Post by Caesar on Jul 30, 2013 1:32:25 GMT -5
Current Total Points
Inventory_________________
- Class: 0
- CTP: 23,000
- TP: 0
- TTP: 2,480
- SP: 2400
- SkP: 15
- Ryo: 100,000
Inventory_________________
- One Gun Lisense
- {Der Kaisers Holy Light}Name: Der Kaiser’s Holy Light
Description: This weapon is composed of a handle and set of buttons for its controls, ending in an emitter and its guard. It is a steel gray with darker colored dimpling. The emitted blade is a crimson red hue while the body of the emitted blade is white. When activated it emits dual ionized rieshi based plasma in a 42 inch blade.
Class: 1
Item Type: Offensive, Defensive
Item Power (IP): 900
Offense Type: Spiritual
Durability: 2x
Bonuses: This weapon, which functions as an emmitted plasma blade, differs in how it interacts with matter from other weapons. Consider this closer to a plasma cutter or laser than a sword. Activating this weapon requires the user to push the lower of the buttons and paying 100 reiatsu per post to keep the item active. If the item is no longer in contact with the user’s reiatsu, it will shut off.
Attempting to block this weapon without a current of reiatsu running through a weapon, such as a technique like Electrica or a similar effect, will result in the weapon simply continuing on its path to strike what was beyond the block. It does not do normal slashing lacerations as damage, instead burning its target, even to the point of entirely severing limbs, burning away flesh and bone. The second button, closer to the guard, allows the user to empower the blade by feeding it their own reiatsu, allowing it to extend one foot for every 300 reiatsu paid to extend it for that post. As well, this increases the item’s IP by 300 for that post, but increasing it beyond an additional foot does not add an additional 300 IP.
Additionally, due to the nature of this blade, the user is able to utilize it to deflect spiritual energy attacks, such as bala, cero, or Kido, assuming that the blade can cover the diameter of the attack. To do this, the user must have 300 Instinct and Senses or 500 in Energy Sensory, and to redirect an attack back at a target with any level of accuracy, they must have a 3 in a melee weapon skill or a 2 in Lightsaber. While this item does not take damage from attacks to the blade, attacks whose OS exceeds this weapons IP force the weapon to shut off, forcing the weapon to be reactivated.
Drawbacks: As previously mentioned, this item requires 100 rieatsu per post to keep active, 300 rieatsu to empower and to lengthen its blade. As well, it cannot block normal physical attacks conventionally, so any item that does not break upon clashing with the reishi plasma blade will pass through, now super heated. Using this weapon is difficult and requires special training to utilize more effectively, and so reduces melee skills applied in its use by 1 to a minimum of 0, besides a dedicated Lightsaber skill. Additionally, this item violates Disney copywrite.
Cost: 100000 ryo
Crafting Skills: Crafting 3
Donated to Urahara's: Commissioned Anonymously by Caesar C.
{The Colt}Name: The Colt
Description: This is an old looking weapon, made to look intimidating. Or not, the gun is made to the customer's liking. The gun is a large handgun, roughly the size of a hand cannon. Go big or go home, right?
Class: 5-1
Item Type: Weapon
Item Power (IP): Penetration power: Base 550+100 per class (Max 950)
Offense Type: Physical
Durability: 1200
Bonuses: Gun can physically strike with a strength equal to the item's IP
Drawbacks: Requires 400 strength to use, has six rounds
Cost: 8000+2000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No
{Speed Loader}Name: Speed Loader
Description: Originally made to work as a support item to The Colt Made by Kitai, and later developed to work with all fire arms, this item holds the amount of rounds in the weapon's magazine it is attuned to. Attuning a weapon , be they Holy Bullets, specialist ammunition or mundane Ammunition. It allows the person who is using a colt, or other fire arm, to load ammunition into the speed loader, and with turning the dial on the back, normally used to release ammo into a cylinder, instead locks the ammo into a stasis , where it will be loaded to the last firearm touched provided the ammunition can be safely chambered, upon firing the last round in the weapon's magazine or cylinder. After this the ammunition disappears and the speed loader will need to be reloaded again.
Class: 7-1
Item Type: Utility
Item Power (IP): 100 + 100/class
Offense Type: None
Durability: 2x IP
Bonuses:
Doubles the capacity of the first magazine of a weapon. If multiple speed loaders are used in conjunction they will work in tandem, each filling the weapon to capacity after the last one empties.
Drawbacks: Only adds to capacity once before needing to be reloaded.
Cost: 3000 + 500 Ryo per class
Crafting Skills: Crafting 1
Donated Kitai's: Yes
{Ginto Rounds}Name: Ginto Rounds
Description: Pure-white rounds emblazoned with the Quincy emblem. These rounds are imbued with Rose's own Quincy reiatsu, and as such serve as a powerful contaminant against those with Hollow or Hellion reiatsu. These rounds destroy the soul of those they kill.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By striking a being with Hollow or Hellish reiatsu, these bullets provide a particularly nasty effect. If these bullets remain inside of the body of those they strike, they'll convert the impacted area into Quincy flesh, causing the hollow or hellion in question to poison themselves via Hollow Poisoning. If the bullet leaves the wound, or doesn't remain in the victim's body, the duration of this Hollow Poisoning persists for one more post before dissipating entirely. Each purchase of Ginto Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. These rounds have no special effects on non-Hollows and non-Hellions. If removed or destroyed, these bullets no longer apply their effects.
Cost: 5,000 + 2,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
{Infinite Bullet}Name: The Infinite Bullet
Description: A single bullet that transforms into whatever ammo type is required for the weapon it is paired with.
Class: 4-1
Item Type: Ammunition
Item Power (IP): 25+25 per class (100 Max)
Offense Type: Matches the weapon it is used with
Durability: 250+250 per class (1,000 Max)
Bonuses: When loaded into a weapon that uses ammunition, this fills up all the rounds that weapon can hold. This allows the weapon to fire up to the amount of rounds it can hold, without having to reload. Every seven shots fired, the user must spend 250 reiatsu to refill the rounds that it can fire. First seven shots per thread are free.
Drawbacks: Cannot load other ammunition in the same weapon as this item.
Cost: 10,000+10,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: No times infinity
Announcements_________________- None to date
Purchase History- 8/23/2023: Lightsaber Purchase
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