Post by “Mizu Tsuraiko" Orina on Aug 16, 2018 21:18:02 GMT -5
I know this will probably be brushed aside. But this is my suggested fixes to the prodigy types in an effort to lessen the load on low rank characters. As you may notice, while the cuts are lower, they are still capped at around where they would lie if they were cut by 66%. This frees up some SP (Only in ranks 1 and 2) while still ensuring that these stats do not go above the desired levels. I feel that the significantly lower boosts at rank 1 and 2 balance this nicely. Simply put, it makes it much less of a chore to keep one's instinct and other necessary stats above levels that make the character useless, while STILL keeping them from reaching above the threshold set previously by the type. It simpyl takes a bit less to hit it (Before rank 3).
Type: Prodigy Version 1
Description: Someone that has been very skilled and incredibly good at learning since a young age. This is a very rare person to come across. While these people are skilled and powerful, they may be severely unbalanced by weakness in other measures. Their strength magnifies consistently with age.
Advantage:
Rank 1: 50% increase to either Speed or Strength (user picks in pre-approvement) of a Non-Typed character (100 would be 150). 50% increase to either Energy Sensory or Senses (user picks in pre-approvement) of a Non-Typed character (100 would be 150). Capable of using higher-Class techniques a Class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 2: Double either Speed or Strength (user picks in pre-approvement) of a Non-Typed character (100 would be 200). Double either Energy Sensory or Senses (user picks in pre-approvement) of a Non-Typed character (100 would be 200). Capable of using higher-Class techniques a Class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 3: Triple either Speed or Strength (user picks in pre-approvement) of a Non-Typed character (100 would be 300). Triple either Energy Sensory or Senses (user picks in pre-approvement) of a Non-Typed character (100 would be 300). Capable of using higher-Class techniques a Class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 4: 350% increase to either Speed or Strength (user picks in pre-approvement) of a Non-Typed character (100 would be 350). 350% increase to either Energy Sensory or Senses (user picks in pre-approvement) of a Non-Typed character (100 would be 350). Capable of using higher-Class techniques a Class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Disadvantage:
All Ranks: Personality requirement: Mental instability. More prone to crack under pressure. Decreased stats are capped at 135 after type. Character must dedicate at least 25 points per rank to the decreased stats.
Rank 1: Spiritual Pressure or Reiatsu Strength reduced by 50% (100 becomes 50), Instinct and HE is decreased by 50% (100 would be 50).
Rank 2: Spiritual Pressure or Reiatsu Strength reduced by 60% (100 becomes 40), Instinct and HE is decreased by 60% (100 would be 40).
Rank 3: Spiritual Pressure or Reiatsu Strength reduced by 66% (100 becomes 34), Instinct and HE is decreased by 66% (100 would be 34).
Rank 4: Spiritual Pressure or Reiatsu Strength reduced by 66% (100 becomes 34), Instinct and HE is decreased by 66% (100 would be 34).
Race Restrictions: Available to All Races.
Initial Weapons: Can start with two, though this is optional. A Shinigami of this Type can develop two different Shikai with different abilities that merge together in Bankai, while a Bount can start with two Dolls instead of one and end with a total of four Dolls. No new Release technique slots are gained, so techniques are spread thinner among more weapons. Bonus weapon is limited to Shinigami and Bount.
Type: Prodigy Version 2
Description: Someone who is extremely skilled and has had a natural talent for things since a very young age. These individuals have skyrocketed ahead of their peers thanks to this natural talent. However, this talent is a double-edged sword that has occasionally caused them to become too accustomed to having it easy and not having to work hard, which can come back and bite them.
Advantage:
Rank 1: 50% increase to either Reiatsu Strength or Spiritual Pressure (100 would be 150). 50% increase to either Energy Sensory or Healing Expertise (100 would be 150). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 2: Double either Reiatsu Strength or Spiritual Pressure (100 would be 200). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 3: Triple either Reiatsu Strength or Spiritual Pressure (100 would be 300). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 4: 250% increase to Reiatsu Strength or Spirit Pressure (100 would be 350). 250% increase to either Energy Sensory or Healing Expertise (100 would be 350). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Disadvantage:
All Ranks: Characters of this Type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games. Decreased stats are capped at 135 after type. Character must dedicate at least 25 points per rank to the decreased stats.
Rank 1: Strength or Speed reduced by 50% (100 becomes 50), Instinct is decreased by 50% (100 would be 50), Energy Sensory or Healing Expertise (Whichever was not boosted) is decreased by 50% (100 becomes 50).
Rank 2: Strength or Speed reduced by 60% (100 becomes 40), Instinct is decreased by 60% (100 would be 40), Energy Sensory or Healing Expertise (Whichever was not boosted) is decreased by 60% (100 becomes 40).
Rank 3: Strength or Speed reduced by 66% (100 becomes 34), Instinct is decreased by 66% (100 would be 34), Energy Sensory or Healing Expertise (Whichever was not boosted) is decreased by 66% (100 becomes 34).
Rank 4: Strength or Speed reduced by 66% (100 becomes 34), Instinct is decreased by 66% (100 would be 34), Energy Sensory or Healing Expertise (Whichever was not boosted) is decreased by 66% (100 becomes 34).
Race Restrictions: Available to all Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Type: Prodigy Version 1
Description: Someone that has been very skilled and incredibly good at learning since a young age. This is a very rare person to come across. While these people are skilled and powerful, they may be severely unbalanced by weakness in other measures. Their strength magnifies consistently with age.
Advantage:
Rank 1: 50% increase to either Speed or Strength (user picks in pre-approvement) of a Non-Typed character (100 would be 150). 50% increase to either Energy Sensory or Senses (user picks in pre-approvement) of a Non-Typed character (100 would be 150). Capable of using higher-Class techniques a Class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 2: Double either Speed or Strength (user picks in pre-approvement) of a Non-Typed character (100 would be 200). Double either Energy Sensory or Senses (user picks in pre-approvement) of a Non-Typed character (100 would be 200). Capable of using higher-Class techniques a Class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 3: Triple either Speed or Strength (user picks in pre-approvement) of a Non-Typed character (100 would be 300). Triple either Energy Sensory or Senses (user picks in pre-approvement) of a Non-Typed character (100 would be 300). Capable of using higher-Class techniques a Class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 4: 350% increase to either Speed or Strength (user picks in pre-approvement) of a Non-Typed character (100 would be 350). 350% increase to either Energy Sensory or Senses (user picks in pre-approvement) of a Non-Typed character (100 would be 350). Capable of using higher-Class techniques a Class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Disadvantage:
All Ranks: Personality requirement: Mental instability. More prone to crack under pressure. Decreased stats are capped at 135 after type. Character must dedicate at least 25 points per rank to the decreased stats.
Rank 1: Spiritual Pressure or Reiatsu Strength reduced by 50% (100 becomes 50), Instinct and HE is decreased by 50% (100 would be 50).
Rank 2: Spiritual Pressure or Reiatsu Strength reduced by 60% (100 becomes 40), Instinct and HE is decreased by 60% (100 would be 40).
Rank 3: Spiritual Pressure or Reiatsu Strength reduced by 66% (100 becomes 34), Instinct and HE is decreased by 66% (100 would be 34).
Rank 4: Spiritual Pressure or Reiatsu Strength reduced by 66% (100 becomes 34), Instinct and HE is decreased by 66% (100 would be 34).
Race Restrictions: Available to All Races.
Initial Weapons: Can start with two, though this is optional. A Shinigami of this Type can develop two different Shikai with different abilities that merge together in Bankai, while a Bount can start with two Dolls instead of one and end with a total of four Dolls. No new Release technique slots are gained, so techniques are spread thinner among more weapons. Bonus weapon is limited to Shinigami and Bount.
Type: Prodigy Version 2
Description: Someone who is extremely skilled and has had a natural talent for things since a very young age. These individuals have skyrocketed ahead of their peers thanks to this natural talent. However, this talent is a double-edged sword that has occasionally caused them to become too accustomed to having it easy and not having to work hard, which can come back and bite them.
Advantage:
Rank 1: 50% increase to either Reiatsu Strength or Spiritual Pressure (100 would be 150). 50% increase to either Energy Sensory or Healing Expertise (100 would be 150). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 2: Double either Reiatsu Strength or Spiritual Pressure (100 would be 200). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 3: Triple either Reiatsu Strength or Spiritual Pressure (100 would be 300). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 4: 250% increase to Reiatsu Strength or Spirit Pressure (100 would be 350). 250% increase to either Energy Sensory or Healing Expertise (100 would be 350). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Disadvantage:
All Ranks: Characters of this Type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games. Decreased stats are capped at 135 after type. Character must dedicate at least 25 points per rank to the decreased stats.
Rank 1: Strength or Speed reduced by 50% (100 becomes 50), Instinct is decreased by 50% (100 would be 50), Energy Sensory or Healing Expertise (Whichever was not boosted) is decreased by 50% (100 becomes 50).
Rank 2: Strength or Speed reduced by 60% (100 becomes 40), Instinct is decreased by 60% (100 would be 40), Energy Sensory or Healing Expertise (Whichever was not boosted) is decreased by 60% (100 becomes 40).
Rank 3: Strength or Speed reduced by 66% (100 becomes 34), Instinct is decreased by 66% (100 would be 34), Energy Sensory or Healing Expertise (Whichever was not boosted) is decreased by 66% (100 becomes 34).
Rank 4: Strength or Speed reduced by 66% (100 becomes 34), Instinct is decreased by 66% (100 would be 34), Energy Sensory or Healing Expertise (Whichever was not boosted) is decreased by 66% (100 becomes 34).
Race Restrictions: Available to all Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)