Post by Kyomei Kuchiki on Dec 27, 2013 1:02:15 GMT -5
Quest Name:[/b] [Electronic Escapades]
Who can participate?:[/b] [Any Race]
Quest Time Frame (How long it takes):[/b] [Days]
Quest Setting (NDE/DE):[/b] [NDE]
Quest Synopsis:[/b] [The participants, for whatever reason, have entered one of many laboratories spread out across the multiple Worlds. Inside these laboratories is a single computer and a laser. This laser has the ability to digitally deconstruct them and imprison them inside the computer. They must then break free by any means necessary.]
Maximum Number of Participants:[/b] [4]
Overall Goal:[/b] [Escape the Electronic Prison]
Number of missions involved:[/b] [4]
BASIC Synopsis of each Quest mission:[/b]
Mission 1: Captured
The participants entered the laboratory, for whatever reason, and found themselves captured. They are locked in cells that resist their efforts to break out, and stuck in chains that limit their potential. Charisma, Subterfuge, or Patience may be necessary to escape these bindings.
Mission 2: Enslaved
The participants that failed to escape their bindings find themselves trapped in the game zone, a set of gladiator like challenges that they must overcome or die. Some will be team games, others will be one on one duels, but by the hand of fate controlling them, they won't be pitted against each other. The participants that escaped their bindings will find that the only way to escape is to take down the very hand of fate controlling the whole system. The best way is to enter the games they escaped from.
Mission 3: Trial by Fire
Having made their way through the game zone without the majority of their powers or strengths, their skills will have attracted the attention of the Master. All participants will be placed in a game like no other they have played yet. A Tower Defense Game. They will be able to, through skill, gain their powers and stats back as enemies try to rush past their defenses.
Mission 4: Victors
Having survived the Gauntlet, all that is left is to face the Master. Defeating her means their freedom is a possibility.
Recommended Class for entry:[/b] [5 (If a Team Player, 3-2 if Lone Wolf)]
Note:[/b] Introductions should have the character finding out about the mysterious laboratory, investigating, or just stumbling into it. The computer should then abduct them. When they awake in the cage, they have all of their stats reduced to no more than 50, and all powers greater than class 7 sealed. Thus, all releases except Mod Soul level 1 would be sealed at this point. The powers will be earned back at a later time.
Who can participate?:[/b] [Any Race]
Quest Time Frame (How long it takes):[/b] [Days]
Quest Setting (NDE/DE):[/b] [NDE]
Quest Synopsis:[/b] [The participants, for whatever reason, have entered one of many laboratories spread out across the multiple Worlds. Inside these laboratories is a single computer and a laser. This laser has the ability to digitally deconstruct them and imprison them inside the computer. They must then break free by any means necessary.]
Maximum Number of Participants:[/b] [4]
Overall Goal:[/b] [Escape the Electronic Prison]
Number of missions involved:[/b] [4]
BASIC Synopsis of each Quest mission:[/b]
Mission 1: Captured
The participants entered the laboratory, for whatever reason, and found themselves captured. They are locked in cells that resist their efforts to break out, and stuck in chains that limit their potential. Charisma, Subterfuge, or Patience may be necessary to escape these bindings.
Mission 2: Enslaved
The participants that failed to escape their bindings find themselves trapped in the game zone, a set of gladiator like challenges that they must overcome or die. Some will be team games, others will be one on one duels, but by the hand of fate controlling them, they won't be pitted against each other. The participants that escaped their bindings will find that the only way to escape is to take down the very hand of fate controlling the whole system. The best way is to enter the games they escaped from.
Mission 3: Trial by Fire
Having made their way through the game zone without the majority of their powers or strengths, their skills will have attracted the attention of the Master. All participants will be placed in a game like no other they have played yet. A Tower Defense Game. They will be able to, through skill, gain their powers and stats back as enemies try to rush past their defenses.
Mission 4: Victors
Having survived the Gauntlet, all that is left is to face the Master. Defeating her means their freedom is a possibility.
Recommended Class for entry:[/b] [5 (If a Team Player, 3-2 if Lone Wolf)]
Note:[/b] Introductions should have the character finding out about the mysterious laboratory, investigating, or just stumbling into it. The computer should then abduct them. When they awake in the cage, they have all of their stats reduced to no more than 50, and all powers greater than class 7 sealed. Thus, all releases except Mod Soul level 1 would be sealed at this point. The powers will be earned back at a later time.