Post by Amagai Kuchiki on Oct 31, 2014 17:11:15 GMT -5
These are spiritual techniques that are not reserved to any one specific race, meaning that they can be used by numerous races and cannot be categorized to any one particular race.
{Class 8 Techniques}Technique Name: [Reiatsu Orb]
Class: 8.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An extremely basic use of reiatsu to create an orb. Any reiatsu aware being can do it once they have at least 1 in reiatsu strength. The more reiatsu strength, the larger the orb. It's glowing, so it can be used for candle-light level illumination.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Reiatsu Warmth]
Class: [8]
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A more complex and concentrated use of reiatsu. This allows the user to create an orb of reiatsu which generates not light, but heat. It is in fact very dim, but it creates more heat than any fire. This means that in cold temperatures, this can be key for surviving in wilderness. It can also be used to cook food, but it will disspell if it impacts an enemy. It cannot be used to attack.
How to use technique: [How do you use this technique? List below.]
Must know "reiatsu orb."
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: Insta-Bath
Class: 8/Cinematic
Technique Type: Reiatsu-based
Usable By: Any
Technique Element: None
Technique Description and Effects: The user sends out a small burst of reiatsu from their body that blasts away all dirt and grime, leaving them nice and squeaky clean. This reiatsu blast is too small and too weak to be used against combat against anything; it's only dangerous to dirt and the like/
How to use technique: User must focus and charge their reiatsu for only a few seconds before unleashing the tension which will trigger the tiny cleaning blast.
Technique Drawbacks Because of the precise nature required to target each and every particle of dirt, Insta-Bath requires complete focus to use and cannot be used in the middle of fight or similarly stressful situations.
Made By: Gracie
Reserved? (Yes/No): No
Technique Name: [Reiatsu Lock Pick]
Class: [8]
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A useful ability, this is an expansion on the reiatsu needle. If the user makes physical contact with any kind of manual lock, meaning a non-computerized one, this can be used to instantly open it.
How to use technique: [How do you use this technique? List below.]
Requires knowledge of "reiatsu needle" in order to work.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name:Advanced Air Platform
Class: 8-6
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : This technique is based on the ability of various races to create reishi platforms in midair. This Technique is so simple and uncomplicated that even the most simple of brutes and lunatics can perform this ability flawlessly. However as time goes on, this technique however has a very deep history as to how it came to be so widespread, and also a much more progressive means of it's use.
Class 8: The Most simple and fundamental technique. This is simply the formation of platforms under the feet to form an artificial plane off of which to maneuver. This technique uses so little energy that it has almost no cost (25 reiatsu allows 3 steps at learned, 5 steps at profficient, and 7 steps on Mastery at this class). The user can only create horizontal steps exactly the side of the foot, and at this class can only do this thrice per post, either to run along this newmade surface, or to increase or decrease altitude.
Class 7: Advancement. Still ridiculously simple, this level of the technique does take some reiatsu. At 25 Reiatsu cost, the user can create a pair of constantly generating platforms under their feet which lasts the entire post, however at this class the techique is still limited to at least a general downward direction and cannot rise to an angle more than 65 Degrees upward from a flat surface.
This changes at class 6, at which point pannels can be created even at a 90 degree angle. Additionally, the panels can be created at any point in the body allowing one to push off with any limb and even slide along one's back, allowing a powerful boost in mobility. Cost increases to 50 per post.
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost.
Made By: N/A
Reserved? (Yes/No): No
Technique Name: [Low Pressure]
Class: [8]
Technique Type: [General Reiatsu Skill]
Usable By: [All Races: Requires a 1 in Calm Mind or a Reiatsu Control Skill]
Technique Element: [Air]
Technique Description and Effects: [This "technique" is a passive reduction in the output of reiatsu that one gives off while not supressing their power. It can still look impressive and bright, but the output is reduced to the point that it is incapable of doing any harm to a living being. For those who know this technique, the only noteworthy effect that casually outputting reiatsu can have (beyond looking pretty) is to cause a very slight difference in air pressure. This difference in pressure causes a very slight breeze to blow towards the user of this technique. It is no more than a few miles per hour, making it barely even noticeable unless you're looking for it.
There is a very slight benefit to this. Scents drift more easily towards the user while this technique is active, as they float along the air currents that move towards the user of this technique. The use of reiatsu is so slight for this technique that it doesn't appear noticeable except to those with incredible (200+) energy sensory. When mastered, the output is so low that it is indistinguishable from a normal energy signature, and can even be used while reiatsu is being masked if the user has at least a two in stealth.]
How to use technique (How is it activated?): [When learned or proficient, this feat is only available by fluctuating one's reiatsu to create a difference in air pressure. Activating it feels similar to just building up the reiatsu for a technique, but the amount is very small. When mastered, this technique is passively active at all times unless willingly ceased, or in the case that the user is in combat and lacks the appropriate skills to maintain the focus on it.]
Technique Drawbacks: [Requires a skill to be learned, and requires rank 2 in that skill to be used in combat. It is a permanent replacement to the ability to pressure crush. That cannot be done unless this technique is unlearned. This technique cannot be learned by types that lack fine reiatsu control such as fighters or Kenpachi types.]
Made By: [Pie]
Reserved?: [No]
Technique Name: Advanced Air Arsenal: Air strings
Class:8-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is much more refined and eloquent than the other methods of Advanced Air Arsenal. This technique, rather than generating large structures, instead focuses on the production of condensed and fortified strings of reishi. Wether it's to help wire a trap, to manipulate a far-off object, or just to tie someone up, these threads are very useful.
At class 8, these threads are well...threads. They are considered to have an offensive durability of 25 and anyone with the physical strength to lift themselves off the ground can generally break these strings without any effort. There is nothing particularly special about these strings, other than that the fact that they have such a thin reishi composition and structure that they have literally zero reiatsu signature and can only be sensed physically through sight.
At class 7, these strings gain some utility. The strings can be manipulated by the user and have an offensive durability of 100, increasing by 100 for each class beyond this one (a maximum of 700 durability at class 1).
At class 5, these strings are more than just tools. In addition to being able to be used for a variety of common jobs, these threads actually have the spiritual durability to cut into materials they are braced against. However, due to their thinness, the cutting power of the thread is inferior to it's actual durability, boasting a mere cutting power of 275 at class 5, increasing by 75 per class ( 350 at class 4, 425 at class 3, 500 at class 2, 575 at class 1).
Finally, at class 2, these strings are pretty high-quality. Not only improving in durability and cutting power, but also holding the power to be spiritually conductive, allowing the user to channel other techniques through the strings as though they were an extension of the user's body.
Technique Drawbacks Reiatsu cost. Additionally, these strings can only last up to 5 posts, increasing to 10 posts at proficcient, and 15 posts at mastered.
Made By:Nola Vilde
Reserved? (Yes/No): No
Technique Name: [Foundational Force]
Technique Class: [8-1]
Technique Type: [Spiritual]
Usable By: [Anyone]
Technique Element: [Pure Reiatsu]
Technique Cost: [Standard Reiatsu costs per Class used]
Description: [This, is a ball of pure reiatsu. This ball can be created at any class, up to the user's class, but can be lowered if the user so desires. This ball moves at 150 speed, plus 150 per class it is. The size of this ball is seven inches, plus one foot per 100 Spiritual OS the user has. That is increased by one foot per class this technique is used at. Once the ball hits something suitably solid, like a person, the ground, or a technique within a class of it or 300 OS, it will explode at a radius of three times the size of the ball. Those who are more practiced with technique will be able to change the shape of this into simple shapes, like cubes, or pyramids, all the way up to an icosahedron. Maybe even with little numbers on it. This is purely cosmetic. The color of this ball will depend on the color of the user's reiatsu.
This ability can be expanded upon via the creation of other techniques.]
How to Use: [Form a ball in the user's hand or hands, then throw towards intended target.]
Drawbacks: [User is not immune to the explosion. If above five feet, user must use at least two hands to throw this ball. Reiatsu cost.]
Made By: [Kitai Yoru]
Reserved?: [No]
Class: 8.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An extremely basic use of reiatsu to create an orb. Any reiatsu aware being can do it once they have at least 1 in reiatsu strength. The more reiatsu strength, the larger the orb. It's glowing, so it can be used for candle-light level illumination.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Reiatsu Warmth]
Class: [8]
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A more complex and concentrated use of reiatsu. This allows the user to create an orb of reiatsu which generates not light, but heat. It is in fact very dim, but it creates more heat than any fire. This means that in cold temperatures, this can be key for surviving in wilderness. It can also be used to cook food, but it will disspell if it impacts an enemy. It cannot be used to attack.
How to use technique: [How do you use this technique? List below.]
Must know "reiatsu orb."
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: Insta-Bath
Class: 8/Cinematic
Technique Type: Reiatsu-based
Usable By: Any
Technique Element: None
Technique Description and Effects: The user sends out a small burst of reiatsu from their body that blasts away all dirt and grime, leaving them nice and squeaky clean. This reiatsu blast is too small and too weak to be used against combat against anything; it's only dangerous to dirt and the like/
How to use technique: User must focus and charge their reiatsu for only a few seconds before unleashing the tension which will trigger the tiny cleaning blast.
Technique Drawbacks Because of the precise nature required to target each and every particle of dirt, Insta-Bath requires complete focus to use and cannot be used in the middle of fight or similarly stressful situations.
Made By: Gracie
Reserved? (Yes/No): No
Technique Name: [Reiatsu Lock Pick]
Class: [8]
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A useful ability, this is an expansion on the reiatsu needle. If the user makes physical contact with any kind of manual lock, meaning a non-computerized one, this can be used to instantly open it.
How to use technique: [How do you use this technique? List below.]
Requires knowledge of "reiatsu needle" in order to work.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name:Advanced Air Platform
Class: 8-6
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : This technique is based on the ability of various races to create reishi platforms in midair. This Technique is so simple and uncomplicated that even the most simple of brutes and lunatics can perform this ability flawlessly. However as time goes on, this technique however has a very deep history as to how it came to be so widespread, and also a much more progressive means of it's use.
Class 8: The Most simple and fundamental technique. This is simply the formation of platforms under the feet to form an artificial plane off of which to maneuver. This technique uses so little energy that it has almost no cost (25 reiatsu allows 3 steps at learned, 5 steps at profficient, and 7 steps on Mastery at this class). The user can only create horizontal steps exactly the side of the foot, and at this class can only do this thrice per post, either to run along this newmade surface, or to increase or decrease altitude.
Class 7: Advancement. Still ridiculously simple, this level of the technique does take some reiatsu. At 25 Reiatsu cost, the user can create a pair of constantly generating platforms under their feet which lasts the entire post, however at this class the techique is still limited to at least a general downward direction and cannot rise to an angle more than 65 Degrees upward from a flat surface.
This changes at class 6, at which point pannels can be created even at a 90 degree angle. Additionally, the panels can be created at any point in the body allowing one to push off with any limb and even slide along one's back, allowing a powerful boost in mobility. Cost increases to 50 per post.
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost.
Made By: N/A
Reserved? (Yes/No): No
Technique Name: [Low Pressure]
Class: [8]
Technique Type: [General Reiatsu Skill]
Usable By: [All Races: Requires a 1 in Calm Mind or a Reiatsu Control Skill]
Technique Element: [Air]
Technique Description and Effects: [This "technique" is a passive reduction in the output of reiatsu that one gives off while not supressing their power. It can still look impressive and bright, but the output is reduced to the point that it is incapable of doing any harm to a living being. For those who know this technique, the only noteworthy effect that casually outputting reiatsu can have (beyond looking pretty) is to cause a very slight difference in air pressure. This difference in pressure causes a very slight breeze to blow towards the user of this technique. It is no more than a few miles per hour, making it barely even noticeable unless you're looking for it.
There is a very slight benefit to this. Scents drift more easily towards the user while this technique is active, as they float along the air currents that move towards the user of this technique. The use of reiatsu is so slight for this technique that it doesn't appear noticeable except to those with incredible (200+) energy sensory. When mastered, the output is so low that it is indistinguishable from a normal energy signature, and can even be used while reiatsu is being masked if the user has at least a two in stealth.]
How to use technique (How is it activated?): [When learned or proficient, this feat is only available by fluctuating one's reiatsu to create a difference in air pressure. Activating it feels similar to just building up the reiatsu for a technique, but the amount is very small. When mastered, this technique is passively active at all times unless willingly ceased, or in the case that the user is in combat and lacks the appropriate skills to maintain the focus on it.]
Technique Drawbacks: [Requires a skill to be learned, and requires rank 2 in that skill to be used in combat. It is a permanent replacement to the ability to pressure crush. That cannot be done unless this technique is unlearned. This technique cannot be learned by types that lack fine reiatsu control such as fighters or Kenpachi types.]
Made By: [Pie]
Reserved?: [No]
Technique Name: Advanced Air Arsenal: Air strings
Class:8-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is much more refined and eloquent than the other methods of Advanced Air Arsenal. This technique, rather than generating large structures, instead focuses on the production of condensed and fortified strings of reishi. Wether it's to help wire a trap, to manipulate a far-off object, or just to tie someone up, these threads are very useful.
At class 8, these threads are well...threads. They are considered to have an offensive durability of 25 and anyone with the physical strength to lift themselves off the ground can generally break these strings without any effort. There is nothing particularly special about these strings, other than that the fact that they have such a thin reishi composition and structure that they have literally zero reiatsu signature and can only be sensed physically through sight.
At class 7, these strings gain some utility. The strings can be manipulated by the user and have an offensive durability of 100, increasing by 100 for each class beyond this one (a maximum of 700 durability at class 1).
At class 5, these strings are more than just tools. In addition to being able to be used for a variety of common jobs, these threads actually have the spiritual durability to cut into materials they are braced against. However, due to their thinness, the cutting power of the thread is inferior to it's actual durability, boasting a mere cutting power of 275 at class 5, increasing by 75 per class ( 350 at class 4, 425 at class 3, 500 at class 2, 575 at class 1).
Finally, at class 2, these strings are pretty high-quality. Not only improving in durability and cutting power, but also holding the power to be spiritually conductive, allowing the user to channel other techniques through the strings as though they were an extension of the user's body.
Technique Drawbacks Reiatsu cost. Additionally, these strings can only last up to 5 posts, increasing to 10 posts at proficcient, and 15 posts at mastered.
Made By:Nola Vilde
Reserved? (Yes/No): No
Technique Name: [Foundational Force]
Technique Class: [8-1]
Technique Type: [Spiritual]
Usable By: [Anyone]
Technique Element: [Pure Reiatsu]
Technique Cost: [Standard Reiatsu costs per Class used]
Description: [This, is a ball of pure reiatsu. This ball can be created at any class, up to the user's class, but can be lowered if the user so desires. This ball moves at 150 speed, plus 150 per class it is. The size of this ball is seven inches, plus one foot per 100 Spiritual OS the user has. That is increased by one foot per class this technique is used at. Once the ball hits something suitably solid, like a person, the ground, or a technique within a class of it or 300 OS, it will explode at a radius of three times the size of the ball. Those who are more practiced with technique will be able to change the shape of this into simple shapes, like cubes, or pyramids, all the way up to an icosahedron. Maybe even with little numbers on it. This is purely cosmetic. The color of this ball will depend on the color of the user's reiatsu.
This ability can be expanded upon via the creation of other techniques.]
How to Use: [Form a ball in the user's hand or hands, then throw towards intended target.]
Drawbacks: [User is not immune to the explosion. If above five feet, user must use at least two hands to throw this ball. Reiatsu cost.]
Made By: [Kitai Yoru]
Reserved?: [No]
{Class 7 Techniques}Technique Name: Bandage
Class: 7
Technique Type: General Spiritual Technique
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Bandage is an extremely basic healing technique, often used more in surgery rather than combat conditions. By releasing a brief pulse of Reiatsu as the user rubs a finger across a small cut or gash, the user encourages the skin to knit together and heal, closing incisions and halting minor bleeding. As a whole, it is not a very powerful technique, as its major purpose is to rapidly deal with a very minor injury or, in the case of surgery, to close an incision made on a patient without the use of stitches.
How to use technique:
The user runs their finger over a small injury and releases a pulse of healing Reiatsu as they go, encouraging the skin to heal together.
Technique Drawbacks:
As one of the more basic techniques, Bandage isn’t very powerful. The most that it can do is close a wound that is no more than six inches in length, and no more than a half inch in width. This means that a basic scratch or cut can be healed, but a wound made with anything but the very tip of a blade is likely to be too thick to cut. Additionally, this is only a skin-level treatment, meant to stop bleeding; it won’t heal internal damage beneath the cut, or remove poisons, though it will prevent further contaminants from entering due to the wound being closed. Finally, each use of this technique will only allow the user to close three such injuries, unless the incantation is used.
Incantation and Effect: “Come together, flesh of man, and be as one again.” The incantation allows the user to improve upon Bandage’s minor healing, allowing it to either close one wound of up to a full inch in width and up to nine inches in length, or else to close six wounds of a normal size.
Made By: Z-Wolf
Reserved?: No
Technique Name: [Reiatsu Needle]
Class: [7] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A refined use of reiatsu to create a needle. Great for picking locks manually or other fine needle-requiring tasks if you ever need to use it.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Reiatsu Flare]
Class: [7] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This creates a reiatsu orb, and then propels it high into the sky, where it erupts into a fiery explosion of reiatsu fireworks for four and a half seconds. This has its strategic purposes.
How to use technique: [How do you use this technique? List below.]
Requires user to know "reiatsu orb."
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Pressurized Gravitation]
Class: [All] (Costs 200 TTP to Learn)
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [General Reiatsu Skill]
Usable By (Technique is available to which races?): [All]
Technique Element: [Reiatsu]
Technique Description and Effects (Explain appearance, powers, and effect):
Gravitational Pressure is a skill inherent to all beings with power. Regardless of reiatsu strength, spiritual pressure, or stats at all, Gravitational Pressure is caused by a honed, sharpened soul. While Gravitational Pressure is usually out poured violently and over a broad area, with a little bit of practice anyone can learn to compress it. Pressurized Gravitation is a general technique that anyone can learn. This includes Fighter and even Kenpachi type fighters. By compressing Gravitational Pressure, the user simply creates a blade.
Summoned out of the integrity of their soul, a blade forged by Pressurized Gravitation will look different from person to person. However, all blades created by Pressurized Gravitation do not appear to be of solid matter, rather of shimmering energy. The length of the blade is usually consistent with standard swords, however there are variations between users, thus it has a maximum length of four feet from guard to tip. The rest of the appearance is up to the user, and is defined when they Learn this technique. Becoming Proficient in the technique allows the user to be slightly flexible in its creation from use to use, and Mastering the technique allows for other melee weapons such as poles and clubs.
The main power of Pressurized Gravitation is its independence from the reiatsu stats of the user. It simply possesses the class of the user. It will never cut through nor be cut through by a Zanpakutou or similar sealed weapon and will always lose to a released weapon at, above, or one class below it in strength (class 3 Pressurized Gravitation loses to anything at Shikai level or above, etc.) It does not have the cutting power to cut through a released weapon, however, it can defend against releases it is 2 classes superior to. It will also lose to Kidou or other reiatsu techniques of superior class. For defenses such as Hierro or Blut, it is a Class of the Enemy vs Class of the Pressurized Gravitation check rather than a class of the Hierro/Blut check. It needs class superiority to cut through those defenses.
When Learned, one generic blade can be made. When Proficient, the user may choose to personalize their blade, details seen above, or create a second generic blade (chosen on a use by use basis). When Mastered, the user may choose to pick a different weapon type, or create up to four generic blades. As a side note, as these are more reiatsu based than physically based, Pressurized Gravitation does not meet the cutback effect.
How to use technique (How is it activated?): [To activate this technique, the user simply releases their Gravitational Pressure for a moment before compressing it into a more tangible form.
Technique Drawbacks (Limitations, repercussions for use, etc)
First, this weapon is weak in combat situations when the enemy is released. Second, it does have a reiatsu cost whereas Gravitational Pressure does not. A class 8 user can use this technique for free, but above that there is a cost. At Class 7, this blade costs 50 reiatsu per post to keep active. For every class above that, add 50 reiatsu per post. At class 0, it costs a hefty 400 reiatsu per post. It also requires a bit of focus for those of just Learned training, and also prevents the user from casting reiatsu techniques or exerting normal Gravitational Pressure while the technique is active. Finally, because Gravitational Pressure is inherently an outpouring of one's spirit, concealing one's presence in any way shape or form is impossible while using Pressurized Gravitation.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Hollow Seed
Class: [7, 5, 3]
Technique Type: Other
Usable By: Hollow, Arrancar, Vizard, Fullbringer (Any being with Hollow-type reiatsu)
Technique Element: Energy (Explosion)
Technique Description and Effects (Explain appearance, powers, and effect): By concentrating their energy around their dominant hand, a small wave of energy will flow around the appendage before condensing into a bead within their palm (roughly the size of an acorn). By containing the power to this size (although varying individuals may exceed this size, it capable of being the size of a golfball, an acorn is the average at Class 7), they are able to use the energy for offensive purposes before it dissipates. This energy is roughly the same shade as the user's natural reiatsu, although it usually two or three darker. When ready to utilize, it will exhibit a thin, rotating accretion disc.
Because it is made of magnified Hollow reiatsu from deep within the user, it will only exhibit a hollow-type reiatsu when energy sensory is being used. Furthermore, while other races display the ability to mold reiatsu, this technique is unique in that it is based on a fundamental cero, which no other races show the ability to use natively.
This technique may be either thrown or rammed into the target, with a different but fundamentally similar conclusion. If thrown, the Hollow Seed will fly like a shuriken toward the target and detonate upon impact, creating a small explosion slightly smaller than a hand-grenade in composure with similar consequence (shrapnel and concussive damage). After the accretion disc has finished ramming into the enemy, the core itself will burn away at their flesh or armor, rotating rapidly in an attempt to drill deeper. This will most likely cause a very powerful burning sensation, as well as anywhere from blisters to third-degree burns, depending on the severity.
Instead of being thrown, the Hollow Seed can simply be 'pushed' into its target and sacrifice the shrapnel portion of the technique for a faster, more severe burn. This happens through minor in-play modification, as the user must continue the pressure against the core to stop it from immediately detonating on contact. Otherwise, the user will 'fail' the technique's execution and be struck with collateral shrapnel. Through either this function or by throwing it, the Hollow Seed's shrapnel takes its form from the accretion disc melding together and then blowing apart. Shrapnel flies at varying speeds and strengths depending on the level of this technique used, shown below.
The most notable function of this technique is the ability to increase its power depending on how much reiatsu is used in the technique. While this allows for it to be used strategically or as a desperate last measure, it is also an excellent starting technique for those learning to maximize their Cero potential.
How to use technique (How is it activated?): By concentrating on the hollow reiatsu within them, hollowbreeds are able to call it out and condense, magnifying it into a usable form before unleashing it on their opponent. By focusing their energy and spinning it, while constantly applying a pressure to keep it at a manageable size, it becomes eligible for combat situations.
The class 7 version costs 25 reiatsu, the user may cast this technique. Shrapnel flies at 50 speed and hits for 50 strength, while the core burns for 75 Reiatsu Strength damage (or 125 if the technique is rammed properly). Shrapnel comes in a maximum set of 10 in an omnidirectional blast.
The class 5 version 100 reiatsu, the user may cast a larger version of this technique. Shrapnel flies at 125 speed and hits at 125 strength, and the core burns for 170 Reiatsu Strength damage. If the technique is rammed instead of thrown and executed properly, it deals 225 Reiatsu Strength damage instead. Shrapnel comes in a maximum set of 20 in an omnidirectional blast.
The class 3 version costs 400 reiatsu, the user may cast the largest version of this technique. Shrapnel flies at 200 speed and hits at 200 strength, and the core burns for 250 Reiatsu Strength damage. If the technique is rammed instead of thrown and executed properly, it deals 300 Reiatsu Strength damage instead. Shrapnel comes in a maximum set of 30 in an omnidirectional blast.
Technique Drawbacks (Limitations, repercussions for use, etc) At beginning stages, the user is very likely to be caught in the shrapnel at the very least and sustain collateral damage. This is especially true when ramming Hollow seed. Furthermore, the technique's reiatsu cost is a constant throughout all class usages, although higher classes are able to use this technique using a higher reiatsu cost, increase the size and damage in proportion. Other drawbacks mentioned in previous section.
Incantation and Effect: After concentrating their technique, the user will need to either throw or thrust the Hollow Speed with an effort, showing their conviction in the unleashing of the attack. If thrown, it will move wholly instead of beaming like a cero. If rammed, it will grind against the target.
Made By: Vereor Ejj
Reserved? (Yes/No) (Can others use your technique, or just your character?): No, but must be a hollowbreed of some kind (or at least be able to utilize Hollow reiatsu)
Technique Name: [outlandish Insult]
Class: [7]
Technique Type : [General energy tech]
Usable By : [All]
Technique Element: [Various]
Technique Description and Effects [: [ Outlandish Insult is a rather simple yet down right silly technique that even the most useless spiritually aware person could use. By infusing your reiatsu into your vocal cords you scream out an insult towards a person. As you do so the reiatsu mixes with the sound waves forming solid text of the words that were said. If the insult in question has an elemental word in it the text changes to that element. The words are comically big like those you would find in comic books(Think 50's and 60's batman sound effects) and move at a speed of 300. ]
How to use technique (How is it activated?): By infusing your vocal cords with reiatsu and screaming out the insult
Technique Drawbacks
All insults have to make sense, adding in random words to an insult to try and generate elemental effects won't work.
Made By:
Reserved?: [No]
Technique Name: Kazehaku (Windsweeper) aka POCKET SAND!
Technique Class: Level 7 - 10 TTP
Technique Type: General Spiritual
Usable By: Anyone who can manipulate Reiatsu
Technique Element: Wind
Technique Cost: 25/25/50
Description:
Learned: Uses reiatsu to blow dust/sand/similar particles in a specific direction.
Proficient: Instead the dust collects into a small pile instead of just being blown in a direction.
Mastery: The dust collects into a small snowball sized ball with a similar consistency for easy disposal. The ball will remain intact unless it is met with a sufficient force or impact, in which case it will crumble or disperse into a dust cloud. (About as much force as a closing fist or being thrown against a wall)
The dustball can be thrown and an impact has a strength = 1/4 the user's strength and may cause blindness or coughing for one post if it hits the head or eyes.
How to Use: A small wave of the hand and concentration. Takes a few seconds. Creating a dustball is not practical in combat. (Concentration is not required for mastery)
Drawbacks: Not useful for things larger or heavier than sand or dust. Will only work on enough dust to create the ball/pile unless used multiple times. (Though it COULD be used on snow to make an actual snowball)
Incantation: None
Made By: Satoshi Fuuko
Reserved?: No.
Class: 7
Technique Type: General Spiritual Technique
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Bandage is an extremely basic healing technique, often used more in surgery rather than combat conditions. By releasing a brief pulse of Reiatsu as the user rubs a finger across a small cut or gash, the user encourages the skin to knit together and heal, closing incisions and halting minor bleeding. As a whole, it is not a very powerful technique, as its major purpose is to rapidly deal with a very minor injury or, in the case of surgery, to close an incision made on a patient without the use of stitches.
How to use technique:
The user runs their finger over a small injury and releases a pulse of healing Reiatsu as they go, encouraging the skin to heal together.
Technique Drawbacks:
As one of the more basic techniques, Bandage isn’t very powerful. The most that it can do is close a wound that is no more than six inches in length, and no more than a half inch in width. This means that a basic scratch or cut can be healed, but a wound made with anything but the very tip of a blade is likely to be too thick to cut. Additionally, this is only a skin-level treatment, meant to stop bleeding; it won’t heal internal damage beneath the cut, or remove poisons, though it will prevent further contaminants from entering due to the wound being closed. Finally, each use of this technique will only allow the user to close three such injuries, unless the incantation is used.
Incantation and Effect: “Come together, flesh of man, and be as one again.” The incantation allows the user to improve upon Bandage’s minor healing, allowing it to either close one wound of up to a full inch in width and up to nine inches in length, or else to close six wounds of a normal size.
Made By: Z-Wolf
Reserved?: No
Technique Name: [Reiatsu Needle]
Class: [7] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A refined use of reiatsu to create a needle. Great for picking locks manually or other fine needle-requiring tasks if you ever need to use it.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Reiatsu Flare]
Class: [7] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This creates a reiatsu orb, and then propels it high into the sky, where it erupts into a fiery explosion of reiatsu fireworks for four and a half seconds. This has its strategic purposes.
How to use technique: [How do you use this technique? List below.]
Requires user to know "reiatsu orb."
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Pressurized Gravitation]
Class: [All] (Costs 200 TTP to Learn)
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [General Reiatsu Skill]
Usable By (Technique is available to which races?): [All]
Technique Element: [Reiatsu]
Technique Description and Effects (Explain appearance, powers, and effect):
Gravitational Pressure is a skill inherent to all beings with power. Regardless of reiatsu strength, spiritual pressure, or stats at all, Gravitational Pressure is caused by a honed, sharpened soul. While Gravitational Pressure is usually out poured violently and over a broad area, with a little bit of practice anyone can learn to compress it. Pressurized Gravitation is a general technique that anyone can learn. This includes Fighter and even Kenpachi type fighters. By compressing Gravitational Pressure, the user simply creates a blade.
Summoned out of the integrity of their soul, a blade forged by Pressurized Gravitation will look different from person to person. However, all blades created by Pressurized Gravitation do not appear to be of solid matter, rather of shimmering energy. The length of the blade is usually consistent with standard swords, however there are variations between users, thus it has a maximum length of four feet from guard to tip. The rest of the appearance is up to the user, and is defined when they Learn this technique. Becoming Proficient in the technique allows the user to be slightly flexible in its creation from use to use, and Mastering the technique allows for other melee weapons such as poles and clubs.
The main power of Pressurized Gravitation is its independence from the reiatsu stats of the user. It simply possesses the class of the user. It will never cut through nor be cut through by a Zanpakutou or similar sealed weapon and will always lose to a released weapon at, above, or one class below it in strength (class 3 Pressurized Gravitation loses to anything at Shikai level or above, etc.) It does not have the cutting power to cut through a released weapon, however, it can defend against releases it is 2 classes superior to. It will also lose to Kidou or other reiatsu techniques of superior class. For defenses such as Hierro or Blut, it is a Class of the Enemy vs Class of the Pressurized Gravitation check rather than a class of the Hierro/Blut check. It needs class superiority to cut through those defenses.
When Learned, one generic blade can be made. When Proficient, the user may choose to personalize their blade, details seen above, or create a second generic blade (chosen on a use by use basis). When Mastered, the user may choose to pick a different weapon type, or create up to four generic blades. As a side note, as these are more reiatsu based than physically based, Pressurized Gravitation does not meet the cutback effect.
How to use technique (How is it activated?): [To activate this technique, the user simply releases their Gravitational Pressure for a moment before compressing it into a more tangible form.
Technique Drawbacks (Limitations, repercussions for use, etc)
First, this weapon is weak in combat situations when the enemy is released. Second, it does have a reiatsu cost whereas Gravitational Pressure does not. A class 8 user can use this technique for free, but above that there is a cost. At Class 7, this blade costs 50 reiatsu per post to keep active. For every class above that, add 50 reiatsu per post. At class 0, it costs a hefty 400 reiatsu per post. It also requires a bit of focus for those of just Learned training, and also prevents the user from casting reiatsu techniques or exerting normal Gravitational Pressure while the technique is active. Finally, because Gravitational Pressure is inherently an outpouring of one's spirit, concealing one's presence in any way shape or form is impossible while using Pressurized Gravitation.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Hollow Seed
Class: [7, 5, 3]
Technique Type: Other
Usable By: Hollow, Arrancar, Vizard, Fullbringer (Any being with Hollow-type reiatsu)
Technique Element: Energy (Explosion)
Technique Description and Effects (Explain appearance, powers, and effect): By concentrating their energy around their dominant hand, a small wave of energy will flow around the appendage before condensing into a bead within their palm (roughly the size of an acorn). By containing the power to this size (although varying individuals may exceed this size, it capable of being the size of a golfball, an acorn is the average at Class 7), they are able to use the energy for offensive purposes before it dissipates. This energy is roughly the same shade as the user's natural reiatsu, although it usually two or three darker. When ready to utilize, it will exhibit a thin, rotating accretion disc.
Because it is made of magnified Hollow reiatsu from deep within the user, it will only exhibit a hollow-type reiatsu when energy sensory is being used. Furthermore, while other races display the ability to mold reiatsu, this technique is unique in that it is based on a fundamental cero, which no other races show the ability to use natively.
This technique may be either thrown or rammed into the target, with a different but fundamentally similar conclusion. If thrown, the Hollow Seed will fly like a shuriken toward the target and detonate upon impact, creating a small explosion slightly smaller than a hand-grenade in composure with similar consequence (shrapnel and concussive damage). After the accretion disc has finished ramming into the enemy, the core itself will burn away at their flesh or armor, rotating rapidly in an attempt to drill deeper. This will most likely cause a very powerful burning sensation, as well as anywhere from blisters to third-degree burns, depending on the severity.
Instead of being thrown, the Hollow Seed can simply be 'pushed' into its target and sacrifice the shrapnel portion of the technique for a faster, more severe burn. This happens through minor in-play modification, as the user must continue the pressure against the core to stop it from immediately detonating on contact. Otherwise, the user will 'fail' the technique's execution and be struck with collateral shrapnel. Through either this function or by throwing it, the Hollow Seed's shrapnel takes its form from the accretion disc melding together and then blowing apart. Shrapnel flies at varying speeds and strengths depending on the level of this technique used, shown below.
The most notable function of this technique is the ability to increase its power depending on how much reiatsu is used in the technique. While this allows for it to be used strategically or as a desperate last measure, it is also an excellent starting technique for those learning to maximize their Cero potential.
How to use technique (How is it activated?): By concentrating on the hollow reiatsu within them, hollowbreeds are able to call it out and condense, magnifying it into a usable form before unleashing it on their opponent. By focusing their energy and spinning it, while constantly applying a pressure to keep it at a manageable size, it becomes eligible for combat situations.
The class 7 version costs 25 reiatsu, the user may cast this technique. Shrapnel flies at 50 speed and hits for 50 strength, while the core burns for 75 Reiatsu Strength damage (or 125 if the technique is rammed properly). Shrapnel comes in a maximum set of 10 in an omnidirectional blast.
The class 5 version 100 reiatsu, the user may cast a larger version of this technique. Shrapnel flies at 125 speed and hits at 125 strength, and the core burns for 170 Reiatsu Strength damage. If the technique is rammed instead of thrown and executed properly, it deals 225 Reiatsu Strength damage instead. Shrapnel comes in a maximum set of 20 in an omnidirectional blast.
The class 3 version costs 400 reiatsu, the user may cast the largest version of this technique. Shrapnel flies at 200 speed and hits at 200 strength, and the core burns for 250 Reiatsu Strength damage. If the technique is rammed instead of thrown and executed properly, it deals 300 Reiatsu Strength damage instead. Shrapnel comes in a maximum set of 30 in an omnidirectional blast.
Technique Drawbacks (Limitations, repercussions for use, etc) At beginning stages, the user is very likely to be caught in the shrapnel at the very least and sustain collateral damage. This is especially true when ramming Hollow seed. Furthermore, the technique's reiatsu cost is a constant throughout all class usages, although higher classes are able to use this technique using a higher reiatsu cost, increase the size and damage in proportion. Other drawbacks mentioned in previous section.
Incantation and Effect: After concentrating their technique, the user will need to either throw or thrust the Hollow Speed with an effort, showing their conviction in the unleashing of the attack. If thrown, it will move wholly instead of beaming like a cero. If rammed, it will grind against the target.
Made By: Vereor Ejj
Reserved? (Yes/No) (Can others use your technique, or just your character?): No, but must be a hollowbreed of some kind (or at least be able to utilize Hollow reiatsu)
Technique Name: [outlandish Insult]
Class: [7]
Technique Type : [General energy tech]
Usable By : [All]
Technique Element: [Various]
Technique Description and Effects [: [ Outlandish Insult is a rather simple yet down right silly technique that even the most useless spiritually aware person could use. By infusing your reiatsu into your vocal cords you scream out an insult towards a person. As you do so the reiatsu mixes with the sound waves forming solid text of the words that were said. If the insult in question has an elemental word in it the text changes to that element. The words are comically big like those you would find in comic books(Think 50's and 60's batman sound effects) and move at a speed of 300. ]
How to use technique (How is it activated?): By infusing your vocal cords with reiatsu and screaming out the insult
Technique Drawbacks
All insults have to make sense, adding in random words to an insult to try and generate elemental effects won't work.
Made By:
Reserved?: [No]
Technique Name: Kazehaku (Windsweeper) aka POCKET SAND!
Technique Class: Level 7 - 10 TTP
Technique Type: General Spiritual
Usable By: Anyone who can manipulate Reiatsu
Technique Element: Wind
Technique Cost: 25/25/50
Description:
Learned: Uses reiatsu to blow dust/sand/similar particles in a specific direction.
Proficient: Instead the dust collects into a small pile instead of just being blown in a direction.
Mastery: The dust collects into a small snowball sized ball with a similar consistency for easy disposal. The ball will remain intact unless it is met with a sufficient force or impact, in which case it will crumble or disperse into a dust cloud. (About as much force as a closing fist or being thrown against a wall)
The dustball can be thrown and an impact has a strength = 1/4 the user's strength and may cause blindness or coughing for one post if it hits the head or eyes.
How to Use: A small wave of the hand and concentration. Takes a few seconds. Creating a dustball is not practical in combat. (Concentration is not required for mastery)
Drawbacks: Not useful for things larger or heavier than sand or dust. Will only work on enough dust to create the ball/pile unless used multiple times. (Though it COULD be used on snow to make an actual snowball)
Incantation: None
Made By: Satoshi Fuuko
Reserved?: No.
{Class 6 Techniques}
Technique Name: [Ninja Art: Decoy]
Class: [6]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
By ingraining ones reiatsu into a kunai, the kunai now imitates the user's reiatsu signature perfectly, making it useful as distractions while a main attack is being launched on an opponent's blind side.
How to use technique (How is it activated?):
Charge kunai with reiatsu through physical contact before it is thrown.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost, this technique is easy to overcome if the opponent can see very clearly that it is merely a kunai, not the user. Therefore, in situations where the opponent can see the user, it is useless.
Technique Name: [Ninja Art: Flash]
Class: 6
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: Light
Technique Description and Effects (Explain appearance, powers, and effect):
For two posts, a flash of light is emitted from the kunai, blinding anyone who looks at it.
How to use technique (How is it activated?):
Charge three kunai with reiatsu through physical contact before they are thrown. Activate with a mental command.
Technique Drawbacks (Limitations, repercussions for use, etc):
Other than reiatsu cost, this technique must be prepared before it is thrown.
Technique Name: [Reiatsu Flash]
Class: [6] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An expansion on the reiatsu orb. When this is activated, it creates a large, glowing orb of flaring light. This can be used for extremely high level illumination in dark places, filling the entire room with light.
How to use technique: [How do you use this technique? List below.]
Requires user to know "reiatsu orb."
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [None]
Technique Name: [Reiatsu Gauge]
Class: [6] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a small cost technique that activates in one of two ways. It can be used either by physical contact with someone else, or by pinning one's finger on the ground and sending a tiny little electric flare line of reiatsu which moves and touches the other person. When this happens, the user is able to detect the enemy's reiatsu strength and how high or low it is.
If an enemy's reiatsu strength is more than four times the user's, the user will sense nothing when using this technique.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: Honed Edge
Class: 6, 4, 2
Technique Type: Other
Usable By: All Races
Technique Element: Spirit
Technique Description and Effects:
Weapons break. They break because their main purpose is to be put in positions where they will hit things or be hit by other things. So they break. Certain weapons, like Zanpakutou, are more durable than others because of their spiritual composition, but most people do not have Zanpakutou available to them, and sometimes it isn't the right tool for the job even if you do have one. Because of this, some people look far and wide for custom weapons of masterwork quality which, unfortunately, in spiritual societies can be more brittle than peanut brittle. Thus, weapon users need a way to protect their weapons. This technique is that way.
Honed Edge has 3 classes of power. The Class 6 version is extremely simple, but hard to use effectively. For a cost of 50 Reiatsu, the user can channel energy across the edge of their weapon, honing its edge. This causes the sharp edge of any held bladed melee weapon to become spiritually durable for defensive purposes only for a split second. Just long enough to bear the brunt of an attack and survive without being instantly destroyed. The Class 6 version does not give the edge spiritual cutting power, just durability, and it does not protect any part of the weapon but the very edge.
The Class 4 version can, for 150 Reiatsu, protect the whole blade of the weapon for a split second instead of just the edge. Alternatively, it can use 100 Reiatsu per post to provide just the edge with spiritual durability as well as spiritual cutting power based on the appropriate offensive stat. Again, only the edge is protected and sharpened, not the entirety of the blade. The Class 2 version upgrades the sustained effect to the entirety of the blade for a per post cost of 250 Reiatsu. This gives the whole weapon spiritual durability and spiritual cutting power.
How to use technique:
Focus Reiatsu into a bladed melee weapon.
Technique Drawbacks:
Besides the Reiatsu cost, while any of the sustained versions are being used no other spiritual techniques can be performed. Other drawbacks are in the Technique Description. This counts as a short or a long term stat boost, depending on form.
Made By: Kyomei
Reserved?: No
Technique Name: Advanced Air Arsenal: Air Trap
Class: 6-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique was something of a happy accident. Whilst delving into the intricacies of forming these air structures, it was discovered that even in failure, one can succeed. This technique intentionally creates flawed and imperfect reishi plates in proximity to the user, such that when it comes into abrupt contact with an attack or enemy, the plate ruptures and disrupts the enemy. These plates are specially formed with an imperfection on only one side of the plate, and as such when they go off, the effect is directional, allowing the user to remain unaffected.
At class 6, this technique causes an outward burst of reishi particles and a shockwave. At this class the effect is not physically damaging, but does have an effect similar to a flashbang. At learned, the user is exempt from the flash, but not the bang. At proficcient, the user is partially protected by the loud noise of the plate going off. At mastered, this technique will not harm or disorient the user at all.
Max Plate size: 1 cubic meter
At class 5, this technique has some oomf to it. When a plate is set off, the burst of reishi is actually damaging. Getting struck by this reishi shrapnel can break the skin and even damage the eyes or other sensitive tissues of the target, in addition to displacing the air around the blast by the outward force.
Offensive strength: 350
Max Plate size: 2 cubic meters
At class 4, this technique becomes more dangerous. Able to penetrate both skin layers and into the muscle, this technique is considered potentially lethal depending on the part of the opponent struck by this burst.
Offensive strength: 500
Max Plate size: 3 cubic meters
At Class 3, this technique can rip it's way through flesh and muscle, and even perforate internal organs. It is considered very lethal at this class.
Offensive strength: 650
Max Plate size: 4 cubic meters
Class 2 not only causes shrapnel and concussive damage, but also generates heat, making this technique dangerous even for those with impact and puncture defenses, and making regeneration more difficult by cauterizing the wounds inflicted.
Offensive strength: 800
Max Plate size: 6 cubic meters
Class 1 plates are incredibly dangerous, not only for the target, but anything that might be behind them as well. At this class, the explosion produces incredible heat and even sends spikes of reishi shrapnel flying, overpenetrating targets and damaging materials behind them as well. At this class, one must start to seriously worry about the deaths of bystanders.
Offensive strength: 950
Max Plate size: 10 cubic meters
Technique Drawbacks Reiatsu costs. Additionally, these plates while translucent and mildly hard to see, are hardly invisible. The user must strategically place them, and even then a target may typically back off from an attack if they suspect the plate is a trap. That said, while the plate is hardly invisible, it is not distinguishable from other forms of Advanced Air Arsenal.
Additionally, the form of these plates is limited by one's skills in the technique. At learned, one can simply make square or rectangular plates. At Profficient, one can actually give simple form, and at Mastered one can craft almost any structure they wish.
Made By:Nola Vilde
Reserved? (Yes/No): No
Technique Name: Black Mark Seal
Class: 6
Technique Type: Seal
Usable By : Any Race
Technique Description and Effects : This technique is a simple sealing process. By drawing a seal onto the ground with one's reiatsu, the user can seal an object into their body in the form of a tattoo. This tattoo must scale with the size of whatever it is that is sealed onto the user, with a percent linked to the size of the object in feet. The tattoo must take up 1% of the user's body for every foot in size the object has (This applies to the largest dimension the object has. If a broom that is four feet long, and only half a foot wide is taken in, and a board of wood four feet long and three feet wide are made, then both tattoos would take up 2% of the user's body as 4 feet is the largest dimension). A finger would compose about 1% of the body, the hand about 5%, an entire limb about 15%, the Torso takes up 30%, Head takes up 10% object and entities sealed within this space are put in stasis, and maintain qualities from when they were sealed (Outside of things on a post-specific timer). No living thing can ever be sealed against it's will, regardless of OS or Class superiority. Additionally, no Attack can be sealed ever. Because of this, this technique is largely unuseful in direct combat, and generally is only used as a utility power.
Technique Drawbacks: While there is no reiatsu cost for normal sealing and unsealing outside of combat, if the user has at least 250 Instincts, they will be able to perform the unsealing and sealing ritual quickly enough to be used in combat. In this manner, the technique costs 100 reiatsu to seal/unseal an object or individual. Release weapons may never be sealed. Additionally, while the general state of an object is maintained, normal duration for the item being sealed is retained. (If something that lasts 4 posts is sealed, if the object is unsealed 2 posts later, it will have 2 posts left before it expires. ) This ensures that only objects with naturally long life and duration are utilized, or else are only sealed for brief moments at a time. Stasis-bound objects and entities, while they maintain their basic state, still take damage and suffer effects while sealed.
Made By: Hebika
Reserved? : No
Technique Name: Reversal 1/2
Class: 6
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): Nobody knows why, but when a pool of water goes through a special process it gains the ability to curse any who engulfs themselves in it. Those who submerge themselves in this water now have the ability to change their bodies gender at the snap of their fingers.
How to use technique (How is it activated?): Make the special water, Submerge in the water, now you only need to snap your fingers and change your bodies gender.
Technique Drawbacks (Limitations, repercussions for use, etc): Those with 2 points in Analysis are able to deduce who the person is due to the fact this is only a physical change, this change also keeps core features such as eye and hair color as well as height and body mass index.
Incantation and Effect: N/A
Made By: Somebody with to much free time
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Patch Up
Class: 6
Technique Type: [General Spiritual Technique]
Usable By: All races
Technique Element: None
Technique Description and Effects:
By converting spiritual power into physical shape, the user repairs damage done to an object or a part of their body with a Durability score that has not been completely broken. The amount of Durability restored is equal to the user's Reiatsu Strength.
How to use technique:
Convert spiritual energy into physical particles through an act of will.
Technique Drawbacks
This technique is ineffective against targets with a current Durability of 0. It can only be used to stave off breaking a durable object.
Made By: Zudawull
Reserved? (Yes/No): No
Technique Name: [Ninja Art: Decoy]
Class: [6]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
By ingraining ones reiatsu into a kunai, the kunai now imitates the user's reiatsu signature perfectly, making it useful as distractions while a main attack is being launched on an opponent's blind side.
How to use technique (How is it activated?):
Charge kunai with reiatsu through physical contact before it is thrown.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost, this technique is easy to overcome if the opponent can see very clearly that it is merely a kunai, not the user. Therefore, in situations where the opponent can see the user, it is useless.
Technique Name: [Ninja Art: Flash]
Class: 6
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: Light
Technique Description and Effects (Explain appearance, powers, and effect):
For two posts, a flash of light is emitted from the kunai, blinding anyone who looks at it.
How to use technique (How is it activated?):
Charge three kunai with reiatsu through physical contact before they are thrown. Activate with a mental command.
Technique Drawbacks (Limitations, repercussions for use, etc):
Other than reiatsu cost, this technique must be prepared before it is thrown.
Technique Name: [Reiatsu Flash]
Class: [6] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An expansion on the reiatsu orb. When this is activated, it creates a large, glowing orb of flaring light. This can be used for extremely high level illumination in dark places, filling the entire room with light.
How to use technique: [How do you use this technique? List below.]
Requires user to know "reiatsu orb."
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [None]
Technique Name: [Reiatsu Gauge]
Class: [6] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a small cost technique that activates in one of two ways. It can be used either by physical contact with someone else, or by pinning one's finger on the ground and sending a tiny little electric flare line of reiatsu which moves and touches the other person. When this happens, the user is able to detect the enemy's reiatsu strength and how high or low it is.
If an enemy's reiatsu strength is more than four times the user's, the user will sense nothing when using this technique.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: Honed Edge
Class: 6, 4, 2
Technique Type: Other
Usable By: All Races
Technique Element: Spirit
Technique Description and Effects:
Weapons break. They break because their main purpose is to be put in positions where they will hit things or be hit by other things. So they break. Certain weapons, like Zanpakutou, are more durable than others because of their spiritual composition, but most people do not have Zanpakutou available to them, and sometimes it isn't the right tool for the job even if you do have one. Because of this, some people look far and wide for custom weapons of masterwork quality which, unfortunately, in spiritual societies can be more brittle than peanut brittle. Thus, weapon users need a way to protect their weapons. This technique is that way.
Honed Edge has 3 classes of power. The Class 6 version is extremely simple, but hard to use effectively. For a cost of 50 Reiatsu, the user can channel energy across the edge of their weapon, honing its edge. This causes the sharp edge of any held bladed melee weapon to become spiritually durable for defensive purposes only for a split second. Just long enough to bear the brunt of an attack and survive without being instantly destroyed. The Class 6 version does not give the edge spiritual cutting power, just durability, and it does not protect any part of the weapon but the very edge.
The Class 4 version can, for 150 Reiatsu, protect the whole blade of the weapon for a split second instead of just the edge. Alternatively, it can use 100 Reiatsu per post to provide just the edge with spiritual durability as well as spiritual cutting power based on the appropriate offensive stat. Again, only the edge is protected and sharpened, not the entirety of the blade. The Class 2 version upgrades the sustained effect to the entirety of the blade for a per post cost of 250 Reiatsu. This gives the whole weapon spiritual durability and spiritual cutting power.
How to use technique:
Focus Reiatsu into a bladed melee weapon.
Technique Drawbacks:
Besides the Reiatsu cost, while any of the sustained versions are being used no other spiritual techniques can be performed. Other drawbacks are in the Technique Description. This counts as a short or a long term stat boost, depending on form.
Made By: Kyomei
Reserved?: No
Technique Name: Advanced Air Arsenal: Air Trap
Class: 6-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique was something of a happy accident. Whilst delving into the intricacies of forming these air structures, it was discovered that even in failure, one can succeed. This technique intentionally creates flawed and imperfect reishi plates in proximity to the user, such that when it comes into abrupt contact with an attack or enemy, the plate ruptures and disrupts the enemy. These plates are specially formed with an imperfection on only one side of the plate, and as such when they go off, the effect is directional, allowing the user to remain unaffected.
At class 6, this technique causes an outward burst of reishi particles and a shockwave. At this class the effect is not physically damaging, but does have an effect similar to a flashbang. At learned, the user is exempt from the flash, but not the bang. At proficcient, the user is partially protected by the loud noise of the plate going off. At mastered, this technique will not harm or disorient the user at all.
Max Plate size: 1 cubic meter
At class 5, this technique has some oomf to it. When a plate is set off, the burst of reishi is actually damaging. Getting struck by this reishi shrapnel can break the skin and even damage the eyes or other sensitive tissues of the target, in addition to displacing the air around the blast by the outward force.
Offensive strength: 350
Max Plate size: 2 cubic meters
At class 4, this technique becomes more dangerous. Able to penetrate both skin layers and into the muscle, this technique is considered potentially lethal depending on the part of the opponent struck by this burst.
Offensive strength: 500
Max Plate size: 3 cubic meters
At Class 3, this technique can rip it's way through flesh and muscle, and even perforate internal organs. It is considered very lethal at this class.
Offensive strength: 650
Max Plate size: 4 cubic meters
Class 2 not only causes shrapnel and concussive damage, but also generates heat, making this technique dangerous even for those with impact and puncture defenses, and making regeneration more difficult by cauterizing the wounds inflicted.
Offensive strength: 800
Max Plate size: 6 cubic meters
Class 1 plates are incredibly dangerous, not only for the target, but anything that might be behind them as well. At this class, the explosion produces incredible heat and even sends spikes of reishi shrapnel flying, overpenetrating targets and damaging materials behind them as well. At this class, one must start to seriously worry about the deaths of bystanders.
Offensive strength: 950
Max Plate size: 10 cubic meters
Technique Drawbacks Reiatsu costs. Additionally, these plates while translucent and mildly hard to see, are hardly invisible. The user must strategically place them, and even then a target may typically back off from an attack if they suspect the plate is a trap. That said, while the plate is hardly invisible, it is not distinguishable from other forms of Advanced Air Arsenal.
Additionally, the form of these plates is limited by one's skills in the technique. At learned, one can simply make square or rectangular plates. At Profficient, one can actually give simple form, and at Mastered one can craft almost any structure they wish.
Made By:Nola Vilde
Reserved? (Yes/No): No
Technique Name: Black Mark Seal
Class: 6
Technique Type: Seal
Usable By : Any Race
Technique Description and Effects : This technique is a simple sealing process. By drawing a seal onto the ground with one's reiatsu, the user can seal an object into their body in the form of a tattoo. This tattoo must scale with the size of whatever it is that is sealed onto the user, with a percent linked to the size of the object in feet. The tattoo must take up 1% of the user's body for every foot in size the object has (This applies to the largest dimension the object has. If a broom that is four feet long, and only half a foot wide is taken in, and a board of wood four feet long and three feet wide are made, then both tattoos would take up 2% of the user's body as 4 feet is the largest dimension). A finger would compose about 1% of the body, the hand about 5%, an entire limb about 15%, the Torso takes up 30%, Head takes up 10% object and entities sealed within this space are put in stasis, and maintain qualities from when they were sealed (Outside of things on a post-specific timer). No living thing can ever be sealed against it's will, regardless of OS or Class superiority. Additionally, no Attack can be sealed ever. Because of this, this technique is largely unuseful in direct combat, and generally is only used as a utility power.
Technique Drawbacks: While there is no reiatsu cost for normal sealing and unsealing outside of combat, if the user has at least 250 Instincts, they will be able to perform the unsealing and sealing ritual quickly enough to be used in combat. In this manner, the technique costs 100 reiatsu to seal/unseal an object or individual. Release weapons may never be sealed. Additionally, while the general state of an object is maintained, normal duration for the item being sealed is retained. (If something that lasts 4 posts is sealed, if the object is unsealed 2 posts later, it will have 2 posts left before it expires. ) This ensures that only objects with naturally long life and duration are utilized, or else are only sealed for brief moments at a time. Stasis-bound objects and entities, while they maintain their basic state, still take damage and suffer effects while sealed.
Made By: Hebika
Reserved? : No
Technique Name: Reversal 1/2
Class: 6
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): Nobody knows why, but when a pool of water goes through a special process it gains the ability to curse any who engulfs themselves in it. Those who submerge themselves in this water now have the ability to change their bodies gender at the snap of their fingers.
How to use technique (How is it activated?): Make the special water, Submerge in the water, now you only need to snap your fingers and change your bodies gender.
Technique Drawbacks (Limitations, repercussions for use, etc): Those with 2 points in Analysis are able to deduce who the person is due to the fact this is only a physical change, this change also keeps core features such as eye and hair color as well as height and body mass index.
Incantation and Effect: N/A
Made By: Somebody with to much free time
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Patch Up
Class: 6
Technique Type: [General Spiritual Technique]
Usable By: All races
Technique Element: None
Technique Description and Effects:
By converting spiritual power into physical shape, the user repairs damage done to an object or a part of their body with a Durability score that has not been completely broken. The amount of Durability restored is equal to the user's Reiatsu Strength.
How to use technique:
Convert spiritual energy into physical particles through an act of will.
Technique Drawbacks
This technique is ineffective against targets with a current Durability of 0. It can only be used to stave off breaking a durable object.
Made By: Zudawull
Reserved? (Yes/No): No
{Class 5 Techniques}Technique Name: Spiritual Pulse
Technique Class: 5 - 20 TTP
Technique Type: General Spiritual.
Usable By: All Races.
Technique Element: N/A
Technique Cost: 100 Reiatsu.
Description: This technique has one simple function that makes it applicable in several situations. Essentially, for the price of 100 reiatsu, it releases a pulse of Reiatsu from the user that travels at a speed of 800 with a range of a quarter of a mile for every 25 points in Energy Sensory. This pulse, however, doesn't do anything and can only be detected by an Energy Sensory of 100. It is intangible to all things physical and passes right through them, though any Reiatsu barrier such as Bakudo #81: Danku or even flexing Reiatsu strength blocks the pulse. If the pulse makes contact with any physical object infused with Reiatsu, the user will automatically become aware of that person.
Not only is this technique useful for sharpening sensory abilities and staying aware of nearby spiritual individuals or objects, but it has analytical value as well. It also maps the Reiatsu infused people and objects it passes through, giving the user a mental blueprint of their inner workings. He would know exactly how tall a person is, where each of their internal organs is placed, and where internal injuries may lie. He would understand the layout of a building constructed only with spiritual steel. He can see into the inner workings of a gun composed of Reiatsu-infused metal.
How to Use: Gather and release a thin wave of Reiatsu in ever direction.
Incantation: N/A.
Drawbacks: Because of the analytical application of this technique, there is a possibility of the user simply being overwhelmed by the amount of data he or she collects. If there are more than 10 spiritually aware souls and reiatsu-infused objects that are larger than the size of an average person, the user becomes unable to pick out the information from the pulse that he seeks during the heat of a fight. This can be ignored with skill points in Battle Focus, however.
Made By: Himitsu Misute.
Reserved?: No.
Technique Name: Dancing Weapon
Class: 5
Technique Type: General Reiatsu
Usable By: All Races.
Technique Element: N/A.
Technique Description and Effects:
Dancing Weapon is a technique that allows the user to free up their hands while still making use of a weapon. Upon activating Dancing Weapon, the user is able to cause their weapon(s) to float by their side. At Learned, one weapon can be chosen, at Proficient, up to three weapons can be chosen, and any number of weapons can be chosen at Mastered. While this is the case, multiple applications of this technique can exist at any given time; only targeting more weapons at the lower levels of mastery will cause the cost of this technique to increase significantly.
When a weapon is under the effects of Dancing Weapon, it is given the option to float by the side of the user. At any point, the user can simply let go of the affected weapons, and will them to move in the air, seemingly on their own. Because these weapons don't have the user's physical strength backing them, their striking ability is based off of the user's highest spiritual stat, with the weapon's speed being able to function at half of that stat.
These weapons are simply treated as an extension of the user, though, and still require the user's Instinct in order to be able to move. If the user would not reasonably be able to act due to their instinct being too low, the weapon will not be able to either. These weapons have a set range, being able to travel no more than 5 feet from the user at Learned, 15 feet from the user at Proficient, and 45 feet from the user at Mastered. Ranged weapons cannot be used with this technique until the technique is Mastered.
How to use technique (How is it activated?): Charge reiatsu through a weapon to cause it to float.
Technique Drawbacks (Limitations, repercussions for use, etc):
One activation costs 100 reiatsu, and an additional 100 reiatsu per post. Weapons are treated as having one Skill Point lower than actually the case when being wielded. Other drawbacks are listed above.
Made By: Camila Adaronde
Reserved?: No.
Technique Name: Stabilize
Class: 5
Technique Type: General Spiritual Technique
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Stabilize is a basic technique that almost all healers are expected to know, especially when they come upon a patient that they cannot treat themselves. By placing their hands on the one to be affected, the user pours their Reiatsu into the patient and lets it flood through the body. The patient immediately takes on a “stable” condition; though they are not healed, nor are the effects of their current affliction mitigated, they do not grow worse. Wounds do not bleed, poisons do not further ravage the body, and trauma grows no worse for the time the patient is under this technique.
How to use technique:
The user places their hands on the patient and holds them there as their Reiatsu flows through the patient’s body, keeping their body in a state of stability.
Technique Drawbacks:
Stabilize is not a perfect technique, a temporary means of stabilizing a patient rather than a permanent one. As long as this technique is active, the user must keep their hands on the patient, and their concentration must be on the technique. They can talk, and they can send messages such as a request for aid, but they cannot move or use other techniques. Thus, while this is active, the user is helpless. Additionally, it will not always be effective; ongoing effects, such as poisons, that possess a superior offensive stat to the user’s Healing Expertise can only be slowed by adding a single post of delay to each stage of the affliction. Worse, if the opponent has a 25% superiority advantage, the effects can ignore this technique altogether. This technique can only be used by someone with at least 100 Healing Expertise. Finally, this is not an easy technique to maintain, holding the body in a stasis of its current health, and though the initial cost is 50 Reiatsu, it doubles with each subsequent post that it remains active. This technique can only be used on others, not one's self.
Incantation and Effect: “Be still, breathe, and be unchanged.” This incantation increases the user’s Healing Expertise by 10%, but only when it is being compared against an effect’s offensive stat to determine if the effect is active, slowed, or stopped.
Made By: Z-Wolf
Reserved?: No
Technique Name:Advanced Air Arsenal
Class: 5-1
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : An advancement on Advanced Air Platform, this technique is derived from the ability to make platforms as a simple means of locomotion and advanced movement and applied the same concept to create panels of a more....insidious nature. Advancing from the earlier technique, this technique revolves around the use of these panels beyond simple maneuvers as a means of weapons and armor.
Class 5: At this level These platforms can surpass beyond the level of simple movement techniques. At this level, the user can create spiritual panels at any point of their body so long as it stays in contact with their body. These panels have a durability of 200 when it comes to resisting breaking, this increases by 175 per class as one learns higher levels of this technique, up to 900 at class 1. These panels last up to ten seconds, the maximum size of a panel is 3 square feet, making it good for blocking narrow or small-scale projectiles. The reiatsu cost at this level is 75 reiatsu, and increases by 100% per class, up to 375 reiatsu at class 1.
The number of panels per post that can be generated is reduced to 1 per post, increasing by one for each class, up to 5 at class 1.
Panel Durability: 200
Panel Generation Cost: 75 Reiatsu
Max Panels: 1
Class 4: This level even more utility. The user can create panels that are 6 square feet in size. However something else is attainable at this level. In addition to being used defensively, these panels however can be grabbed and wielded like any other weapon, requiring that the user be proficient enough to use these blades, and also severely limiting the number of these panels that can be generated in comparison to the defensive panels as offensive panels count as 2.
Panel Durability: 375
Defensive Panel Generation Cost: 150 Reiatsu
Offensive Panel Generation Cost: 200 Reiatsu
Offensive Panel Duration: 2
Max Panels: 2
At Class 3 the user has a bit more control over the shape of these edged panels, allowing them to be shaped into simple weapons as they are generated. Naturally these panels cannot be very ornate or complicated, but can be slightly altered to allow slightly easier handling and the characteristics of the panels are as such:
Panel Durability: 550
Defensive Panel Generation Cost: 225 Reiatsu
Offensive Panel Generation Cost: 300 Reiatsu
Offensive Panel Duration: 4
Max Panels: 3
At Class 3 one is capable of generating finer shapes and sizes of weapon, allowing the user to generate not only simple panels, but exotic weapons as well, the size of these weapons is restricted to being 3 meters in length and the Characteristics of the panels/weapons are as follows:
Panel Durability: 725
Defensive Panel Generation Cost: 300 Reiatsu
Offensive Panel Generation Cost: 400 Reiatsu
Offensive Panel Duration: 6
Max Panels: 4
Class 1: At this level, the user can not only generate and wield these panels and compress them into sharpened weapons, but can also throw them without the panels losing their integrity. These can be fired and retain their structural integrity for 2 posts (including the post they were thrown) before they lose structural integrity and fade away. A panel that is thrown with 2 posts of duration remaining will dissolve after reaching it's target, and a panel with 1 post remaining will dissolve before it reaches the intended target, regardless of distance traveled.
Panel Durability: 900
Defensive Panel Generation Cost: 475 Reiatsu
Offensive Panel Generation Cost: 500 Reiatsu
Offensive Panel Duration: 8 (Becomes 2 once the panel is thrown)
Max Panels: 5
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost. Cannot be learned by Fighter types. Requires that the user have mastered Advanced Air Platforms, Class 6. Using Panels offensively counts as creating 2 defensive panels. Offensive panel handling scales off the user's Skill with the weapon created. Basic panels follow the Weapon Skill of any bladed single-handed weapon that the user already has, with the exception of those associated with Racially generated weapons (Zanpaku'to, Dolls, ect.) Non-basic Panels follow the Skill profficiency of whatever weapon type is created. Defensive panels can be maintained through simple concentration up to 8 posts, however Offensive panels cannot be maintained for as long (until class 1).
Made By: N/A
Reserved? (Yes/No): No
Technique Name: Advanced Air Arsenal: Air Veil
Class: 5, 3
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique continues the lineage of the basic principle of creating usable surfaces by collecting and focusing ambient reishi mixed with one's reiryoku. In this instance, is the use similar to an afterimage. By collecting reishi around the entirety of one's body, the user creates a sort of shell. And by doing so, this shell can be left behind. This shell infused with a mix of the user's reiryoku and ambient reiatsu can be used to take hits and serve as a decoy as it's reiatsu signature will match the user's. However, when injured, the copy is hardly similar to a proper cadaver and generally can be discerned by those with at least 150 senses or ES (increased by 75 per point in stealth, countered by the enemy's anti-stealth). And this is generally if the technique is a dead-fire, it is generally more difficult to discern mid-attack.
For each use of this technique, the user can produce up to three shells (increasing to four at proficient, and five at mastered) which can be used up like ammunition. Because of this, this technique is more unpredictable than usual in that the surge of reiatsu in activating the technique can be used preemptively, and then the technique can come into play later on in the fight. This technique cannot be re-activated until the initial number of shells has been exhausted (including activation at a different class).
At class 3, this technique becomes much more useful! By using much more skill and care in the making of this shell, the user can make it much more believable. At this class, the user can cause the shell to bleed, make very brief noises, and even seem to crumple or collapse realistically as more mass and energy goes into the making of this double. If the user has any skill in Disguise or Crafting then this shell can be even harder to discern, adding additional 75 points to the es/senses requirement as if the user had extra points in stealth (only up to 3 points can be contributed from disguise/crafting).
Technique Drawbacks Standard Reiatsu costs (100 reiatsu at class 5, 400 reiatsu at class 3), additionally this technique requires that some level of Advanced Air Platforms and Advanced Air Arsenal be learned. Additionally, because of the detail and effort put into the shells at class 3, the user has one less shell stored up on use (at mastered a user can have 5 class 5 shells, but only 4 class 3 shells). Additionally, this technique does NOT hide the user, and as such can be predictable without the use of step techniques in conjunction.
Made By:Nola Vilde
Reserved? (Yes/No): No
Technique Name: [Ninja Art: Jet]
Class: [5]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: Air
Technique Description and Effects (Explain appearance, powers, and effect):
Charging a kunai with reiatsu may allow the user to focus that reiatsu on one part of the kunai and activate it, causing the air on that side of the projectile to fill with kinetic energy and explode with movement. The air would throw the kunai in the opposite direcition from which the energy was released, allowing it to change trajectory after it is released.
How to use technique (How is it activated?):
Charge kunai with reiatsu through physical contact before it is thrown. Activate it with a mental command.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost, this technique must be prepared before it is activated.
Technique Name: Mugon (Silence)
Class: 5
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
A relatively simple technique, Mugon creates an aura of Reiatsu around a sword's length that allows it to completely negate wind resistance and absorb sound. As long as the technique is active, a sword covered with this technique makes no sound, whether it's being swung, or collides with another object, or even when it's being drawn; coated with this aura, the sword is completely silent at all times, muffling any sound it may make on contact. If mastered, this technique may be applied to other weapons.
How to use technique:
Wrap one's weapon in Reiatsu to completely muffle any sounds it may make.
Technique Drawbacks:
Per-post Reiatsu cost. No other drawbacks.
Made By: Z-Wolf
Reserved?: No
Technique Name: Distortion Sakkaku: Strobe Lights
Class: [5]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Other
Usable By (Technique is available to which races?): [All]
Technique Element: [Light]
Technique Description and Effects (Explain appearance, powers, and effect):
This technique first requires a source that can be either the user himself, an object, or the ground. What it does is produce a bright flash of light once every half-second. This flash would be blinding to all those that can view the flash. Anyone with more than 150 in senses that can view it will feel their eyes burn and be forced to close their eyes. Those with less than 150 senses who see the flash either directly from their peripheral vision would be distracted forced to squint their eyes and obstruct their vision, making their eyesight blurry. The only way to completely avoid its effects is to completely turn away from the strobe lights.
The strobe lights override the user’s vision, allowing them only brief opportunities to open their eyes between the flashes. They may then only see the user for nanoseconds before their eyes are flooded with another blast of light, giving the user another moment before he is scene. This causes blind spots in the targets vision and distorts their eyesight so that the user appears to be teleporting rather than moving fluidly. The lights last five posts after activation, though the user may end the technique whenever he pleases.
How to use technique (How is it activated?): Say the name of the technique and activate it.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, there is a reiatsu cost. This technique costs 100 reiatsu per post to maintain. However, the more important drawback is the side effect it has on the user’s vision. The user must reduces his sense of sight in order to keep himself from being blinded. His pupils contract to tiny openings, reducing only the user’s vision to the point where they can only see shadowy figures. Faces and details are undistinguishable, but they can clearly see defined silhouettes. Also, if the target has less than 150 in senses and a 2 in Focussed Eye, he may ignore the effects of Strobe Lights.
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Trebuchet]
Class: [5]
Technique Type : [General Spiritual tech]
Usable By: [Everyone]
Technique Element: [None]
Technique Description and Effects : Trebuchet acts exactly as it sounds, by expanding reiatsu in the general area you are able to choose an object within 10 feet around you and launch it at 800 speed in a single direction. The object is coated in the user's reiatsu.
How to use technique (How is it activated?): Spending reiatsu to coat an object in reiatsu then launch it.
Technique Drawbacks The objects that are launched can't be larger than a foot in diameter and once they are launched in a direction it's direction can't be changed. Can't move release weapons or things connected to release.
Made By:
Reserved? (Yes/No) : [INo]
Technique Name: [Warrior's Mettle]
Class: [5]
Technique Type: [Spiritual]
Usable By (Technique is available to which races?): [All]
Technique Element: [Aura]
Technique Description and Effects (Explain appearance, powers, and effect):
Each individual possess a warrior's spirit. Some may remain dormant for years, or even centuries without knowing that it resides within them. Warrior's Mettle is a technique that helps to release it, giving it a partial form out from the user's body. When utilized, Mettle allows the user's spiritual pressure to be forced out of the body, and be worn on either arm as a shield. It's form varies from user, as each individual possess an idea of what it may resemble, yet its purpose is the same; it acts as a defensive technique rather than an offensive. That being said, it can not leave the user's selected arm as it does cover it in a outlined figure. Thus, it does not require precise control as other would require in wielding it. Its cost is 350 reiatsu, despite being a class 5 technique. And an additional cost of 150 to maintain it each post.
The size in which Mettle is projected around the user's selected arm remains the same, as it is roughly 4 times the size of the user's arm. And the surface that it occupies is from the finger tips, to the shoulder joint of the arm. Mettle has no limit as to how many times it can used during a thread, though, constant use can cause physical fatigue over time as it does require Spiritual Pressure to erupt from an arm.
How to use technique (How is it activated?):
Utilizing 350 reiatsu, and direct it to an arm. Allow it to erupt from the arm.
Technique Drawbacks (Limitations, repercussions for use, etc)
Now, Warrior's Mettle already has quite a few flaws and drawbacks. Aside from the higher cost of activation than other Class 5 techniques, but it negates the cutback effect that is normally active around the body. When in use Mettle cancels out the effects of the Cutback, leaving the body vulnerable despite having a higher Spiritual Pressure stat than their adversaries. Secondly, it is solely used as a means to defend as it can not extend itself outwards like a projectile. So, it does have a limited range in which it can guard, and can not move on it's own as it clings to the user's selected arm. And lastly, the physical fatigue that gradually builds upon constant activation. After the third activation in the same thread, the fatigue begins to take effect, making it difficult to utilize reiatsu techniques, and that of Spiritual Pressure based techniques by adding an additional 25% reiatsu cost to those techniques used.
Incantation and Effect: None
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Blade Garden]
Class: [5]
Technique Type: [Physical]
Usable By (Technique is available to which races?): [Insert Here]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
It is truly self explanatory upon seeing the technique in use. Sprouting out from the ground, series of pointed blades erupt from beneath to skewer those who would be unfortunate enough to within its range. Best utilized when against larger numbers of opponents, or when surrounded, Blade Garden aids its caster in formulating a better scenario when things appear to be at their worst. When used, about 30 spike edged blades come erupting from the ground to a height of 5 feet, and travels a distance of 10 feet in a straight path. This form of the technique requires the use of 150 reiatsu, and can be utilized many times throughout a single thread.
Now, when regarding form of Blade Garden, it only means that there is another way for it to be used. Now while having a secondary usage, it does mean that it will require a bit more reiatsu to put it to use, such as 250 reiatsu for this form. What this second method does is initially the same as its first, however, rather than traveling outwards in a particular direction, this method allows the blades to respond beneath the ground around its caster that covers 3 feet away. When used, the 30 blades will punch through the ground at a height of 5 feet around the caster in a ring like formation. However, unlike the first method of use, this form can only be used 2 times in a single thread.
Both versions travel the same rate of speed as the user's speed stat.
How to use technique (How is it activated?):
First form requires stabbing a weapon, or body part into a desired direction, using 150 reiatsu.
Technique Drawbacks (Limitations, repercussions for use, etc)
Both forms have a limited range, a limited amount of space that they can be extended towards. At the same time, when needing to use the technique, the weapon, or limb, will need to make contact with the ground with the needed reiatsu to call upon the technique. So when used, the blades that come up take a while to travel up to their maximum range of occupation. Thus, it can be seen coming from nearly 10 feet away.
Incantation and Effect: None
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Come A Calling
Class: 5
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect):
When there's something strange in your side of the woods, who you gonna call? your partner! After centuries of being lost it has finally been found, a way to bring your partners to you. Completing a small ritual forms a mark upon your skin in a place of your choosing, this mark can be anything from a simple x to something resembling a wolf howling at the moon. Whoever you choose to do this ritual with gains an identical mark and as long as all parties are willing more people may perform a ritual with you in the future to join the club.
Once the ritual to gain a mark is complete and the mark has formed you are now slightly connected to all who posses the same mark, when you require assistance you may focus on the specific person who also has a mark you hold and they will feel your need. If the person chooses they may help you by focusing on the person needing help and a slight crack in space will appear before them. While this crack seems similar to other portal opening techniques it only allows the person to travel to a person with one of their marks when a call has been made. People may have more than one mark but only those with a mark identical to theirs can be called upon or travel to quickly when asked.
How to use technique (How is it activated?): A simple ritual must be performed and this ritual can be anything as long as physical contact with the other party is made. Once a mark appears all the user must do when in need of a something is focus on a person with one of their own marks, that person will feel a presence and understand who it is from, they may then choose to focus on the person calling for them which opens a portal to them.
Technique Drawbacks (Limitations, repercussions for use, etc) All people with a mark must agree to allow a new person to acquire their mark, requires a Joint Training thread to establish the mark. Cannot use this Technique to join adventure or quest and there con only be up to two people with the same mark in a thread, any more than that and the connection will be lost making the portal not open. This cannot be gotten around by using a different mark to summon someone else as each opposing side may use this Technique once to summon an ally per thread. Everybody in the thread must also agree to this before you can summon someone and the person who is being summoned may also decline. Standard reiatsu cost
Incantation and Effect: N/A
Made By: The Unknown
Reserved? (Yes/No) : No
Technique Class: 5 - 20 TTP
Technique Type: General Spiritual.
Usable By: All Races.
Technique Element: N/A
Technique Cost: 100 Reiatsu.
Description: This technique has one simple function that makes it applicable in several situations. Essentially, for the price of 100 reiatsu, it releases a pulse of Reiatsu from the user that travels at a speed of 800 with a range of a quarter of a mile for every 25 points in Energy Sensory. This pulse, however, doesn't do anything and can only be detected by an Energy Sensory of 100. It is intangible to all things physical and passes right through them, though any Reiatsu barrier such as Bakudo #81: Danku or even flexing Reiatsu strength blocks the pulse. If the pulse makes contact with any physical object infused with Reiatsu, the user will automatically become aware of that person.
Not only is this technique useful for sharpening sensory abilities and staying aware of nearby spiritual individuals or objects, but it has analytical value as well. It also maps the Reiatsu infused people and objects it passes through, giving the user a mental blueprint of their inner workings. He would know exactly how tall a person is, where each of their internal organs is placed, and where internal injuries may lie. He would understand the layout of a building constructed only with spiritual steel. He can see into the inner workings of a gun composed of Reiatsu-infused metal.
How to Use: Gather and release a thin wave of Reiatsu in ever direction.
Incantation: N/A.
Drawbacks: Because of the analytical application of this technique, there is a possibility of the user simply being overwhelmed by the amount of data he or she collects. If there are more than 10 spiritually aware souls and reiatsu-infused objects that are larger than the size of an average person, the user becomes unable to pick out the information from the pulse that he seeks during the heat of a fight. This can be ignored with skill points in Battle Focus, however.
Made By: Himitsu Misute.
Reserved?: No.
Technique Name: Dancing Weapon
Class: 5
Technique Type: General Reiatsu
Usable By: All Races.
Technique Element: N/A.
Technique Description and Effects:
Dancing Weapon is a technique that allows the user to free up their hands while still making use of a weapon. Upon activating Dancing Weapon, the user is able to cause their weapon(s) to float by their side. At Learned, one weapon can be chosen, at Proficient, up to three weapons can be chosen, and any number of weapons can be chosen at Mastered. While this is the case, multiple applications of this technique can exist at any given time; only targeting more weapons at the lower levels of mastery will cause the cost of this technique to increase significantly.
When a weapon is under the effects of Dancing Weapon, it is given the option to float by the side of the user. At any point, the user can simply let go of the affected weapons, and will them to move in the air, seemingly on their own. Because these weapons don't have the user's physical strength backing them, their striking ability is based off of the user's highest spiritual stat, with the weapon's speed being able to function at half of that stat.
These weapons are simply treated as an extension of the user, though, and still require the user's Instinct in order to be able to move. If the user would not reasonably be able to act due to their instinct being too low, the weapon will not be able to either. These weapons have a set range, being able to travel no more than 5 feet from the user at Learned, 15 feet from the user at Proficient, and 45 feet from the user at Mastered. Ranged weapons cannot be used with this technique until the technique is Mastered.
How to use technique (How is it activated?): Charge reiatsu through a weapon to cause it to float.
Technique Drawbacks (Limitations, repercussions for use, etc):
One activation costs 100 reiatsu, and an additional 100 reiatsu per post. Weapons are treated as having one Skill Point lower than actually the case when being wielded. Other drawbacks are listed above.
Made By: Camila Adaronde
Reserved?: No.
Technique Name: Stabilize
Class: 5
Technique Type: General Spiritual Technique
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Stabilize is a basic technique that almost all healers are expected to know, especially when they come upon a patient that they cannot treat themselves. By placing their hands on the one to be affected, the user pours their Reiatsu into the patient and lets it flood through the body. The patient immediately takes on a “stable” condition; though they are not healed, nor are the effects of their current affliction mitigated, they do not grow worse. Wounds do not bleed, poisons do not further ravage the body, and trauma grows no worse for the time the patient is under this technique.
How to use technique:
The user places their hands on the patient and holds them there as their Reiatsu flows through the patient’s body, keeping their body in a state of stability.
Technique Drawbacks:
Stabilize is not a perfect technique, a temporary means of stabilizing a patient rather than a permanent one. As long as this technique is active, the user must keep their hands on the patient, and their concentration must be on the technique. They can talk, and they can send messages such as a request for aid, but they cannot move or use other techniques. Thus, while this is active, the user is helpless. Additionally, it will not always be effective; ongoing effects, such as poisons, that possess a superior offensive stat to the user’s Healing Expertise can only be slowed by adding a single post of delay to each stage of the affliction. Worse, if the opponent has a 25% superiority advantage, the effects can ignore this technique altogether. This technique can only be used by someone with at least 100 Healing Expertise. Finally, this is not an easy technique to maintain, holding the body in a stasis of its current health, and though the initial cost is 50 Reiatsu, it doubles with each subsequent post that it remains active. This technique can only be used on others, not one's self.
Incantation and Effect: “Be still, breathe, and be unchanged.” This incantation increases the user’s Healing Expertise by 10%, but only when it is being compared against an effect’s offensive stat to determine if the effect is active, slowed, or stopped.
Made By: Z-Wolf
Reserved?: No
Technique Name:Advanced Air Arsenal
Class: 5-1
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : An advancement on Advanced Air Platform, this technique is derived from the ability to make platforms as a simple means of locomotion and advanced movement and applied the same concept to create panels of a more....insidious nature. Advancing from the earlier technique, this technique revolves around the use of these panels beyond simple maneuvers as a means of weapons and armor.
Class 5: At this level These platforms can surpass beyond the level of simple movement techniques. At this level, the user can create spiritual panels at any point of their body so long as it stays in contact with their body. These panels have a durability of 200 when it comes to resisting breaking, this increases by 175 per class as one learns higher levels of this technique, up to 900 at class 1. These panels last up to ten seconds, the maximum size of a panel is 3 square feet, making it good for blocking narrow or small-scale projectiles. The reiatsu cost at this level is 75 reiatsu, and increases by 100% per class, up to 375 reiatsu at class 1.
The number of panels per post that can be generated is reduced to 1 per post, increasing by one for each class, up to 5 at class 1.
Panel Durability: 200
Panel Generation Cost: 75 Reiatsu
Max Panels: 1
Class 4: This level even more utility. The user can create panels that are 6 square feet in size. However something else is attainable at this level. In addition to being used defensively, these panels however can be grabbed and wielded like any other weapon, requiring that the user be proficient enough to use these blades, and also severely limiting the number of these panels that can be generated in comparison to the defensive panels as offensive panels count as 2.
Panel Durability: 375
Defensive Panel Generation Cost: 150 Reiatsu
Offensive Panel Generation Cost: 200 Reiatsu
Offensive Panel Duration: 2
Max Panels: 2
At Class 3 the user has a bit more control over the shape of these edged panels, allowing them to be shaped into simple weapons as they are generated. Naturally these panels cannot be very ornate or complicated, but can be slightly altered to allow slightly easier handling and the characteristics of the panels are as such:
Panel Durability: 550
Defensive Panel Generation Cost: 225 Reiatsu
Offensive Panel Generation Cost: 300 Reiatsu
Offensive Panel Duration: 4
Max Panels: 3
At Class 3 one is capable of generating finer shapes and sizes of weapon, allowing the user to generate not only simple panels, but exotic weapons as well, the size of these weapons is restricted to being 3 meters in length and the Characteristics of the panels/weapons are as follows:
Panel Durability: 725
Defensive Panel Generation Cost: 300 Reiatsu
Offensive Panel Generation Cost: 400 Reiatsu
Offensive Panel Duration: 6
Max Panels: 4
Class 1: At this level, the user can not only generate and wield these panels and compress them into sharpened weapons, but can also throw them without the panels losing their integrity. These can be fired and retain their structural integrity for 2 posts (including the post they were thrown) before they lose structural integrity and fade away. A panel that is thrown with 2 posts of duration remaining will dissolve after reaching it's target, and a panel with 1 post remaining will dissolve before it reaches the intended target, regardless of distance traveled.
Panel Durability: 900
Defensive Panel Generation Cost: 475 Reiatsu
Offensive Panel Generation Cost: 500 Reiatsu
Offensive Panel Duration: 8 (Becomes 2 once the panel is thrown)
Max Panels: 5
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost. Cannot be learned by Fighter types. Requires that the user have mastered Advanced Air Platforms, Class 6. Using Panels offensively counts as creating 2 defensive panels. Offensive panel handling scales off the user's Skill with the weapon created. Basic panels follow the Weapon Skill of any bladed single-handed weapon that the user already has, with the exception of those associated with Racially generated weapons (Zanpaku'to, Dolls, ect.) Non-basic Panels follow the Skill profficiency of whatever weapon type is created. Defensive panels can be maintained through simple concentration up to 8 posts, however Offensive panels cannot be maintained for as long (until class 1).
Made By: N/A
Reserved? (Yes/No): No
Technique Name: Advanced Air Arsenal: Air Veil
Class: 5, 3
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique continues the lineage of the basic principle of creating usable surfaces by collecting and focusing ambient reishi mixed with one's reiryoku. In this instance, is the use similar to an afterimage. By collecting reishi around the entirety of one's body, the user creates a sort of shell. And by doing so, this shell can be left behind. This shell infused with a mix of the user's reiryoku and ambient reiatsu can be used to take hits and serve as a decoy as it's reiatsu signature will match the user's. However, when injured, the copy is hardly similar to a proper cadaver and generally can be discerned by those with at least 150 senses or ES (increased by 75 per point in stealth, countered by the enemy's anti-stealth). And this is generally if the technique is a dead-fire, it is generally more difficult to discern mid-attack.
For each use of this technique, the user can produce up to three shells (increasing to four at proficient, and five at mastered) which can be used up like ammunition. Because of this, this technique is more unpredictable than usual in that the surge of reiatsu in activating the technique can be used preemptively, and then the technique can come into play later on in the fight. This technique cannot be re-activated until the initial number of shells has been exhausted (including activation at a different class).
At class 3, this technique becomes much more useful! By using much more skill and care in the making of this shell, the user can make it much more believable. At this class, the user can cause the shell to bleed, make very brief noises, and even seem to crumple or collapse realistically as more mass and energy goes into the making of this double. If the user has any skill in Disguise or Crafting then this shell can be even harder to discern, adding additional 75 points to the es/senses requirement as if the user had extra points in stealth (only up to 3 points can be contributed from disguise/crafting).
Technique Drawbacks Standard Reiatsu costs (100 reiatsu at class 5, 400 reiatsu at class 3), additionally this technique requires that some level of Advanced Air Platforms and Advanced Air Arsenal be learned. Additionally, because of the detail and effort put into the shells at class 3, the user has one less shell stored up on use (at mastered a user can have 5 class 5 shells, but only 4 class 3 shells). Additionally, this technique does NOT hide the user, and as such can be predictable without the use of step techniques in conjunction.
Made By:Nola Vilde
Reserved? (Yes/No): No
Technique Name: [Ninja Art: Jet]
Class: [5]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: Air
Technique Description and Effects (Explain appearance, powers, and effect):
Charging a kunai with reiatsu may allow the user to focus that reiatsu on one part of the kunai and activate it, causing the air on that side of the projectile to fill with kinetic energy and explode with movement. The air would throw the kunai in the opposite direcition from which the energy was released, allowing it to change trajectory after it is released.
How to use technique (How is it activated?):
Charge kunai with reiatsu through physical contact before it is thrown. Activate it with a mental command.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost, this technique must be prepared before it is activated.
Technique Name: Mugon (Silence)
Class: 5
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
A relatively simple technique, Mugon creates an aura of Reiatsu around a sword's length that allows it to completely negate wind resistance and absorb sound. As long as the technique is active, a sword covered with this technique makes no sound, whether it's being swung, or collides with another object, or even when it's being drawn; coated with this aura, the sword is completely silent at all times, muffling any sound it may make on contact. If mastered, this technique may be applied to other weapons.
How to use technique:
Wrap one's weapon in Reiatsu to completely muffle any sounds it may make.
Technique Drawbacks:
Per-post Reiatsu cost. No other drawbacks.
Made By: Z-Wolf
Reserved?: No
Technique Name: Distortion Sakkaku: Strobe Lights
Class: [5]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Other
Usable By (Technique is available to which races?): [All]
Technique Element: [Light]
Technique Description and Effects (Explain appearance, powers, and effect):
This technique first requires a source that can be either the user himself, an object, or the ground. What it does is produce a bright flash of light once every half-second. This flash would be blinding to all those that can view the flash. Anyone with more than 150 in senses that can view it will feel their eyes burn and be forced to close their eyes. Those with less than 150 senses who see the flash either directly from their peripheral vision would be distracted forced to squint their eyes and obstruct their vision, making their eyesight blurry. The only way to completely avoid its effects is to completely turn away from the strobe lights.
The strobe lights override the user’s vision, allowing them only brief opportunities to open their eyes between the flashes. They may then only see the user for nanoseconds before their eyes are flooded with another blast of light, giving the user another moment before he is scene. This causes blind spots in the targets vision and distorts their eyesight so that the user appears to be teleporting rather than moving fluidly. The lights last five posts after activation, though the user may end the technique whenever he pleases.
How to use technique (How is it activated?): Say the name of the technique and activate it.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, there is a reiatsu cost. This technique costs 100 reiatsu per post to maintain. However, the more important drawback is the side effect it has on the user’s vision. The user must reduces his sense of sight in order to keep himself from being blinded. His pupils contract to tiny openings, reducing only the user’s vision to the point where they can only see shadowy figures. Faces and details are undistinguishable, but they can clearly see defined silhouettes. Also, if the target has less than 150 in senses and a 2 in Focussed Eye, he may ignore the effects of Strobe Lights.
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Trebuchet]
Class: [5]
Technique Type : [General Spiritual tech]
Usable By: [Everyone]
Technique Element: [None]
Technique Description and Effects : Trebuchet acts exactly as it sounds, by expanding reiatsu in the general area you are able to choose an object within 10 feet around you and launch it at 800 speed in a single direction. The object is coated in the user's reiatsu.
How to use technique (How is it activated?): Spending reiatsu to coat an object in reiatsu then launch it.
Technique Drawbacks The objects that are launched can't be larger than a foot in diameter and once they are launched in a direction it's direction can't be changed. Can't move release weapons or things connected to release.
Made By:
Reserved? (Yes/No) : [INo]
Technique Name: [Warrior's Mettle]
Class: [5]
Technique Type: [Spiritual]
Usable By (Technique is available to which races?): [All]
Technique Element: [Aura]
Technique Description and Effects (Explain appearance, powers, and effect):
Each individual possess a warrior's spirit. Some may remain dormant for years, or even centuries without knowing that it resides within them. Warrior's Mettle is a technique that helps to release it, giving it a partial form out from the user's body. When utilized, Mettle allows the user's spiritual pressure to be forced out of the body, and be worn on either arm as a shield. It's form varies from user, as each individual possess an idea of what it may resemble, yet its purpose is the same; it acts as a defensive technique rather than an offensive. That being said, it can not leave the user's selected arm as it does cover it in a outlined figure. Thus, it does not require precise control as other would require in wielding it. Its cost is 350 reiatsu, despite being a class 5 technique. And an additional cost of 150 to maintain it each post.
The size in which Mettle is projected around the user's selected arm remains the same, as it is roughly 4 times the size of the user's arm. And the surface that it occupies is from the finger tips, to the shoulder joint of the arm. Mettle has no limit as to how many times it can used during a thread, though, constant use can cause physical fatigue over time as it does require Spiritual Pressure to erupt from an arm.
How to use technique (How is it activated?):
Utilizing 350 reiatsu, and direct it to an arm. Allow it to erupt from the arm.
Technique Drawbacks (Limitations, repercussions for use, etc)
Now, Warrior's Mettle already has quite a few flaws and drawbacks. Aside from the higher cost of activation than other Class 5 techniques, but it negates the cutback effect that is normally active around the body. When in use Mettle cancels out the effects of the Cutback, leaving the body vulnerable despite having a higher Spiritual Pressure stat than their adversaries. Secondly, it is solely used as a means to defend as it can not extend itself outwards like a projectile. So, it does have a limited range in which it can guard, and can not move on it's own as it clings to the user's selected arm. And lastly, the physical fatigue that gradually builds upon constant activation. After the third activation in the same thread, the fatigue begins to take effect, making it difficult to utilize reiatsu techniques, and that of Spiritual Pressure based techniques by adding an additional 25% reiatsu cost to those techniques used.
Incantation and Effect: None
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Blade Garden]
Class: [5]
Technique Type: [Physical]
Usable By (Technique is available to which races?): [Insert Here]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
It is truly self explanatory upon seeing the technique in use. Sprouting out from the ground, series of pointed blades erupt from beneath to skewer those who would be unfortunate enough to within its range. Best utilized when against larger numbers of opponents, or when surrounded, Blade Garden aids its caster in formulating a better scenario when things appear to be at their worst. When used, about 30 spike edged blades come erupting from the ground to a height of 5 feet, and travels a distance of 10 feet in a straight path. This form of the technique requires the use of 150 reiatsu, and can be utilized many times throughout a single thread.
Now, when regarding form of Blade Garden, it only means that there is another way for it to be used. Now while having a secondary usage, it does mean that it will require a bit more reiatsu to put it to use, such as 250 reiatsu for this form. What this second method does is initially the same as its first, however, rather than traveling outwards in a particular direction, this method allows the blades to respond beneath the ground around its caster that covers 3 feet away. When used, the 30 blades will punch through the ground at a height of 5 feet around the caster in a ring like formation. However, unlike the first method of use, this form can only be used 2 times in a single thread.
Both versions travel the same rate of speed as the user's speed stat.
How to use technique (How is it activated?):
First form requires stabbing a weapon, or body part into a desired direction, using 150 reiatsu.
Technique Drawbacks (Limitations, repercussions for use, etc)
Both forms have a limited range, a limited amount of space that they can be extended towards. At the same time, when needing to use the technique, the weapon, or limb, will need to make contact with the ground with the needed reiatsu to call upon the technique. So when used, the blades that come up take a while to travel up to their maximum range of occupation. Thus, it can be seen coming from nearly 10 feet away.
Incantation and Effect: None
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Come A Calling
Class: 5
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect):
When there's something strange in your side of the woods, who you gonna call? your partner! After centuries of being lost it has finally been found, a way to bring your partners to you. Completing a small ritual forms a mark upon your skin in a place of your choosing, this mark can be anything from a simple x to something resembling a wolf howling at the moon. Whoever you choose to do this ritual with gains an identical mark and as long as all parties are willing more people may perform a ritual with you in the future to join the club.
Once the ritual to gain a mark is complete and the mark has formed you are now slightly connected to all who posses the same mark, when you require assistance you may focus on the specific person who also has a mark you hold and they will feel your need. If the person chooses they may help you by focusing on the person needing help and a slight crack in space will appear before them. While this crack seems similar to other portal opening techniques it only allows the person to travel to a person with one of their marks when a call has been made. People may have more than one mark but only those with a mark identical to theirs can be called upon or travel to quickly when asked.
How to use technique (How is it activated?): A simple ritual must be performed and this ritual can be anything as long as physical contact with the other party is made. Once a mark appears all the user must do when in need of a something is focus on a person with one of their own marks, that person will feel a presence and understand who it is from, they may then choose to focus on the person calling for them which opens a portal to them.
Technique Drawbacks (Limitations, repercussions for use, etc) All people with a mark must agree to allow a new person to acquire their mark, requires a Joint Training thread to establish the mark. Cannot use this Technique to join adventure or quest and there con only be up to two people with the same mark in a thread, any more than that and the connection will be lost making the portal not open. This cannot be gotten around by using a different mark to summon someone else as each opposing side may use this Technique once to summon an ally per thread. Everybody in the thread must also agree to this before you can summon someone and the person who is being summoned may also decline. Standard reiatsu cost
Incantation and Effect: N/A
Made By: The Unknown
Reserved? (Yes/No) : No
{Class 4 Techniques}Technique Name: Remedy
Class: 4
Technique Type: General Spiritual Technique
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Remedy is an essential technique for dealing with enemy poisons and acids that are introduced to the body. By spreading their Reiatsu through the victim, the user of this technique can literally “burn” the foreign contaminants out of the blood, organs, bones and muscles. It can even go so far as to remove acids from the skin layer, burning them away as well. This leaves the body free of outside substances, though it doesn’t heal wounds or ease the pain at all. In fact, it does quite the opposite, causing a severe amount of pain; the Reiatsu literally burns away the contaminants, leaving the entire body feeling as though it is being heavily seared during the entire process. The pain is worth the price though, leaving the patient healthy, if temporarily pained.
How to use technique:
The user presses their hands into the patient and floods Reiatsu through them, destroying contaminants as they do so.
Technique Drawbacks:
The first drawback to this technique, aside from a per-post cost of 150 Reiatsu to keep it active, is that it is not always instantaneous. If user’s Healing Expertise is greater than the offensive stat of a contaminant, then it only takes a single post of healing to remove it. A 25% superiority on the part of the attacker makes the healing take two posts, a 50% makes it take three, and double or higher is immune to this technique altogether. Additionally, the pain from this technique is fairly high, enough to tax the body, so a patient being treated loses stamina as though they had spent a whole post fighting at full capacity for each post that they are being treated. If the patient is using it on their own body, then the stamina drain is doubled, as they have to concentrate on the technique through the pain. Requires a Healing Expertise of 100 or higher to use.
Incantation and Effect: "Feel the fever burn, feel the pain ravage, and feel the illness ease." When the incantation is used, the user's Healing Expertise is treated as though it is increased by 20% for the sake of comparing to the offensive stat of contaminants.
Made By: Z-Wolf
Reserved?: No
Technique Name: [Ninja Art: Bubble]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: Air
Technique Description and Effects (Explain appearance, powers, and effect):
The user creates a bubble of reiatsu around a kunai, containing a high-concentration of air that's struggling to burst out of its invisible shell. If the air bubble is breached, the air pushes back on whatever opened it. For example, if a blade cut an opening in the bubble, the high-pressure air would flow from the opening and push back the blade with a force equal to the user's reiatsu strength while allowing the projectile to continue traveling unobstructed in the same direction. In addition, this bubble lets the Kunai ricochet. If it bounces off a wall, the bubble would pop and the burst of air would propel it at the angle that it contacted the wall on, allowing it to bounce off and move toward the target with a new angle.
How to use technique (How is it activated?):
Charge kunai with reiatsu through physical contact before it is thrown.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost and the fact that it has to be prepared before being thrown, if the kunai hits the target before the bubble bursts, the bubble will save the target.
Technique Name: [Reiatsu Recovery]
Class: [4] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This basic technique allows a user to restore an ally's reiatsu through physical contact. During this physical contact, the user pools his/her reiatsu into the ally, giving them however much reiatsu is desired to give.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Sandjouken (Lit. Shotgun Fist)]
Class: [4]
Technique Type: Other
Technique Element: none
Technique Description and Effects:
An intense burst of sharpened reiatsu, augmented by the user's physical strength. If visible it takes the form of a number of spikes that rapidly form from the end of the users fist during a punch, Although you need an ES of at least 200 to be able to see the spikes. It was adapted to fight against Hierro when the zanpakuto was disabled, but it was soon discovered anyone could learn it, even the Arrancar it was designed to fight.
It adds 75% of the users strength to 25% of their RS for the strength and RS of the attack. ( 75% str + 25% RS = Atk RS and Str)
OR
75% RS and 25% Strength for the strength and RS of the attack (25% Str + 75% RS = Atk RS and Str)
It allows the physically weak to use their Reiatsu to inflict physical damage, and it allows the physically strong to use their strength to inflict reishi damage.
How to use technique:
To activate this technique the user must focus their Reiatsu into compressed spikes underneath the skin on their hand, and release them as they punch. It takes a decent amount of reiatsu control, but is easier to learn than kido.
Technique Drawbacks:
Every time this technique is used it costs 150 reiatsu and damages the user's hand by tearing up the skin.
The user must choose which strength/reiatsu strength combination they want when they learn this attack, and it cannot be changed without relearning the attack. You cannot know both versions of the technique at the same time.
To learn this technique you must have 2 in any martial art.
Made By: Unknown
Technique Name: Entei (Dam)
Class: 4
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Entei is the first of a number of sword techniques, but is a particularly potent one in its own right. By sheathing the sword, the user can start gathering Reiatsu within the sheath to surround and infuse their weapon, building up strength within it. Once it has built up, the user uses the gathered energy with a single slash, releasing the stored Reiatsu along with their weapon. Mechanically, this adds the stored Reiatsu to the user's attack for a single slash. This counts as a short-term stat alteration.
How to use technique:
Store Reiatsu in a sheathed sword, and release with a slash.
Technique Drawbacks:
First off, the technique's cost is not static; rather than having a set cost as a Class 4 technique, the cost of the technique is based on how much Reiatsu is put into it. The user can store any amount of Reiatsu in their sheathed weapon, up to an amount equal to their Reiatsu Strength or Spiritual Pressure, whichever is higher. Up to 250 Reiatsu per post may be put into a sheathed weapon, though less can be added. Any attempt to add Reiatsu higher than the user's Reiatsu Strength or Spiritual Pressure (whichever is higher) causes the sheath to break and the user's Reiatsu to explode outwards at point-blank range. Requires a 2 in Swords or higher to use.
Made By: Z-Wolf
Reserved?: No
Technique Name: Distortion Sakkaku: Ripple
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Other
Usable By (Technique is available to which races?): [Insert Here]
Technique Element: [Water]
Technique Description and Effects (Explain appearance, powers, and effect):
Level 1:The first part of the technique is causing water to rise from the ground all around for a quarter-mile radius until it is two-feet deep. Even if the floor is uneven, the liquid will not follow. It is fluid like all water, but it will remain in place rather than stream. The water is crystal clear and reflects the sky perfectly. If one were to take a picture at the right angle, it would be impossible to tell which way was right side up. However, that is the lesser illusion it allows. Kagami can cause small disturbances in the water at will. It could either be a sudden current pressing against the target's legs or a ripple over the water's surface, but it can easily act as a distraction. In addition, the water is deep enough to significantly slow running, capping it at 300, and prevent stepping techniques for all those trying to move through it.
Level 2:The water is a symbol of the real effect of the technique. It causes a ripple in the user’s body as well. Much like water, it will appear to flow rather than take on a single form. The user bends the light around himself inconsistently. He alternates every half a second between making his figure appear one foot wider, taller, and deeper, or one foot shorter, skinnier, and less deep. This makes physical combat with the user almost difficult, for it would be impossible to realize where their body begins and ends unless they aim for their center, which does not fluctuate. In addition, the technique extends to the user’s sword, making it possible for the target to believe that they had narrowly avoided a cut and find a gash when the sword is made to look a foot shorter than it really is. The user would fluctuate so quickly that they flicker between larger and smaller, but never take on their body’s true borders.
How to use technique (How is it activated?): [State the technique’s name. Level 3 requires physical contact to activate.]
Technique Drawbacks (Limitations, repercussions for use, etc)
The first drawback is the reiatus cost. Level 1 requires 100 reiatsu to actiavate and 50 reiatsu each post to maintain. Level 2, however, requires 100 reiatsu per post to maintain. If all levels are active at once, the user must pay 200 reiatsu on the first post and another 150 for every post that follows.
When Level 1 is active, the user must remain in contact with the water the entire time. Because of water's nature, all lightning-based techniques that contact the water at any point will cause full damage to the user rather than have the electricity diluted through the water. If he ever gets out of the water, then the technique will end. Also, a 2 in sports would double the cap on movement speed in the water. Level 1 is not required to activate Level 2, and vice versa. Level 2 can be completely ignored if the target has enough points in Illusion Resist and Focussed Eye to total to at least 4.
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Usable By (Technique is available to which races?): Anyone with 300+ SpPr
Technique Element: None
Technique Description and Affects: Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to use technique (How is it activated?): Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Technique Drawbacks (Limitations, repercussions for use, etc): Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
Made By: Yetsuna
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Distortion Sakkaku: Harbringer
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Other
Usable By (Technique is available to which races?): All
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
Level 1: Harbringer - Harbringer is an inverted afterimage. Usually, those moving fast enough leave trails of their figures that quickly fade, but the visual effect is enough to confuse their opponent. However, Harbringer does the same thing in reverse. The user projects three or four images in front of him as he moves. The images will overlap slightly and fade as soon as he passes through them, but he must continue to project more images to replace them as he moves. This creates the same after image effect. However, the user will be in the rear of the trail rather than the front, where the opponent would expect. This protects him and, in fast-paced physical combat, he would be able to throw the opponent off with their timing when they aim for the first projection with the swing of a sword. However, the user may go a different direction from which he projects, making it appear like there are two different opponents.
How to use technique (How is it activated?):
Say the name of the technique and activate it.
Technique Drawbacks (Limitations, repercussions for use, etc)
The first drawback is the reiatsu cost. This technique requires 100 reiatsu per post to maintain. In addition, those with a combined total of 4 in the skills Illusion Resist and Focussed Eye would easily be able to identify the user’s location and can ignore the projections.
Made By: Kagami Murai
Reserved? (Yes/No) No
Technique Name: [Concussive blast]
Class: [4]
Technique Type: [General Spiritual Technique]
Usable By: [Any]
Technique Element: [Fire]
Technique Description and Effects: [This ability fires small fiery blasts of energy, moving at speeds of 600, that explode upon impact with anything. This is unique, as you don't have to fire a single shot of energy, but can fire these in groups. The offensive stat of this is reiatsu strength .]
How to use technique: [There are two ways to fire this ability. The first way to fire this, is to fire a single, large blast, the size of a car. This version will have the full offensive stat of the user. The second version fires many smaller blasts. In order to make more than one fireball, the offensive stat of this attack is split in half, being evenly divided between them. The lowest offensive stat the fireballs can have is 50. You fire them from the palm of your hand.]
Technique Drawbacks: [100 reiatsu, weaker when fired in mass.]
Incantation and Effect:
Made By: [Impossible]
Reserved?: [No]
Technique Name: [Chaotic orb]
Class: [4]
Technique Type : [General Spiritual Tech]
Usable By : [Everyone]
Technique Element: [Random]
Technique Description and Effects: Chaotic orb is a mass of spinning reiatsu that the user fires out. Upon impact the orb explodes out in a random element or using a random offensive stat. The following elements that it can be are Lighting, Fire, Ice, Physical force, Acid or Spiritual force.
How to use technique : [Charging up a mass of reiatsu in your hand before firing out the tech.]
Technique Drawbacks When paying the normal cost of the tech the user may pick to either chose the element that the chaotic orb will explode in or what offensive stat it will use. By paying half the cost both the element and the offensive stat will be random, by paying twice the cost the user can choose both the element and offensive stat. For the element the rolls are 1=lightning 2=fire 3=ice 4=physical force 5=acid and 6=spiritual force. For the offensive stat 1,6= strength 2,5= RS 3,4= SPPR
Made By:
Reserved?: [No]
Class: 4
Technique Type: General Spiritual Technique
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Remedy is an essential technique for dealing with enemy poisons and acids that are introduced to the body. By spreading their Reiatsu through the victim, the user of this technique can literally “burn” the foreign contaminants out of the blood, organs, bones and muscles. It can even go so far as to remove acids from the skin layer, burning them away as well. This leaves the body free of outside substances, though it doesn’t heal wounds or ease the pain at all. In fact, it does quite the opposite, causing a severe amount of pain; the Reiatsu literally burns away the contaminants, leaving the entire body feeling as though it is being heavily seared during the entire process. The pain is worth the price though, leaving the patient healthy, if temporarily pained.
How to use technique:
The user presses their hands into the patient and floods Reiatsu through them, destroying contaminants as they do so.
Technique Drawbacks:
The first drawback to this technique, aside from a per-post cost of 150 Reiatsu to keep it active, is that it is not always instantaneous. If user’s Healing Expertise is greater than the offensive stat of a contaminant, then it only takes a single post of healing to remove it. A 25% superiority on the part of the attacker makes the healing take two posts, a 50% makes it take three, and double or higher is immune to this technique altogether. Additionally, the pain from this technique is fairly high, enough to tax the body, so a patient being treated loses stamina as though they had spent a whole post fighting at full capacity for each post that they are being treated. If the patient is using it on their own body, then the stamina drain is doubled, as they have to concentrate on the technique through the pain. Requires a Healing Expertise of 100 or higher to use.
Incantation and Effect: "Feel the fever burn, feel the pain ravage, and feel the illness ease." When the incantation is used, the user's Healing Expertise is treated as though it is increased by 20% for the sake of comparing to the offensive stat of contaminants.
Made By: Z-Wolf
Reserved?: No
Technique Name: [Ninja Art: Bubble]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: Air
Technique Description and Effects (Explain appearance, powers, and effect):
The user creates a bubble of reiatsu around a kunai, containing a high-concentration of air that's struggling to burst out of its invisible shell. If the air bubble is breached, the air pushes back on whatever opened it. For example, if a blade cut an opening in the bubble, the high-pressure air would flow from the opening and push back the blade with a force equal to the user's reiatsu strength while allowing the projectile to continue traveling unobstructed in the same direction. In addition, this bubble lets the Kunai ricochet. If it bounces off a wall, the bubble would pop and the burst of air would propel it at the angle that it contacted the wall on, allowing it to bounce off and move toward the target with a new angle.
How to use technique (How is it activated?):
Charge kunai with reiatsu through physical contact before it is thrown.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost and the fact that it has to be prepared before being thrown, if the kunai hits the target before the bubble bursts, the bubble will save the target.
Technique Name: [Reiatsu Recovery]
Class: [4] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This basic technique allows a user to restore an ally's reiatsu through physical contact. During this physical contact, the user pools his/her reiatsu into the ally, giving them however much reiatsu is desired to give.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Sandjouken (Lit. Shotgun Fist)]
Class: [4]
Technique Type: Other
Technique Element: none
Technique Description and Effects:
An intense burst of sharpened reiatsu, augmented by the user's physical strength. If visible it takes the form of a number of spikes that rapidly form from the end of the users fist during a punch, Although you need an ES of at least 200 to be able to see the spikes. It was adapted to fight against Hierro when the zanpakuto was disabled, but it was soon discovered anyone could learn it, even the Arrancar it was designed to fight.
It adds 75% of the users strength to 25% of their RS for the strength and RS of the attack. ( 75% str + 25% RS = Atk RS and Str)
OR
75% RS and 25% Strength for the strength and RS of the attack (25% Str + 75% RS = Atk RS and Str)
It allows the physically weak to use their Reiatsu to inflict physical damage, and it allows the physically strong to use their strength to inflict reishi damage.
How to use technique:
To activate this technique the user must focus their Reiatsu into compressed spikes underneath the skin on their hand, and release them as they punch. It takes a decent amount of reiatsu control, but is easier to learn than kido.
Technique Drawbacks:
Every time this technique is used it costs 150 reiatsu and damages the user's hand by tearing up the skin.
The user must choose which strength/reiatsu strength combination they want when they learn this attack, and it cannot be changed without relearning the attack. You cannot know both versions of the technique at the same time.
To learn this technique you must have 2 in any martial art.
Made By: Unknown
Technique Name: Entei (Dam)
Class: 4
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Entei is the first of a number of sword techniques, but is a particularly potent one in its own right. By sheathing the sword, the user can start gathering Reiatsu within the sheath to surround and infuse their weapon, building up strength within it. Once it has built up, the user uses the gathered energy with a single slash, releasing the stored Reiatsu along with their weapon. Mechanically, this adds the stored Reiatsu to the user's attack for a single slash. This counts as a short-term stat alteration.
How to use technique:
Store Reiatsu in a sheathed sword, and release with a slash.
Technique Drawbacks:
First off, the technique's cost is not static; rather than having a set cost as a Class 4 technique, the cost of the technique is based on how much Reiatsu is put into it. The user can store any amount of Reiatsu in their sheathed weapon, up to an amount equal to their Reiatsu Strength or Spiritual Pressure, whichever is higher. Up to 250 Reiatsu per post may be put into a sheathed weapon, though less can be added. Any attempt to add Reiatsu higher than the user's Reiatsu Strength or Spiritual Pressure (whichever is higher) causes the sheath to break and the user's Reiatsu to explode outwards at point-blank range. Requires a 2 in Swords or higher to use.
Made By: Z-Wolf
Reserved?: No
Technique Name: Distortion Sakkaku: Ripple
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Other
Usable By (Technique is available to which races?): [Insert Here]
Technique Element: [Water]
Technique Description and Effects (Explain appearance, powers, and effect):
Level 1:The first part of the technique is causing water to rise from the ground all around for a quarter-mile radius until it is two-feet deep. Even if the floor is uneven, the liquid will not follow. It is fluid like all water, but it will remain in place rather than stream. The water is crystal clear and reflects the sky perfectly. If one were to take a picture at the right angle, it would be impossible to tell which way was right side up. However, that is the lesser illusion it allows. Kagami can cause small disturbances in the water at will. It could either be a sudden current pressing against the target's legs or a ripple over the water's surface, but it can easily act as a distraction. In addition, the water is deep enough to significantly slow running, capping it at 300, and prevent stepping techniques for all those trying to move through it.
Level 2:The water is a symbol of the real effect of the technique. It causes a ripple in the user’s body as well. Much like water, it will appear to flow rather than take on a single form. The user bends the light around himself inconsistently. He alternates every half a second between making his figure appear one foot wider, taller, and deeper, or one foot shorter, skinnier, and less deep. This makes physical combat with the user almost difficult, for it would be impossible to realize where their body begins and ends unless they aim for their center, which does not fluctuate. In addition, the technique extends to the user’s sword, making it possible for the target to believe that they had narrowly avoided a cut and find a gash when the sword is made to look a foot shorter than it really is. The user would fluctuate so quickly that they flicker between larger and smaller, but never take on their body’s true borders.
How to use technique (How is it activated?): [State the technique’s name. Level 3 requires physical contact to activate.]
Technique Drawbacks (Limitations, repercussions for use, etc)
The first drawback is the reiatus cost. Level 1 requires 100 reiatsu to actiavate and 50 reiatsu each post to maintain. Level 2, however, requires 100 reiatsu per post to maintain. If all levels are active at once, the user must pay 200 reiatsu on the first post and another 150 for every post that follows.
When Level 1 is active, the user must remain in contact with the water the entire time. Because of water's nature, all lightning-based techniques that contact the water at any point will cause full damage to the user rather than have the electricity diluted through the water. If he ever gets out of the water, then the technique will end. Also, a 2 in sports would double the cap on movement speed in the water. Level 1 is not required to activate Level 2, and vice versa. Level 2 can be completely ignored if the target has enough points in Illusion Resist and Focussed Eye to total to at least 4.
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Usable By (Technique is available to which races?): Anyone with 300+ SpPr
Technique Element: None
Technique Description and Affects: Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to use technique (How is it activated?): Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Technique Drawbacks (Limitations, repercussions for use, etc): Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
Made By: Yetsuna
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Distortion Sakkaku: Harbringer
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Other
Usable By (Technique is available to which races?): All
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
Level 1: Harbringer - Harbringer is an inverted afterimage. Usually, those moving fast enough leave trails of their figures that quickly fade, but the visual effect is enough to confuse their opponent. However, Harbringer does the same thing in reverse. The user projects three or four images in front of him as he moves. The images will overlap slightly and fade as soon as he passes through them, but he must continue to project more images to replace them as he moves. This creates the same after image effect. However, the user will be in the rear of the trail rather than the front, where the opponent would expect. This protects him and, in fast-paced physical combat, he would be able to throw the opponent off with their timing when they aim for the first projection with the swing of a sword. However, the user may go a different direction from which he projects, making it appear like there are two different opponents.
How to use technique (How is it activated?):
Say the name of the technique and activate it.
Technique Drawbacks (Limitations, repercussions for use, etc)
The first drawback is the reiatsu cost. This technique requires 100 reiatsu per post to maintain. In addition, those with a combined total of 4 in the skills Illusion Resist and Focussed Eye would easily be able to identify the user’s location and can ignore the projections.
Made By: Kagami Murai
Reserved? (Yes/No) No
Technique Name: [Concussive blast]
Class: [4]
Technique Type: [General Spiritual Technique]
Usable By: [Any]
Technique Element: [Fire]
Technique Description and Effects: [This ability fires small fiery blasts of energy, moving at speeds of 600, that explode upon impact with anything. This is unique, as you don't have to fire a single shot of energy, but can fire these in groups. The offensive stat of this is reiatsu strength .]
How to use technique: [There are two ways to fire this ability. The first way to fire this, is to fire a single, large blast, the size of a car. This version will have the full offensive stat of the user. The second version fires many smaller blasts. In order to make more than one fireball, the offensive stat of this attack is split in half, being evenly divided between them. The lowest offensive stat the fireballs can have is 50. You fire them from the palm of your hand.]
Technique Drawbacks: [100 reiatsu, weaker when fired in mass.]
Incantation and Effect:
Made By: [Impossible]
Reserved?: [No]
Technique Name: [Chaotic orb]
Class: [4]
Technique Type : [General Spiritual Tech]
Usable By : [Everyone]
Technique Element: [Random]
Technique Description and Effects: Chaotic orb is a mass of spinning reiatsu that the user fires out. Upon impact the orb explodes out in a random element or using a random offensive stat. The following elements that it can be are Lighting, Fire, Ice, Physical force, Acid or Spiritual force.
How to use technique : [Charging up a mass of reiatsu in your hand before firing out the tech.]
Technique Drawbacks When paying the normal cost of the tech the user may pick to either chose the element that the chaotic orb will explode in or what offensive stat it will use. By paying half the cost both the element and the offensive stat will be random, by paying twice the cost the user can choose both the element and offensive stat. For the element the rolls are 1=lightning 2=fire 3=ice 4=physical force 5=acid and 6=spiritual force. For the offensive stat 1,6= strength 2,5= RS 3,4= SPPR
Made By:
Reserved?: [No]
{Class 3 Techniques}Technique Name: [White Noise]
Class: [3]
Technique Type: [Passive Sensory Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The issue individuals with high senses suffer is the drawback of being extremely sensitive to the stimuli around them. Screaming in their ears would shatter their ear drums. Farting nearby would send vomit up their throats. The flash of a camera would burn their eyes with the flames of a thousand suns. While keen senses are useful, their disadvantages at high levels seem to out-weight their advantages.
This technique is available to those with enough mental vitality to control the amount of detail their senses pick up. By learning this technique, the user's senses will passively act as though they only had 150 points in senses. Their brain simply blocks off all the rest of data that their high senses would pick up on, deeming it as white noise. However, with their rapid brain activity, they can then think fast enough to sort through the white noise in an instant, paying attention to the useful details that their senses made without having their senses overloaded.
How to use technique (How is it activated?): [Insert Below]
It is passively active unless shut off by choice.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Although White Noise costs no reiatsu, it has high stat requirements. One must have at least 300 instinct to process the white noise quickly enough and more than 300 in senses to make any use of this technique. Furthermore, because it constantly keeps the user's mind active while sorting through information, it reduces the user's reaction time to that of someone with 50 in instinct. Simply fighting while this technique is active is difficult because of the overwhelming mental strain of splitting focus between sorting through sensory information and fighting combatively. This causes the user to develop a headache over time. Without points in pain tolerance, the user lacks the mental power to maintain this technique for more than 6 combat posts. Each point in pain tolerance adds one combat post to the length that White Noise may be active. After it is activated, White Noise cannot be deactivated until the user hits the post limit.
Made By: Anonymous Soul
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Tsukarenai (Tirelessly)
Class: 3
Technique Type: Other
Usable By: All
Technique Description and Effects: Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
How to use technique: Coat body in Reiatsu and use it to move.
Technique Drawbacks: There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.
Made By: Aevus
Reserved?: No
Technique Name: Zielfernrohr
Class: 3
Technique Type: Other
Usable By: Any
Technique Element: N/A
Technique Description and Effects: This technique works by flowing reiatsu into the eye of choice. When this is done the actual pupil of the eye doubles in size. At that point onward the user is able to manipulate their vision by zooming in on things. This allows them to see things from a distance in a telescope manner as if they were close. This allows for a greater use of surveying and scouting while also being incredibly useful for ranged attacks. Now the actual distance limitation that the user can zoom in on is determined by how much reiatsu is flowed into their eye. (200=1 Mile) The technique distance can be altered like a telescope based on the users focus and it lasts for two posts. When this technique is Mastered the user is able to return to their normal sight almost instantaneously without disorientation and the technique duration increases to five posts.
How to use technique: Flow Reiatsu throughout the veins that connect to the eyes while concentrating and focusing.
Technique Drawbacks: When this technique is in use the user loses peripheral vision making sneak attacks have a more likely chance of success. If the technique is ended without taking a few moments the user experiences an extreme case of disorientation making movement difficult until the following post. This technique actually only effects one eye unless it's paid in double for an additional eye.
Made By: Asmoskon Masurao
Reserved: No
Technique Name: [Redirection]
Class: [3, 2, 1] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique up to three times the OS of the user, and adds the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Made by: [Admin]
Reserved?: [No]
Technique Name: Ten Kaika Ken (Heavenly Flower Fist)
Class: 3
Technique Type: Other
Usable By: Any Race
Technique Element: General Reiatsu
Technique Description and Effects: Considered a beautiful technique by those who witness it, those who experience it have a much different opinion. By making contact with an object or person, the user is able to vibrate their Reiatsu in sync with whatever they are touching, and forcibly expel the Reiatsu through the target. As the Reiatsu is expelled, it spirals outward and breaks away into shapes that are reminiscent of flower petals – hence the name. Though beautiful, the technique is destructive in nature, and is used to cause massive internal damage at the cost of damaging the hand of the user. After one use, there is internal bleeding inside the target on every organ, as well as a significant amount of pain; they will begin coughing up blood as well. A second use results in organs being ruptured and torn, which thus causes more bleeding. A third use results in complete internal destruction. If used on a physical or spiritual object, the object is completely destroyed from the inside out, leaving it hollow.
How to use technique: The user has to make contact with a target with their hands – through a fist or open palm gesture if they want – and vibrate their Reiatsu in sync with that of the opponent, then fire it outward.
Technique Drawbacks: A moderate Reiatsu cost is one drawback. The second is the damage caused by the Reiatsu that was vibrated in the hand used. The hand, after just one use, will be completely numb, and covered in deep cuts, which results in a significant amount of bleeding, and a loss in dexterity. Moreover, the bones in the hand become fractured, adding to the pain. After a second use, the hand is useless, and it is destroyed internally. Furthermore, if the Combat Stat of the target is superior to that of the user's Combat Stat, the damage is cut by fifty percent. At a fifty percent difference in superiority by the target, the damage of this technique is nullified.This technique does not ignore defense techniques like Hierro/Blut, and will result in a clash if used (technique vs technique). Finally, this technique can only be used once per post of the user.
Made By: Kazuko Shiba
Reserved? (Yes/No): Nope
Technique Name: [Ninja Art: Electric Impulse]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: Electricity
Technique Description and Effects (Explain appearance, powers, and effect):
Upon activation, the kunai releases an electric impulse that catches anything within two meters of the projectile. Anyone within this range would be subject to first and second degree burns on their body as well as a heavy numbing effect that slows and weakens them physically, reducing all of their physical stats by 20% for three posts.
How to use technique (How is it activated?):
Charge kunai with reiatsu through physical contact before it is thrown. Activate with a mental command.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost, this technique must be prepared before it is activated.
Technique Name: Haku (Fade)
Class: 3
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
A technique embodying self-sacrifice, Haku is a technique in which the user sacrifices their weapon in order to protect themselves from an enemy's spiritual attack. This technique works by drawing Reiatsu into the weapon of choice, absorbing an attack entirely before the weapon is sheathed, further containing the foe's spiritual energy. Doing so creates enormous stress on the blade, however, and causes it to shatter, regardless of the technique or spiritual energy absorbed, and the weapon is lost.
Mechanically, this technique allows the user to absorb a single Reiatsu-based attack of double or less offensive stat to the user's, and funnel it into their weapon. The weapon then shatters, both attack and weapon lost. However, there is a catch to what can be absorbed; a weapon can only absorb an attack of equal or lesser Class to itself. A standard physical weapon would be considered Class 8 for the purposes of this absorption, while a standard non-Release spiritual weapon would be considered two Classes below the user. A weapon created by a non-Release technique would be considered of equal class to the technique, while a weapon created by a Release technique is considered of equal class to the current state of Release when it is summoned.
How to use technique:
Pour Reiatsu into one's weapon, and use it to contain a foe's Reiatsu for a brief moment before both weapon and attack are destroyed.
Technique Drawbacks:
Aside from cost, there are a few drawbacks to this. The first is the loss of a weapon, whether created via technique or previously owned. Naturally, the latter is a permanent loss, whether in a DE or NDE thread, while the former has its own drawbacks. If a weapon is created via a technique, it can be re-created, but at twice the cost of the technique. If a weapon is created via a Release technique, it can be re-created, but at twice the cost of the Release level used to summon it previously (i.e. if a Shikai technique is used during Bankai, it still costs twice the Bankai cost). After the first doubled cost, the technique's cost returns to normal unless Haku is used again. This also requires the user to have a 3 in the weapon used for this technique.
Made By: Z-Wolf
Reserved?: No
Technique Name: Distortion Sakkaku: Echo
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): All
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
This technique is a very powerful illusion that may completely disrupt the target’s mind. The user must state the name of the technique while making physical contact with the opponent. If the technique is mastered, then the user may place the technique on the opponent through contact between their weapons. The purpose of Echo is to shatter the opponent’s focus through deceit. They may believe that it acts on their sense of hearing, but, in actuality, the sounds all come from the mind.
After the technique is activated, for the next three posts, all sounds that the target hears will echo with quick repetition, usually overlapping. Each echo grows louder and louder, and the ringing never ends. The sounds will continue repeating until they scream in the target’s mind and will escalate further. This both tests the strength of the target’s sanity and also prevents them from using their ears in battle, for the echoes in their head distract from the sounds of reality. In addition, they would be unable to cast incantations, for just speaking worsens the effects of Echo. Even if there are no other sounds, the target can still hear their beating heart and breathing lungs. The only people immune to Echo are the deaf.
How to use technique (How is it activated?): [Stated above.]
Technique Drawbacks (Limitations, repercussions for use, etc)
The first drawback is the reaitsu cost. This technique requires the user to pay 400 reiatsu to activate, as all Class 3 techniques require. However, the second drawback is difficulty of activating this technique. It requires physical contact as mentioned above, whether it is prolonged or just a quick brush against the shoulder. Lastly, this technique prevents the user from speaking afterwards, meaning that the user may not say any incantation or activate any other Distortion Sakkaku. Those with more than double the user’s reiatsu strength are immune. In addition, anyone with more than a total of 4 SKP between Illusion Resist and Calm Mind are also unaffected.
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Form: Obsidian]
Class: [3]
Technique Type: [None]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique hardens the user's reiatsu into an obsidian-like crystal, and it can be molded and shaped into anything as long as it does not exceed the volume of the user's own body. The newly hardened reishi has a durability and piercing strength that depends on the cost of the technique. For every 100 reiatsu the user puts into it, the durability and piercing strength of the technique increases by 250 (ex. a cost of 200 reiatsu gives Form: Obsidian a durability and offensive stat of 500). The user can either hold Form: Obsidian or launch it as a projectile at the same speed as a cero.
Once Form: Obsidian is used, the user has the option to activate it once more. By doing so, he can cause the obsidian to crack into as many pieces as he’d like, anywhere between two uneven pieces to a million little grains. He can cause the obsidian to shatter with a speed of up to 600, spreading out to a maximum distance of 15 meters in every direction. The user can control the speed of the shattering and the distance that the shards travel.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The cost of this technique increases greatly depending on the desired offensive stat. The minimum cost is 100 reiatsu and the maximum cost is 400 reiatsu (an offensive stat of 1000). In addition, the user must pay 100 reiatsu for the second activation that causes Form: Obsidian to splinter.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Warrior's Cowl]
Class: [3]
Technique Type: [Spiritual]
Usable By (Technique is available to which races?): [All]
Technique Element: [Aura]
Technique Description and Effects (Explain appearance, powers, and effect):
Similar to that of Warrior's Mettle, Cowl pushes the technique further. Like Mettle, Cowl releases one's spiritual pressure to cover the body's exterior in a form that the user conjures. A ghastly cyan aura that covers the body in a see through figure, which is double the size of their body. Usually in some sort of armored form that the user designs, Cowl acts a full body shield that guards its caster, even going as far as creating a silhouette form over their weapon, if the user wields one. To utilize, a cost of 600 reiatsu is required as the body erupts, pushing their spiritual pressure outwards from their body, and is maintained each post with 300 reiatsu. Cowl does not have a limit in how many times it can be used in a thread.
How to use technique (How is it activated?):
The use of 600 reiatsu, and venting one's spiritual pressure outwards.
Technique Drawbacks (Limitations, repercussions for use, etc)
Just like with Warrior's Mettle, Cowl immediately shuts down the effects of the Cutback, rendering the passive ability of a higher spiritual pressure useless. Warrior's Cowl can not be used as projectile as it remains clinging to the user's body, and can physically fatigue the user immediately after it's second use. This fatigue causes a higher level of stress on the spirit as it will require a 50% extra reiatsu cost to use other reiatsu, or spiritual pressure techniques for the remainder of the thread.
Incantation and Effect:
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Class: [3]
Technique Type: [Passive Sensory Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The issue individuals with high senses suffer is the drawback of being extremely sensitive to the stimuli around them. Screaming in their ears would shatter their ear drums. Farting nearby would send vomit up their throats. The flash of a camera would burn their eyes with the flames of a thousand suns. While keen senses are useful, their disadvantages at high levels seem to out-weight their advantages.
This technique is available to those with enough mental vitality to control the amount of detail their senses pick up. By learning this technique, the user's senses will passively act as though they only had 150 points in senses. Their brain simply blocks off all the rest of data that their high senses would pick up on, deeming it as white noise. However, with their rapid brain activity, they can then think fast enough to sort through the white noise in an instant, paying attention to the useful details that their senses made without having their senses overloaded.
How to use technique (How is it activated?): [Insert Below]
It is passively active unless shut off by choice.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Although White Noise costs no reiatsu, it has high stat requirements. One must have at least 300 instinct to process the white noise quickly enough and more than 300 in senses to make any use of this technique. Furthermore, because it constantly keeps the user's mind active while sorting through information, it reduces the user's reaction time to that of someone with 50 in instinct. Simply fighting while this technique is active is difficult because of the overwhelming mental strain of splitting focus between sorting through sensory information and fighting combatively. This causes the user to develop a headache over time. Without points in pain tolerance, the user lacks the mental power to maintain this technique for more than 6 combat posts. Each point in pain tolerance adds one combat post to the length that White Noise may be active. After it is activated, White Noise cannot be deactivated until the user hits the post limit.
Made By: Anonymous Soul
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Tsukarenai (Tirelessly)
Class: 3
Technique Type: Other
Usable By: All
Technique Description and Effects: Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
How to use technique: Coat body in Reiatsu and use it to move.
Technique Drawbacks: There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.
Made By: Aevus
Reserved?: No
Technique Name: Zielfernrohr
Class: 3
Technique Type: Other
Usable By: Any
Technique Element: N/A
Technique Description and Effects: This technique works by flowing reiatsu into the eye of choice. When this is done the actual pupil of the eye doubles in size. At that point onward the user is able to manipulate their vision by zooming in on things. This allows them to see things from a distance in a telescope manner as if they were close. This allows for a greater use of surveying and scouting while also being incredibly useful for ranged attacks. Now the actual distance limitation that the user can zoom in on is determined by how much reiatsu is flowed into their eye. (200=1 Mile) The technique distance can be altered like a telescope based on the users focus and it lasts for two posts. When this technique is Mastered the user is able to return to their normal sight almost instantaneously without disorientation and the technique duration increases to five posts.
How to use technique: Flow Reiatsu throughout the veins that connect to the eyes while concentrating and focusing.
Technique Drawbacks: When this technique is in use the user loses peripheral vision making sneak attacks have a more likely chance of success. If the technique is ended without taking a few moments the user experiences an extreme case of disorientation making movement difficult until the following post. This technique actually only effects one eye unless it's paid in double for an additional eye.
Made By: Asmoskon Masurao
Reserved: No
Technique Name: [Redirection]
Class: [3, 2, 1] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique up to three times the OS of the user, and adds the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Made by: [Admin]
Reserved?: [No]
Technique Name: Ten Kaika Ken (Heavenly Flower Fist)
Class: 3
Technique Type: Other
Usable By: Any Race
Technique Element: General Reiatsu
Technique Description and Effects: Considered a beautiful technique by those who witness it, those who experience it have a much different opinion. By making contact with an object or person, the user is able to vibrate their Reiatsu in sync with whatever they are touching, and forcibly expel the Reiatsu through the target. As the Reiatsu is expelled, it spirals outward and breaks away into shapes that are reminiscent of flower petals – hence the name. Though beautiful, the technique is destructive in nature, and is used to cause massive internal damage at the cost of damaging the hand of the user. After one use, there is internal bleeding inside the target on every organ, as well as a significant amount of pain; they will begin coughing up blood as well. A second use results in organs being ruptured and torn, which thus causes more bleeding. A third use results in complete internal destruction. If used on a physical or spiritual object, the object is completely destroyed from the inside out, leaving it hollow.
How to use technique: The user has to make contact with a target with their hands – through a fist or open palm gesture if they want – and vibrate their Reiatsu in sync with that of the opponent, then fire it outward.
Technique Drawbacks: A moderate Reiatsu cost is one drawback. The second is the damage caused by the Reiatsu that was vibrated in the hand used. The hand, after just one use, will be completely numb, and covered in deep cuts, which results in a significant amount of bleeding, and a loss in dexterity. Moreover, the bones in the hand become fractured, adding to the pain. After a second use, the hand is useless, and it is destroyed internally. Furthermore, if the Combat Stat of the target is superior to that of the user's Combat Stat, the damage is cut by fifty percent. At a fifty percent difference in superiority by the target, the damage of this technique is nullified.This technique does not ignore defense techniques like Hierro/Blut, and will result in a clash if used (technique vs technique). Finally, this technique can only be used once per post of the user.
Made By: Kazuko Shiba
Reserved? (Yes/No): Nope
Technique Name: [Ninja Art: Electric Impulse]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): All Races
Technique Element: Electricity
Technique Description and Effects (Explain appearance, powers, and effect):
Upon activation, the kunai releases an electric impulse that catches anything within two meters of the projectile. Anyone within this range would be subject to first and second degree burns on their body as well as a heavy numbing effect that slows and weakens them physically, reducing all of their physical stats by 20% for three posts.
How to use technique (How is it activated?):
Charge kunai with reiatsu through physical contact before it is thrown. Activate with a mental command.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost, this technique must be prepared before it is activated.
Technique Name: Haku (Fade)
Class: 3
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
A technique embodying self-sacrifice, Haku is a technique in which the user sacrifices their weapon in order to protect themselves from an enemy's spiritual attack. This technique works by drawing Reiatsu into the weapon of choice, absorbing an attack entirely before the weapon is sheathed, further containing the foe's spiritual energy. Doing so creates enormous stress on the blade, however, and causes it to shatter, regardless of the technique or spiritual energy absorbed, and the weapon is lost.
Mechanically, this technique allows the user to absorb a single Reiatsu-based attack of double or less offensive stat to the user's, and funnel it into their weapon. The weapon then shatters, both attack and weapon lost. However, there is a catch to what can be absorbed; a weapon can only absorb an attack of equal or lesser Class to itself. A standard physical weapon would be considered Class 8 for the purposes of this absorption, while a standard non-Release spiritual weapon would be considered two Classes below the user. A weapon created by a non-Release technique would be considered of equal class to the technique, while a weapon created by a Release technique is considered of equal class to the current state of Release when it is summoned.
How to use technique:
Pour Reiatsu into one's weapon, and use it to contain a foe's Reiatsu for a brief moment before both weapon and attack are destroyed.
Technique Drawbacks:
Aside from cost, there are a few drawbacks to this. The first is the loss of a weapon, whether created via technique or previously owned. Naturally, the latter is a permanent loss, whether in a DE or NDE thread, while the former has its own drawbacks. If a weapon is created via a technique, it can be re-created, but at twice the cost of the technique. If a weapon is created via a Release technique, it can be re-created, but at twice the cost of the Release level used to summon it previously (i.e. if a Shikai technique is used during Bankai, it still costs twice the Bankai cost). After the first doubled cost, the technique's cost returns to normal unless Haku is used again. This also requires the user to have a 3 in the weapon used for this technique.
Made By: Z-Wolf
Reserved?: No
Technique Name: Distortion Sakkaku: Echo
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): All
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
This technique is a very powerful illusion that may completely disrupt the target’s mind. The user must state the name of the technique while making physical contact with the opponent. If the technique is mastered, then the user may place the technique on the opponent through contact between their weapons. The purpose of Echo is to shatter the opponent’s focus through deceit. They may believe that it acts on their sense of hearing, but, in actuality, the sounds all come from the mind.
After the technique is activated, for the next three posts, all sounds that the target hears will echo with quick repetition, usually overlapping. Each echo grows louder and louder, and the ringing never ends. The sounds will continue repeating until they scream in the target’s mind and will escalate further. This both tests the strength of the target’s sanity and also prevents them from using their ears in battle, for the echoes in their head distract from the sounds of reality. In addition, they would be unable to cast incantations, for just speaking worsens the effects of Echo. Even if there are no other sounds, the target can still hear their beating heart and breathing lungs. The only people immune to Echo are the deaf.
How to use technique (How is it activated?): [Stated above.]
Technique Drawbacks (Limitations, repercussions for use, etc)
The first drawback is the reaitsu cost. This technique requires the user to pay 400 reiatsu to activate, as all Class 3 techniques require. However, the second drawback is difficulty of activating this technique. It requires physical contact as mentioned above, whether it is prolonged or just a quick brush against the shoulder. Lastly, this technique prevents the user from speaking afterwards, meaning that the user may not say any incantation or activate any other Distortion Sakkaku. Those with more than double the user’s reiatsu strength are immune. In addition, anyone with more than a total of 4 SKP between Illusion Resist and Calm Mind are also unaffected.
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Form: Obsidian]
Class: [3]
Technique Type: [None]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique hardens the user's reiatsu into an obsidian-like crystal, and it can be molded and shaped into anything as long as it does not exceed the volume of the user's own body. The newly hardened reishi has a durability and piercing strength that depends on the cost of the technique. For every 100 reiatsu the user puts into it, the durability and piercing strength of the technique increases by 250 (ex. a cost of 200 reiatsu gives Form: Obsidian a durability and offensive stat of 500). The user can either hold Form: Obsidian or launch it as a projectile at the same speed as a cero.
Once Form: Obsidian is used, the user has the option to activate it once more. By doing so, he can cause the obsidian to crack into as many pieces as he’d like, anywhere between two uneven pieces to a million little grains. He can cause the obsidian to shatter with a speed of up to 600, spreading out to a maximum distance of 15 meters in every direction. The user can control the speed of the shattering and the distance that the shards travel.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The cost of this technique increases greatly depending on the desired offensive stat. The minimum cost is 100 reiatsu and the maximum cost is 400 reiatsu (an offensive stat of 1000). In addition, the user must pay 100 reiatsu for the second activation that causes Form: Obsidian to splinter.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Warrior's Cowl]
Class: [3]
Technique Type: [Spiritual]
Usable By (Technique is available to which races?): [All]
Technique Element: [Aura]
Technique Description and Effects (Explain appearance, powers, and effect):
Similar to that of Warrior's Mettle, Cowl pushes the technique further. Like Mettle, Cowl releases one's spiritual pressure to cover the body's exterior in a form that the user conjures. A ghastly cyan aura that covers the body in a see through figure, which is double the size of their body. Usually in some sort of armored form that the user designs, Cowl acts a full body shield that guards its caster, even going as far as creating a silhouette form over their weapon, if the user wields one. To utilize, a cost of 600 reiatsu is required as the body erupts, pushing their spiritual pressure outwards from their body, and is maintained each post with 300 reiatsu. Cowl does not have a limit in how many times it can be used in a thread.
How to use technique (How is it activated?):
The use of 600 reiatsu, and venting one's spiritual pressure outwards.
Technique Drawbacks (Limitations, repercussions for use, etc)
Just like with Warrior's Mettle, Cowl immediately shuts down the effects of the Cutback, rendering the passive ability of a higher spiritual pressure useless. Warrior's Cowl can not be used as projectile as it remains clinging to the user's body, and can physically fatigue the user immediately after it's second use. This fatigue causes a higher level of stress on the spirit as it will require a 50% extra reiatsu cost to use other reiatsu, or spiritual pressure techniques for the remainder of the thread.
Incantation and Effect:
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Class 2 Techniques}Technique Name: [Ninja Art: Tri-Shadow]
Class: [2]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): None
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique is the most powerful and most difficult to execute correctly. The reiatsu cost is split between three kunai. The kunai are meant to be thrown and form a triangle. Anyone caught in this triangle would be completely paralyzed for one post, regardless of reiatsu strength difference.
How to use technique (How is it activated?):
Charge three kunai with reiatsu through physical contact before they are thrown. Activate with a mental command.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost, this technique not only needs to be charged before a kunai is thrown but it also has a difficult set up, requiring the opponent to be in the triangle for them to be caught. This technique is extremely draining on one's stamina and can only be used once per thread, regardless of whether the first attempt fails or succeeds.
Technique Name: Distortion Sakkaku: Haze
Class: 2
Technique Type: Other
Usable By: All Races
Technique Element: None
Technique Description and Effects:
This technique has both a passive and active affect. The passive effect is simple and not very suitable for combat. It gives the user’s Reiatsu a quality that makes it hard to clearly ‘define.’ The Reiatsu is still detectable in every way that is normal. However, if someone has encountered the Reiatsu of someone who can use this technique, they cannot make the connection between Reiatsu signatures. It is impossible to identify someone by recognizing their Reiatsu signature if they have this technique.
However, if the user activates Distortion Sakkaku: Haze, the fun effect kicks in. It requires the user to pay 100 Reiatsu per post, but if done, the victim starts to feel effects over time if they are looking at the user. If they have looked at the user for a total of three posts in the thread, the user will begin to seem blurry and unclear. Their eyes will begin to glow like a monster and their voice will sound muddled. After five posts, the user will appear to be five feet taller than he actually is with a deep, distorted and echoing voice, and when he moves, blurred after images follow him and don’t disappear until several seconds pass. After eight posts, the user is completely transformed into a shadow-like monster created by the imagination of the target. It is all an illusion, but it strikes fear into the target’s heart over time. This makes it harder for an enemy to fight him, for each post, their heart rate speeds up with terror. The illusion forces them to feel fear and allows the user to win both the mental and physical battle.
How to use technique:
Channel Reiatsu and pay the Reiatsu cost every post it is active.
Technique Drawbacks
The first obvious drawback is the Reiatsu cost. In addition, this technique may be resisted with a 3 in Illusion Resist. Any points in Calm Mind and Lack of Fear increase the amount of posts required for these effects to occur by the same amount of points in each skill (Ex. One point in Calm Mind and one point in Lack of Fear increase the amount of posts required for effects by two). This technique can simply be avoided by anyone who avoids looking at the user. The blind are clearly immune to the illusion.
Made By: Kagami Murai
Reserved?: No
Technique Name: [Nemean Skin]
Class: [2]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Physical/Spiritual Discipline]
Usable By (Technique is available to which races?): [All Races except Failures, Arrancar, and Quincy]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
[This technique is for those that possess overwhelming physical and/or spiritual strength. What this does is take the passive abilities gained by having these immense levels of power, and refines them. Specifically the Reitsu Strength and Physical Strength 'Flex' abilities. For the duration of this technique, the effects of these abilities are active passively, and cover the entire body. The main purpose is that it covers the entire body instead of a single area, and defends against attacks the user cannot forsee, or detect.]
How to use technique (How is it activated?): [Simply expend the reitsu required and will the technique into being.]
Technique Drawbacks (Limitations, repercussions for use, etc)
-The drawbacks for this techniqe are severe, in addition to paying th estandard Class 2 cost initially, the user must then pay 300 reitsu per post it is active.
-For the duration for this technique stamina costs are DOUBLED, i.e. one post of stamina draining costs 2. (This extends to Genius, Kenpachi, and types with similar drawbacks. (For Kenpachi, to use this technique automatically instiutes them going 'all out' a rank four Kenpachi can't just use the physical portion and keep their stamina posts for that.)
-ALSO, specifically for Kenpachi types, penalties stack, so it's two points towards kenpachi stamina AND technique stamina.
-One must have a 600 in strength to use the physical half of this technique, and a 1000 to use the spiritual half. So to use this technique to it's full extent, both are required.
-Very draining, 3 posts of use (consecutive or not) tires, 5 tires severely, 8 is the limit before collapsing from exhaustion.
Made By: [Shokan Kawada]
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Dyad]
Class: [2]
Technique Type: [General Spiritual Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Certain souls are inexplicably tied together. Some by accident, some by conscious effort and choice. For whatever the reason for the tying together, this technique draws on that link and gives the wielders great power at a cost. By linking their souls together and maintaining physical contact of some sort, the pair can harmonize their energy together. The Spiritual Pressure and Reiatsu Strength of both parties are added together, then averaged into one value that takes the place of all 4 stats. For example, one party with a Spiritual Pressure of 1,000 and a Reiatsu Strength of 150 with another with a Spiritual Pressure of 420 and a Reiatsu Strength of 435 would yield an average of 501 for Spiritual Pressure and Reiatsu Strength for both parties.
While maintaining this bond, the pair's spiritual knowledge is also shared. For double the normal reiatsu cost, either member of the pair can utilize a technique that the other knows. If they both know the technique, they can cast it for the normal reiatsu cost out of either of their bodies, but if the other knows a technique that they don't know, they can still utilize it out of either body for the double reiatsu cost. Techniques that cannot be shared are techniques that require movement of the other person's body, such as a Step technique (which requires the other to move their leg) or a physical weapon technique (which requires muscle memory). If the technique would require you to move the other person to activate, or would require you to have knowledge of specific movements of your body then it cannot be shared. Release techniques and such cannot be shared either.
While connected, the pair cannot communicate telepathically, but they can sense all of the others emotions, whether strong or small.
Gate or any stat increasing techniques are unable to be used while connected. Similarly, the process of bonding the souls lets out so much reiatsu that masking the pair's presence is impossible as is regenerating any reiatsu from external sources such as a Quincy's cross.
How to use technique (How is it activated?): [Insert Below]
To start this technique, the pair must undergo a Joint Training Thread where they bond emotionally and spiritually that raises enough TTP to Learn this technique. This bond can take any number of forms (such as that of siblings, or best friends, or a master and apprentice), but they must feel connected to the other to the point where they are comfortable harmonizing their energies together and must learn to connect their souls in this manner in the same Joint Training Thread.
Once the trust is gained and they have learned to connect their soul to the other, this technique can be activated at will once physical contact is initiated and maintained. It takes a few moments for the energies to connect and equalize at which point the pair will be unable to move and must stay focused on activating the technique. Once the technique is initiated, as long as physical contact is maintained the technique does not have to be focused on. Mastery of this technique shortens the initiation period.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
600 Reiatsu Cost, per post, from both members of the pair. If Spiritual Pressure is raised by the averaging of the stats, no reiatsu is gained, but if Spiritual Pressure is lowered by the averaging of the stats, all of the excess is immediately lost and unable to be returned. Must maintain physical contact. If contact is forcibly severed or broken before the link between souls is properly cut, then stats return to their base value or half of the averaged amount, whichever is lower, for 2 posts. In the above example, Participant A would have 250 Spiritual Pressure and 150 Reiatsu Strength and Participant B would have 250 Spiritual Pressure and 250 Reiatsu Strength. Lost reiatsu as a result of lowered Spiritual Pressure is not returned. In addition, contact being severed causes light headedness and foggy thoughts for a minimum of 1 full post, longer if Instincts are low or the participant is already fatigued. This technique additionally is highly draining in stamina, as if one was running at full speed for the entirety of the posts while using it.
To go from Learned to Proficient in this technique, TTP can be spent, but only after the pair has used it for a total of 15 posts. To go from Proficient to Mastered, they must accumulate 40 posts of use before spending the TTP to master it. This technique cannot start at Proficient, even if both are Class 1 or 0.
A character can only have 1 Soul Dyad partner at a time. Both parties must learn this technique for it to be of any use to them.
Made By: Kazura Uzaki and Irina Davayte
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Class: [2]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): General
Usable By (Technique is available to which races?): None
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique is the most powerful and most difficult to execute correctly. The reiatsu cost is split between three kunai. The kunai are meant to be thrown and form a triangle. Anyone caught in this triangle would be completely paralyzed for one post, regardless of reiatsu strength difference.
How to use technique (How is it activated?):
Charge three kunai with reiatsu through physical contact before they are thrown. Activate with a mental command.
Technique Drawbacks (Limitations, repercussions for use, etc)
Other than reiatsu cost, this technique not only needs to be charged before a kunai is thrown but it also has a difficult set up, requiring the opponent to be in the triangle for them to be caught. This technique is extremely draining on one's stamina and can only be used once per thread, regardless of whether the first attempt fails or succeeds.
Technique Name: Distortion Sakkaku: Haze
Class: 2
Technique Type: Other
Usable By: All Races
Technique Element: None
Technique Description and Effects:
This technique has both a passive and active affect. The passive effect is simple and not very suitable for combat. It gives the user’s Reiatsu a quality that makes it hard to clearly ‘define.’ The Reiatsu is still detectable in every way that is normal. However, if someone has encountered the Reiatsu of someone who can use this technique, they cannot make the connection between Reiatsu signatures. It is impossible to identify someone by recognizing their Reiatsu signature if they have this technique.
However, if the user activates Distortion Sakkaku: Haze, the fun effect kicks in. It requires the user to pay 100 Reiatsu per post, but if done, the victim starts to feel effects over time if they are looking at the user. If they have looked at the user for a total of three posts in the thread, the user will begin to seem blurry and unclear. Their eyes will begin to glow like a monster and their voice will sound muddled. After five posts, the user will appear to be five feet taller than he actually is with a deep, distorted and echoing voice, and when he moves, blurred after images follow him and don’t disappear until several seconds pass. After eight posts, the user is completely transformed into a shadow-like monster created by the imagination of the target. It is all an illusion, but it strikes fear into the target’s heart over time. This makes it harder for an enemy to fight him, for each post, their heart rate speeds up with terror. The illusion forces them to feel fear and allows the user to win both the mental and physical battle.
How to use technique:
Channel Reiatsu and pay the Reiatsu cost every post it is active.
Technique Drawbacks
The first obvious drawback is the Reiatsu cost. In addition, this technique may be resisted with a 3 in Illusion Resist. Any points in Calm Mind and Lack of Fear increase the amount of posts required for these effects to occur by the same amount of points in each skill (Ex. One point in Calm Mind and one point in Lack of Fear increase the amount of posts required for effects by two). This technique can simply be avoided by anyone who avoids looking at the user. The blind are clearly immune to the illusion.
Made By: Kagami Murai
Reserved?: No
Technique Name: [Nemean Skin]
Class: [2]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Physical/Spiritual Discipline]
Usable By (Technique is available to which races?): [All Races except Failures, Arrancar, and Quincy]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
[This technique is for those that possess overwhelming physical and/or spiritual strength. What this does is take the passive abilities gained by having these immense levels of power, and refines them. Specifically the Reitsu Strength and Physical Strength 'Flex' abilities. For the duration of this technique, the effects of these abilities are active passively, and cover the entire body. The main purpose is that it covers the entire body instead of a single area, and defends against attacks the user cannot forsee, or detect.]
How to use technique (How is it activated?): [Simply expend the reitsu required and will the technique into being.]
Technique Drawbacks (Limitations, repercussions for use, etc)
-The drawbacks for this techniqe are severe, in addition to paying th estandard Class 2 cost initially, the user must then pay 300 reitsu per post it is active.
-For the duration for this technique stamina costs are DOUBLED, i.e. one post of stamina draining costs 2. (This extends to Genius, Kenpachi, and types with similar drawbacks. (For Kenpachi, to use this technique automatically instiutes them going 'all out' a rank four Kenpachi can't just use the physical portion and keep their stamina posts for that.)
-ALSO, specifically for Kenpachi types, penalties stack, so it's two points towards kenpachi stamina AND technique stamina.
-One must have a 600 in strength to use the physical half of this technique, and a 1000 to use the spiritual half. So to use this technique to it's full extent, both are required.
-Very draining, 3 posts of use (consecutive or not) tires, 5 tires severely, 8 is the limit before collapsing from exhaustion.
Made By: [Shokan Kawada]
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Dyad]
Class: [2]
Technique Type: [General Spiritual Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Certain souls are inexplicably tied together. Some by accident, some by conscious effort and choice. For whatever the reason for the tying together, this technique draws on that link and gives the wielders great power at a cost. By linking their souls together and maintaining physical contact of some sort, the pair can harmonize their energy together. The Spiritual Pressure and Reiatsu Strength of both parties are added together, then averaged into one value that takes the place of all 4 stats. For example, one party with a Spiritual Pressure of 1,000 and a Reiatsu Strength of 150 with another with a Spiritual Pressure of 420 and a Reiatsu Strength of 435 would yield an average of 501 for Spiritual Pressure and Reiatsu Strength for both parties.
While maintaining this bond, the pair's spiritual knowledge is also shared. For double the normal reiatsu cost, either member of the pair can utilize a technique that the other knows. If they both know the technique, they can cast it for the normal reiatsu cost out of either of their bodies, but if the other knows a technique that they don't know, they can still utilize it out of either body for the double reiatsu cost. Techniques that cannot be shared are techniques that require movement of the other person's body, such as a Step technique (which requires the other to move their leg) or a physical weapon technique (which requires muscle memory). If the technique would require you to move the other person to activate, or would require you to have knowledge of specific movements of your body then it cannot be shared. Release techniques and such cannot be shared either.
While connected, the pair cannot communicate telepathically, but they can sense all of the others emotions, whether strong or small.
Gate or any stat increasing techniques are unable to be used while connected. Similarly, the process of bonding the souls lets out so much reiatsu that masking the pair's presence is impossible as is regenerating any reiatsu from external sources such as a Quincy's cross.
How to use technique (How is it activated?): [Insert Below]
To start this technique, the pair must undergo a Joint Training Thread where they bond emotionally and spiritually that raises enough TTP to Learn this technique. This bond can take any number of forms (such as that of siblings, or best friends, or a master and apprentice), but they must feel connected to the other to the point where they are comfortable harmonizing their energies together and must learn to connect their souls in this manner in the same Joint Training Thread.
Once the trust is gained and they have learned to connect their soul to the other, this technique can be activated at will once physical contact is initiated and maintained. It takes a few moments for the energies to connect and equalize at which point the pair will be unable to move and must stay focused on activating the technique. Once the technique is initiated, as long as physical contact is maintained the technique does not have to be focused on. Mastery of this technique shortens the initiation period.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
600 Reiatsu Cost, per post, from both members of the pair. If Spiritual Pressure is raised by the averaging of the stats, no reiatsu is gained, but if Spiritual Pressure is lowered by the averaging of the stats, all of the excess is immediately lost and unable to be returned. Must maintain physical contact. If contact is forcibly severed or broken before the link between souls is properly cut, then stats return to their base value or half of the averaged amount, whichever is lower, for 2 posts. In the above example, Participant A would have 250 Spiritual Pressure and 150 Reiatsu Strength and Participant B would have 250 Spiritual Pressure and 250 Reiatsu Strength. Lost reiatsu as a result of lowered Spiritual Pressure is not returned. In addition, contact being severed causes light headedness and foggy thoughts for a minimum of 1 full post, longer if Instincts are low or the participant is already fatigued. This technique additionally is highly draining in stamina, as if one was running at full speed for the entirety of the posts while using it.
To go from Learned to Proficient in this technique, TTP can be spent, but only after the pair has used it for a total of 15 posts. To go from Proficient to Mastered, they must accumulate 40 posts of use before spending the TTP to master it. This technique cannot start at Proficient, even if both are Class 1 or 0.
A character can only have 1 Soul Dyad partner at a time. Both parties must learn this technique for it to be of any use to them.
Made By: Kazura Uzaki and Irina Davayte
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Class 1 Techniques}Technique Name: [Cutback: Assault]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Cutback]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
Traditional cutback is triggered by a physical strike from a spiritually inferior source. Among those with immense spiritual pressure it is a useful defense. This technique converts that same cutback into an offense. The user gathers all of their spiritual energy at their core before releasing it outward with a burst. An invisible wave bursts outward with a speed and force of 600, pushing back everything in its path. It functions like a larger Martial Discipline: Ken to all those around. The user may choose to spend an additional reiatsu to increase the range of the wave. At its lowest range, the wave will travel 200 meters in every direction. If the user doubles the cost, this range will also double to 400 meters in every direction. But get this. If the cost is TRIPLED, the radius will also triple to a whopping 800 meters.
However, the real effect of the technique only kicks in when the wave makes contact with any individual. If the difference in spiritual pressure between the user and target is great enough, this technique will automatically inflict the same damage they would face had they triggered cutback. This property is what makes Cutback: Assault truly deadly.
How to use technique (How is it activated?): [Insert Below]
Charge reiatsu and release it.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
This technique costs 300 reiatsu to use, and it must be mastered before employed in battle. It may only be activated once every 3 posts, and while it’s on cooldown, the user loses access to natural cutback. However, that is hardly the most serious drawback. As this technique causes the sudden output of such a large amount of energy, it puts a heavy strain on the body, worsening all injuries the user suffered prior to activation. When used the first time, if the user has any deep lacerations or stab injuries, they will begin to bleed profusely, giving them 5 posts before they lose consciousness. When used the second time, even if the user only had thin cuts, these will widen and deepen as blood rapidly escapes them, giving the user 5 posts before they pass out from blood loss. After employed a third time, even if the user is completely unharmed, their nose and eyes will begin bleeding. In fact, their internal organs would be struggling to function as the strain of a third Cutback: Assault also caused them hemorrhage. The internal bleeding would cause the user to pass out in 5 posts after activating the technique.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Ultimate Cutback]
Class: [1]
Technique Type: [Other]
Usable By (Technique is available to which races?): [All Races except Arrancar]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Everyone is already aware of the inherent cutback effect those with high spiritual pressure can inflict on enemies with lower spiritual pressure who attempt to physically attack them. This technique is a step above the basic level of cutback that is usually nullified by releasing. This time, as long as the user is at the same level of release or a greater one than the enemy, this technique may come into play. If both are at the highest form of release available to their race, even if the classes aren’t equal, this technique may still apply.
Unlike traditional cutback, this is not permanently active. It can only be turned on for a moment, and in a limited area. By focusing reiatsu into a limb, his head, or his torso, the user may allow cutback to take affect against an incoming attack. Better yet, if the attack is physical but traditional cutback wouldn’t normally apply, it will act as an invisible skin defense for just as long as it’s active as long as the difference between the user’s spiritual pressure and the opposing offensive stat is at least 150.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The first drawback is the reiatsu cost. By paying 400 reiatsu, Ultimate Cutback may protect one part of the user’s body for the remainder of the post. However, there is a catch. After that point, he may not use this technique for one full post before it is available again, and in that “rest post,” if the user takes a hit, the damage from this hit would be doubled. He’d experience twice the pain, bleed twice as much, and the attack would even hit twice as hard. A punch with 100 strength behind it would do as much damage to him as a 200 strength punch. Each time the technique is used, its reiatsu cost goes up by 100 until the end of the thread. In addition, while ultimate cutback is active, other techniques that channel through that part of the body cannot be used. Lastly, focusing such a large amount of spiritual energy in a single location is draining to the user’s stamina, so spamming other techniques while Ultimate Cutback is active is tiring.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Magic Circle: Tendril]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [All except Beastclansmen, Hason, and Hollows]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Image Reference
Upon activation, Magic Circle enhances all casters within its borders. Those casting spells may choose to have their techniques augmented by the circle. Magic Circle: Tendril grants a special quality to the user’s techniques. Now, when the user casts a spell from within the magic circle, it takes on a new form. It will extend outward from the circle like tentacles, manually controlled by the user with a speed and strength of 600 while carrying the same properties as the original techniques. These tendrils may stretch out indefinitely and are equal in number to the projectiles cast. For example, Byakurai would cause one tendril to extend from the circle where as Rikujokoro would create 6 tendrils. This may stack with other Magic Circles.
How to use technique (How is it activated?): [Insert Below]
Draw the Magic Circle markings on the ground and pay the reiatsu cost.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
After drawing the circle, the user must pay 600 reiatsu to activate it. This will fortify the circle, granting it a durability equal to the user’s reiatsu strength, and cause it to glow with their reiatsu. Magic Circle can be interrupted if any part of the circle is vandalized or destroyed. Moreso, it forces the user to remain within its borders in order to receive the benefit. Lastly, anyone who steps into the circle – even enemies – may benefit from its effects, not just the user.
Made By: Himitsu Kasumi’Oji
Reserved? (Yes/No) (Can others use your technique, or just your character?): [By popular request, nope.]
Technique Name: [Magic Circle: Collision]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [None]
Usable By (Technique is available to which races?): [All except Beastclansmen, Hason, and Hollows]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Image Reference
Upon activation, Magic Circle enhances all casters within its borders. Those casting spells may choose to have their techniques augmented by the circle. Magic Circle: Collision casts spells in a peculiar way. Instead of the spell emerging from a single point, two parallel magic circles will appear anywhere within a distance of 200 meters. The distance between the magic circles are decided by the user with a minimum of 20 meters between them. From each circle, the desired spell will emerge. For example, if Byakurai is used, two lightning bolts -- not just one -- will appear in total. They will fire toward one another, so if they are not hindered, the two bolts will collide (hence the name of the technique). This collision will lead to an explosion that releases a powerful shockwave with a range of 50 meters, so dodging Collision may not always be the safest option. This may stack with other Magic Circles.
How to use technique (How is it activated?): [Insert Below]
Draw the Magic Circle markings on the ground and pay the reiatsu cost.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
After drawing the circle, the user must pay 600 reiatsu to activate it. This will fortify the circle, granting it a durability equal to the user’s reiatsu strength, and cause it to glow with their reiatsu. Magic Circle can be interrupted if any part of the circle is vandalized or destroyed. Moreso, it forces the user to remain within its borders in order to receive the benefit. Lastly, anyone who steps into the circle – even enemies – may benefit from its effects, not just the user.
Made By: Himitsu Kasumi’Oji
Reserved? (Yes/No) (Can others use your technique, or just your character?): [By popular request, nope.]
Technique Name: [Magic Circle: Titan]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [All except Beastclansmen, Hason, and Hollows]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Image Reference
Upon activation, Magic Circle enhances all casters within its borders. Those casting spells may choose to have their techniques augmented by the circle. Magic Circle: Titan spawns an armored giant from the circle. This giant is 100 feet tall with two arms as long as 50 feet. It is telekinetically controlled by the user with a speed and strength of 800, posesses a durability equal to twice the user's reiatsu strength, and carries properties of the technique used to cast it. However, the giant is anchored to the magic circle via its hips. Thus, it is immobile. The user may have the giant may cast spells from his body or cast a new spell to replace the current property of the giant with a different one. This may stack with other Magic Circles.
How to use technique (How is it activated?): [Insert Below]
Draw the Magic Circle markings on the ground and pay the reiatsu cost.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
After drawing the circle, the user must pay 600 reiatsu to activate it. This will fortify the circle, granting it a durability equal to the user’s reiatsu strength, and cause it to glow with their reiatsu. Magic Circle can be interrupted if any part of the circle is vandalized or destroyed. Moreso, it forces the user to remain within its borders in order to receive the benefit. Lastly, anyone who steps into the circle – even enemies – may benefit from its effects, not just the user.
Made By: Himitsu Kasumi’Oji
Reserved? (Yes/No) (Can others use your technique, or just your character?): [By popular request, nope.]
Technique Name: [Wrath of Ira]
Class: [1]
Technique Type: [Other]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Ira, the Roman spirit of rage, was believed to strip any mere mortals of their rational and force them into a blind rage. Wrath was is one of the most dangerous sins because not only does it hurt you but it damages all those around you as well. That is the nature of this ability. It takes otherwise sane and reasonable individuals and makes them insane with anger.
However, for those who do not meet this requirement, there are two ways this ability can be used to affect targets, and that depends largely on the class of others. Anyone class 3 or below can be subject to the effect of the technique if the user pays 600 reaitsu to releases a high-frequency sound similar to that of a dog whistle. The screech can be heard for a half-mile around. Any of those individuals of the specified classes that hear the frequency will suddenly have a complete personality change. Their blood will pump several times faster as they push themselves to their physical and spiritual limits. Their sole goal becomes causing as much destruction as possible. They will attempt to take the lives of any nearby people, and if they can’t find any living targets, they will attack nearby buildings and structures to just wreck havoc. After approximately five posts, they will burn themselves out and collapse from exhaustion caused by the effect of the spell. Until then, they will have a 3 in Pain Tolerance and Strength of Will.
Now, we move on to how it works against tougher cookies. Corrupting them with the Wrath of Ira is significantly more difficult, and the user now needs a mechanism to begin the effect. The ability is still sound based, but the sound must come from more than just user's reiatsu. It can only be triggered when he activates cutback. He can then pay 600 reiatsu once cutback is triggered, and the contact then produces the same frequency that can only affect the person who triggered the cutback. This applies for cutback of any kind, even modified cutback.
So what happens if someone above class 3 hears the whistle? That all depends on their class. At class 2, the victim will experience an increase in heart rate buildup of unexplainable anger, and loss of rational. They develop a 3 in Pain Tolerance and Strength of Will. After 2 posts, the first effect will begin. They will become obsessed with attacking the user or whoever their initial target was, doing so as brutally as possible. Their fighting style begins to focus on bombarding or their enemy without letting up, much like a Berserker. After 4 posts, the second effect begins and they turn into crazy individuals that attack anyone or anything near them without a second thought. After 8 posts, they burn out and pass out from exhaustion. For someone at class 1, the first effect takes 3 posts, the second takes 6, and the third takes 8. Each time cutback is triggered again, the user can pay an additional cost of 200 after the initial cost of 600 and increase the post count by 1.
How to use technique (How is it activated?): [Insert Below]
Listed above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Most drawbacks are listed above. The reiatsu cost adds up if he tries to speed up Wrath of Ira’s effects on others. It strengthens the resolve of anyone without a 3 in Strength of Will already and bumps their Pain Tolerance to 3 if it wasn’t at that level before earlier. In addition, there is high risk for the user. If his target is stronger than he is and he cannot hold off their relentless attacks or incapacitate them with their 3 in Pain Tolerance and Strength of Will, he puts himself in jeopardy. In addition, those under the effects of this technique do not discriminate and can go after the user's allies as well. Each point in Calm Mind increases the target's class by 1 when calculating the effects of this technique (those who reach class 0 this way are immune, just as an ordinary class 0 target is). Lastly, it is difficult to trigger cutback against experienced opponents. Just finding a way to activate Wrath of Ira is difficult. Also, the user must have 75 or more dark aura to use this technique.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Black Energy]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Reiatsu Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [Energy]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Upon activation, black reiatsu glows around the user’s hands (though when mastered, it can engulf the user’s entire body.) From the glowing black reiatsu, the user can fire destructive beams that explode upon coming in contact with anything, destroying all within the explosive radius. Each post, the user can fire a total of 10 black beams, allowing Black Energy to wreck havoc fairly quickly. The entire purpose of this technique is to devastate everyone and everything around it.
Black Energy is unique because it scales with the pain that the user experiences. When the user is perfectly comfortable, the beams are as thin as a laser pointer and have an explosive radius of only one foot. It is precise, but there simply isn’t much damage. This is its most unimpressive stage. As the user begins to experience pain, the technique grows larger. A non-fatal cut might bring it to the size of byakurai, increasing the explosive radius to 2 feet.
When the user hits their maximum tolerance of pain, the technique takes the form of a cero-like beam the size of Optimus Prime’s truck, erupting with an explosive radius of 30 feet. It really packs a punch, but keep in mind, this requires the user to feel the strongest sense of pain that they can handle without shutting down. If the user is able to power through the pain through a technique or points in Strength of Will or Pain Tolerance, he can keep Black Energy active until he chooses to release it.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
First of all, this technique costs 800 reiatsu to activate. The longer that it is active, the more pain the user experiences all through their body just as a drawback from this technique alone. While this does make the technique more powerful, it can be very dangerous. After all, Black Energy cannot be shut down until either the user passes out from the pain or reaches their maximum pain tolerance and wills it to shut down. In other words, without a means of coping with pain, the user cannot turn Black Energy off unless they lose consciousness. This will occur after 5 posts of use. Also, the user must have 75 or more dark aura to use this technique.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Cutback]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
Traditional cutback is triggered by a physical strike from a spiritually inferior source. Among those with immense spiritual pressure it is a useful defense. This technique converts that same cutback into an offense. The user gathers all of their spiritual energy at their core before releasing it outward with a burst. An invisible wave bursts outward with a speed and force of 600, pushing back everything in its path. It functions like a larger Martial Discipline: Ken to all those around. The user may choose to spend an additional reiatsu to increase the range of the wave. At its lowest range, the wave will travel 200 meters in every direction. If the user doubles the cost, this range will also double to 400 meters in every direction. But get this. If the cost is TRIPLED, the radius will also triple to a whopping 800 meters.
However, the real effect of the technique only kicks in when the wave makes contact with any individual. If the difference in spiritual pressure between the user and target is great enough, this technique will automatically inflict the same damage they would face had they triggered cutback. This property is what makes Cutback: Assault truly deadly.
How to use technique (How is it activated?): [Insert Below]
Charge reiatsu and release it.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
This technique costs 300 reiatsu to use, and it must be mastered before employed in battle. It may only be activated once every 3 posts, and while it’s on cooldown, the user loses access to natural cutback. However, that is hardly the most serious drawback. As this technique causes the sudden output of such a large amount of energy, it puts a heavy strain on the body, worsening all injuries the user suffered prior to activation. When used the first time, if the user has any deep lacerations or stab injuries, they will begin to bleed profusely, giving them 5 posts before they lose consciousness. When used the second time, even if the user only had thin cuts, these will widen and deepen as blood rapidly escapes them, giving the user 5 posts before they pass out from blood loss. After employed a third time, even if the user is completely unharmed, their nose and eyes will begin bleeding. In fact, their internal organs would be struggling to function as the strain of a third Cutback: Assault also caused them hemorrhage. The internal bleeding would cause the user to pass out in 5 posts after activating the technique.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Ultimate Cutback]
Class: [1]
Technique Type: [Other]
Usable By (Technique is available to which races?): [All Races except Arrancar]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Everyone is already aware of the inherent cutback effect those with high spiritual pressure can inflict on enemies with lower spiritual pressure who attempt to physically attack them. This technique is a step above the basic level of cutback that is usually nullified by releasing. This time, as long as the user is at the same level of release or a greater one than the enemy, this technique may come into play. If both are at the highest form of release available to their race, even if the classes aren’t equal, this technique may still apply.
Unlike traditional cutback, this is not permanently active. It can only be turned on for a moment, and in a limited area. By focusing reiatsu into a limb, his head, or his torso, the user may allow cutback to take affect against an incoming attack. Better yet, if the attack is physical but traditional cutback wouldn’t normally apply, it will act as an invisible skin defense for just as long as it’s active as long as the difference between the user’s spiritual pressure and the opposing offensive stat is at least 150.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The first drawback is the reiatsu cost. By paying 400 reiatsu, Ultimate Cutback may protect one part of the user’s body for the remainder of the post. However, there is a catch. After that point, he may not use this technique for one full post before it is available again, and in that “rest post,” if the user takes a hit, the damage from this hit would be doubled. He’d experience twice the pain, bleed twice as much, and the attack would even hit twice as hard. A punch with 100 strength behind it would do as much damage to him as a 200 strength punch. Each time the technique is used, its reiatsu cost goes up by 100 until the end of the thread. In addition, while ultimate cutback is active, other techniques that channel through that part of the body cannot be used. Lastly, focusing such a large amount of spiritual energy in a single location is draining to the user’s stamina, so spamming other techniques while Ultimate Cutback is active is tiring.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Magic Circle: Tendril]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [All except Beastclansmen, Hason, and Hollows]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Image Reference
Upon activation, Magic Circle enhances all casters within its borders. Those casting spells may choose to have their techniques augmented by the circle. Magic Circle: Tendril grants a special quality to the user’s techniques. Now, when the user casts a spell from within the magic circle, it takes on a new form. It will extend outward from the circle like tentacles, manually controlled by the user with a speed and strength of 600 while carrying the same properties as the original techniques. These tendrils may stretch out indefinitely and are equal in number to the projectiles cast. For example, Byakurai would cause one tendril to extend from the circle where as Rikujokoro would create 6 tendrils. This may stack with other Magic Circles.
How to use technique (How is it activated?): [Insert Below]
Draw the Magic Circle markings on the ground and pay the reiatsu cost.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
After drawing the circle, the user must pay 600 reiatsu to activate it. This will fortify the circle, granting it a durability equal to the user’s reiatsu strength, and cause it to glow with their reiatsu. Magic Circle can be interrupted if any part of the circle is vandalized or destroyed. Moreso, it forces the user to remain within its borders in order to receive the benefit. Lastly, anyone who steps into the circle – even enemies – may benefit from its effects, not just the user.
Made By: Himitsu Kasumi’Oji
Reserved? (Yes/No) (Can others use your technique, or just your character?): [By popular request, nope.]
Technique Name: [Magic Circle: Collision]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [None]
Usable By (Technique is available to which races?): [All except Beastclansmen, Hason, and Hollows]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Image Reference
Upon activation, Magic Circle enhances all casters within its borders. Those casting spells may choose to have their techniques augmented by the circle. Magic Circle: Collision casts spells in a peculiar way. Instead of the spell emerging from a single point, two parallel magic circles will appear anywhere within a distance of 200 meters. The distance between the magic circles are decided by the user with a minimum of 20 meters between them. From each circle, the desired spell will emerge. For example, if Byakurai is used, two lightning bolts -- not just one -- will appear in total. They will fire toward one another, so if they are not hindered, the two bolts will collide (hence the name of the technique). This collision will lead to an explosion that releases a powerful shockwave with a range of 50 meters, so dodging Collision may not always be the safest option. This may stack with other Magic Circles.
How to use technique (How is it activated?): [Insert Below]
Draw the Magic Circle markings on the ground and pay the reiatsu cost.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
After drawing the circle, the user must pay 600 reiatsu to activate it. This will fortify the circle, granting it a durability equal to the user’s reiatsu strength, and cause it to glow with their reiatsu. Magic Circle can be interrupted if any part of the circle is vandalized or destroyed. Moreso, it forces the user to remain within its borders in order to receive the benefit. Lastly, anyone who steps into the circle – even enemies – may benefit from its effects, not just the user.
Made By: Himitsu Kasumi’Oji
Reserved? (Yes/No) (Can others use your technique, or just your character?): [By popular request, nope.]
Technique Name: [Magic Circle: Titan]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [All except Beastclansmen, Hason, and Hollows]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Image Reference
Upon activation, Magic Circle enhances all casters within its borders. Those casting spells may choose to have their techniques augmented by the circle. Magic Circle: Titan spawns an armored giant from the circle. This giant is 100 feet tall with two arms as long as 50 feet. It is telekinetically controlled by the user with a speed and strength of 800, posesses a durability equal to twice the user's reiatsu strength, and carries properties of the technique used to cast it. However, the giant is anchored to the magic circle via its hips. Thus, it is immobile. The user may have the giant may cast spells from his body or cast a new spell to replace the current property of the giant with a different one. This may stack with other Magic Circles.
How to use technique (How is it activated?): [Insert Below]
Draw the Magic Circle markings on the ground and pay the reiatsu cost.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
After drawing the circle, the user must pay 600 reiatsu to activate it. This will fortify the circle, granting it a durability equal to the user’s reiatsu strength, and cause it to glow with their reiatsu. Magic Circle can be interrupted if any part of the circle is vandalized or destroyed. Moreso, it forces the user to remain within its borders in order to receive the benefit. Lastly, anyone who steps into the circle – even enemies – may benefit from its effects, not just the user.
Made By: Himitsu Kasumi’Oji
Reserved? (Yes/No) (Can others use your technique, or just your character?): [By popular request, nope.]
Technique Name: [Wrath of Ira]
Class: [1]
Technique Type: [Other]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Ira, the Roman spirit of rage, was believed to strip any mere mortals of their rational and force them into a blind rage. Wrath was is one of the most dangerous sins because not only does it hurt you but it damages all those around you as well. That is the nature of this ability. It takes otherwise sane and reasonable individuals and makes them insane with anger.
However, for those who do not meet this requirement, there are two ways this ability can be used to affect targets, and that depends largely on the class of others. Anyone class 3 or below can be subject to the effect of the technique if the user pays 600 reaitsu to releases a high-frequency sound similar to that of a dog whistle. The screech can be heard for a half-mile around. Any of those individuals of the specified classes that hear the frequency will suddenly have a complete personality change. Their blood will pump several times faster as they push themselves to their physical and spiritual limits. Their sole goal becomes causing as much destruction as possible. They will attempt to take the lives of any nearby people, and if they can’t find any living targets, they will attack nearby buildings and structures to just wreck havoc. After approximately five posts, they will burn themselves out and collapse from exhaustion caused by the effect of the spell. Until then, they will have a 3 in Pain Tolerance and Strength of Will.
Now, we move on to how it works against tougher cookies. Corrupting them with the Wrath of Ira is significantly more difficult, and the user now needs a mechanism to begin the effect. The ability is still sound based, but the sound must come from more than just user's reiatsu. It can only be triggered when he activates cutback. He can then pay 600 reiatsu once cutback is triggered, and the contact then produces the same frequency that can only affect the person who triggered the cutback. This applies for cutback of any kind, even modified cutback.
So what happens if someone above class 3 hears the whistle? That all depends on their class. At class 2, the victim will experience an increase in heart rate buildup of unexplainable anger, and loss of rational. They develop a 3 in Pain Tolerance and Strength of Will. After 2 posts, the first effect will begin. They will become obsessed with attacking the user or whoever their initial target was, doing so as brutally as possible. Their fighting style begins to focus on bombarding or their enemy without letting up, much like a Berserker. After 4 posts, the second effect begins and they turn into crazy individuals that attack anyone or anything near them without a second thought. After 8 posts, they burn out and pass out from exhaustion. For someone at class 1, the first effect takes 3 posts, the second takes 6, and the third takes 8. Each time cutback is triggered again, the user can pay an additional cost of 200 after the initial cost of 600 and increase the post count by 1.
How to use technique (How is it activated?): [Insert Below]
Listed above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Most drawbacks are listed above. The reiatsu cost adds up if he tries to speed up Wrath of Ira’s effects on others. It strengthens the resolve of anyone without a 3 in Strength of Will already and bumps their Pain Tolerance to 3 if it wasn’t at that level before earlier. In addition, there is high risk for the user. If his target is stronger than he is and he cannot hold off their relentless attacks or incapacitate them with their 3 in Pain Tolerance and Strength of Will, he puts himself in jeopardy. In addition, those under the effects of this technique do not discriminate and can go after the user's allies as well. Each point in Calm Mind increases the target's class by 1 when calculating the effects of this technique (those who reach class 0 this way are immune, just as an ordinary class 0 target is). Lastly, it is difficult to trigger cutback against experienced opponents. Just finding a way to activate Wrath of Ira is difficult. Also, the user must have 75 or more dark aura to use this technique.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Black Energy]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Reiatsu Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [Energy]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Upon activation, black reiatsu glows around the user’s hands (though when mastered, it can engulf the user’s entire body.) From the glowing black reiatsu, the user can fire destructive beams that explode upon coming in contact with anything, destroying all within the explosive radius. Each post, the user can fire a total of 10 black beams, allowing Black Energy to wreck havoc fairly quickly. The entire purpose of this technique is to devastate everyone and everything around it.
Black Energy is unique because it scales with the pain that the user experiences. When the user is perfectly comfortable, the beams are as thin as a laser pointer and have an explosive radius of only one foot. It is precise, but there simply isn’t much damage. This is its most unimpressive stage. As the user begins to experience pain, the technique grows larger. A non-fatal cut might bring it to the size of byakurai, increasing the explosive radius to 2 feet.
When the user hits their maximum tolerance of pain, the technique takes the form of a cero-like beam the size of Optimus Prime’s truck, erupting with an explosive radius of 30 feet. It really packs a punch, but keep in mind, this requires the user to feel the strongest sense of pain that they can handle without shutting down. If the user is able to power through the pain through a technique or points in Strength of Will or Pain Tolerance, he can keep Black Energy active until he chooses to release it.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
First of all, this technique costs 800 reiatsu to activate. The longer that it is active, the more pain the user experiences all through their body just as a drawback from this technique alone. While this does make the technique more powerful, it can be very dangerous. After all, Black Energy cannot be shut down until either the user passes out from the pain or reaches their maximum pain tolerance and wills it to shut down. In other words, without a means of coping with pain, the user cannot turn Black Energy off unless they lose consciousness. This will occur after 5 posts of use. Also, the user must have 75 or more dark aura to use this technique.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Class 0 Techniques}Technique Name: [Soul Cleansing]
Class: [0] - 8-0.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A powerful technique that requires the user place one hand against the victim's heart. When this technique is activated, it is a five second process. It is not instant. It can be used only in a DE thread.
This technique erases the enemy's powers. It erases their reiatsu based powers. It does not alter stats. It erases all powers associated with a race. Meaning that they lose all Kido, or Kido equivalents, as well as their release and its sealed form, which dissolves away into ash. All they will be left with is physical techniques and generalized, universal powers. However, at the time, their reiatsu count will be drained to 0, and they will be so disoriented that using physical techniques, or combat in general even, will be impossible.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Aside from the reiatsu cost, this technique burns the user's soul to use. It causes the user to lose connection to their powers in all subsequent and following threads until they have completed an additional 3 DE threads of difficulty equal to the thread in which this took place.
This also causes a permanent damage for each use. Every time this is used, release costs 50 more reiatsu than it did before every time it is activated.
Made by: [Admin]
Reserved?: [No]
Class: [0] - 8-0.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A powerful technique that requires the user place one hand against the victim's heart. When this technique is activated, it is a five second process. It is not instant. It can be used only in a DE thread.
This technique erases the enemy's powers. It erases their reiatsu based powers. It does not alter stats. It erases all powers associated with a race. Meaning that they lose all Kido, or Kido equivalents, as well as their release and its sealed form, which dissolves away into ash. All they will be left with is physical techniques and generalized, universal powers. However, at the time, their reiatsu count will be drained to 0, and they will be so disoriented that using physical techniques, or combat in general even, will be impossible.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Aside from the reiatsu cost, this technique burns the user's soul to use. It causes the user to lose connection to their powers in all subsequent and following threads until they have completed an additional 3 DE threads of difficulty equal to the thread in which this took place.
This also causes a permanent damage for each use. Every time this is used, release costs 50 more reiatsu than it did before every time it is activated.
Made by: [Admin]
Reserved?: [No]