Post by Arantima Kawada on Jun 18, 2022 20:40:08 GMT -5
Technique Name: [Suisei]
Class: [4]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This technique is used for thrown weapons and can even be used on something as large as a sword or zweihander. This technique is used by launching the weapon with one’s arm. This will send the weapon flying forwards at speed equal to either the characters speed or strength whichever is higher and have an OS equal to that number.. This is a rather straightforward attack compared to the other Kawada sword techniques. This technique has the capability of not losing momentum immediately, meaning that if it flies at an enemy and they block it, they will be sent flying, but they won’t be sent flying alone. The flying weapon will keep rocketing forwards into their block and keep forcing them back as it flies forwards. This will force someone to maintain the block or receive a weapon through their body. Naturally using a stepping technique while one is being sent flying backwards by this technique is impossible. It is the perfect opening.
This technique can be used in many ways. For example, one can have a wire attached to the thrown weapon and cause it to double-back on an enemy or wrap around their body at immense speeds. This would cause the final rotation around their body to deliver a deadly slice. The wires used to tie to the ends of the weapons are best kept pre-tied and ready to be slipped on the blade’s hilt at a moment’s notice. This attack can travel through crowds of people without stopping and has the capability of blowing through cero and kidou like no one’s business. This technique creates a huge backdraft with strength equivalent to half of the attack’s speed that will cause anyone who dodges it by only a little bit to be swept off their feet and blown in the direction which the weapon was sent flying. This will prevent anyone from dodging and preforming a counterattack quickly upon successful evasion.]
How to use technique: [Simply throw your weapon in a like a javelin or frisbee or however is most comfortable. This will cause the weapon to travel in a straight line directly at the opponent. This is the most powerful known throwing weapon technique in Soul Society.]
Drawback: [This causes the user to lose whatever weapon they throw until they go and retrieve it. One should not use their main weapon with this ability because it would leave them unarmed. This technique requires at least a 2 in Swordsmanship to learn.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Shouwakusei]
Class: [4]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This is a sword technique that a Kawada uses to instantly recover his or her sword once it has been lost or discarded. With a simple gesture, the soul reaper is capable of calling any blade that can be considered their property and have it fly in a straight line into their grip. This is done by establishing a soul connection with each weapon upon acquisition of it. The strength of Shouwakusei’s flight is determined by the higher of the users Spiritual stats, so stopping it in mid-air would be possible for opponents who are exceptionally strong. The speed of the flight is 5x the user’s speed, so essentially half their shunpo speed.
When this ability is activated, the blade will immediately fly towards the hand of the Kawada member it belongs to in any way the user desires as long as it’s a straight line. They can make it fly hilt-first or blade-first or even in a rapid spinning motion. This can be used to set up attacks from behind an enemy or recover stolen weapons from an enemy. It is most useful when used immediately after Suisei, for it will recover the thrown sword in the instance that it misses its target. The user can only use this on weapons that they own that they have either attained in the current thread or have brought into the thread with them. They can not use this to steal an enemy’s weapon without stealing it by normal means first.]
How to use technique: [Simply will the sword to return and it will. A gesture is usually used but is not required and it doesn’t necessarily HAVE to return to a hand. The user could return it to its sheath or catch it in their mouth or something. This technique requires a 2 in swordsmanship to learn and costs 150 reiatsu for every use.]
Drawback: [Physical attack: No drawback]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Wakusei]
Class: [3]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This is a sword technique developed by the Kawada family and is only taught to those holding seated positions within the the Gotei 13. By raising one’s sword into the air, one can reflect sunlight or moonlight off its blade into the eyes of the enemy. For a few seconds this light trick creates the illusion as if the Kawada member is bringing his sword swinging down at them. The illusion will last for the entire swing and make an enemy believe that the Kawada family member has preformed a full strike before revealing otherwise. During the time that the enemy has been lulled into believing the strike has already been executed, the Kawada member is able to preform a different type of strike in hopes of catching his opponent off-guard. The time in which the enemy is seeing the strike is time that the user of this technique can do something else, such as reposition himself somewhere else or slash from another direction.
However, if the Kawada member possesses at least a 3 in swordsmanship than the effects of Wakusei get even better. Instead of giving the illusion of a single sword swing, the Kawada member can layer the illusions. Meaning that the first sword swing they see and react to won’t actually be real. After the illusion is broken through time or some ability they will see the “true” body of the Kawada member likely attacking them from another direction. This is an illusion underneath an illusion and must be broken in the same way as the first before the opponent sees what the Kawada member is truly doing. This move is typically used to create openings and can only be used effectively at close-range. It isn’t a move to rely on or spam repeatedly. It should be used sparingly to catch someone off-guard.]
How to use technique: [One must hold their sword out and reflect some type of light off their blade into their enemy’s eyes. This can be sunlight, moonlight, or some type of artificial light. The enemy will then be under the impression that the Kawada member has preformed a sword swing at that moment. This technique requires at least 1 in swordsmanship to learn.]
Drawback: [If there is no source of light then this technique cannot be used. When fighting in pitch-black places such as caves this ability cannot be used. This technique will not work on someone who has 1 or 2 in Illusion Resist in their abilities. If it is mastered it can be preformed on those with 1 in Illusion Resist. This can also be resisted with a Battle focus of 3, which for the purposes of resistance act as illusion resist of 1. meaning at minimum a mastered Wakusei still need a illusion resist of 1 with battle focus 3. This is also only capable of making the illusion of the user attacking with their sword. There is no other type of illusion that this technique can do. Wakusei can’t make an enemy think that the user is firing a kidou. It can’t make them think that they’re being punched. The only thing the illusion is capable of mimicking is a sword attack.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Nagareboshi]
Class: [3]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [Nagareboshi is the name given to the special way of wielding one’s zanpakutou among Kawada members. Many shinigami are taught to wield their zanpakutou like a weapon. Some are taught to wield a zanpakutou as an extension of themselves. When a Kawada family member reaches a certain level of mastery in swordsmanship he is taught to view his zanpakutou as another spiritual body entirely. When one thinks of their weapon in this regard it becomes easy for them to share their spirit with their zanpakutou and vice versa. By merging with one’s zanpakutou spirit the power of the sword increases exponentially, allowing them to ignore the cutback effect. This is because the heightened sense of unity between weapon and weilder. Nagareboshi mixes their powers more fluidly and forces them to become more in-tune with each other.
What does this do for the Kawada member besides let them skirt by the cutback effect? What strength do they gain? It is a technique that allows makes bladed weapons man times more effective. For one thing it increases the cutting strength and durability of the blade by allowing the user to literally slice through reiatsu-based attacks such as kidou or cero as long as their reiatsu strengths do not exceed the Kawada’s cutting strength by more than 2x. With this increase in cutting strength comes the capability of slicing through other people’s swords and defenses assuming they only possess 1/2 the reiatsu strength compared to the Kawada's new cutting strength. It is basically an overall sharpening of the sword and increases the combat-effectiveness of Kawada swordsmen. This is incredibly useful when dealing with hierro or powerful reiatsu-based attacks. when dealing with released weapons for this property to activate the blade being used with nagareborashi must be released to an equivalent stage. In the case of items, so long as this technique is of at least equal class It will deal full damage to a weapon instead of half.
How to use technique: [One must channel their very soul into their sword creating a bluish glow around the sword. This is the only sign that the technique is in place. It will also queue the enemy in to when the technique is deactivated for kidou. This technique requires at least 3 in swordsmanship to learn.]
Drawback: One is unable to use any kidou or other reiatsu-based techniques while this is active due to not having their full soul to put towards it, This equates to any technique locked from fighters or Kenpachi's are locked from use while this is active and any other technique that can still be used has its cost increased by 50% if it has a cost. This is typically constantly used by Kawada members but it only works on one’s zanpakutou. This can also be used on other swords or bladed weapons for the cost of 100 reiatsu every post. This technique can only be used once per thread until it is mastered where it can be used twice in a thread.
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Burakkuho-ru]
Class: [3]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This technique is one which the Kawada family uses when taking defensive measures. This requires the Kawada member to defend from a physical attack with their sword. If the Kawada member succeeds in blocking the attack at a specific weak point then the energy put into the strike will be reversed on the strike itself repelling it completely. This weak point is usually located at the center of the object or weapon being used to attack. The Kawada member can add their own power into the repelled attack and blow through the enemy’s weapon regardless of any difference in strength. This technique can be used to block attacks delivered by enemies much stronger than the Kawada members without any negative repercussions.]
How to use technique: [This only works if the Kawada member hits a specific point of the enemy’s weapon or fist or whatever they’re attacking with. Usually it’s near the middle of the object but it could change depending on what weapon is being used. This technique requires at least 3 in swordsmanship and 150 in strength to learn.]
Drawback: [Even though this is a physical strike to cross the gap between strength and weakness of a physical body the user must spend 400 Reatsu to utilize this technique, Likewise this technique can only be utilized once per post per mastery level with a total of 3 times per post at mastered. However should the user use it more than once in a post the countered attack will begin to rebound onto the kawada and will damage their own bones.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Noba]
Class: [2]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This is a quick-draw technique that strikes out at twice the user’s speed. In fact, the speed of this quick-draw technique can surpass the user's own shunpo speed, but how is this possible? Let me explain. This quick-draw technique is used in the same way many quick-draw techniques are. The user must remove their sword from its sheathe and strike out at an enemy in the same motion before sheathing the blade again. However, Noba allows the user to use muscle memory to preform the movement faster with successive use. Essentially the speed of the quick-draw attack doubles with every single time it is used by a particular arm. This, however causes rapid muscular erosion since it pushes the body past what it should be capable of doing and causes massive strain on the arm.]
How to use technique: [The user must unsheathe their blade and strike at an enemy with the same movement before sheathing the blade again. This is all preformed instantly and as quickly as possible with no pause in the motion. If this technique is mastered then it can be combined with other Kawada Zanjutsu.]
Drawback: [This technique can be used four times with no drawback at all, but if this technique is used 5 times by one arm then it will cause the arm itself to break. The sword must be sheathed between each use. An enemy can stop the Kawada member from using this technique by keeping them from sheathing their blade. It also only has a range as long as the sword being used. This technique requires a 4 in swordsmanship to learn. This technique May also only apply its speed bonus the arm that has been building up speed likewise using this technique counts as using two step techniques in the post it is used. Finally This technique may only ever be used once in a post regardless of mastery.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Ginga]
Class: [1]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [Ginga is the Kawada family’s strongest sword technique. What Ginga does is rather simple it inverts a spirit’s connection with their blade, allowing them to literally mirror the orientation of the weapon they use it on. For example, it will put the hilt where the tip of the blade and vice-versa. Essentially this instantly and completely inverts the direction the blade is pointing without turning it or moving it in anyway.
That’s it, that’s the entire ability. That’s all it does, but how exactly does that help a person out when they’re sword-fighting? Wouldn’t they be left holding the tip of the blade and cut their hand? Yup. That’s exactly what happens. It’s pretty useless until the person masters the ability. Once the ability has been practiced and refined to the point of mastering, the user is rewarded with the ultimate utility. Not only will their blade invert and switch orientation, but they will follow suit and invert along with it so that they maintain hold of their weapon’s hilt.]
How to use technique: [The user must send their reiatsu flooding into the weapon of their choosing and use the weapon as a catalyst for their existence. During the use of this ability, assuming it is mastered, the user and weapon truly do become a single entity.]
Drawback: [This ability is pretty useless unless it is mastered, though it doesn't cost reiatsu. It requires 4 points in Zanjutsu as well as at least 3 other Kawada sword techniques mastered. It cannot be used in its mastered state if Meiunatsuin is activated. Momentum carries over during this ability, meaning that if a person is swinging to the right and uses it, they will be swinging to their left after the technique is finished. The strength of this technique is its spam-ability and low drawback as opposed to any actual increase in power so a reiatsu cost would defeat the purpose of it. Instead this technique is limited on a cooldown basis. On the first use of this ability, it can be used as many times as the user desires for the next five posts. After this, it cannot be used for the following two posts. This cooldown increases by one post every time the technique is put on cooldown. This technique wears the user out physically over time. If this technique is used more than twenty times within the five post window, then the user will be unable to fight physically during the cooldown period and they will instantly receive the drawbacks of going over their stamina limit if they are a stamina-limited type like Genius or Shadow. They will have to rest during this cooldown period. If they go over ten times within the five post window, they will still be unable to fight physically and will require rest during this cooldown period, however this resting period will not go towards the resting period required for their type if they have a stamina-dependent type. Any physical drawbacks they feel are postponed until the cooldown period.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Class: [4]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This technique is used for thrown weapons and can even be used on something as large as a sword or zweihander. This technique is used by launching the weapon with one’s arm. This will send the weapon flying forwards at speed equal to either the characters speed or strength whichever is higher and have an OS equal to that number.. This is a rather straightforward attack compared to the other Kawada sword techniques. This technique has the capability of not losing momentum immediately, meaning that if it flies at an enemy and they block it, they will be sent flying, but they won’t be sent flying alone. The flying weapon will keep rocketing forwards into their block and keep forcing them back as it flies forwards. This will force someone to maintain the block or receive a weapon through their body. Naturally using a stepping technique while one is being sent flying backwards by this technique is impossible. It is the perfect opening.
This technique can be used in many ways. For example, one can have a wire attached to the thrown weapon and cause it to double-back on an enemy or wrap around their body at immense speeds. This would cause the final rotation around their body to deliver a deadly slice. The wires used to tie to the ends of the weapons are best kept pre-tied and ready to be slipped on the blade’s hilt at a moment’s notice. This attack can travel through crowds of people without stopping and has the capability of blowing through cero and kidou like no one’s business. This technique creates a huge backdraft with strength equivalent to half of the attack’s speed that will cause anyone who dodges it by only a little bit to be swept off their feet and blown in the direction which the weapon was sent flying. This will prevent anyone from dodging and preforming a counterattack quickly upon successful evasion.]
How to use technique: [Simply throw your weapon in a like a javelin or frisbee or however is most comfortable. This will cause the weapon to travel in a straight line directly at the opponent. This is the most powerful known throwing weapon technique in Soul Society.]
Drawback: [This causes the user to lose whatever weapon they throw until they go and retrieve it. One should not use their main weapon with this ability because it would leave them unarmed. This technique requires at least a 2 in Swordsmanship to learn.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Shouwakusei]
Class: [4]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This is a sword technique that a Kawada uses to instantly recover his or her sword once it has been lost or discarded. With a simple gesture, the soul reaper is capable of calling any blade that can be considered their property and have it fly in a straight line into their grip. This is done by establishing a soul connection with each weapon upon acquisition of it. The strength of Shouwakusei’s flight is determined by the higher of the users Spiritual stats, so stopping it in mid-air would be possible for opponents who are exceptionally strong. The speed of the flight is 5x the user’s speed, so essentially half their shunpo speed.
When this ability is activated, the blade will immediately fly towards the hand of the Kawada member it belongs to in any way the user desires as long as it’s a straight line. They can make it fly hilt-first or blade-first or even in a rapid spinning motion. This can be used to set up attacks from behind an enemy or recover stolen weapons from an enemy. It is most useful when used immediately after Suisei, for it will recover the thrown sword in the instance that it misses its target. The user can only use this on weapons that they own that they have either attained in the current thread or have brought into the thread with them. They can not use this to steal an enemy’s weapon without stealing it by normal means first.]
How to use technique: [Simply will the sword to return and it will. A gesture is usually used but is not required and it doesn’t necessarily HAVE to return to a hand. The user could return it to its sheath or catch it in their mouth or something. This technique requires a 2 in swordsmanship to learn and costs 150 reiatsu for every use.]
Drawback: [Physical attack: No drawback]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Wakusei]
Class: [3]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This is a sword technique developed by the Kawada family and is only taught to those holding seated positions within the the Gotei 13. By raising one’s sword into the air, one can reflect sunlight or moonlight off its blade into the eyes of the enemy. For a few seconds this light trick creates the illusion as if the Kawada member is bringing his sword swinging down at them. The illusion will last for the entire swing and make an enemy believe that the Kawada family member has preformed a full strike before revealing otherwise. During the time that the enemy has been lulled into believing the strike has already been executed, the Kawada member is able to preform a different type of strike in hopes of catching his opponent off-guard. The time in which the enemy is seeing the strike is time that the user of this technique can do something else, such as reposition himself somewhere else or slash from another direction.
However, if the Kawada member possesses at least a 3 in swordsmanship than the effects of Wakusei get even better. Instead of giving the illusion of a single sword swing, the Kawada member can layer the illusions. Meaning that the first sword swing they see and react to won’t actually be real. After the illusion is broken through time or some ability they will see the “true” body of the Kawada member likely attacking them from another direction. This is an illusion underneath an illusion and must be broken in the same way as the first before the opponent sees what the Kawada member is truly doing. This move is typically used to create openings and can only be used effectively at close-range. It isn’t a move to rely on or spam repeatedly. It should be used sparingly to catch someone off-guard.]
How to use technique: [One must hold their sword out and reflect some type of light off their blade into their enemy’s eyes. This can be sunlight, moonlight, or some type of artificial light. The enemy will then be under the impression that the Kawada member has preformed a sword swing at that moment. This technique requires at least 1 in swordsmanship to learn.]
Drawback: [If there is no source of light then this technique cannot be used. When fighting in pitch-black places such as caves this ability cannot be used. This technique will not work on someone who has 1 or 2 in Illusion Resist in their abilities. If it is mastered it can be preformed on those with 1 in Illusion Resist. This can also be resisted with a Battle focus of 3, which for the purposes of resistance act as illusion resist of 1. meaning at minimum a mastered Wakusei still need a illusion resist of 1 with battle focus 3. This is also only capable of making the illusion of the user attacking with their sword. There is no other type of illusion that this technique can do. Wakusei can’t make an enemy think that the user is firing a kidou. It can’t make them think that they’re being punched. The only thing the illusion is capable of mimicking is a sword attack.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Nagareboshi]
Class: [3]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [Nagareboshi is the name given to the special way of wielding one’s zanpakutou among Kawada members. Many shinigami are taught to wield their zanpakutou like a weapon. Some are taught to wield a zanpakutou as an extension of themselves. When a Kawada family member reaches a certain level of mastery in swordsmanship he is taught to view his zanpakutou as another spiritual body entirely. When one thinks of their weapon in this regard it becomes easy for them to share their spirit with their zanpakutou and vice versa. By merging with one’s zanpakutou spirit the power of the sword increases exponentially, allowing them to ignore the cutback effect. This is because the heightened sense of unity between weapon and weilder. Nagareboshi mixes their powers more fluidly and forces them to become more in-tune with each other.
What does this do for the Kawada member besides let them skirt by the cutback effect? What strength do they gain? It is a technique that allows makes bladed weapons man times more effective. For one thing it increases the cutting strength and durability of the blade by allowing the user to literally slice through reiatsu-based attacks such as kidou or cero as long as their reiatsu strengths do not exceed the Kawada’s cutting strength by more than 2x. With this increase in cutting strength comes the capability of slicing through other people’s swords and defenses assuming they only possess 1/2 the reiatsu strength compared to the Kawada's new cutting strength. It is basically an overall sharpening of the sword and increases the combat-effectiveness of Kawada swordsmen. This is incredibly useful when dealing with hierro or powerful reiatsu-based attacks. when dealing with released weapons for this property to activate the blade being used with nagareborashi must be released to an equivalent stage. In the case of items, so long as this technique is of at least equal class It will deal full damage to a weapon instead of half.
How to use technique: [One must channel their very soul into their sword creating a bluish glow around the sword. This is the only sign that the technique is in place. It will also queue the enemy in to when the technique is deactivated for kidou. This technique requires at least 3 in swordsmanship to learn.]
Drawback: One is unable to use any kidou or other reiatsu-based techniques while this is active due to not having their full soul to put towards it, This equates to any technique locked from fighters or Kenpachi's are locked from use while this is active and any other technique that can still be used has its cost increased by 50% if it has a cost. This is typically constantly used by Kawada members but it only works on one’s zanpakutou. This can also be used on other swords or bladed weapons for the cost of 100 reiatsu every post. This technique can only be used once per thread until it is mastered where it can be used twice in a thread.
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Burakkuho-ru]
Class: [3]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This technique is one which the Kawada family uses when taking defensive measures. This requires the Kawada member to defend from a physical attack with their sword. If the Kawada member succeeds in blocking the attack at a specific weak point then the energy put into the strike will be reversed on the strike itself repelling it completely. This weak point is usually located at the center of the object or weapon being used to attack. The Kawada member can add their own power into the repelled attack and blow through the enemy’s weapon regardless of any difference in strength. This technique can be used to block attacks delivered by enemies much stronger than the Kawada members without any negative repercussions.]
How to use technique: [This only works if the Kawada member hits a specific point of the enemy’s weapon or fist or whatever they’re attacking with. Usually it’s near the middle of the object but it could change depending on what weapon is being used. This technique requires at least 3 in swordsmanship and 150 in strength to learn.]
Drawback: [Even though this is a physical strike to cross the gap between strength and weakness of a physical body the user must spend 400 Reatsu to utilize this technique, Likewise this technique can only be utilized once per post per mastery level with a total of 3 times per post at mastered. However should the user use it more than once in a post the countered attack will begin to rebound onto the kawada and will damage their own bones.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Noba]
Class: [2]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This is a quick-draw technique that strikes out at twice the user’s speed. In fact, the speed of this quick-draw technique can surpass the user's own shunpo speed, but how is this possible? Let me explain. This quick-draw technique is used in the same way many quick-draw techniques are. The user must remove their sword from its sheathe and strike out at an enemy in the same motion before sheathing the blade again. However, Noba allows the user to use muscle memory to preform the movement faster with successive use. Essentially the speed of the quick-draw attack doubles with every single time it is used by a particular arm. This, however causes rapid muscular erosion since it pushes the body past what it should be capable of doing and causes massive strain on the arm.]
How to use technique: [The user must unsheathe their blade and strike at an enemy with the same movement before sheathing the blade again. This is all preformed instantly and as quickly as possible with no pause in the motion. If this technique is mastered then it can be combined with other Kawada Zanjutsu.]
Drawback: [This technique can be used four times with no drawback at all, but if this technique is used 5 times by one arm then it will cause the arm itself to break. The sword must be sheathed between each use. An enemy can stop the Kawada member from using this technique by keeping them from sheathing their blade. It also only has a range as long as the sword being used. This technique requires a 4 in swordsmanship to learn. This technique May also only apply its speed bonus the arm that has been building up speed likewise using this technique counts as using two step techniques in the post it is used. Finally This technique may only ever be used once in a post regardless of mastery.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Ginga]
Class: [1]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [Ginga is the Kawada family’s strongest sword technique. What Ginga does is rather simple it inverts a spirit’s connection with their blade, allowing them to literally mirror the orientation of the weapon they use it on. For example, it will put the hilt where the tip of the blade and vice-versa. Essentially this instantly and completely inverts the direction the blade is pointing without turning it or moving it in anyway.
That’s it, that’s the entire ability. That’s all it does, but how exactly does that help a person out when they’re sword-fighting? Wouldn’t they be left holding the tip of the blade and cut their hand? Yup. That’s exactly what happens. It’s pretty useless until the person masters the ability. Once the ability has been practiced and refined to the point of mastering, the user is rewarded with the ultimate utility. Not only will their blade invert and switch orientation, but they will follow suit and invert along with it so that they maintain hold of their weapon’s hilt.]
How to use technique: [The user must send their reiatsu flooding into the weapon of their choosing and use the weapon as a catalyst for their existence. During the use of this ability, assuming it is mastered, the user and weapon truly do become a single entity.]
Drawback: [This ability is pretty useless unless it is mastered, though it doesn't cost reiatsu. It requires 4 points in Zanjutsu as well as at least 3 other Kawada sword techniques mastered. It cannot be used in its mastered state if Meiunatsuin is activated. Momentum carries over during this ability, meaning that if a person is swinging to the right and uses it, they will be swinging to their left after the technique is finished. The strength of this technique is its spam-ability and low drawback as opposed to any actual increase in power so a reiatsu cost would defeat the purpose of it. Instead this technique is limited on a cooldown basis. On the first use of this ability, it can be used as many times as the user desires for the next five posts. After this, it cannot be used for the following two posts. This cooldown increases by one post every time the technique is put on cooldown. This technique wears the user out physically over time. If this technique is used more than twenty times within the five post window, then the user will be unable to fight physically during the cooldown period and they will instantly receive the drawbacks of going over their stamina limit if they are a stamina-limited type like Genius or Shadow. They will have to rest during this cooldown period. If they go over ten times within the five post window, they will still be unable to fight physically and will require rest during this cooldown period, however this resting period will not go towards the resting period required for their type if they have a stamina-dependent type. Any physical drawbacks they feel are postponed until the cooldown period.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]