Post by Gen Shizuo on May 4, 2011 19:08:55 GMT -5
Current SP Total: 1255
Current CTP Total: 4000
Current TTP Total: 0
Current Ryo Total: 1,341,000 Ryo
Current SKP Total: 15/21 (0/8)
Current CTP Total: 4000
Current TTP Total: 0
Current Ryo Total: 1,341,000 Ryo
Current SKP Total: 15/21 (0/8)
{General Techniques}
Technique Name: [Bala] (Bullet) M
Class: [6] [Cannot be learned until class 6]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar-exclusive technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique:
The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks
50 Reiatsu cost.
Technique Name: [Pesquis (Sight)]
Class: [5]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar exclusive technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Vizards can slip through Pesquis during use of step techniques. Those of speed three or more times the user's can also slip through Pesquis. This allows a one mile radar per 50 energy sensory. Its accuracy also increases with higher levels of energy sensory.
The default version can sense location, general flaring and fluctuation of reiatsu, and basic movement.
How to use technique:
Focus. Lasts for 5 posts once activated.
Technique Drawbacks
In addition to diverting some of the user's focus, this technique can be fooled by mid to high level illusions, and step techniques which reach a speed at least 30% or more of the user's step speed can slip through Pesquis, seeming to disappear like a ghost off of the radar.
Technique Name: [Sonido (Lit. Sound Step)] M
Class: [4] - 7-1.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu.
How to use technique: [How do you use this technique? List below.]
Just use it and drain the Reiatsu.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost.
Technique Name: [Hierro (Harden)]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: [Metal]
Technique Description and Effects:
Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to use technique:
Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Technique Drawbacks
Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
Technique Name: [Garganta (Cave)] M
Class: [4]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
A technique used by Hollows and Arrancar to move between the human world and Hueco Mundo, though Arrancar under the service of Las Noches have demonstrated the ability to use it to enter Soul Society as well. This opens a black tear in the air which resembles the gaping maw of a shark, and the inside of which is simply a void of shimmering black. Those inside create pathways made from their reishi, on which to walk to the exit. Some, who have mastered the Garganta, are able to create a reishi pathway which moves them rather than them having to walk along it, treating the Garganta like a sort of elevator to where they are going. This is a slow opening technique, and one that cannot be used in battle.
How to use technique:
The tear simply opens upon the user's will. This technique uses no reiatsu, but it cannot be used if the user is down to 0 reiatsu.
Technique Name: [Gonzui (Gaping)] M
Class: [3]
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This technique allows the user to absorb the Reiatsu of everything around them that is lower then they are in class, after locating it with Pesquis. They can also use this to eat random spirits in the area. One dead spirit is worth 10 Reiatsu. 100 spirits can be eaten at one time. One "living spirit" is worth 200 Reiatsu per class. 5 can be eaten at one time. This can only be used on NPCs.
How to use technique:
Focus on sources of Reiatsu, open mouth, and eat.
Technique Drawbacks
Arrancar Only. Must use Pesquis first. The user will lose double the amount of intaken Reiatsu 7 posts after using Gonzui. If they are in Ressurection at that time, they will lose that Reiatsu when they leave Ressurection. Can only be used once every 3 posts. You can only eat Shinigami/Arrancar/Humans (with battle capability) if your reiatsu strength is at least triple theirs. This technique CAN be used while one is out of reiatsu, however if that happens only 70% of the normally acquired reiatsu will be taken in. This percentage does not include the reiatsu that will be taken out of the newly gained for use of this technique.
Technique Name: [Bala] (Bullet) M
Class: [6] [Cannot be learned until class 6]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar-exclusive technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique:
The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks
50 Reiatsu cost.
Technique Name: [Pesquis (Sight)]
Class: [5]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar exclusive technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Vizards can slip through Pesquis during use of step techniques. Those of speed three or more times the user's can also slip through Pesquis. This allows a one mile radar per 50 energy sensory. Its accuracy also increases with higher levels of energy sensory.
The default version can sense location, general flaring and fluctuation of reiatsu, and basic movement.
How to use technique:
Focus. Lasts for 5 posts once activated.
Technique Drawbacks
In addition to diverting some of the user's focus, this technique can be fooled by mid to high level illusions, and step techniques which reach a speed at least 30% or more of the user's step speed can slip through Pesquis, seeming to disappear like a ghost off of the radar.
Technique Name: [Sonido (Lit. Sound Step)] M
Class: [4] - 7-1.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu.
How to use technique: [How do you use this technique? List below.]
Just use it and drain the Reiatsu.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost.
Technique Name: [Hierro (Harden)]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: [Metal]
Technique Description and Effects:
Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to use technique:
Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Technique Drawbacks
Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
Technique Name: [Garganta (Cave)] M
Class: [4]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
A technique used by Hollows and Arrancar to move between the human world and Hueco Mundo, though Arrancar under the service of Las Noches have demonstrated the ability to use it to enter Soul Society as well. This opens a black tear in the air which resembles the gaping maw of a shark, and the inside of which is simply a void of shimmering black. Those inside create pathways made from their reishi, on which to walk to the exit. Some, who have mastered the Garganta, are able to create a reishi pathway which moves them rather than them having to walk along it, treating the Garganta like a sort of elevator to where they are going. This is a slow opening technique, and one that cannot be used in battle.
How to use technique:
The tear simply opens upon the user's will. This technique uses no reiatsu, but it cannot be used if the user is down to 0 reiatsu.
Technique Name: [Gonzui (Gaping)] M
Class: [3]
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This technique allows the user to absorb the Reiatsu of everything around them that is lower then they are in class, after locating it with Pesquis. They can also use this to eat random spirits in the area. One dead spirit is worth 10 Reiatsu. 100 spirits can be eaten at one time. One "living spirit" is worth 200 Reiatsu per class. 5 can be eaten at one time. This can only be used on NPCs.
How to use technique:
Focus on sources of Reiatsu, open mouth, and eat.
Technique Drawbacks
Arrancar Only. Must use Pesquis first. The user will lose double the amount of intaken Reiatsu 7 posts after using Gonzui. If they are in Ressurection at that time, they will lose that Reiatsu when they leave Ressurection. Can only be used once every 3 posts. You can only eat Shinigami/Arrancar/Humans (with battle capability) if your reiatsu strength is at least triple theirs. This technique CAN be used while one is out of reiatsu, however if that happens only 70% of the normally acquired reiatsu will be taken in. This percentage does not include the reiatsu that will be taken out of the newly gained for use of this technique.
{Cero}
Technique Name: [Cero (Zero)]
Class: [4]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique:
Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks:
Reiatsu cost of 200, despite being class 4.
Technique Name: [Cero Artimana (Trick Zero)]
Class: [4]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
This technique is tricky. It fires like a normal Cero at first, but before hitting a target, it disappears and reappears behind them instead.
How to use technique:
Stated above.
Technique Drawbacks:
This, despite being class 4, has a 250 reiatsu cost, and moves more slowly than the average Cero.
Technique Name: [Cero Arpia (Harpy Zero)]
Class: [5]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
Cero Arpía (lit. Harpy Cero) is a somewhat powerful cero that is released from the mouth. The user will release the Cero in a wave like blast that reaches as far as the ears can hear. It has the ability to cause bleeding in the ear.
How to use technique:
Stated above.
Technique Drawbacks:
Reiatsu cost.
Technique Name: [Luna Paso Cero (Moon Step Zero)]
Class: [6]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
A Cero expelled from the user's feet to propel them through the air. By controlling the power of the blast, the technique can vary. A powerful blast can cause the user to rocket upwards, but damages the ground they were standing on. By doing this repeatedly, the user can zigzag through the air. A weaker blast will merely cause the user to "hop", but if done repeatedly, the user can literally bounce on thin air, allowing them to cross gaps by bunny-hopping across them. And if the user is sent flying, they can merely hop down to the ground safely in the same way one would walk down stairs.
How to use technique:
Stated above.
Technique Drawbacks:
Reiatsu cost.
Technique Name: [Cero Bestia (Animal Zero)]
Class: [6]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
A Cero that takes a physical shape. By bending the Cero emitted from the user's hand, they can create animal shaped Cero beings. Each Cero Animal has aztec shaped markings along their body and lack eyes. They do not make noise, speak or growl as they are just condensed energy. They cannot even explode, and physical contact with them simply burns. Typically, causing damage to their bodies will kill them and dissolve them.
How to use technique:
Fired through aim like a regular Cero, though the user most focus more.
Technique Drawbacks:
Reiatsu cost.
Technique Name: [Cero (Zero)]
Class: [4]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique:
Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks:
Reiatsu cost of 200, despite being class 4.
Technique Name: [Cero Artimana (Trick Zero)]
Class: [4]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
This technique is tricky. It fires like a normal Cero at first, but before hitting a target, it disappears and reappears behind them instead.
How to use technique:
Stated above.
Technique Drawbacks:
This, despite being class 4, has a 250 reiatsu cost, and moves more slowly than the average Cero.
Technique Name: [Cero Arpia (Harpy Zero)]
Class: [5]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
Cero Arpía (lit. Harpy Cero) is a somewhat powerful cero that is released from the mouth. The user will release the Cero in a wave like blast that reaches as far as the ears can hear. It has the ability to cause bleeding in the ear.
How to use technique:
Stated above.
Technique Drawbacks:
Reiatsu cost.
Technique Name: [Luna Paso Cero (Moon Step Zero)]
Class: [6]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
A Cero expelled from the user's feet to propel them through the air. By controlling the power of the blast, the technique can vary. A powerful blast can cause the user to rocket upwards, but damages the ground they were standing on. By doing this repeatedly, the user can zigzag through the air. A weaker blast will merely cause the user to "hop", but if done repeatedly, the user can literally bounce on thin air, allowing them to cross gaps by bunny-hopping across them. And if the user is sent flying, they can merely hop down to the ground safely in the same way one would walk down stairs.
How to use technique:
Stated above.
Technique Drawbacks:
Reiatsu cost.
Technique Name: [Cero Bestia (Animal Zero)]
Class: [6]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
A Cero that takes a physical shape. By bending the Cero emitted from the user's hand, they can create animal shaped Cero beings. Each Cero Animal has aztec shaped markings along their body and lack eyes. They do not make noise, speak or growl as they are just condensed energy. They cannot even explode, and physical contact with them simply burns. Typically, causing damage to their bodies will kill them and dissolve them.
How to use technique:
Fired through aim like a regular Cero, though the user most focus more.
Technique Drawbacks:
Reiatsu cost.