Post by Tanyth on Aug 28, 2022 9:37:00 GMT -5
[ T A N Y T H ]
Scourge of Phoenicia, Winged Herald of Death
[Character Theme]
Discord | Many Meats#1463 | Password 1: | Kitai's Debt | Password 2: | Sanctus Teamwork |
[ D E M O G R A P H I C S ]
Name | Tanyth | Death Age | 20 | Hair Color | Fiery Red | Class | 1 |
Birthday | 15th August | Blood Type | AB-Neg | Eye Color | Pale Green | Rank | 4 |
Real Age | 2,188 | Affiliation | Las Noches | Heigh | 5'8" | Organization | Espada |
Appearance | ~25 | Type | Genius | Weight | 125lbs | Designation | Tercera |
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[ A P P E A R A N C E ]
It's very difficult to not be immediately drawn to the truly fiery mane of orange-red hair that frames this woman. Tanyth is tall and lithe, appearing to be in her mid-to-late twenties, and can appear to be at least half hair on certain days depending on the humidity. If you spend too much time taking in the sight of her, small embers of smoldering honey-gold and cherry-red reiatsu dance around her form like ash and cinder carried away from a forest fire. The wild hair is threaded with vibrant and differing shades of red, orange, gold, and the occasional silver. It collects effortlessly flowing down her back in mostly straight lines, but she does often enjoy braiding it and letting that braid hang down over her shoulder.
When she raises her head, the piercing pale green light of her eyes interrupts whatever else you were meant to look at first. Cold, distant, almost reptilian in nature the eyes speak of something that is both inhuman and also does not view you as human. You are meat. You are a thing. A tool, a pawn, punching bag, maybe even an amusing acquaintance. But you are not human. The inner ring of her iris fades from this pale green into a lighter, softer mix of yellow that more easily likened to the thin rays of sun on a late winter's evening. Yes, technically it is the warmth of the sun but is so cold, the angle so severe, that it brings no comfort other than the simple psychological trick of having sunlight on your face. Much of what Tanyth is and does follows this same chain of logical.
Taking a closer look, her complexion appears almost ruddy but this is just the lingering mess of an aura that surrounds her. In truth the skin is flawless to the point of being unsettling. The human experience intrinsically leaves marks of a life lived. Too much sun for a few years, lots of laughing, maybe a battle with chicken pox that left some scarring. Not in the case of Tanyth. Porcelain-like perfection with an only slightly warmer tone. There are a few minor deviations from this perfection.
Starting about an inch and a half above her left eye, a long cut travels down her face to about two inches below the same eyes, almost straight up and down. The scar has well since healed, it's lines smooth and even, but the groove in her skin remains as evidence. The middle of this scar has darkened to ashy gray and black, almost as if it were burnt into her. The other notable deviation is that, on the corner of both of her eyes, two small tattoos of black dots (which are not makeup) remain, one slightly larger than the other.
These two small dots dictate the shape and 'tempo' of the only real makeup she ever really uses: eyeliner and eye shadow. Sometimes the natural flush that the raw act of combat brings can draw out some color in her cheek, and sometimes there is a splash of color on her lips darkening them to an almost sultry ruby red, or maroon, or burgundy. Much of her appearance speaks to a lot of effort taken to appear effortless, but there is certainly one aspect of her appearance in which she indulges in vanity: nails. Healthy, thick fingernails which are always impeccably manicured and colored with luscious shades of blood reds, whites, and other high-emotion colors.
Accessorizing herself is a great deal higher a priority for Tanyth than any use of makeup. Simple leather chokers/collars, some with lockets or jewelry attached, many without. Numerous rings on her fingers ranging from simple bands to filigreed full-length claws. She is especially fond of an onyx-titanium band she wears on her right thumb and often fidgets with out of boredom. Up upon her ear, wrapping carefully along the edge, are a pair of pewter dragons whose tails intertwine with various piercings to move in and out of the cartilage. Numerous other upper and lower ear piercings which change day by day become too laborious to define any more specifically. She also has a pierce septum typically filled with a gold or silver ring of moderate thickness.
Tanyth's mask fragment is plainly visible at all times upon her face and she wears it proudly. A large piece of hollow-bone is affixed to her left jawline, which then draws up a bit in front of the left ear until it comes to a 'stop' after curling back toward the corner of her eyebrow. This mask fragment flares outward in an almost wing-like appearance, and is the remnant of huge helmet-like, draconic skull mask she used to wear from her time as a Hollow. Her Espada tattoo designating her as #3 is on her upper chest, between her left collar bone and left breast.
Beyond simple aesthetic details, Tanyth stands at all times like a coiled viper ready to strike. Regardless of whether or not she has decided you are a threat, or is in a bad mood, or a hundred other deviations to the mood, she remains ever vigilant and aware that the strongest position for her to be in 'ready to kill you' with little more than a thought. Perhaps it's the eyes, perhaps it's this strange ceaseless muscle tension she carries, perhaps it is all of the above. Either way, spending time looking at her or standing around her inevitably draws upon an uncomfortable tension that will not go away. In spite of this predatory grace, she remains unmistakably feminine with an hourglass figure, measured 36-24-34 by some very fortunate/unfortunately tailor.
Her form and her attitude are further defined by the simple, nonrestrictive clothing she generally wears. The white uniform of the Espada, as signature as it is, has been modified to make her midriff plainly visible. Here, in the middle of her 'stomach' area, is her hollow hole. A perfect circle about 4 inches wide directly centered on where a person's belly button should be. Below the midriff, where the uniform resumes, Tanyth wears either full-length bottoms which cling tightly like a bodysuit, or, a simple skirt fashioned after a Roman Pteruges which is long enough to cover her thighs, stopping just above the knees. The uniform is then 'capped' off by either short boots or tabi to protect her feet.
Tanyth's Zanpakuto is typically found hung around her waist by a thin, red, knotted cord that entwines with the cross-guard and holds the blade in places. In times of necessary mobility, this cord can be cinched so the blade clings tightly to the small of her back and out of the way of any running she needs to do. Or in times of neutrality with no needed motion it can be hung harmlessly directly in front of her. She often prefer to simply...hold the blade, gripping loosely around the hilt or cross-guard. While she does certainly love the blade and what she can do with it, it is also a less-than-subtle and constant threat that she is a beast. With a sword.
Her aura is a wildfire of layered gold, orange, and crimson that dances with a deeply energetic heat. Although it attempts to stay 'tight' to her form, it sears and rages uncontrollably like solar flares leaping over the surface of the sun in a chaotic flow of some inscrutable natural order. Small flecks of reiatsu which appear visually similar to ash or cinders flit about her form and cascade and swirl out from her until eventually fading into hot puffs of ether. When she flexes the aura or causes it to surge, it feels and looks something like a mixture between a sandstorm and a forest fire, offering pain and heat and the acrid bite of that feeling against the top of your throat
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[ P E R S O N A L I T Y ]
Everything about Tanyth is first considered for efficiency. The way she walks, stalking about the room with long stride and her head on a swivel. The way she talks, languid sounds punctuated by staccato interest lends the feeling of an ocean gently lapping against the shore until a wave crashes. The way she thinks, picking people apart and reducing them to their constituent elements in her head so that they may be understood, dissected, categorized. She's more like a caged tiger testing the boundaries of her enclosure than anything human.
In spite of this highly predatory disposition, Tanyth also simultaneously harbors some motherly instincts and a desire to protect, nurture, and advance those who are in her charge or who she considers to be clearly 'beneath' her whether in the chain of command or by demonstration. Her affinity towards and constant thoughts about her own Legacy means that those closest and most important to her own deeds are never far from her thoughts, and their plights might compel her to act at any given moment just as easily as her own might. She wants the best for them, although she wants even better for herself.
As a friend and a mentor she prefers to tell people what they need to hear in order to become motivated, not necessarily either what they want to hear or what she truly wants to say. It's a careful line to walk but she has no reservations, no compunctions at all, about doing so. Whatever it takes to protect them from threats or empower them to face the challenges that their legacies require of them. Having said that, she can also be both stern and comforting when she believes it necessary. You must sometimes show your family or your cohort that you are willing to do whatever it takes for them. Whether that be simple intimidation or something more severe. Whether that be extracting a downed asset or buying time for an escape. There is both love and wrath within her.
Underlying all of these traits is a truly indomitable willpower that runs much deeper than simply refusing to give up or being tempered against adversity. She believe, not uncommonly, that the universe responds to the weight of a person's will. Reality is a consensus that cares for the strength of your voice more than it cares for any 'universal truth' it might contain. Therefore not all votes are equal. If there is an issue she cares about, a person whom she needs removed or saved, she will exercise the weight of her will to ensure such a thing happens. No exceptions. "He who hesitates is lost" could not possibly ring more true for her.
As an 'employee' she takes her work very seriously provided that she actually takes her work seriously. While that sounds silly upon first read, it makes an important mental distinction she makes about her work wherein she must believe that what she is doing is on some level important. Why would someone like her need to be assigned busywork? Why would you waste the talents of a natural born killed like her on menial shit? This does not mean that she will ignore jobs she does not find fun or engaging, but rather means that something she will need something explained in borderline agonizing detail if you are to convince her that the thing you need her to do is important enough to merit her attention. Thanks to her affinity and the influence of her Aspect of Death, she generally wants to be convinced which certainly helps but does not necessarily make this process 'easy'.
As a 'friend' she is a bit tougher to classify. Respect is tremendously difficult to earn from Tanyth and so she has a few different layers of 'friends' which demonstrate this best. There is a wide difference in her thoughts about and conduct towards someone whom she likes because they are important to her legacy and she's fond of her work and, say, someone who she wants to one day fight to the death in order to cement her legend. She can like and be friends with both of these types of people but the form that takes will be understandably different. One common thread that unites all of these things however is a desire to learn about the other rather than talk about herself. She believes firmly that her own thoughts and values and abilities should be speaking for themselves in her actions. Her history, while important to her, ultimately should not inform current conversational topics. Learning about the Legacy, history, worth of others allows her to compare her own.
In combat, much like her personality, she acts in a very efficient and measured fashion. This often means she is brutally direct although this is certainly not a promise that she isn't capable of sideways thinking. The value judgment is typically just that if she can overpower and overwhelm someone, why waste unique tricks in trying to outsmart them and make a show of things. Tanyth wishes to be remembers as the great power that defeated warriors everyone believed to be greater but ultimately were not. She *does not* wish to be regarded as a very clever person who punched way outside of their weight class.
[Likes]
|Spice| Food should make you feel. Yes, you do sometimes just need sustenance but the journey of a meal can be much more rewarding.
|Competition| Mankind's true test is to pit itself against one another. See where you stand with others. To climb the hill, to be King.
|Swordplay| Combat Arts are so deeply underappreciated. Samurai movies, martial tournaments, et cetera. It's impressive to watch a skilled 'craftsman'.
|Tropics| Beach, sand, heat, palm trees, coconut drinks...She loves chill island tropical vibes! To be fair, who doesn't?
|Shinigami| This is more akin to pity and entertainment than an actually 'like' towards the pajama ninjas. They take themselves so seriously.
|Fitness| Taking care of yourself is very important. If you don't have your health you don't have much at all.
|Discipline| But only to a point. It's more like...sticking to your mission. Not quitting. Working toward your goals. One of the components necessary to be an effective person.
|Tattoos| Although she only has a couple very minor ones herself, she has a deep appreciation for the design and intent and artistry behind them.
|Basketball| There really isn't any way to hide on a basketball court. You're out there, your raw skill exposed and exploited. Or utterly proven.
|Alcohol| Inebriation is...well, it's fun. That's all there really is to it. It's impressive that mortals have made so many flavors of getting fucked up.
[Dislikes]
|Well-Behaved Kids| What good is seeing the world and learning new things and being exposed to new things if you're expected to sit down and shut up? Tear loose!
|Queues| Waiting in line implies she's equal in importance to everyone in front of and behind her.
|Zealotry| You should always be prepared to challenge your beliefs in anyone or anything -- except yourself.
|Mindless Hollows| Such flawed and stupid blobs of instinct. They don't even understand their hunger. At least animals have that much.
|Mindless Hollows| Such flawed and stupid blobs of instinct. They don't even understand their hunger. At least animals have that much.
|Cowardice| A fine line between tactical retreat and being a coward, to be sure. But there is a difference between a smart decision and being ruled by fear.
|Love| This invites vulnerability and weakness. Companionship is desirable but it must never be allowed to consume you.
|Hell-bound| In her quest to find her once-dead partner she combed through the soldiers of Hell and developed a strong distaste. These people are deserving of their fate.
|Red Tape| It's fine that things need to be recorded and logged and stored, she's just not the one to do it. People should play to their strengths.
|Asceticism| While discipline should be cultivated, there is no benefit to denying yourself "just because".
|Cheating| What she defines as 'cheating' is probably more important than the broad act itself; it's perfectly acceptable to trick someone into making a mistake or to fight dirty. It's not okay to break actual agreements made with the bond of your word.
[Habits]
|Singing| Also often simply 'humming', Tanyth fills the silence she abhors with sounds of her own making. Even when completely alone.
|Impressionist| She enjoys painting, particularly in the style of Impressionism. There are few artistic outlets she enjoys, preferring physical ones over abstract.
|Intense Eye Contact| A key to sincerity, intimidation, intimate discussion, and much more.
|Yoga| A habit she picked up during her other searches for discipline and physical refinement; it's a very nice combination of both.
|Informal| Respect has to be earned. And people capable of earning her respect are people she'd want to be chummy with anyway.
|Good Posture| Head up, shoulders back, ready to face the world.
[Flaws]
|Party Animal| Naturally drawn to people, places, and events, this is
|Shameless| Although there is good cause to call this a positive, there is a certain value in being able to recognize and confront shame for your actions. She is devoid of this notion.
|Frivolous| She enjoys vices and the entrapments that surround them. Playing drinking games, offering opponents a sporting chance, indulging ridiculous tales, and many other gainless activities.
|Hypercritical| There is always something to be improved. Always.
|Restless| It's not really in her nature to stand still or 'chill' for too long. What do you want from her? To let life pass her by?
|Impertinent| A combination of both direct and rude, she asks what she needs of whom she needs without paying mind to custom.
[Fears]
MAJOR
|Contentment| It is the sign that ambition has died. That the very flame that defines her would have gone out.
|Personal Trust| It's one thing to trust that a person will act a certain way and entirely another to let them into a personal place and trust who they are. That level of vulnerability...terrifies her.
MINOR
|Backsliding| That is to say losing progress, strength, ability, for any internal reason. She must never truly be the fault of this.
|Slime| Slime and slimy things are a source of great personal disgust outside of extremely specific contexts. She will try to eradicate this.
|Subordinate Death| This is damaging to her Legacy, to have those in her charge die or be cut down in a serious way.
[Goals]
MAJOR
|Acknowledgment| Currently the Tercera, there is always somewhere else to go. Ambition and Legacy truly know no end for someone with enough imagination. She will be acknowledged as the strongest Espada. Soon.
|Ascension| Flowing from the previous goal, this one is a bit more focused. The tools that Kouhai has used to enforce his will and dominate the Espada have made him complacent, lazy, vulnerable. She studies him from as close a vantage point as possible biding her time until she is ready to strike and claim his hoard for her own. She will take his toys, his kingdom, his life. All Hail the Queen.
MINOR
|Find Hector| Her once-partner and twin flame of chaos and destruction betrayed her at her moment of triumph many centuries ago. It is still on her waking mind damn near every day to find him, confront him, and utterly obliterate him. She suspects and has found evidence that he has clawed his way up the ranks of the Shinigami after having been redeemed but that truth has yet to reveal itself.
|Partner in Crime| Although Tanyth does not operate under the delusion that she is either easy to work with or an inspirational figure, she still holds out hope that the idea of a genuine connection and possible partnership with someone may lay in her future. A mutually beneficial bond so strong that it finally bridges that stupid gap between what little remains of her humanity and her ambition.
|Surrender| Not her own surrender, but that of others. She seeks to see powerful foes bend the knee to her might, acknowledging her strength and supremacy *especially* when forced to by her own hand.
[Alignment]
Neutral Evil - Tanyth is out chiefly for her own personal gain and is more than willing to trample over any moral lines in order to achieve that. This personal gain tends to take the form chiefly of power over others but may also be flavored as revenge, or even very occasionally wealth or greed. Although she considers the consequences of her actions (and is not reckless), she simply does not allow any perceived impacts that come at the cost of others to stop her (within reason). However, because she is aware of this much, she will also not simply do evil for the sake of doing evil, requiring sufficient justification to stick her neck out. This allows for temporary alliances that result in her obvious advancement, even if such alliances involve a quid pro quo. Plain and simple, she looks out for #1 and will do whatever it takes to keep it that way.
[Aspect of Death - Legacy]
What you leave behind. The things that follow after you done either in your name or because of the foundation you laid. A powerful idea that has long resonating with man, especially ancient man with no dream of modern marvels to record their deeds. Stories, families, grand homes and monuments. These were the types of things you left behind, these were your legacy. The idea of Legacy is that little extra push that compels a person to shift from simple ambition into danger. What good is a reach that exceeds grasp? Reach it all, grasp it all. At very least, reach and grasp further than whoever came before you not because you are better than them but because to do anything less is an insult to their legacy. Improve, evolve. Or die.
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[ H I S T O R Y ]
[Birthplace]
Carthage, Tunisia 166 BC
[Current Residence]
Las Noches, Espada Towers
[Notable Figures]
Telemachus - Lost husband
Kojiki - Shinigami rival
Sonken Kouhai - ""Mentor"" and oppressor
Tanyth's story begins many centuries ago on the warm, sunny rocks of what would eventually be called North Africa. At the time, Tunisia was a thriving and bustling economy and the home to a powerful empire called Carthage which rule all the lands far and wide around it. Much of the warm Mediterranean Sea carried them to the far shores of the Ancient World and allowed for a grand age of prosperity. Clashes with the Romans to their north had left the people of Carthage weary to the way of war, but the oppression of Rome could only keep down their economic boom for so long.
Within the workings of this society, a woman named Dido (after the great Queen of their people's legend) was born the first daughter and youngest of three to a loving mother and father. She grew up well attended thanks to their Merchant-Class lifestyle, a sure sign of the rising tide of prosperity that was lifting all of Carthage. She learned the ways of culture and refinement, how to keep a house, how to engage in political discourse and barter with strength. She learned everything she needed so that when she came of age her parents might find her a suitable partnership and future taken care of. They did, of course!
Shortly after her 16th birthday she was wed to a good man from a good family, Telemachus. Dido and her new husband set to 'work' immediately founding their young family and barely a year later they welcomed their first child. Unfortunately this happy picture would not have long to settle in before a war with Rome, what would be the third and final, broke out. Her husband was called upon to do his duty and serve their homeland and so he answered. It would be almost three years before she would see her husband again when he was recalled from his campaign to defend the homeland. The Romans were pressing and the tide of war had changed firmly against them.
Although she was anything but a warrior, the culture of Carthage ensured that the entire nation support the effort, supported the war. The Third Punic War was a long time in coming for the Carthaginians and even though Rome had thwarted them twice before, the economic power of their people could not be dissuaded. As the saying goes, rising tides lift all ships and so Dido's family rose with it to both prosperity and a small degree of prominence. But as tides go in, they also come out. The rumors that had reached their shores were that the Romans would be exacting in their toll. There was never going to be a Fourth Punic War.
Taking advantage of what time they had and with an uncertain future, they spent as much time together as possible. Soon, Dido was pregnant with their second child and with it her candle of hope remained lit with what meager flame she could muster. Several months later the Romans were on their shores and the city was sure to fall. Her husband dead, executed in front of her. The Roman officers had decided to spare her as she was with child, but she was only 'spared' in the sense she would be hauled off to slavery instead. On her way back to market or slave camp, in a dirty disgusting cart packed with refugee-slaves, the stress and trauma of such great loss induced labor prematurely that would result in the loss of both babe and mother. So her mortal story ended.
She awoke as a Plus alongside a dirty dusty road and it did not take her long to piece together she had died. Scores of soldiers and other despondent refugees had also turned to Pluses in the fields around her and their cries of anguish forged a disparate chorus that would haunt many long nights. As her despair deepened and she watched Carthage be looted, destroyed, abandoned from a distance. She lashed out at the few Roman ghosts around her but the chain limited her so. As days turned to weeks, the Pluses around her began to thin as great beasts came to feast on the souls trapped here. In a terrible panic and an act of singular self-preservation, she tore her chain free so she could flee sealing yet another fate for herself.
Running, fleeing, hiding from savage claw and hungry maw, she too found herself overwhelmed by primal and instinctual urges as she found a deep cave in the countryside in which she could hide. Within mere hours, the woman that was once Dido died her final death and surrendered her memories, thoughts, and actions to the hunger of the beast that would one day call itself Tanyth.
Her form was shifting and reptilian, not unlike a salamander or a skink, with Hollow mask on its skull and four bony protrusions like horns. Within that cave she raged and howled and thrashed against the dying light of her memories, hunger growing. Ghosts stayed away from her tortured den but not all of them had enough sense about them to steer clear. Not all of them had the speed and wherewithall to avoid her ambush. Meals were few and far between but as the beast ate, the hunger only seemed to get stronger. Its taste for these meals only deepened. It's appreciation for meat salted with suffering growing bolder by the day.
Inevitably this hunger led her to encounter her first spiritually sensitive humans, most of which had no idea what she was if they could even see her at all. Her form slowly shifted to match, growing larger and more complex. Her limbs lengthened, her claws sharpened, her bulk grew sleeker and longer although she was still amorphous and bulbous and weak as many Hollows are.
For hundreds of years she stalked the wilds of North Africa as a Hollow. She lurked within the ruins of the life she used to live, roaming the rocky coast of Tunisia, flitting through the desecrated grounds of the houses and homes of slaughtered friends and family. She often had intrusive thoughts about the fates of those she once spent such carefree and warm time with, if they even survived the fall at all. In rare moments these emotions would paralyze the beast and a small shard of the woman trapped within would shudder, freeze, and let slip a single tear. A quaking heave of the chest as emotion caused by a memory so powerful that it could not be ignored. But she lacked the sense of self to process it. It was simply pain. A few moments later, as quickly as lucid moment came, it would retreat back within and she was a Hollow once more, slave to her eternal hunger.
Eventually history caught up and the Shinigami made their rounds and beasts which had grown fat and lazy off of the meals freely found were being cut down. The smarter ones, that is to say the ones who had reclaimed enough to count as 'intelligent', were able to channel their instincts and escape back to Hueco Mundo, a 'homeland' they had never truly known before. But not Tanyth. As a relatively young, inexperienced hunter she feasted on easy to find scraps in the harsh reality of a war-torn region under conquest by Rome. She had never been challenged to evolve until a Shinigami named Kojiki set upon her trail. She had always been the predator and never the prey. But as all challenges ultimately do, she was called to evolve or be destroyed by the task.
The two played cat and mouse with one another over the dunes and rocks of the desert for many days and weeks and eventually clashed directly. Tanyth was wounded, failing to land any clean blows at all on the much more experienced hunter. But likewise he was unable to land any clean and decisive blows on her in spite of this difference. The weeks carried on and she was clearly losing. The fading glory of her struggle oddly reminiscent of her own homeland of Carthage, however her fate was destined to diverge. She Tanyth fled yet again, in her wounded desperation she came upon another Hollow. Rather than try to warn it or rally it to fight the Shinigami, she instead leapt upon it and devoured in to slake her thirst. The meal greatly upheld her vigor and recovered her wounds and the infusion of soul energy forced some small part of her to grow and evolve in a way she had not been forced to before. For the first time in her second life she laid a trap for the Shinigami and caught him in a decisive bite and swipe. Hobbled and wounded, she forced him to retreat and Kojiki swore on her life he would return to finish the job.
His words chilled her and she knew his oath to be true. She sought more meals, greater prey, and she would not find it on Earth. She ripped a hole in the fabric of reality and slipped back to Hueco Mundo where the weeks of hunting would turn to months. Months to years. Year gradually carrying on to decades Tanyth evolved and grew greater, larger, smarter, more deadly off the feast of fellow Hollows and morphed into a draconic Adjuchas. Her great strength and mass overpowering many future meals, allowing her to even sprout gargantuan wings as she reached her apex. But from there, a funny thing happened. Her form began to tighten and shrink even though she felt increasingly powerful.
She was concentrating down, distilling her spiritual vigor into something greater. In spite of losing almost half of her total size in mere months she felt doubly powerful and this trend would continue. Many long centuries saw her continue to refine, grow, distill down into a Vasto Lorde-class Menos. So few challenges and what meager ones she did find grew narrowing and narrower. She did not hunger in the same ways she used to, instead now hungering for apt challenges and for great foes to conquer. She began to seek out others like herself and the most pure and impressive Adjuchas she could find to either suborn themselves to her Will or to die by her hand so they might fuel her further evolution.
Throughout her centuries long journey she did collect a few hangers-on who benefited from the scraps she left in her wake. In their own way they could think of each other as friends but these two groups never truly knew each other. A bond of folks that traveled together, for sure, but little more. Lairs established for a few decades before moving further through the wastes, the 'army' that roamed with her ebbed and flowed in size from but a mere few to as big as a couple dozen. Sometimes she felt sadness as they left or where killed or destroyed. Sometimes she felt a sense of guilt as she watches this branch of her legacy occasionally wither and die at each other's hands. And sometimes she did not.
In comparatively recent years this crusade led her to the dome of Las Noches, a marvel she could not understand or truly comprehend despite her vast predatory intellect. Within its walls she was confront by a strange man that reminded her of the Shinigami but he possessed a strength she had never encountered before. They clashed with word but both knew from the onset that there was no way to make the other kneel without the physical act of forcing them down and so they clashed. Claws, blades, raw spiritual power. A clean and savage duel. A pure duel. And a duel that ended with Sonken Kouhai piercing deeply through her mask and almost killing her, leaving a gnarly scar on her left eye that would remain forever the one imperfection on her form. Her raw strength was exactly the sort of tool he was looking for, to mold and refine and point at the enemies of his will until none were strong enough to stand in his way.
Facing her end, defeated, she did not beg for mercy but Kouhai offered it all the same. Her strength was to be cultivated. She would become a part of his Legacy and in doing so, have the chance to continue her own. He gave her the strength and guidance to break her mask and ascend. He showed her how to master the fury within her and understand how to channel this new font of power she had been given. And in return he took from her that true independence she held so dearly. He offered legacy, he merely required subjugation. She had proven herself worthy of being designated his Tercera Espada and both of them had earned a lesson they would never forget.
In modern times, she seeks to build her strength so that she might wrest control of her Legacy back into her own hands. Every season, every story, every chapter has lead her here but she will not let this be the totality of her being. As all things have a place, a season, a reason, a time, so too does Tanyth and she feels very close to hers.