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She gains 1 additional shark at those classes for a total of 3. Mike Sike and Ike. Since this is just a math fix, and a downgrade at that, I didn’t include the whole tech.
I have two concerns for these sharks, mainly something you noted at Dia's Level 2 version of the power.
Of course mechanically speaking, this really doesn't do much except expose it's gums and allow the shark to swallow whatever it chomps.
Does this imply that the sharks can double as essentially instant-battlefield removal, transporting anything they swallow to their home "dimension"? That seems fairly potent as a side-effect ability, even if it does rely on the sharks having to actually consume the target to do so.
Once this level had been attained, ANY use of her ability regardless of this level allows her to bring the sharks in and out of the dimensional space freely during the duration, turning the costs into a refresher to continue her free reign of bringing these baddies in and out of tangibility!
While intangible, I presume the Sharks are not invisible, however I'd also like to clarify if there is an obvious sign that they are intangible? Or if the opponent is pretty much entirely relying on guesswork as to when they can hit the shark and when they can't.
Added that during battle they just leave shit they bite or consume behind, like how predators throw up when fighting to keep from being weighed down or whatnot.
Also as for the invisibility "These sharks can be sensed with senses of 100 or an es of 50, -50 per point in Anti-stealth, increased by 50 per point in stealth she has." in the later part of the overall description. Basic stealth.
Apologies for the amount of time it's taken for me to get back to you on this. Your ability has given me a lot to think about.
One of the issues that could be corrected fairly quickly is the size of your sharks. They are unfortunately, simply too huge. The site size cap is 40 feet and although that's mainly for height in this case I feel it should be applied to length as well. I don't mind if you adjust how much their size increases by Class, or if they simply hit their maximum size earlier.
The invisibility and intangibility power is the main concern I have for this. While this may have been your intent, as written, there doesn't appear to be a cost for "toggling" the sharks in and out of realspace, only for the initial summoning. As such I believe one should be added for this ability. My gut reaction would be an additional 150 for each use of this (once to go out of realspace, again to come back in for a total of 300), but this is open to discussion if you feel this is unfair. Additionally, the range at which the sharks can emerge close to the opponent should be extended. 3 meters does not offer someone much time to respond if they're already in an action. While I acknowledge that is kind of the point-- limiting the time people have to react to the sharks, this is just too close, given the speed and size of your sharks, and feel it should not break 4 meters.