he will make his injuries worse. Without pain though, Garret can push his body to ludicrous levels of performance. Another ability of this level is that if Garret were to suffer from a broken or shattered bone, the Bakkoto will pierce his body with steel teeth and literally hold the bones together in place. This is [b]not[/b] healing, as the process of holding the bones together will cause excessive bleeding, as well as the teeth are literally stabbing into his bones. Not only that, but this level also causes Garret to expend 100 Life Force each time he refreshes his release duration. [a href="http://i.imgur.com/PxuvDW1.png"]Reference image for steel teeth.[/a][/font][/div]
[/blockquote][/font]
[b]Level 3[/b]:[font color="slategrey"][blockquote]
[div align="justify"][font size="1"]The third level of Kaosuama is one of immense power. Rather than increasing some sort of trait of Garrets to improve his offense, this level instead increases the armors defensive capabilities. By reviving an ability that is normally lost during conflicts of releases, Kaosuama is an armor that makes people think twice about attacking. The ability in question is [b]cutback[/b], the natural defensive ability that nearly all races possessing Spiritual Pressure have. The third level of this Bakkoto restores cutback, even against other releases. It is, mechanically, the same as all other instances of cutback. Spiritual Pressure superiority is required for cutback to work, as it normally is. Against Level 2 releases, though, this ability does not function correctly. When faced against a level 2 release, Garret requires an additional 50% superiority against his opponent (typcial cutback is a difference of 150, at level 2 the distance must be 225 at least). If his armor becomes damaged in anyway, he can spend 300 reiatsu to repair the damage. Similar to level five, this level also requires an upkeep cost of Life Force to sustain itself at a cost of 200.[/font][/div]
[/blockquote][/font]
Level 2:
[blockquote]
[div align="justify"][font color="slategray"]
[font size="1"]The best way to describe the second level of Kaosuama is that it is an upgrade to the ability unlocked in Level 3. This level expands on Garrets cutback abilities, by instead of restricting it to simply physical attacks, ranged attacks (Kido, Cero, Quincy Arrows etc) will now also cause their casters to be affected by his cutback. How this is done is actually rather simple. All reiatsu attacks carry with them some trace, a essence, of their caster. The Bakkoto uses this essence to afflict the cutback damage onto the caster, by using the essence in the attack as a source leading to the target. Now unlike normal clashes, this is not SpPr vs SpPr. This would be a case of Garrets Spiritual Pressure vs his opponents offensive stat put into the ranged attack. The values function exactly the same as normal cutback, just a different clash of stats. At the same time, this new defense against ranged magics brings with it another perk. When a energy attack collides with Garrets armor, if it is beneath a threshold of 25% of Garrets Spiritual Pressure, the swordsman will actually absorb 50% of the reiatsu put into the attack and add it to his own pool. This level also costs Garret 350 Life Force each renewal cycle.[/font]
[/font][/div]
[/blockquote]
Level 1:
[blockquote]
[div align="justify"][font color="slategray"]
[font size="1"]The most terrifying level of Garrets Bakkoto, and the ultimate level of his defensive ability. This ability is designed around completely abolishing an enemies attack against him. When this level is released, the black armor that adorns Garret begins to release an incredible amount of reiatsu. When an attack, physical or magical, comes into contact with the second armor of reiatsu that covers Garret, the attacks power comes into conflict with Garrets Spiritual Pressure, shredding away at its overall power. An example is needed. Say Garret has 700 Spiritual Pressure, and Kuroi has 1000 Reiatsu Strength and the Arrancar fires a Cero at the Rogue. When the Arrancars Cero collides with Garrets second armor, Garrets Spiritual Pressure pushes back at the power of the Cero. It would essentially be 1000 - 700 = 300 Reiatsu Strength. This is how Garrets Level 1 works, by shredding away the power of an enemies attack through the use of his Spiritual Pressure. As with the other later levels of this Bakkoto, Garret must expend Life Force each time he refreshes his post, this amount being a whooping 500. [/font]
[/font][/div]
[/blockquote]
[u][b]Bakkoto Zero Stage:[/b][/u][font color="slategrey"][blockquote]
[div align="justify"][font size="1"]When all is lost what does a man have left? What is there left to lose? The final level of Kaosuama is that of sacrifice and destruction. Once the final level has been achieved, Garret is gone. His life is forfeit to the Bakkoto and the final thrill of battle. His mind devoured by the Bakkoto, erasing all identity of who he once was leaving him an empty flesh husk. The Bakkoto armor devours all of Garret, everything within its armor is consumed, leaving its suit empty. Empowered by its meal, the armor comes to life to become the ultimate weapon. The armor behaves like a savage beast, a Berserker that seeks only to destroy everything around it. It seeks out the strongest in the area first, aiming to obliterate all it can before it too is destroyed. Bolstering an incredulous 5x in its physical stats, along with 3x instinct, the Bakkoto armor is an entity that seeks only to destroy as much as it can. It is capable of using all techniques that Garret himself possessed, as well as the full capabilities of its own abilities. It lacks rational thought though, only seeking to destroy its opponents. It will not stop to protect itself, using the power of its armor to keep it going. This Zero Stage lasts for 4 posts before the life force infused with it is expended.[/font][/div]
[/blockquote][/font]
Per request, the original version with what's being removed being crossed out.
{Click here}
Level 7:
Level 6:
Level 5:
Level 4:
Level 3:
Level 2:
Level 1:
Bakkoto Zero Stage:
Bakkoto Levels:
Level 7:
The very first level of Garrets Bakkoto is one that focuses on the defensive capabilities of the armor, because what point is there to wearing armor in battle if it cannot protect you?Since the armor is made of spiritual steel, one would assume that they need 2x superiority to break through. This isn't case, unfortunately. So long as the opponent has an equal to greater Offensive Stat in comparison to Garrets Spiritual Pressure Stat, then they can break through. But against lower stats Garret is an impenetrable monster.Attacks will bounce off the steel, Kido will not get through, and even being crushed won't work. While blunt force trauma can throw him around, nearly nothing can get through Kaosuama. Heat and drowning can still work on him, but most other forms of physical or energy based attacks won't get through to him. Other forms of attacks that can get through are; illusion based, light based, temperature based, sound based, auras, range of effect magic.
Level 6:
Knowledge is key to any battle. The second level of Kaosuama is a level devoted to expanding the users level of awareness and information gathering. This level grants Garret a sort of extended range of awareness at a distance of 6'6 feet around him. This awareness is caused by the Bakkoto becomming aware of its surroundings, and feeding the information directly into Garrets brain. In this extended field of awareness, Garret is able to discern an opponent's actions and positions without having to look at them. This knowledge gathering is powerful, giving Garret a detailed understanding of how an enemy is moving and attacking. This ability works wonders when fighting multiple opponents, making sense that the first accessible level of the Bakkoto is one that allows him to know what someone behind him is doing, allowing him to best counter an enemies attacks. This level has its limits though. It does not work when Garret looks at something. Essentially, Garrets cone of vision is the abilities "blind spot". His ability to discern the information the Bakkoto is sharing with him is tied to his Instinct stat, as it's mental information.
Level 5:
Fatigue is one of the silent killers of battle. It creeps upon those swallowed up by adrenaline and excitement, sapping away their strength slowly without their noticing. The fifth level of Kaosuama attempts to rectify both the strain of stamina, as well as the cost of reiatsu. At the fifth level, Garrets Bakkoto has devised a way to rectify the stamina issue. By expending 250 Life Force, Garret is able to refresh his stamina when his body has reached its peak. However, after each use of this ability the price goes up by 250. Not only that, though, but this level comes with two other additions. Firstly, when Garret is locked in combat with his opponent his Bakkoto begins to restore his reiatsu. Only during the heat of combat does this happen, Kaosuama giving Garret 300 reiatsu a Combat Post, meaning that the swordsman cannot sit around and simply regain reiatsu.The final aspect of this level is that his armor has become more durable. Attacks are now required to have 25% more power than his Spiritual Pressure to get through his armor.
Level 4:
And now, with the release of level four, things begin to get interesting. As we all know, one of the most limiting factors for all warriors is the feeling of pain. When afflicted with an injury their performance is hindered, unable to fight as well as they were before their injury. The fourth level of Kaosuama removes that limitation and aims to turn Garret into an unkillable monster. No, he doesn't become immortal but instead becomes incredibly hard to bring down, similar to the old tales of berserkers. What this level does is enable Garret to ignore any and all pain. This doesn't mean the pain doesn't exist; it's just that it doesn't bother him. Injuries, muscle soreness, burns, etc, all forms of physical pain can be ignored and allow Garret to continue fighting at his max power. This doesn't mean the injuries don't exist; it's just that they don't bother him. This acts as a double edged sword, as if he continues to fight at his max then the chances are high he will make his injuries worse. Without pain though, Garret can push his body to ludicrous levels of performance. Another ability of this level is that if Garret were to suffer from a broken or shattered bone, the Bakkoto will pierce his body with steel teeth and literally hold the bones together in place. This is not healing, as the process of holding the bones together will cause excessive bleeding, as well as the teeth are literally stabbing into his bones. Not only that, but this level also causes Garret to expend 100 Life Force each time he refreshes his release duration. Reference image for steel teeth.
Level 3:
The third level of Kaosuama is one of immense power. Rather than increasing some sort of trait of Garrets to improve his offense, this level instead increases the armors defensive capabilities. By reviving an ability that is normally lost during conflicts of releases, Kaosuama is an armor that makes people think twice about attacking. The ability in question is cutback, the natural defensive ability that nearly all races possessing Spiritual Pressure have. The third level of this Bakkoto restores cutback, even against other releases. It is, mechanically, the same as all other instances of cutback. Spiritual Pressure superiority is required for cutback to work, as it normally is. Against Level 2 releases, though, this ability does not function correctly. When faced against a level 2 release, Garret requires an additional 50% superiority against his opponent (typcial cutback is a difference of 150, at level 2 the distance must be 225 at ;least).At this level as well, Garrets Armor now requires 50% superiority to his Spiritual Pressure to break through.If his armor becomes damaged in anyway, he can spend 300 reiatsu to repair the damage. Similar to level five, this level also requires an upkeep cost of Life Force to sustain itself at a cost of 200.
Level 2:
The best way to describe the second level of Kaosuama is that it is a power of pain. It is a level designed around shortening his battles, rather than prolonging them. Upon the activation of this level, it is not the armor or blade that receives an upgrade but rather the darkness around Garret. As we know, in his release Garrets armor is partly obscured by a smog of black reiatsu, designed around intimidation rather than hiding. This energy is what is altered by this level, becoming a dangerous corruption designed to destroy his opponents from within. It's easiest to describe what this level is by calling it a poison, and yet it is no liquid or organic substance. When an opponent comes into contact with the smog, which reaches out at five feet around Garret, the corruption seeps into them and settles into their muscles. This causes two effects. Firstly there is an accelerated rate of stamina consumption from the opponent, causing them to tire out far faster than Garret. An excellent example of the stamina drain is as if saying that someone with a capped speed of 400 is moving at a constant 800, meaning that the opponent is losing their stamina 100% faster. The second effect is the damaging of his opponents muscles. The toxic reiatsu infiltrates the muscles, damaging them and causing accelerated damage the more they are used. This process is painful, the more damage the larger the pain. The more the individual fights, the faster the muscles deteriorate and thus the more pain they experience. Damage Recovery can help slow down this power, the higher the level of the Skill the more the damage is reduced. At this level Garrets armor also improves, now requiring 75% superiority over his Spiritual Pressure to break through the armor. This level also costs Garret 300 Life Force each renewal cycle.
Level 1:
Garret is an intimidating person. His size, his build, his demeanor, his personality, the way he fights, is all things that cause him to be something of a beacon for attention. In battle Garret is even more oppressive, and the level one of Kaosuama amplifies this. Once Level 1 is activated, any and all living things around Garret will feel an incredible and sudden pressure on their bodies. This pressure is, in fact, Gravitational Pressure. Activated level one causes Garrets own Gravitational Pressure to be stronger, in mechanic terms this is caused by his opponent being lowered by one class in terms of the Pressure (so if it's Class 1 vs. Class 1 when this power activates, it will then be a Class 1 vs. Class 2 in terms of G.Pressure). This is only the beginning of this ability though. As Garrets release is revolving around attrition, his is one that is designed for long combat, and so this power gets stronger the longer he fights. Every three posts, each time he has to refresh his release, the Gravity gets stronger by a class. There are some limitations to this however; Garret cannot use this ability against individuals with a higher Class than his own, along with the fact that he can only lower someone's G.Pressure class to Class 8. As with the other later levels of this Bakkoto, Garret must expend Life Force each time he refreshes his post, this amount being a whooping 500. Not only that, but like the other levels Garrets Armor has reached the pinnacle of its strength, requiring a grand total of 125% superiority in their Offensive Stat to his Spiritual Pressure to break through.
Bakkoto Zero Stage:
When all is lost what does a man have left? What is there left to lose? The final level of Kaosuama is that of sacrifice and destruction. Once the final level has been achieved, Garret is gone. His life is forfeit to the Bakkoto and the final thrill of battle. His mind devoured by the Bakkoto, erasing all identity of who he once was leaving him an empty flesh husk. The Bakkoto armor devours all of Garret, everything within its armor is consumed, leaving its suit empty. Empowered by its meal, the armor comes to life to become the ultimate weapon. The armor behaves like a savage beast, a Berserker that seeks only to destroy everything around it. It seeks out the strongest in the area first, aiming to obliterate all it can before it too is destroyed. Bolstering an incredulous 5x in its physical stats, along with 3x instinct, the Bakkoto armor is an entity that seeks only to destroy as much as it can. It is capable of using all techniques that Garret himself possessed, as well as the full capabilities of its own abilities. It lacks rational thought though, only seeking to destroy its opponents. It will not stop to protect itself, using the power of its armor to keep it going. This Zero Stage lasts for 4 posts before the life force infused with it is expended.