Post by Sieglinde P. Krantz on Apr 17, 2024 0:11:54 GMT -5
Technique Name: Compound Bow.
Technique Class: 7-1 - 80 TTP.
Technique Type: General Quincy | Vandenreich.
Usable By: Vandenreich.
Technique Element: N/A.
Technique Cost: 150 Reiatsu to activate, 75 to swap stances.
Description: A rather interesting technique with two separate applications, Compound Bow allows the user to create either one super-supported bow, or a set of bows on either arm. Depending on which version is utilized, one of two similar effects take place. These "stances" can be swapped between up to once a post as desired, and overwrites any Bow Form Property the Quincy may have active at the time. The bows created through this technique are ethereal reiatsu manifestations, unable to be interacted with directly. At Mastered however, this can be changed, even allowing for use of these bows as glaives of sorts as desired, swapping between physical and ethereal on a whim for the cost of an arrow per post. For all intents and purposes, this technique is treated as Class 3 for determining TTP costs, starting Mastery, and when a character is capable of learning it. The Class of the technique itself is equal to the arrows utilized through it.
Single Bow: While a single bow is created, such appears as a double-stringed weapon originating from the Quincy's dominant wrist. Such a bow allows for much more punching power when fired, though comes at the cost of firing fewer arrows at once. Only allowing the Quincy to nock a single arrow at a time, and tripling the cost of said arrow, this form grants the arrow the ability to punch through defensive abilities and techniques with ease, provided they're of a lesser Class to the arrow in question.
Double Bow: When a set of bows are created, each appears as a single stringed weapon, attached to both the Quincy's wrists. While the Quincy utilizing this technique sacrifices punching power, they make up for it through the sheer number of arrows they can fire at once. While active, the Quincy in question will be able to fire thrice as many arrows for the cost of one. In turn, each arrow will struggle to pierce through defenses, requiring them to be two Classes greater before even determining how they Clash.
How to Use: Create bow(s).
Drawbacks: Bow Form cannot be utilized at the same time as this technique. This technique is not at all compatible with Shortbow. Other drawbacks are written into each stance.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Name: Crimson Binding
Technique Class: 7-1 - 10 TTP.
Technique Type: Quincy Technique | Vandenreich.
Usable By: Vandenreich.
Technique Element: Blood / Spirit.
Technique Cost: Variable.
Description: A technique designed to deal with heretical Gemischt Quincy, Soulsealing shot is a technique that places a spiritual curse upon the user and an individual(s) they can strike. Upon a successful attack, the user can afflict themselves and their victim with a Crimson Binding; this appears as spectral, intangible red chains that slowly orbit around those afflicted. Upon binding themselves and a target, the user opts into selecting a number between 0 and what is equal to 75% of their maximum Reiatsu pool; this is the initial value associated with both Crimson Bindings. While this binding is in place, any reiatsu regeneration or regain will instead reduce the value of the Crimson Binding before its added to the individual's reiatsu pool as a spendable value. If an individual would regenerate reiatsu while they are at their maximum amount, this does not spend Crimson Binding; they need to be eligible to receive said reiatsu in order to expend the curse. Expenditure of reiatsu underneath an infinite duration (such as Arrancar Resurrección or Vizard Mask) will instead increase the Crimson Binding by the same amount; if this amount goes beyond 100% of a character's maximum reiatsu pool, they will lose consciousness, succumbing to a lack of spiritual energy. Lasts until cleansed by regenerating more reiatsu, or until a debuff-cleansing ability is applied. Clashes at a Class equal to the arrow that triggered the effect.
How to Use: Strike and curse a target.
Drawbacks: Doesn't target current pool, only reiatsu regenerators. Loss of consciousness is only a problem for those that can forgo costs. For those like Arrancar and Vizards that do have to worry about this drawback, this technique cannot lock more than 75% of their maximum Reiatsu pool behind a Crimson Binding. Affects the user as well.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Name: Sacrifice Shot
Technique Class: 7-1 - 10 TTP.
Technique Type: Quincy Technique | Vandenreich.
Usable By: Vandenreich.
Technique Element: Blood.
Technique Cost: +25 Reiatsu per arrow.
Description: A technique with a cost more paid in blood than Reiatsu. Upon activation, the Quincy in question releases a shockwave-like arrow in all directions around them, clashing as an arrow normally would, firing instantaneously and travelling at arrow-speed. Such serves as a phenomenal defensive option, providing a quick, one-off barrier against an incoming attack if they so desire. Though in turn, their body is wracked with potentially worse injury, taking shape as deep, near-life-threatening lacerations, to the point where even a single use of this technique could outright kill them. Each Rank in Bleeding Tolerance the individual has affords them five more uses of this technique per rest period, and similarly significantly reduces the damage they take, down to minimal, non-threatening slashes in a place of their choosing with 4 Ranks. Class is equal to Class of the arrow fired. When Mastered alongside 4 Ranks in Bleeding Tolerance, this technique can be utilized freely. Range is equal to 10 feet, plus 10 feet per Mastery Level.
How to Use: Explode outward.
Drawbacks: The technique, while capable of stopping both physical and spiritual strikes, is not offensive in nature. As such, aside from blasting back opponents, it will not cause direct harm to them on its own; naturally with other techniques being factored in, this may not be the case. Severely damaging to the user without proper investment in Skills. Relatively small range.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Name: Trap Shot
Technique Class: 7-1 - 10 TTP.
Technique Type: Quincy Technique | Vandenreich.
Usable By: Vandenreich.
Technique Element: N/A.
Technique Cost: +5 Reiatsu per arrow.
Description: Upon firing an arrow, the user can designate that arrow as a trap. When designated in such a way, said arrow will persist until the user opts into detonating it, maintaining all of its traits and effects until it is detonated. Similarly, such a technique increases the explosive radius of said arrow, changing it to be a 10-foot radius, +10 feet for each Class of the arrow above 7. Explosions release outward at arrow speed. Mastery makes it so on-hit effects will apply when the arrow is detonated, if not already applicable. The user is immune to the effects of their arrows through this technique, and outside interaction or removal of said arrow requires successful and deliberate Clash; area of effect abilities cannot remove these traps. Class is equal to the Class of the arrow.
How to Use: Fire an arrow and let it remain dormant.
Drawbacks: Reiatsu cost.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Name: Termination Shot
Technique Class: 7-1 - 10 TTP.
Technique Type: Quincy Technique | Vandenreich.
Usable By: Vandenreich.
Technique Element: Death.
Technique Cost: +25 Reiatsu per arrow.
Description: A technique devised to combat hollows and Arrancar predominantly. Upon paying the reiatsu cost, the user coats their arrows in a dreadful reiatsu, afflicting those that are struck with a curse upon both their body and soul if this arrow clashes appropriately. Upon initial infliction, this curse removes the target's ability to benefit from healing of any kind. Such a curse lasts for 1 post, increased to 2 at Proficient. Mastery allows the user to shut off the struck target's healing capabilities entirely for the remainder of the thread, but locks the under the same affliction as well as an additional cost. Such can be deactivated at any point, after which both the user and victim can benefit from healing again. Class of the technique is equal to the Class of the arrow used.
How to Use: Curse an arrow.
Drawbacks: Woefully short duration unless the Mastery benefit is invoked, which comes with serious detriment in and of itself. Naturally, if the user has no healing capabilities, the Mastery portion of the technique cannot be used. Similarly, only healing up to what the user could benefit from themselves is shut off; if the user only has minor healing, anything beyond that point can still be utilized by the cursed target.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Class: 7-1 - 80 TTP.
Technique Type: General Quincy | Vandenreich.
Usable By: Vandenreich.
Technique Element: N/A.
Technique Cost: 150 Reiatsu to activate, 75 to swap stances.
Description: A rather interesting technique with two separate applications, Compound Bow allows the user to create either one super-supported bow, or a set of bows on either arm. Depending on which version is utilized, one of two similar effects take place. These "stances" can be swapped between up to once a post as desired, and overwrites any Bow Form Property the Quincy may have active at the time. The bows created through this technique are ethereal reiatsu manifestations, unable to be interacted with directly. At Mastered however, this can be changed, even allowing for use of these bows as glaives of sorts as desired, swapping between physical and ethereal on a whim for the cost of an arrow per post. For all intents and purposes, this technique is treated as Class 3 for determining TTP costs, starting Mastery, and when a character is capable of learning it. The Class of the technique itself is equal to the arrows utilized through it.
Single Bow: While a single bow is created, such appears as a double-stringed weapon originating from the Quincy's dominant wrist. Such a bow allows for much more punching power when fired, though comes at the cost of firing fewer arrows at once. Only allowing the Quincy to nock a single arrow at a time, and tripling the cost of said arrow, this form grants the arrow the ability to punch through defensive abilities and techniques with ease, provided they're of a lesser Class to the arrow in question.
Double Bow: When a set of bows are created, each appears as a single stringed weapon, attached to both the Quincy's wrists. While the Quincy utilizing this technique sacrifices punching power, they make up for it through the sheer number of arrows they can fire at once. While active, the Quincy in question will be able to fire thrice as many arrows for the cost of one. In turn, each arrow will struggle to pierce through defenses, requiring them to be two Classes greater before even determining how they Clash.
How to Use: Create bow(s).
Drawbacks: Bow Form cannot be utilized at the same time as this technique. This technique is not at all compatible with Shortbow. Other drawbacks are written into each stance.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Name: Crimson Binding
Technique Class: 7-1 - 10 TTP.
Technique Type: Quincy Technique | Vandenreich.
Usable By: Vandenreich.
Technique Element: Blood / Spirit.
Technique Cost: Variable.
Description: A technique designed to deal with heretical Gemischt Quincy, Soulsealing shot is a technique that places a spiritual curse upon the user and an individual(s) they can strike. Upon a successful attack, the user can afflict themselves and their victim with a Crimson Binding; this appears as spectral, intangible red chains that slowly orbit around those afflicted. Upon binding themselves and a target, the user opts into selecting a number between 0 and what is equal to 75% of their maximum Reiatsu pool; this is the initial value associated with both Crimson Bindings. While this binding is in place, any reiatsu regeneration or regain will instead reduce the value of the Crimson Binding before its added to the individual's reiatsu pool as a spendable value. If an individual would regenerate reiatsu while they are at their maximum amount, this does not spend Crimson Binding; they need to be eligible to receive said reiatsu in order to expend the curse. Expenditure of reiatsu underneath an infinite duration (such as Arrancar Resurrección or Vizard Mask) will instead increase the Crimson Binding by the same amount; if this amount goes beyond 100% of a character's maximum reiatsu pool, they will lose consciousness, succumbing to a lack of spiritual energy. Lasts until cleansed by regenerating more reiatsu, or until a debuff-cleansing ability is applied. Clashes at a Class equal to the arrow that triggered the effect.
How to Use: Strike and curse a target.
Drawbacks: Doesn't target current pool, only reiatsu regenerators. Loss of consciousness is only a problem for those that can forgo costs. For those like Arrancar and Vizards that do have to worry about this drawback, this technique cannot lock more than 75% of their maximum Reiatsu pool behind a Crimson Binding. Affects the user as well.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Name: Sacrifice Shot
Technique Class: 7-1 - 10 TTP.
Technique Type: Quincy Technique | Vandenreich.
Usable By: Vandenreich.
Technique Element: Blood.
Technique Cost: +25 Reiatsu per arrow.
Description: A technique with a cost more paid in blood than Reiatsu. Upon activation, the Quincy in question releases a shockwave-like arrow in all directions around them, clashing as an arrow normally would, firing instantaneously and travelling at arrow-speed. Such serves as a phenomenal defensive option, providing a quick, one-off barrier against an incoming attack if they so desire. Though in turn, their body is wracked with potentially worse injury, taking shape as deep, near-life-threatening lacerations, to the point where even a single use of this technique could outright kill them. Each Rank in Bleeding Tolerance the individual has affords them five more uses of this technique per rest period, and similarly significantly reduces the damage they take, down to minimal, non-threatening slashes in a place of their choosing with 4 Ranks. Class is equal to Class of the arrow fired. When Mastered alongside 4 Ranks in Bleeding Tolerance, this technique can be utilized freely. Range is equal to 10 feet, plus 10 feet per Mastery Level.
How to Use: Explode outward.
Drawbacks: The technique, while capable of stopping both physical and spiritual strikes, is not offensive in nature. As such, aside from blasting back opponents, it will not cause direct harm to them on its own; naturally with other techniques being factored in, this may not be the case. Severely damaging to the user without proper investment in Skills. Relatively small range.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Name: Trap Shot
Technique Class: 7-1 - 10 TTP.
Technique Type: Quincy Technique | Vandenreich.
Usable By: Vandenreich.
Technique Element: N/A.
Technique Cost: +5 Reiatsu per arrow.
Description: Upon firing an arrow, the user can designate that arrow as a trap. When designated in such a way, said arrow will persist until the user opts into detonating it, maintaining all of its traits and effects until it is detonated. Similarly, such a technique increases the explosive radius of said arrow, changing it to be a 10-foot radius, +10 feet for each Class of the arrow above 7. Explosions release outward at arrow speed. Mastery makes it so on-hit effects will apply when the arrow is detonated, if not already applicable. The user is immune to the effects of their arrows through this technique, and outside interaction or removal of said arrow requires successful and deliberate Clash; area of effect abilities cannot remove these traps. Class is equal to the Class of the arrow.
How to Use: Fire an arrow and let it remain dormant.
Drawbacks: Reiatsu cost.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.
Technique Name: Termination Shot
Technique Class: 7-1 - 10 TTP.
Technique Type: Quincy Technique | Vandenreich.
Usable By: Vandenreich.
Technique Element: Death.
Technique Cost: +25 Reiatsu per arrow.
Description: A technique devised to combat hollows and Arrancar predominantly. Upon paying the reiatsu cost, the user coats their arrows in a dreadful reiatsu, afflicting those that are struck with a curse upon both their body and soul if this arrow clashes appropriately. Upon initial infliction, this curse removes the target's ability to benefit from healing of any kind. Such a curse lasts for 1 post, increased to 2 at Proficient. Mastery allows the user to shut off the struck target's healing capabilities entirely for the remainder of the thread, but locks the under the same affliction as well as an additional cost. Such can be deactivated at any point, after which both the user and victim can benefit from healing again. Class of the technique is equal to the Class of the arrow used.
How to Use: Curse an arrow.
Drawbacks: Woefully short duration unless the Mastery benefit is invoked, which comes with serious detriment in and of itself. Naturally, if the user has no healing capabilities, the Mastery portion of the technique cannot be used. Similarly, only healing up to what the user could benefit from themselves is shut off; if the user only has minor healing, anything beyond that point can still be utilized by the cursed target.
Incantation: N/A.
Made By: Sieglinde P. Krantz.
Reserved?: Yes.