Post by Deleted on Jul 6, 2023 16:28:30 GMT -5
The main stats:
Type: Struggler [SPPR/Speed]
CTP: 300
SP Total: 500
Training SP: 220/700 + 0/200 (Must wait until class 1)
TTP: 0
Ryo: 5,000
SKP: 8/15
SKP from Threads: 0/6
Threads to be completed until next SKP: 8/8
Non-Release Techs: 1/23
Mastered= *
Proficient= +
Learned= no mark
Cinematic Techniques:
Stats:
Strength: 50 (35)
Speed: 100 (130)
RS: 50
SPPR: 100 (150)
Instinct: 100
Sense: 100 (75)
ES: 0 (0)
HE: 0
Light: 0
Dark: 100
Skills: 8/15 Skill Points
Strength of Will - 1
Pain Tolerance - 1
Bleeding Tolerance - 1
Battle Analysis - 1
Cold Tolerance - 1
Poison Resist - 1
Stealth - 1
Acting - 1
Type: Struggler [SPPR/Speed]
CTP: 300
SP Total: 500
Training SP: 220/700 + 0/200 (Must wait until class 1)
TTP: 0
Ryo: 5,000
SKP: 8/15
SKP from Threads: 0/6
Threads to be completed until next SKP: 8/8
Non-Release Techs: 1/23
Mastered= *
Proficient= +
Learned= no mark
{1. Sword Bearer (Osen)}
Technique Class: 8-0 (Follows the user in class)
Technique Type: Spiritual
Usable By: Dainn
Technique Element: Curse
Description:
Despite its passive sounding name this is a curse that ensures the user is in constant agony. The name says it all, the user becomes one who bears the swords of their betters in the most literal way possible. By taking the concept of stowing a sword in a sheathe the user is replaced as the sheathe in this instance with their body being the means by which the blades are held. These blades obviously induce static and unhealing wounds in addition to constant pain as the flesh of the user constantly is being pressed against the blades of the weapons embedded into them. Depending on the class depends on how many swords are present within the victim, however what is truly terrifying and what makes this a “curse” is with regards to rank and what happens if a sword is drawn from the user.
Enemies and allies alike can draw or interact with the swords, which for all intents and purposes are standard spiritual steel weapons. However, the victim cannot come in contact with the handle or any other portion of the weapon that isn’t the wound made by the weapon. The victim will simply phase through them. Meanwhile anyone else can grab and pull the weapons from their body. When a weapon is drawn from the body the wound instantly begins to bleed. Like a cork on a wine bottle, so long as the weapon is not returned to the wound, the victim will continue to bleed as time goes on. Depending on the rank depends on how long the victim has before they pass out (or die) depending on the thread type. For rank 1 the user has 12 posts. For rank 2 the user has 9 posts. For rank 3 the user has 6 posts. And for Rank 4 the user has 3 posts. These can be increased by having points in Bleeding Tolerance. However, these only add a single post to the total allotted time per point invested.
In addition, while the user is suffering from a wound bleeding out, the wound in question cannot be healed by any means. Nor can the blood flow be halted. The only way to prevent the wound from bleeding further is by replacing the weapon within the wound. When a sword is replaced the Bleed Out count is suspended. Unless the user is healed or has a significant time to rest, they will continue from the Bleed Out post they were at prior. Unlike the initial stage of this curse, the victim can attempt to replace the swords within themselves. But this is all they can do with the sword. As before if they try to use it against someone or defend themselves, or even attempt to use it on the environment around them, it will simply phase through the object or person in question.
To determine how many swords are within the body of the user at a time one simply has to look at their class. At class 8 the user starts with two, each being in their back and piercing completely through but not injuring any organs in the process. For every class above 8 the victim gains an additional sword somewhere on their body. This will be kept track of in their point bank. However there is a special feature. At rank 3 the victim will gain a single sword through their heart. Their heart is not hindered in its ability to function and pain will not even be felt, aside from the wound in the flesh. However if this sword is pulled out, the victim suffers from 2 posts of bleeding instead of one. Lastly the victim of this technique is required to take Pain Tolerance while under this curse. The number depends on the class in question. Class 8 - 5 is 1 point. Class 4 - 3 is 2. Class 2 - 1 is 3. Class 0 is 4.
How to Use: Get cursed by the Kasumi'Oji
Drawbacks: This is only a drawback as per the Struggler Type.
Made By: Kasumi'Oji (Dainn)
Reserved?: Yes
Technique Class: 8-0 (Follows the user in class)
Technique Type: Spiritual
Usable By: Dainn
Technique Element: Curse
Description:
Despite its passive sounding name this is a curse that ensures the user is in constant agony. The name says it all, the user becomes one who bears the swords of their betters in the most literal way possible. By taking the concept of stowing a sword in a sheathe the user is replaced as the sheathe in this instance with their body being the means by which the blades are held. These blades obviously induce static and unhealing wounds in addition to constant pain as the flesh of the user constantly is being pressed against the blades of the weapons embedded into them. Depending on the class depends on how many swords are present within the victim, however what is truly terrifying and what makes this a “curse” is with regards to rank and what happens if a sword is drawn from the user.
Enemies and allies alike can draw or interact with the swords, which for all intents and purposes are standard spiritual steel weapons. However, the victim cannot come in contact with the handle or any other portion of the weapon that isn’t the wound made by the weapon. The victim will simply phase through them. Meanwhile anyone else can grab and pull the weapons from their body. When a weapon is drawn from the body the wound instantly begins to bleed. Like a cork on a wine bottle, so long as the weapon is not returned to the wound, the victim will continue to bleed as time goes on. Depending on the rank depends on how long the victim has before they pass out (or die) depending on the thread type. For rank 1 the user has 12 posts. For rank 2 the user has 9 posts. For rank 3 the user has 6 posts. And for Rank 4 the user has 3 posts. These can be increased by having points in Bleeding Tolerance. However, these only add a single post to the total allotted time per point invested.
In addition, while the user is suffering from a wound bleeding out, the wound in question cannot be healed by any means. Nor can the blood flow be halted. The only way to prevent the wound from bleeding further is by replacing the weapon within the wound. When a sword is replaced the Bleed Out count is suspended. Unless the user is healed or has a significant time to rest, they will continue from the Bleed Out post they were at prior. Unlike the initial stage of this curse, the victim can attempt to replace the swords within themselves. But this is all they can do with the sword. As before if they try to use it against someone or defend themselves, or even attempt to use it on the environment around them, it will simply phase through the object or person in question.
To determine how many swords are within the body of the user at a time one simply has to look at their class. At class 8 the user starts with two, each being in their back and piercing completely through but not injuring any organs in the process. For every class above 8 the victim gains an additional sword somewhere on their body. This will be kept track of in their point bank. However there is a special feature. At rank 3 the victim will gain a single sword through their heart. Their heart is not hindered in its ability to function and pain will not even be felt, aside from the wound in the flesh. However if this sword is pulled out, the victim suffers from 2 posts of bleeding instead of one. Lastly the victim of this technique is required to take Pain Tolerance while under this curse. The number depends on the class in question. Class 8 - 5 is 1 point. Class 4 - 3 is 2. Class 2 - 1 is 3. Class 0 is 4.
How to Use: Get cursed by the Kasumi'Oji
Drawbacks: This is only a drawback as per the Struggler Type.
Made By: Kasumi'Oji (Dainn)
Reserved?: Yes
Cinematic Techniques:
{1. Form Weaver}
Class: 8-1
Technique Type: Cinematic
Usable By: Dainn
Technique Element: Cloud
Technique Description and Effects:/b]
This technique does one thing and one thing only. It allows Dainn to summon Teras (or more specifically) allows Teras to manifest himself without Dainn needing to be released. Instead, all that’s required is a small reiatsu cost and Teras is able to manifest next to Dainn. Teras has the means to choose a form that suits him but is most notable for picking a black canine of sorts or some other normally completely blackened creature. Either way he must stay within his unreleased form’s size limitations. 2 feet standing on all fours and 3 feet while on his hind legs. His form must be animalistic. While manifested this way he is able to interact with the world and others but cannot do so in a manner that would harm them. Effectively he cannot actively fight anyone while in this form. If he does, he's immediately blown apart. In the event that he is hit by someone else with more than 50 strength his form will be shattered.
There is one caveat to this. While Teras can change his form to suit his desired look an individual with 50 or more ES can see his real form. That or an individual with Illusion resist 1, at class 4 this increases to a 2. His “real” form is simply his unreleased form. The individual in question can choose to ignore this and revert back to seeing Teras in his chosen form. The main benefit to this technique is in how it grows alongside the user and what changes at the stages of mastery. With regards to class, it equals the user's current class and adds 50 ES to the requirement every 2 classes past 7. This makes it 100 ES at class 5. 150 ES at class 3. And 200 ES at class 1. As for technique mastery, this allows Teras to take on other forms however it requires this technique to be mastered. At mastered Teras can become humanoid in size and shape (6 feet maximum). He may still take on any monstrous or animalistic appearance he chooses even while humanoid.
How to use technique:
Harness your reiatsu and then channel it into an orb. From there call out the Bakkoto and allow it to determine its appearance.
Technique Drawbacks:
There is an ES requirement depending on what class the user is. This requirement goes down by 25 points per rank in anti-stealth or focused eye. This can be reduced to 0 ES required. Illusion Resist will outright bypass this technique. With a 1 being all that’s necessary until class 4. From there a 2 is required.
Does not allow Teras to fight another. It simply allows him to manifest and exist alongside the user. Costs reiatsu which increases as the level does. 25 at class 8-6. 50 at class 5-4. 75 for class 3-2. And 100 for class 1.
Made By: Ryouzen
Reserved? (Yes/No): Yes
Class: 8-1
Technique Type: Cinematic
Usable By: Dainn
Technique Element: Cloud
Technique Description and Effects:/b]
This technique does one thing and one thing only. It allows Dainn to summon Teras (or more specifically) allows Teras to manifest himself without Dainn needing to be released. Instead, all that’s required is a small reiatsu cost and Teras is able to manifest next to Dainn. Teras has the means to choose a form that suits him but is most notable for picking a black canine of sorts or some other normally completely blackened creature. Either way he must stay within his unreleased form’s size limitations. 2 feet standing on all fours and 3 feet while on his hind legs. His form must be animalistic. While manifested this way he is able to interact with the world and others but cannot do so in a manner that would harm them. Effectively he cannot actively fight anyone while in this form. If he does, he's immediately blown apart. In the event that he is hit by someone else with more than 50 strength his form will be shattered.
There is one caveat to this. While Teras can change his form to suit his desired look an individual with 50 or more ES can see his real form. That or an individual with Illusion resist 1, at class 4 this increases to a 2. His “real” form is simply his unreleased form. The individual in question can choose to ignore this and revert back to seeing Teras in his chosen form. The main benefit to this technique is in how it grows alongside the user and what changes at the stages of mastery. With regards to class, it equals the user's current class and adds 50 ES to the requirement every 2 classes past 7. This makes it 100 ES at class 5. 150 ES at class 3. And 200 ES at class 1. As for technique mastery, this allows Teras to take on other forms however it requires this technique to be mastered. At mastered Teras can become humanoid in size and shape (6 feet maximum). He may still take on any monstrous or animalistic appearance he chooses even while humanoid.
How to use technique:
Harness your reiatsu and then channel it into an orb. From there call out the Bakkoto and allow it to determine its appearance.
Technique Drawbacks:
There is an ES requirement depending on what class the user is. This requirement goes down by 25 points per rank in anti-stealth or focused eye. This can be reduced to 0 ES required. Illusion Resist will outright bypass this technique. With a 1 being all that’s necessary until class 4. From there a 2 is required.
Does not allow Teras to fight another. It simply allows him to manifest and exist alongside the user. Costs reiatsu which increases as the level does. 25 at class 8-6. 50 at class 5-4. 75 for class 3-2. And 100 for class 1.
Made By: Ryouzen
Reserved? (Yes/No): Yes
Stats:
Strength: 50 (35)
Speed: 100 (130)
RS: 50
SPPR: 100 (150)
Instinct: 100
Sense: 100 (75)
ES: 0 (0)
HE: 0
Light: 0
Dark: 100
Skills: 8/15 Skill Points
Strength of Will - 1
Pain Tolerance - 1
Bleeding Tolerance - 1
Battle Analysis - 1
Cold Tolerance - 1
Poison Resist - 1
Stealth - 1
Acting - 1