Post by Talia Napolitano on Dec 26, 2022 13:23:54 GMT -5
Total Points
Class: 5 (Rank 1)
CTP: 900 (600 until next Class-Up)
TTP: 0 (140 TTP spent total)
SP: 660 (305/900 Training SP) (350/700 Class SP)
SkP: 15 (1 available, 3/8 toward the next point.)
Ryo: 2,250 (2,750 Ryo spent)
Stats & Skills
Type: Struggler
Stats & Skills:
Strength: 100 [150]
Speed: 165 [165]
Reiatsu Strength: 100 [130]
Spiritual Pressure: 95 [66]
Instinct: 100 [100]
Senses: 50 [37]
Energy Sensory: 50 [37]
Healing Expertise: 0 [0]
Light Aura: 0
Dark Aura: 100
----------
Strength of Will: 2
Acting: 2
Charisma: 2
Street Fighting: 2
Pain Tolerance: 2
Stealth: 2
Anti-Stealth: 2
Supports
Unredeemed, Redeemed
XXXX: XXXX
Items
Techniques
Learned, Proficient, Mastered
Bount Techniques
Current Threads
XXXX
Completed Threads
One for the Money [DP Cinematic] - vs. Chika Hirabayashi - +2/8 SkP
Among the Living, Among the Dead [NDE PvP] - vs. Madelyn Fūrinji - +1/8 SkP
{Color Codes:}
Talking: #be3d3d
Thinking: #ff9e9e
Tricolor: #691616
Talking: #be3d3d
Thinking: #ff9e9e
Tricolor: #691616
Class: 5 (Rank 1)
CTP: 900 (600 until next Class-Up)
TTP: 0 (140 TTP spent total)
SP: 660 (305/900 Training SP) (350/700 Class SP)
SkP: 15 (1 available, 3/8 toward the next point.)
Ryo: 2,250 (2,750 Ryo spent)
Stats & Skills
Type: Struggler
Stats & Skills:
Strength: 100 [150]
Speed: 165 [165]
Reiatsu Strength: 100 [130]
Spiritual Pressure: 95 [66]
Instinct: 100 [100]
Senses: 50 [37]
Energy Sensory: 50 [37]
Healing Expertise: 0 [0]
Light Aura: 0
Dark Aura: 100
----------
Strength of Will: 2
Acting: 2
Charisma: 2
Street Fighting: 2
Pain Tolerance: 2
Stealth: 2
Anti-Stealth: 2
{Code for Stats}
[spoiler]{Talia's Stats & Skills}
Type: [font color="#be3d3d"]Struggler[/font]
[b][u][font color="691616"]Stats & Skills:[/font][/u][/b]
Strength: 100 [font color="be3d3d"][150][/font]
Speed: 165 [font color="be3d3d"][165][/font]
Reiatsu Strength: 100 [font color="be3d3d"][130][/font]
Spiritual Pressure: 95 [font color="be3d3d"][66][/font]
Instinct: 100 [font color="be3d3d"][100][/font]
Senses: 50 [font color="be3d3d"][37][/font]
Energy Sensory: 50 [font color="be3d3d"][37][/font]
Healing Expertise: 0 [font color="be3d3d"][0][/font]
Light Aura: [font color="be3d3d"]0[/font]
Dark Aura: [font color="ff9e9e"]100[/font]
----------
Strength of Will: [font color="ff9e9e"]2[/font]
Acting: [font color="ff9e9e"]2[/font]
Charisma: [font color="ff9e9e"]2[/font]
Street Fighting: [font color="ff9e9e"]2[/font]
Pain Tolerance: [font color="ff9e9e"]2[/font]
Stealth: [font color="ff9e9e"]2[/font]
Anti-Stealth: [font color="ff9e9e"]2[/font][/spoiler]
Supports
Unredeemed, Redeemed
XXXX: XXXX
Items
{Retractable Spear - Class 8}
Name: Retractable Spear
Description: Normally taking the shape of a baton or flashlight this piece of unassuming metal can be twisted clockwise in order to extend outwards revealing several interworking pieces that form together into a spear. This spear once out is smooth latching together into what seems to be a singular hard form that can then be used offensively both at a range and up close. The tip of the spear is sharp enough to cut, but there is no edging on the sides meaning only the tip can inflict anything other blunt harm. Anywhere from 48-60 inches in length. By twisting it counterclockwise the spear will return to its unassuming form although it can only change shape once per post.
Class: 8-1
Item Type: Weapon
Item Power (IP): 100 (+100 per class) (800 Max)
Offense Type: Physical
Durability: 2x IP
Bonuses: Once twisted the spear extends outwards at a speed equal to 2x the IP.
Drawbacks: While extending outwards the spear is at its weakest point, should the separate pieces be attacked they only possess 50% of the normal durability.
Cost: 3,000 + 2,000 per class
Donated to Urahara's: Masurao Shop
Name: Retractable Spear
Description: Normally taking the shape of a baton or flashlight this piece of unassuming metal can be twisted clockwise in order to extend outwards revealing several interworking pieces that form together into a spear. This spear once out is smooth latching together into what seems to be a singular hard form that can then be used offensively both at a range and up close. The tip of the spear is sharp enough to cut, but there is no edging on the sides meaning only the tip can inflict anything other blunt harm. Anywhere from 48-60 inches in length. By twisting it counterclockwise the spear will return to its unassuming form although it can only change shape once per post.
Class: 8-1
Item Type: Weapon
Item Power (IP): 100 (+100 per class) (800 Max)
Offense Type: Physical
Durability: 2x IP
Bonuses: Once twisted the spear extends outwards at a speed equal to 2x the IP.
Drawbacks: While extending outwards the spear is at its weakest point, should the separate pieces be attacked they only possess 50% of the normal durability.
Cost: 3,000 + 2,000 per class
Donated to Urahara's: Masurao Shop
{Code for Item}
[spoiler]{Retractable Spear - Class 8}
[b][u]Name:[/u][/b] Retractable Spear
[b][u]Description:[/u][/b] Normally taking the shape of a baton or flashlight this piece of unassuming metal can be twisted clockwise in order to extend outwards revealing several interworking pieces that form together into a spear. This spear once out is smooth latching together into what seems to be a singular hard form that can then be used offensively both at a range and up close. The tip of the spear is sharp enough to cut, but there is no edging on the sides meaning only the tip can inflict anything other blunt harm. Anywhere from 48-60 inches in length. By twisting it counterclockwise the spear will return to its unassuming form although it can only change shape once per post.
[b][u]Class:[/u][/b] 8-1
[b][u]Item Type:[/u][/b] Weapon
[b][u]Item Power (IP):[/u][/b] 100 (+100 per class) (800 Max)
[b][u]Offense Type:[/u][/b] Physical
[b][u]Durability:[/u][/b] 2x IP
[b][u]Bonuses:[/u][/b] Once twisted the spear extends outwards at a speed equal to 2x the IP.
[b][u]Drawbacks:[/u][/b] While extending outwards the spear is at its weakest point, should the separate pieces be attacked they only possess 50% of the normal durability.
[b][u]Cost:[/u][/b] 3,000 + 2,000 per class
[b][u]Donated to Urahara's:[/u][/b] Masurao Shop[/spoiler]
{Flintlock - Class 8}
Name: The Flintlock
Description: Designed off the historical firearms of the same name this piece can be purchased either as a pistol or rifle with the custom design of a flintlock. Unlike the historical pieces this weapon isn’t limited with grueling reload time as the small orb projectiles are formed from the reiatsu of the user. Forming the bullet takes 20 reiatsu while the gun can handle up to five shots per post. The bullets travel with speed equal to IP.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150 (+100 per class) (850 Max)
Offense Type: Spiritual
Durability: 2x IP
Bonuses: When this item is shot it releases a flash of light just as the historical namesake, this flash will blind anyone within thirty feet looking in the direction of the item. The blindness wears off after a moment or two leaving mild blurry vision for another moment. By funneling in 100 reiatsu instead of the typical 20 the user can fire off a large cannonball of reiatsu. The cannonball can travel up to one hundred feet at the same speed and IP while inflicting harm on a much bigger surface area.
Drawbacks: Should a cannonball be fired from this gun it’ll go into a state of reload leaving it unable to fire a shot for a single round. (1 post cooldown)
Cost: 2,500 + 2,500 per class
Donated to Urahara's: Masurao Shop
Name: The Flintlock
Description: Designed off the historical firearms of the same name this piece can be purchased either as a pistol or rifle with the custom design of a flintlock. Unlike the historical pieces this weapon isn’t limited with grueling reload time as the small orb projectiles are formed from the reiatsu of the user. Forming the bullet takes 20 reiatsu while the gun can handle up to five shots per post. The bullets travel with speed equal to IP.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150 (+100 per class) (850 Max)
Offense Type: Spiritual
Durability: 2x IP
Bonuses: When this item is shot it releases a flash of light just as the historical namesake, this flash will blind anyone within thirty feet looking in the direction of the item. The blindness wears off after a moment or two leaving mild blurry vision for another moment. By funneling in 100 reiatsu instead of the typical 20 the user can fire off a large cannonball of reiatsu. The cannonball can travel up to one hundred feet at the same speed and IP while inflicting harm on a much bigger surface area.
Drawbacks: Should a cannonball be fired from this gun it’ll go into a state of reload leaving it unable to fire a shot for a single round. (1 post cooldown)
Cost: 2,500 + 2,500 per class
Donated to Urahara's: Masurao Shop
{Code for Item}
[spoiler]{Flintlock - Class 8}
[b][u]Name:[/u][/b] The Flintlock
[b][u]Description:[/u][/b] Designed off the historical firearms of the same name this piece can be purchased either as a pistol or rifle with the custom design of a flintlock. Unlike the historical pieces this weapon isn’t limited with grueling reload time as the small orb projectiles are formed from the reiatsu of the user. Forming the bullet takes 20 reiatsu while the gun can handle up to five shots per post. The bullets travel with speed equal to IP.
[b][u]Class:[/u][/b] 8-1
[b][u]Item Type:[/u][/b] Weapon
[b][u]Item Power (IP):[/u][/b] 150 (+100 per class) (850 Max)
[b][u]Offense Type:[/u][/b] Spiritual
[b][u]Durability:[/u][/b] 2x IP
[b][u]Bonuses:[/u][/b] When this item is shot it releases a flash of light just as the historical namesake, this flash will blind anyone within thirty feet looking in the direction of the item. The blindness wears off after a moment or two leaving mild blurry vision for another moment. By funneling in 100 reiatsu instead of the typical 20 the user can fire off a large cannonball of reiatsu. The cannonball can travel up to one hundred feet at the same speed and IP while inflicting harm on a much bigger surface area.
[b][u]Drawbacks:[/u][/b] Should a cannonball be fired from this gun it’ll go into a state of reload leaving it unable to fire a shot for a single round. (1 post cooldown)
[b][u]Cost:[/u][/b] 2,500 + 2,500 per class
[b][u]Donated to Urahara's:[/u][/b] Masurao Shop[/spoiler]
Techniques
Learned, Proficient, Mastered
Bount Techniques
{Schere Hände}
Technique Name: Schere Hände
Technique Class: 7-5 - 10 TTP.
Technique Type: Bount Reiatsu Technique.
Usable By: Bount.
Technique Element: Blood.
Technique Cost: 25 - 50 - 100 Reiatsu.
Description: Schere Hände is an extremely basic Bount technique. Upon activation, blood bursts from the skin tongue and wrists of the user, and forms into a set of crimson fangs over their canine teeth, as well as wicked talons on each hand, the weapon of the weak or the desperate.
How to Use: The user charges reiatsu in their blood, and shapes it into fangs and claws.
Incantation: N/A.
Drawbacks: In addition to the basic reiatsu cost for its class, this technique causes the Bount to crave the taste of blood for a full day after use.
Technique Name: Schere Hände
Technique Class: 7-5 - 10 TTP.
Technique Type: Bount Reiatsu Technique.
Usable By: Bount.
Technique Element: Blood.
Technique Cost: 25 - 50 - 100 Reiatsu.
Description: Schere Hände is an extremely basic Bount technique. Upon activation, blood bursts from the skin tongue and wrists of the user, and forms into a set of crimson fangs over their canine teeth, as well as wicked talons on each hand, the weapon of the weak or the desperate.
How to Use: The user charges reiatsu in their blood, and shapes it into fangs and claws.
Incantation: N/A.
Drawbacks: In addition to the basic reiatsu cost for its class, this technique causes the Bount to crave the taste of blood for a full day after use.
{Code for Technique}
[spoiler]{Schere Hände}
[b][u]Technique Name:[/u][/b] Schere Hände
[b][u]Technique Class:[/u][/b] 7-5 - 10 TTP.
[b][u]Technique Type:[/u][/b] Bount Reiatsu Technique.
[b][u]Usable By:[/u][/b] Bount.
[b][u]Technique Element:[/u][/b] Blood.
[b][u]Technique Cost:[/u][/b] 25 - 50 - 100 Reiatsu.
[b][u]Description:[/u][/b] Schere Hände is an extremely basic Bount technique. Upon activation, blood bursts from the skin tongue and wrists of the user, and forms into a set of crimson fangs over their canine teeth, as well as wicked talons on each hand, the weapon of the weak or the desperate.
[b][u]How to Use:[/u][/b] The user charges reiatsu in their blood, and shapes it into fangs and claws.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] In addition to the basic reiatsu cost for its class, this technique causes the Bount to crave the taste of blood for a full day after use.[/spoiler]
{Geist}
Technique Name: Geist
Technique Class: 7 - 10 TTP.
Technique Type: Bount Reiatsu Technique.
Usable By: Bount.
Technique Element: Other.
Technique Cost: 25 Reiatsu.
Description: Activating this technique removes any obstacle for a Bount hunting their prey. This technique allows the Bount to phase through any obstacle or structure that stands in their way like a ghost. They will simply be able to walk through walls or floor without hindrance.
How to Use: Activate the technique and step forward.
Incantation: N/A.
Drawbacks: So, this technique does not actually work on anything that has reiatsu flowing through it. What’s more, it only works on man made objects. Nothing like Kido or reiatsu constructs can be walked through. What’s more, the Bount can only move through walls or obstacles four feet thick.
Technique Name: Geist
Technique Class: 7 - 10 TTP.
Technique Type: Bount Reiatsu Technique.
Usable By: Bount.
Technique Element: Other.
Technique Cost: 25 Reiatsu.
Description: Activating this technique removes any obstacle for a Bount hunting their prey. This technique allows the Bount to phase through any obstacle or structure that stands in their way like a ghost. They will simply be able to walk through walls or floor without hindrance.
How to Use: Activate the technique and step forward.
Incantation: N/A.
Drawbacks: So, this technique does not actually work on anything that has reiatsu flowing through it. What’s more, it only works on man made objects. Nothing like Kido or reiatsu constructs can be walked through. What’s more, the Bount can only move through walls or obstacles four feet thick.
{Code for Technique}
[spoiler]{Schere Hände}
[spoiler]{[font color="be3d3d"]Geist[/font]}
[b][u]Technique Name:[/u][/b] Geist
[b][u]Technique Class:[/u][/b] 7 - 10 TTP.
[b][u]Technique Type:[/u][/b] Bount Reiatsu Technique.
[b][u]Usable By:[/u][/b] Bount.
[b][u]Technique Element:[/u][/b] Other.
[b][u]Technique Cost:[/u][/b] 25 Reiatsu.
[b][u]Description:[/u][/b] Activating this technique removes any obstacle for a Bount hunting their prey. This technique allows the Bount to phase through any obstacle or structure that stands in their way like a ghost. They will simply be able to walk through walls or floor without hindrance.
[b][u]How to Use:[/u][/b] Activate the technique and step forward.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] So, this technique does not actually work on anything that has reiatsu flowing through it. What’s more, it only works on man made objects. Nothing like Kido or reiatsu constructs can be walked through. What’s more, the Bount can only move through walls or obstacles four feet thick.[/spoiler]
{Futter}
Technique Name: Futter
Class: 5
Technique Type: Bount Technique.
Technique Element: None.
Description: This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
How to Use: Stated above.
Drawback: This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.
Technique Name: Futter
Class: 5
Technique Type: Bount Technique.
Technique Element: None.
Description: This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
How to Use: Stated above.
Drawback: This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.
{Code for Tech}
[spoiler]{Futter}
[b][u]Technique Name:[/u][/b] Futter
[b][u]Class:[/u][/b] 5
[b][u]Technique Type:[/u][/b] Bount Technique.
[b][u]Technique Element:[/u][/b] None.
[b][u]Description:[/u][/b] This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
[b][u]How to Use:[/u][/b] Stated above.
[b]Drawback:[/b] This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.[/spoiler]
{Bloodtalons - Reserved}
Technique Name: Bloodtalons
Technique Class: 4-1 - 60 TTP.
Technique Type: Bount Technique.
Usable By: Bount.
Technique Element: Blood.
Technique Cost: Varies.
Description: Weaponizing their own body in ways never before tried, the user of this technique is capable of producing close-range attacks through the expulsion and manipulation of their own blood. Utilizing the same idea as shockwaves, and by swinging about the tips of their fingers like one would with claws, the user can release sharp, slashing streams of blood that trail behind their movements. These slashes, being completely tied to the Bount's body, rely on the user's Strength in order to deal damage, and are thus treated as "Classless". These slashes can arc as tall as the Bount is capable of moving their arms, and five total slashes with each finger will be about as wide as the Bount's body is. These slashes are incapable of traveling more than five feet away from the Bount, and will dissipate after reaching those distances. At Proficient, these expulsions need not be from the fingertips, and can instead be from anywhere on the body. At Mastered, releasing these expulsions of blood have no "start-up" time, meaning the user need not take physical action to release them.
For a Reiatsu cost based on the Class the Bount would like to use the technique at, these slashes can be imbued with spiritual properties. Instead of utilizing Strength, these spiritually-charged slashes will rely on Reiatsu Strength, can travel up to fifty feet at a time, and are far more versatile. Instead of just appearing as claw-like slashes, these streams of blood can be shaped post-expulsion as the Bount sees fit, creating bladed rings of blood, thin manipulable wires, and more. Every post that these expulsions of blood are maintained cost 1/4 the reiatsu cost of utilizing a technique of the same Class (i.e. a Class 1 expulsion would cost 800 Reiatsu to create, and 200 per post to maintain).
How to Use: Release blood from the body, and optionally charge it with reiatsu.
Drawbacks: The range on these attacks are quite limited for strength-inclined fighters. For Reiatsu-focused fighters, this technique can be quite costly to use at high classes too often, and can prove taxing to one's reiatsu pool because of it. Due to the focus required in order to weaponize the body, and the strain put on releasing that much blood at once, releasing even one doll while using the physical variant of this technique is dangerous; utilization will result in the Doll turning against its user for three posts, taking advantage of that strain in an attempt to harm their user (said strain remains minuscule to the user in regards to an opponent taking advantage of this technique, however).
Incantation: N/A.
Made By: Talia Napolitano.
Reserved?: Yes.
Technique Name: Bloodtalons
Technique Class: 4-1 - 60 TTP.
Technique Type: Bount Technique.
Usable By: Bount.
Technique Element: Blood.
Technique Cost: Varies.
Description: Weaponizing their own body in ways never before tried, the user of this technique is capable of producing close-range attacks through the expulsion and manipulation of their own blood. Utilizing the same idea as shockwaves, and by swinging about the tips of their fingers like one would with claws, the user can release sharp, slashing streams of blood that trail behind their movements. These slashes, being completely tied to the Bount's body, rely on the user's Strength in order to deal damage, and are thus treated as "Classless". These slashes can arc as tall as the Bount is capable of moving their arms, and five total slashes with each finger will be about as wide as the Bount's body is. These slashes are incapable of traveling more than five feet away from the Bount, and will dissipate after reaching those distances. At Proficient, these expulsions need not be from the fingertips, and can instead be from anywhere on the body. At Mastered, releasing these expulsions of blood have no "start-up" time, meaning the user need not take physical action to release them.
For a Reiatsu cost based on the Class the Bount would like to use the technique at, these slashes can be imbued with spiritual properties. Instead of utilizing Strength, these spiritually-charged slashes will rely on Reiatsu Strength, can travel up to fifty feet at a time, and are far more versatile. Instead of just appearing as claw-like slashes, these streams of blood can be shaped post-expulsion as the Bount sees fit, creating bladed rings of blood, thin manipulable wires, and more. Every post that these expulsions of blood are maintained cost 1/4 the reiatsu cost of utilizing a technique of the same Class (i.e. a Class 1 expulsion would cost 800 Reiatsu to create, and 200 per post to maintain).
How to Use: Release blood from the body, and optionally charge it with reiatsu.
Drawbacks: The range on these attacks are quite limited for strength-inclined fighters. For Reiatsu-focused fighters, this technique can be quite costly to use at high classes too often, and can prove taxing to one's reiatsu pool because of it. Due to the focus required in order to weaponize the body, and the strain put on releasing that much blood at once, releasing even one doll while using the physical variant of this technique is dangerous; utilization will result in the Doll turning against its user for three posts, taking advantage of that strain in an attempt to harm their user (said strain remains minuscule to the user in regards to an opponent taking advantage of this technique, however).
Incantation: N/A.
Made By: Talia Napolitano.
Reserved?: Yes.
{Code for Tech}
[spoiler]{Bloodtalons}
[u][b]Technique Name:[/b][/u] Bloodtalons
[u][b]Technique Class:[/b][/u] 4-1 - 60 TTP.
[u][b]Technique Type:[/b][/u] Bount Technique.
[u][b]Usable By:[/b][/u] Bount.
[u][b]Technique Element:[/b][/u] Blood.
[u][b]Technique Cost:[/b][/u] Varies.
[u][b]Description:[/b][/u] Weaponizing their own body in ways never before tried, the user of this technique is capable of producing close-range attacks through the expulsion and manipulation of their own blood. Utilizing the same idea as shockwaves, and by swinging about the tips of their fingers like one would with claws, the user can release sharp, slashing streams of blood that trail behind their movements. These slashes, being completely tied to the Bount's body, rely on the user's Strength in order to deal damage, and are thus treated as "Classless". These slashes can arc as tall as the Bount is capable of moving their arms, and five total slashes with each finger will be about as wide as the Bount's body is. These slashes are incapable of traveling more than five feet away from the Bount, and will dissipate after reaching those distances. At Proficient, these expulsions need not be from the fingertips, and can instead be from anywhere on the body. At Mastered, releasing these expulsions of blood have no "start-up" time, meaning the user need not take physical action to release them.
For a Reiatsu cost based on the Class the Bount would like to use the technique at, these slashes can be imbued with spiritual properties. Instead of utilizing Strength, these spiritually-charged slashes will rely on Reiatsu Strength, can travel up to fifty feet at a time, and are far more versatile. Instead of just appearing as claw-like slashes, these streams of blood can be shaped post-expulsion as the Bount sees fit, creating bladed rings of blood, thin manipulable wires, and more. Every post that these expulsions of blood are maintained cost 1/4 the reiatsu cost of utilizing a technique of the same Class (i.e. a Class 1 expulsion would cost 800 Reiatsu to create, and 200 per post to maintain).
[u][b]How to Use:[/b][/u] Release blood from the body, and optionally charge it with reiatsu.
[u][b]Drawbacks:[/b][/u] The range on these attacks are quite limited for strength-inclined fighters. For Reiatsu-focused fighters, this technique can be quite costly to use at high classes too often, and can prove taxing to one's reiatsu pool because of it. Due to the focus required in order to weaponize the body, and the strain put on releasing that much blood at once, releasing even one doll while using the physical variant of this technique is dangerous; utilization will result in the Doll turning against its user for three posts, taking advantage of that strain in an attempt to harm their user (said strain remains minuscule to the user in regards to an opponent taking advantage of this technique, however).
[u][b]Incantation:[/b][/u] N/A.
[u][b]Made By:[/b][/u] Talia Napolitano.
[u][b]Reserved?:[/b][/u] Yes.[/spoiler]
Current Threads
XXXX
Completed Threads
One for the Money [DP Cinematic] - vs. Chika Hirabayashi - +2/8 SkP
Among the Living, Among the Dead [NDE PvP] - vs. Madelyn Fūrinji - +1/8 SkP