Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Item Description: [The Uchigatana is a common samurai blade meaning "sword to strike with" in Japanese. It usually measures anywhere from 60 - 70 centimeters (~23-~28inches) in length and was used as the main tool of war both in infantry and cavalry, for its maneuverability and versatility. Unlike the Katana, which is curved closer to the hilt, the Uchigatana is curved farther down the blade, close to the middle of it, which allows the wielder to draw it effortlessly from the scabbard. The same motion in which the wielder draws can be an attack due to the shape of the blade. The hilt is in a common dai-katana form, being able to be wielded in one hand or two effortlessly.
Item Description: This is a pretty cool looking item. It fits over either the wearer's left or right arm, and has a pretty futuristic look to it, with blue lines going all over it. In the center of the palm, as well as the fingers, is a black circle. It has a relatively simple power. For the cost of 150 Reiatsu, the palm can fire a blast of condensed Reiatsu equal in power to that of a mid level Kidou. The fingers, for a cost of 50 Reiatsu, can fire quick Reiatsu bullets, meant to pierce instead of explode or some such.
Obviously, however, the technology isn't perfect. The gauntlet can fire two palm blasts on one post before it has a two post cooldown. The fingertips can fire five bullets, but take three posts to completely cooldown. To clarify, two palm shots or five finger shots is the limit before it needs to cool down. One palm shot is equal to three finger shots in terms of cooldown. One can force it to fire double the amount, but doing so causes it to short out for the rest of the fight.
Item Description: A medium-sized jug that can be hung on a belt or carried within a pack, this container is able to hold up to a full quart of any sake, which in this case is two servings of any of the bought types. Only one type of sake can be used in any container; there is no mixing sake for multiple effects. This item remains permanently in one’s inventory, even if the sake within is consumed, and can be refilled any time between threads.
Item Description: Another of many different sake brews created by Raion and infused with Reiatsu, Ethereal Sake gives the imbiber a powerful jolt of Reiatsu even stronger than that provided by Spiritual Sake that bolsters their ability to use their Reiatsu to its fullest extent. This increases the consumer’s Reiatsu Strength by 25% per serving consumed (effects can stack up to a full 100% with four servings using the Large Sake Jug) for four posts, but comes with a drawback of severe intoxication. For every serving, the consumer’s Sensory Stats are decreased by 20%, and stack up to a full 80% if four servings are consumed. Sensory Stats remain decreased for five posts per serving consumed, and the penalty does not decrease until intoxication is completely gone. A 1 in Alcohol Tolerance does nothing to this potent sake, but a 2 will decrease the Sensory loss by 5%, and a 3 will decrease it by 10%.
Item Description: Another of many different sake brews created by Raion and infused with Reiatsu, Resistance Sake gives the imbiber a surge of energy that allows them to ignore their fatigue and exhaustion, along with any other pain their body is feeling. This allows the user to ignore their stamina costs for four posts, and grants a single level of Pain Tolerance, but comes with a drawback of severe intoxication. This effect does not stack with multiple servings. When a serving is consumed, it has the drawback of reducing the user’s Sensory stats by 25% for four posts, and when the effects wear off, the user is treated as though two posts have passed stamina-wise for every one under the influence. This can be alleviated with another dose. A 1 in Alcohol Tolerance does nothing to this potent sake, but a 2 will decrease the Sensory loss by 5%, and a 3 will decrease it by 10%.
His Bankai application has been accepted, and can be located in his profile here. He now has one of the four available Bankai Slots for the Vice-Captains.