Post by Irina Davayte on Jan 29, 2022 17:42:29 GMT -5
Input Character Name: Gayle Huricus
Design Character Appearance: Gayle has curly black hair and green eyes. She wears a green poncho slightly tattered around the edges with a hood often raised. Gayle is of average height slightly hunched over at all times.
Input Starting Class: Medic
Class Starting Feature:
Medic: Can spend any amount of Mana to restore HP to an allied Character target. Rate is 10 HP per 5 Mana. Range: Touch. No other actions can be spent in a round utilizing this Feature.
Allocate Starting Stat Points:
Strength: 2
Dexterity: 3 (-1 Leather) = 2
Intelligence: 4 (+2 Medic) = 6
Constitution: 2
Luck: 2 (+2 Medic) = 4
Allocate Starting Skill Points:
Medic Skills:
Level 1: Bandage
Create Bandages items
Bandages
Bandages: As an Action, consume to heal 20 HP. Can not move on the same round this item is used. Resources: 25 Gold worth of generic “Cloth”
INT 3 Skill: Club (Mastery 1)
Club a target with a Bludgeoning weapon 10 Stamina 2+2 Power per Mastery Bludgeoning Melee Range Level Requirement 1
INT 6 Skill: Fireball (Mastery 1)
A flung ball of Fire 10 Mana 3+2 Power per Mastery Fire 10 meters Level Requirement 1
Input Starting Weapon/Armor Set:
Starter’s Staff: Power 4 Bludgeoning Special: Casting a spell through the staff decreases movement by 10 meters instead of using up all movement. Heavy, requiring Two Hands to wield.
Starter's Leather: 3 Armor -1 Dexterity
Experience Tracker:
Gold Tracker:
Inventory Tracker:
Prestige Tracker:
Final Stats:
Strength: 2
Dexterity: 2
Intelligence: 6
Constitution: 2
Luck: 4
HP: 120
Stamina: 110
Mana: 130
Armor: 3
Crit chance: 4%
Crit Damage: 1.5x
Rare Loot chance: 4%
Design Character Appearance: Gayle has curly black hair and green eyes. She wears a green poncho slightly tattered around the edges with a hood often raised. Gayle is of average height slightly hunched over at all times.
Input Starting Class: Medic
Class Starting Feature:
Medic: Can spend any amount of Mana to restore HP to an allied Character target. Rate is 10 HP per 5 Mana. Range: Touch. No other actions can be spent in a round utilizing this Feature.
Allocate Starting Stat Points:
Strength: 2
Dexterity: 3 (-1 Leather) = 2
Intelligence: 4 (+2 Medic) = 6
Constitution: 2
Luck: 2 (+2 Medic) = 4
Allocate Starting Skill Points:
Medic Skills:
Level 1: Bandage
Create Bandages items
Bandages
Bandages: As an Action, consume to heal 20 HP. Can not move on the same round this item is used. Resources: 25 Gold worth of generic “Cloth”
INT 3 Skill: Club (Mastery 1)
Club a target with a Bludgeoning weapon 10 Stamina 2+2 Power per Mastery Bludgeoning Melee Range Level Requirement 1
INT 6 Skill: Fireball (Mastery 1)
A flung ball of Fire 10 Mana 3+2 Power per Mastery Fire 10 meters Level Requirement 1
Input Starting Weapon/Armor Set:
Starter’s Staff: Power 4 Bludgeoning Special: Casting a spell through the staff decreases movement by 10 meters instead of using up all movement. Heavy, requiring Two Hands to wield.
Starter's Leather: 3 Armor -1 Dexterity
Experience Tracker:
Gold Tracker:
Inventory Tracker:
Prestige Tracker:
Final Stats:
Strength: 2
Dexterity: 2
Intelligence: 6
Constitution: 2
Luck: 4
HP: 120
Stamina: 110
Mana: 130
Armor: 3
Crit chance: 4%
Crit Damage: 1.5x
Rare Loot chance: 4%