Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Post by Jeff Franklin on Jan 18, 2022 16:12:29 GMT -5
Thread Title: Not Afraid Of Closed Doors Participants: Jeff and Aldwin World: Hueco Mundo Death Setting: Permanent Injuries Enabled Rating: R Location: Hueco Mundo Special Conditions: N/A Circumstances: Aldwin is just unlucky, Jeff is also unlucky
Last Edit: Jun 21, 2022 20:35:54 GMT -5 by Jeff Franklin
Post by Jeff Franklin on Jun 21, 2022 21:01:47 GMT -5
It was just your average day in Hueco Mundo, the sand was sandy and the moon stood high in the sky. Jeff was just strolling across the white desert dunes, minding his own business. Granted his own business was looking for some Hollows to fight in order to train his combat abilities. Stoping for a moment he raised a hand to shade his eyes, scanning the empty sands for any sign of motion. Why is it always here Im told to train? It's almost as if the Lagatus want to get me away from them.
Picturing yet another part of the lifeless desert Jeff begins wrapping his left hand and wrist up in his Hell chain. With the place firmly in his mind he plunges his left chain wrapped fist into the air in front of him, causing what looks like a tear as his fist went into it. Reaching up with his right hand he begins ripping the tear open, making it it big enough to fit inside. Stepping through what can only be considered a rip in the fabric of reality, Jeff places his foot down on the white sandy ground that is the place he had in his mind.
Scanning his surroundings in front of him, Jeff let's out a sigh. "WHY CAN'T I FIND A STUPID HOLLOW TO FIGHT IN THE LAND OF THE HOLLOWS?!?" Screaming that helped release some anger, however, the Saika was still a little frustrated he hasn't found something to try hurting him yet. Little did Jeff know that he just happened to step out in front of another traveler making their way through the desert of Hueco Mundo.
Sighing to himself, a slight shiver went through Rose's spine as he found himself in the white-night expanse of a desert that was Hueco Mundo. After his last bit of time spent in Hueco Mundo, Rose found himself almost fearful of the place, all things considered. Even after just a singular encounter with a hollow... How could something so small create such a big explosion? And one that devastating, all things considered? The thought scared the ever-loving shit out of him. He knew now, though, to come much more prepared.
Strapping himself up, and arriving in the desert, Rose threw his hands into his pockets, and simply began to walk the desert sands. There was frankly so much that he could've done; lord only knew that his research on Arcadus was far from done. Well, hollows in general, but that was beside the point. Though, he'd come to realize very quickly that Hollows in general weren't exactly the problem. No, hollows were perfectly fine. His problem had been not with them, but with the Espada in general. If all of them had been like Arcadus? Gods, that was a future he didn't even begin to want to think about.
Occasionally running through his supplies in order to make sure everything was accounted for, Rose started to hum to himself. Seems everything found itself in order; if nothing else, that was good. Readjusting the rather large backpack-looking wraps resting on his back, he made sure to take the weight off of one shoulder and to put it to the other. If nothing else, his puppets found themselves to be surprisingly heavy.
Looking down toward his wrist, Rose flicked the dial on his R-Siphon to the red label marked "100%" and prepared for his journey out to find some more hollows. If there was one thing he was grateful for when it came to his Hellish heritage, it was the fact that he'd been able to ignore a rather prominent weakness of his own race; that damned Hollow poisoning.
Infinity Style - Taking traits from the weapon-focused style of Kendo while also working to incorporate swift, aggressive strikes from a Shinigami's Hakuda, Aldwin has started developing a weapon-based martial art he's named Infinity Style. Infinity Style focuses predominantly on swift, well-timed attacks with as many different weapons as the user can comfortably maintain control over at a given time. Generally, these weapons will be scattered around the battlefield, primed to be used as the user wishes. Being a weapon-focused style, the martial art also incorporates a healthy amount of disarming attacks, and attacks while disarmed.
{Ichi - Class 2} Rose’s first puppet, modeled after the Nakabakki girl he found underneath the Abandoned Warehouse. The puppet itself is rather plain in appearance, with with a facial structure that looks vaguely feminine based on the way that the puppet itself was carved. Atop its head is golden blonde synthetic hair, generally resting to cover one eye. The puppet's "clothing", if it can be called that, consist of dark gray cape-like rags that cover its entire body. Spring-loaded underneath her left arm, Ichi houses a full-sized katana ready to pop out and be grabbed by her at a moment's notice. Built into her right hand, Ichi houses different lockpick heads underneath each finger, ready to be deployed at a moment's notice. Puppet Size/Type: Medium/Combat
{Spirit Puppet - Class 2} Name: Spirit Puppet Description: A customizable spiritually-reinforced puppet designed to the user's choice. These puppets have a plentiful amount of uses, whether it be for combat or for uses on the side for whatever you could imagine. Class: 8-1 Item Type: Tool Item Power (IP): 900 Offense Type: Physical Durability: 1,800 Bonuses:
Upon purchase, choose a type of Spirit Puppet between Combat and Utility. Combat Puppets are focused around being used to fight, whereas Utility Puppets are focused more on out-of-combat applications and utility uses in a fight. Depending on the choice, the IP and Durability of the Spirit Puppet will change.
After choosing a Type, choose a size between Small, Medium, or Large. Small Combat Puppets range from 6 inches to 3 feet in size, and have an IP of 100 + 100/Class (Max: 800). Medium Combat Puppets range from 3 to 6 feet in size, and have an IP of 300 + 100/Class (Max: 1,000). Large Combat Puppets range from 6 to 9 feet in size, and have an IP of 500 + 100/Class (Max: 1,200). A Combat Puppet’s Strength is equal to its IP, and its speed is equal to half its IP. Utility Puppets have these IP values reduced by 25%.
Puppets are also made up of various different upgrades. Depending on the type of puppet purchased, a certain number of Upgrade Points and Upgrade slots are obtained. Upgrades (sold separately) can be put into these Puppets, so long as the slots and points are able to be spent. While outside of combat, these upgrades can be changed freely.
Combat Puppets begin with 1 Utility Point, and 3 Weapon Points. Depending on the Class of the Puppet, a certain amount of Utility and Weapon Points will be given in order to socket a Spirit Puppet with Upgrades. For Utility Puppets, instead reverse the values for Utility Points and Weapon Points (At Class 3, a Utility Puppet would have 7 Utility Points and 3 Weapon Points).
{Upgrade Point Chart}Class 8 - 1 Utility - 3 Weapon Class 7 - 1 Utility - 3 Weapon Class 6 - 2 Utility - 4 Weapon Class 5 - 2 Utility - 5 Weapon Class 4 - 3 Utility - 6 Weapon Class 3 - 3 Utility - 7 Weapon Class 2 - 4 Utility - 8 Weapon Class 1 - 4 Utility - 9 Weapon
In addition to these points, each Upgrade may also have a “slot” that it’s meant to socket into. Depending on the size of the Puppet, only a certain number of Upgrades may be attached to those slots. A Small Puppet has 0 Head Slots, 2 Limb Slots, and 2 Chest Slots. A Medium Puppet has 1 Head Slot, 3 Limb Slots, and 2 Chest Slots. A Large Puppet has 2 Head Slots, 3 Limb Slots, and 3 Chest Slots. Upgrades cannot exceed the Upgrade Points or Slots that a Puppet has access to. Unlike other items, Puppets can be upgraded as a character advances in Class. This costs half the Ryo it would cost to purchase a Puppet of that class (Upgrading from Class 2 to Class 1 would cost 13,000 Ryo to do).
Drawbacks:
Utilizing Spirit Puppets require some kind of item or technique capable of creating spiritual wire or strings of some kind, like Ransotengai or Advanced Air Arsenal: Air Strings. If using a Spirit Puppet with Ransotengai, though, the IP of these puppets are not halved if Ransotengai is mastered. If those strings break, the puppet in question is left inoperable for the remainder of the post, unless the user is actively controlling said Puppet with two hands. If a Spirit Puppet's durability is reduced to 0, every Upgrade currently slotted into the Puppet will immediately break. Puppets are still rather big, and without a proper method of storing them they will be incredibly cumbersome to carry around. Unless stated otherwise, the same Upgrade cannot be socketed more than once. Considering they affect how a Spirit Puppet is produced, once an Upgrade is slotted in, it cannot be removed.
{Puppet Weaponry - Class 2} Name: Puppet Weaponry Description: A weapon of the user's choice, affixed to a puppet's limb. Unless broken, this weapon cannot be disarmed from that puppet. Class: 2 Item Type: Puppet Upgrade Item Power (IP): 175 Offense Type: Physical Durability: 1,800 Bonuses: When using this weapon to attack, add the IP of this weapon to the IP of the Puppet it's socketed to. Drawbacks: Takes up 1 Limb Slot. Costs 1 Weapon Upgrade Point.
{Specialized Body - Class 2} Name: Specialized Body Description: An Upgrade that specializes a Puppet for a specific purpose. This Puppet stands out in that field amongst the rest. Class: 2 Item Type: Puppet Upgrade Item Power (IP): 100 Offense Type: N/A Durability: 150 Bonuses: The Upgraded Puppet gains 1 Rank in a Utility Skill that makes sense for the Puppet in question (Lockpicking). This Upgrade can be socketed up to three times in the same Puppet, but the second Requires a Class 5+ Specialized Body, and the third requires a Class 2+ Specialized Body. Drawbacks: Takes up 1 Chest Slot. Costs 1 Utility Upgrade Point.
{Hidden Weaponry} Name: Hidden Weaponry Description: A Puppet's weapon(s) are stored inside of their limbs or bodies, allowing them to be drawn at a moment's notice to catch someone off-guard. Class: 4 Item Type: Puppet Upgrade Item Power (IP): 0 Offense Type: Physical Durability: Equal to Puppet Weaponry Upgrade. Bonuses: If an attack is made while the weapon is being drawn, targets that don't have an Analysis 2+ will be immediately caught off-guard by the attack, having their Instinct reduced by 50% for that one attack. Subsequent attacks with the same Hidden Weapon will not lower their instinct. Drawbacks: Hidden Weaponry can only be slotted in if the Puppet in question also has the Puppet Weaponry Upgrade. Costs 1 Weapon Upgrade Point.
{Ol' Leftie - Class 2} After having actually chopped his own left arm off, Rose made quick work to replace it with a prototype fitting his own design philosophies. Namely, a mechanical, wooden arm he's able to manipulate on his own. This arm isn't close to passable as a normal arm; the coloration of the wood is off from his own arm, and the joints make themselves relatively obvious. The shape and locks behind the arm itself don't make it unlike a normal arm, and in fact makes it quite comparable.
Class: 2 Item Type: Weapon - Puppet. Item Power (IP): 525 Offense Type: Physical. Durability: 1,050 Bonuses: This limb’s Strength is equal to its IP, but this limb does not gain the benefits of having high Strength (cannot flex, cannot create shockwaves, etc.). This Replacement Limb has 2 Limb Upgrade Slots, and a number of Free Upgrade Points equal to half of its Class, rounded down (Class 8-7 = 1 Point, Class 6-5 = 2, Class 4-3 = 3, Class 2-1 = 4). Free Upgrade Points can be spent on both Weapon and Utility upgrades. A Replacement Limb moves at the speed of the user. Drawbacks: Once attached, a Replacement Limb cannot be removed without the Detachable Limbs Upgrade. Class 8-4 Characters (or Class 8-6 Gadgeteers) can have one Replacement Limb attached. Class 3-2 Characters (or Class 5-4 Gadgeteers) can have two Replacement Limbs attached at a time. Class 1 Characters (or Class 3-2 Gadgeteers) can have three Replacement Limbs attached at a time. Class 1 Gadgeteers can have four Replacement Limbs attached at a time. Replacement Limbs must replace a limb, and cannot be attached to someone without doing so. Cost: 5,000 + 2,000/Class Crafting Skills: 2 in Crafting, assisted by Kitai. Donated to Urahara's: Put in the Kitai Shop until Rose is Class 3.
{Puppet Weaponry - Class 2} Name: Puppet Weaponry Description: A weapon of the user's choice, affixed to a puppet's limb. Unless broken, this weapon cannot be disarmed from that puppet. The weapon in question that this Upgrade fulfills is that of a collapsible Katana, not unlike Rose's Purification Blades. Exactly the same in make and model, except with the option for the blade to segment and slide into itself, making storage within the Replacement Limb incredibly easy. Class: 2 Item Type: Puppet Upgrade Item Power (IP): 175 Offense Type: Physical Durability: 1,050 Bonuses: When using this weapon to attack, add the IP of this weapon to the IP of the Puppet it's socketed to. Drawbacks: Takes up 1 Limb Slot. Costs 1 Weapon Upgrade Point. Cost: 1,000 + 500/Class (Max: 4,500 Ryo) Crafting Skills: 2 in Crafting, assisted by Kitai Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Hidden Weaponry - Class 4} Name: Hidden Weaponry Description: A Puppet's weapon(s) are stored inside of their limbs or bodies, allowing them to be drawn at a moment's notice to catch someone off-guard. Class: 4 Item Type: Puppet Upgrade Item Power (IP): 0 Offense Type: Physical Durability: Equal to Puppet Weaponry Upgrade. Bonuses: If an attack is made while the weapon is being drawn, targets that don't have an Analysis 2+ will be immediately caught off-guard by the attack, having their Instinct reduced by 50% for that one attack. Subsequent attacks with the same Hidden Weapon will not lower their instinct. Drawbacks: Hidden Weaponry can only be slotted in if the Puppet in question also has the Puppet Weaponry Upgrade. Costs 1 Weapon Upgrade Point. Cost: 2,000 Ryo. Crafting Skills: 2 in Crafting, assisted by Kitai Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Detachable Limb - Class 2} Name: Detachable Limbs Description: The Spirit Puppet this Upgrade is slotted in has the ability to detach its limbs at a moment’s notice. Class: 2 Item Type: Puppet Upgrade. Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: Upon slotting in this Upgrade, a Spirit Puppet is able to detach its limbs. Detached limbs are able to be moved around at the same speed as the puppet, and possess an IP equal to that of the Spirit Puppet they’re attached to. The Spirit Puppet and its limbs share Durability. Detachable limbs still move at the same speed that the limb would otherwise move at, but requires additional control to move, and thus taxes stamina more when controlling these limbs. Drawbacks: Takes up 1 Limb Slot. Costs 1 Utility Upgrade Point. Detached limbs still must be manually controlled, and require at least one string in order to control them. Cost: 500 + 500/Class Crafting Skills: 2 in Crafting, assisted by Kitai. Donated to Urahara's: Put in the Kitai Shop until Rose is Class 3.
{Gunman's Cloak - Class 3} Name: Gunman's Cloak Description: A plain black, seemingly tattered short cape that rests tied around the wearer's shoulders and upper body. This cape allows the wearer to seemingly slip into darkness, and reappear nearest to weapons that have left their grip or had been fired recently. Class: 3 Item Type: Armor Item Power (IP): 600 Offense Type: N/A Durability: 1,200 Bonuses: The Gunman's Cloak can bind itself to one item, increased by one item per class. Scabbards or other item holders also include the items that they store as one collective item; the same is said for firearms and the bullets they fire. Once per post, the wearer can make use of an in-built step technique for 200 reiatsu. Moving at 10x their speed, the wearer can disappear in shadow, and reappear directly next to one of the items bound to the Gunman's Cloak. Should they desire, they can immediately make use of this item if possible. Drawbacks: Items bound to the Gunman's Cloak cannot be changed in the midst of combat. Reiatsu cost. Relies on other items to be useful, requiring both a Ryo investment and proper setup in order to get the most out of this item. Movement through the Gunman's Cloak is not teleportation; it merely makes the wearer invisible for the duration of the step. Anyone with 200 or more Energy Sensory can easily locate the wearer, reduced by 100 for every point in Focused-Eye or Anti-Stealth that someone has.
{R-Siphon - Class 3} Name: R-Siphon Description: A tight-fitting, black leather glove with a small dial on the wrist, no larger than the face of a watch. Depending on the setting, this dial can draw in certain amounts of reiatsu from the area, not unlike a Quincy’s cross. While more reiatsu is drawn in, the user may find what they can do to be quite limited. Type of Item: Tool Class: 3 Item Power (IP): N/A Offense Type: N/A Durability: 150 Bonuses: This glove has three settings; 0%, 50%, and 100%. Changing this dial requires a quick second to do, which could potentially be an opening. At 0%, the glove is turned off, and comes with no unique effects. At 50%, the user regains 150 reiatsu every post, but the reiatsu cost of release techniques is doubled while this is set to 50%, and all release techniques and abilities (or equivalents thereof) function at half the user’s OS instead. At 100%, the user gains 300 reiatsu every post, but the user cannot use their release while this glove is on 100%, as it will absorb the reiatsu released before the user can, well, release. If the user is in a released state upon turning the dial to 100%, they’re immediately forced out of it and suffer from light reiatsu burns with an OS equal to the amount of reiatsu they would’ve normally absorbed. Drawbacks: Low item durability, high item cost, release is weakened or negated altogether based on the effect used at the time. This item cannot be used alongside a Quincy Cross or Spirit Fragment. Types or races that do not possess a release cannot make use of this item.
{x20 Purification Blades - Class 3} Name: Purification Blade Description: Upon purchase, this weapon takes the shape of any bladed weapon the purchaser chooses. From there, it functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls, and perform Konso, even if the user isn’t normally a Shinigami. Type of Item: Weapon Class: 3 Item Power (IP): 500 Offense Type: Physical Durability: 1,000 Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough. Drawbacks: N/A
{Scabbard Cannon - Class 3}Name: Scabbard Cannon Description: This is an item that functions quite well with many of the same kind of weapon. The Scabbard Cannon takes the shape of a golf bag-esque “scabbard”, and can hold up to a certain number of the same kind of weapon within it. Because of the weapons this thing can hold, they can range in size from that of a normal scabbard, or much, much larger. At any given point, the user can forcibly cause these weapons to fire from the cannon either one at a time, or all at once. Type of Item: Tool Class: 3 Item Power (IP): 375 Offense Type: Physical Durability: 1,750 Bonuses: Upon purchase, a weapon that the buyer currently owns 5 or more of that are all the same class must be selected. The Scabbard Cannon is then made to fit those items only, and is required to be the same Class as those weapons. By channeling 50 reiatsu through the Cannon, a single weapon can be fired from the cannon at a desired location, flying at a speed of 600 in a straight line. Multiple weapons can be fired at once with a cost of 300 Reiatsu, whether three weapons or twenty are being fired. For two or less weapons being fired at once, the cost is still 50 reiatsu per weapon. Up to twenty total weapons can be stored in a Scabbard Cannon at once. If fired directly upwards, the weapons will disperse randomly throughout the area as they fall, covering a five-foot radius around the user, expanding outward by five feet for every additional class above 7 the scabbard cannon is. The scabbard cannon can also be swung as a standalone melee weapon, with it being stronger than a normal scabbard, but still not as strong as the weapons inside of it. A Scabbard Cannon filled with weapons counts as one item for the purpose of anything that might require that.
By spending 200 reiatsu, a wielder can condense a Scabbard Cannon down into a shape that holds only one blade, or back to normal for the same cost. While a blade is sheathed in a Scabbard Cannon this way, so long as the user is holding onto the sheathed sword when they fire, they can swing that blade from the draw Iaijutsu-style at seven times their own Speed. This action counts a stepping technique, similarly to techniques like Shunpo Karin, Sonido Garra, or others. This still follows standard stepping technique limitations, and every consecutive use of this technique burns an additional 50 reiatsu per use, and consumes 100 durability after the second use, doubling this durability damage every time after the first that it's used in the same post. Drawbacks: Reiatsu cost to use its desired effect. Once chosen, the items compatible with a scabbard cannon cannot be changed later on. Costs: Total cost equivalent to two of the desired weapons. Crafting: 2 in Crafting, aided by a 4 in Crafting from Kitai. Donated to Urahara: Going into Kitai's Shop until Class 3.
Post by Jeff Franklin on Jul 17, 2022 17:08:44 GMT -5
Stepping out from the rip in reality, Jeff is caught off guard as he now finds himself nose to nose with a human. What in the 3 worlds is a person doing here? By the looks of it they aren't here for a casual stroll through the desert. Squinting at this guy, Jeff can't help but to poke at him. "You're real right? I didn't just stumble into a part of Hell that highly resembles Hueco Mundo?" Even before he gets a response Jeff takes a step back, after all the tear in the fabric of space has repaired itself.
Raising a hand to his chin Jeff could only wonder why this guy was here, was he trying to collect something for a nefarious scheme? Maybe he wanted to capture Hollows to release somewhere as a distraction? Whatever the reason Jeff was highly suspicious. "You better answer me why you're here, I have ways of finding out if you're being truthful as well!" A wide grin would form on his face while speaking these words. With that he would attempt putting his left hand on Rose's right shoulder as to make his attentions clear if he isn't satisfied with whatever answer is given.
If Rose has any form of deduction skills or abilities then it would be crystal clear Jeff isn't normal. In fact with the shackles and chains hanging/dragging two feet from his wrists and ankles, Rose may realize this to be signs related to Hellions. Not to mention how Jeff has scale like skin on his hands and pointy fingernails while the rest of him looks like a normal if not slightly better than average man.