Post by Dia Cuir on Sept 3, 2018 0:40:10 GMT -5
-Opening-
Discord/Chatango Username (include nicknames): TV (Don't judge me >:L)
Password 1: Sun Clap
Password 2: Moon Pray
Type: Empath
Affiliation: Xcution
Rank: Sword
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-Basic Information-
Name: Dia Cuir
Age: 23
Birthday (Month/Day): 1/1
Blood Type: O Negative
RP Sample (Optional): [Insert Here]
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-Appearance-
Height/Weight: 4'10"
Physical Description:
Dia manifests a mixture of two potent souls, both with their own unusual marking of her form. In her normal gigai, she is a rather small woman, standing well beneath almost all others that would take it upon themselves to suffer her presence. She has fierce, burning red eyes, pits that seem fiery and passionate. There is rarely a moment of gentle observation in those hues, always seeming to burn and flicker with the flames of some impassioned thought in her head, predatory, lustful, or otherwise enthusiastic. Her eyes are the eyes of vim and vigor, and a mere glance can tell a person generally what is n her mind, all the moreso when in a crowded area when those pupils begin to dilate and slit.
Perhaps one of the more prominent featurs of her form is her hair. Those incredibly long, luscious locks of hers seem to drape themselves in the best way possible about her shoulders and when in the throes of motion flay the air as if a bull were whipping itself with it's tail. On occassion it is styled a little differently as a means of keeping it under control, putting it into a ponytail or a series of buns, but for the most part it is left wild and whipping about, accentuating her slightly curvy form with those straight black locks, seeming almost like a veil for her form whenever her clothing fails to do it's job.
But at long last we come to her most exotic feature: Her Hell Limb. As all know the Nakkabaki are always cursed with a limb mauled by the corruption of hell. Of course in her case, this comes not in the marring of her current limbs, but in the cursing of a new one. A massive dove-feathered wing on her right shoulder-blade. Often covered by a backpack or something, but at times this great feathered limb comes into view, splaying it's chain-clad pinions in a gesture of excitement or aggression.
Of course there are times when circumstance would force her out of her main gigai, something that happens rarely, but not too rarely. As a result of this, her hell limb will continue to infect whatever body is constructed or taken for her. Additionally the body will always be made to have black hair/fur and burning red eyes. Regardless of whatever disguise she takes, she can often be identified by these characteristics. As if one thought that being a mod soul would rob them of such a curse! Even in pill form, tiny little chains and a dinky little wing are still in evidence.
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-Personality-
Dislikes:
A Wet Seat - No really have you ever sat in something wet? It is absolutely awful. To a very minor extent, this delves into a dislike for rain, or at least rain when there's nowhere dry to sit as well (Due to lack of shelter or the rain just getting everywhere).
Being Alone - She thrives by being around others and under the circumstances of being alone will generally hunt around for someone to be around, however temporary an arrangement it may be.
Fancy Talking - What's the point of crackin out the noblespeak? If this is paired with a poor attitude, she will instantly hate the person until they find some way to redeem themselves in her eyes.
Shinigami - Wow talk about the worst of both worlds. Not only do shinigami tend to have horrible attitudes, but they also tend to be huge fucking killjoys. While individuals may prove themselves to be more pleasant, Dia will generally assume they're a shitlord until proven otherwise.
The Pickle Man - A devil-posessed pickle that hunts down wasteful children. Dia ALWAYS finishes her food.
Damaging her Main Gigai - Sure she can repair it as needed over time, but it's still an absolute pain in the dick to have to do so! Even worse if her gigai is taken out with a shot to the head or something! Being stuck in a useless meatsack is the absolute worst.
Most Rap Music - Wow what a bunch of assholes. She gets angry music but this takes it quite a bit too far!
Insults - Not really a girl to sling the dirt (At least not out loud), she really isn't all that fond of insults aside from normal expletives. but when you just go about personally attacking people? Boo!
Likes:
A Nice Behind - She will forgive a LOT if someone has a nice booty. She considers her own one of her best features and is VERY self-conscious about anyone dissing her own, as such she also feels a kinship with others with a nice caboose. Weird, right?
A Pretty Face - Sensing a pattern? Dia is fairly vain, seeing beauty as a very good halmark of a person's personality. Pretty features definitely draw her attention. Though in that vein, that doesn't mean that her opinion can't change.
Killing Pretty people who are Shits - She loves a good look, but when that look is spoiled by having a trashheap of a personality then she will almost always begin plotting that person's demise. The one thing she can't stand is a hottie who has an ugly personality.
Club Life - While she does get a little wild in crowds, it just means she's even better during a party! Sure she has to limit herself to clubs that allow spiritual beings to keep people from being iffy about her wing, but she can't help but adore the life of a clubber, and even takes up part-time pole-dancing at some of the clubs she enjoys most.
Being a Tease - Contrary to her...exuberant qualities, she never (so far) has gone all the way, and as such often enjoys the notion of leading someone on. Of course there are some that she herself finds a longing for, but alas as fate would have it, she has terrible luck with those kinds of people!
What is Love? - Baby don't hurt me. Don't Hurt me. No More.
Humor - A very 'Fun' gal, she enjoys a good laugh, even in the midst of a fight, so at times she may even grow a little distracted by a real sidesplitter.
Touching Things - A very tactile woman, she will react to most objects by putting her hands on it.
Flaws:
Fucking Evil - Much as she does her best to stay on the path of righteousness, she just winds up doing some things she can't help. Being Petty, violent, or even just plain mean. She often goes out of her way and stomps on something, not for any reason other than the fact that she can.
She Touches Everything. - She's not an idiot, but she does tend to go touching stuff without asking permission, which can get her in trouble. Especially if she's in say like... a strip club. Lucky for her, the owners found out that she's a lot less handsy when she's the one shaking her keister, so being the one to do some dancing does curb THAT, but there's still plenty of instances where it really just gets her into trouble.
Midget - She's pretty damn tiny.
Total Anime Thing - She adores being petted. Nothing calms her down like being touched, mainly on the head or the butt. This actually can defuse her aggression if done well enough, and as such she can come off as a bit of a sub.
Habits:
Judging Others - Always one to arbitrate on the actions and demeanor of others, Dia has a penchant for being the one to point out the flaws in others, sometimes vocally even.
Eating Sweets - This bitch has one helluva sweet tooth, often going out of her way to get sweet drinks, or even pepper sugar into the food she makes. Were she not a mod soul she would likely be just a bit chubby.
Saying "Hue" - Sounding like "Hweh" It is a little unclear as to why she does this, it seems to be in most cases to be a form of chuckle, but in other instances she just says it without a smile or a chuckle in her voice. Odd indeed.
Touching Things - More often than not, if she finds something new, she will put her hands on it. Be that a person or an object, she will give it an ole pokey pokey to see what it's like.
Fears:
Being Wasteful - Her dad always drove it into her: Don't waste anything. Food, a kill, a coupon, she was taught to take everything she can and leave nothing to waste. This also led to stories about the Pickle Man.
Being a Pariah - For all of her judging and her exuberantly aggressive attitude, she does fear that nobody will want to be around her. Isolation is something she cannot stand, relying on the thrilling high she gets around crowds, even if it makes her a little crazy. She can't stand the thought of being all on her own.
Never Finding her 'Good" - Her daddy always told her, that everyone was born with some 'Good'. Even if it wasn't inside them, there was always someone out there in the world to be their 'good', a being who can bring that light out from inside of them. Even when she lied, cheated, stole, and hurt people. He would always hold her, and tell her that one day, she would find her 'Good'. Deep down, she is afraid she never will.
Being punched in the Tit - It hurts a LOT.
Goals:
Find her "Good" - Someone special. Someone who can bring out that 'good' inside of her, and make it stick. A lover. A friend. A Mentor. She doesn't matter what form they take, she is simply desperate to find someone to make her...better than she is now.
Beat down the CC - Prison rules bitch! You find the baddest motherfucker out there and you BEAT their ass! It's not very likely, but her deepest aspiration is to put that fool in his place.
Alignment: Chaotic Evil
Aspect of Hell: Tartarus
Overall Personality:
Vim and Vigor. Dia embodies a sort of enthusiasm that so very few people have. Always throwing herself into situations she takes it to the next level with any activity she partakes in, almost never holding back, even goig so far as to injure people frequently during training. As a halfbreed, she does have a lot of evil hellishness about her. Manifesting most in how vicious and cruel she can be, having a general lack of sympathy for other people, especially if they are the kind of person she hates! More often than not she goes out of her way to hurt people she doesn't like, both physically, psychologically, or just in their life.
BEcause of this vengeful nature, Dia can come off as rather childish and immature at times. This is further exacerbated with her use of crude humor and language, though oddly she doesn't usually use this to insult people, at least not in a serious fashion, she is definitely not above making ridiculous and (in her mind)hilarious insults to try and add some levity to a scene. That said, she can also be something of an outrageous flirt, bleeding into her jokey and vengeful nature, smothering someone she likes in jokes and little 'revenges' that are reciprocated gestures of affection. Because of this, she can be a bit competitive in any time someone is affectionate to her, often trying to repay them back with a little manual interest.
On a more personal and internla level, she does have something of a draw to people in general. Her own empathy for others around her (Literal, not metaphorical) means that she often goes a little luney around them and more than anything can get swept up in a crowd, this means that she loves nothing more than to perform, often going out of her way to rally others around her and get them to take on her ideals and wishes. She has always loved starting mobs, angry or otherwise. The high she gets from losing her mind is like nothing else!
Of course she also somewhat.....regrets how she is. She knows that she isn't a good person. she's evil, and a mod soul, so really her lack of caring for humans and other such creatures is pretty high. But in times where she can quietly observe the good in others, especially in love and affection, it can greatly harm her to see such things, often causing her to break into tears, or even go roaring into a rage as a result of her unchecked envy. The notion of having something like that for herself runs deep, and as such if anyone manages to capture that core of her heart, she would be like putty to them.
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-Powers-
Fighting Style:
Dia's fighting style is based on her sharp wit and skills. To the normal person, there might not be anything exemplary about her. Her capabilities seem entirely average, if nothing else. Because of this, Dia relies heavily on her own technical prowess and her ability to outthink, outsmart, and outplay others on the battlefield. Whether that is overwhelming, flanking, or otherwise rushing her opponents with her various abilities, she is a considerable opponent if only for the fact of how crafty she can be.
Most of her fights involve the sharks that are part of her Mod Soul ability, generally calling them in to surprise or overwhelm her targets, bulling into them from the side or behind in order to disrupt an attack or simply capitalize on an opening. Of course, Dia also has many many other techniques with a very similar function, favoring utility over raw power, she focuses not on being the most powerful on the field, but on being the most prepared. Though on that note, she much prefers using her own abilities over items or gadgets. While she is aware of their usefulness, she cannot help but be anxious about relying on something that she needs money to maintain.
That aside, Dia is an exuberant fighter, showing not only craft, but an impossible oppressive enthusiasm that borders on what one might expect from a kenpachi. Willing to go above and beyond what any normal human would suffer through in order to try and win, she will take whatever victory she can get, and often can be a nuisance to her allies because of her tendency to include them in her plans, but making sure that they remain unaware of the fact until it is time to capitalize. More often than not, she tends to create a lot of collateral damage in her fights, and as a result, she has been trying to train as an assassin. Surely the art of silent killing would be something to refine her normally destructive fighting, right?
Saisei Oni Overall Ability: Angel of Tartarus
Betcha didn't know that Tartarus was a city of fallen angels huh? Dia's sasei Oni's overall ability lies in the extra wings she gains while released, which have spiritual-steel durability (Requires OS superiority to cut through) similar to her talons. In addition to having cutting power and of course allowing her to fly around freely with her normal running speed, the feathers of these wings can be detached, allowing them to float around as this girl flies around like a harbinger. Whenever these feathers come in contact with an enemy, they promptly explode in a brilliant burst of light energy, creating a large pillar of explosive energy about 3 meters wide, and 5 meters tall. This pillar always explodes downward, in the direction of contact, meaning that it generally fires at whatever triggered the detonation. Dia herself, being an angel, is immune to these blasts. Dia can detach a total of 3 feathers per post at Primera etapa, and 6 total per post at segunda. Feathers naturally regenerate on the spot. These feathers when under Dia's control fly about at her speed (Her normal speed, not augmented by step techs), otherwise they fall normally.
Saisei Oni Appearance:
In their sealed form, they obviously take the form of chains. Doy. Of course on her primera etapa, a second wing bursts from Dia's back and those white feathers sprout up along the length of er spine, forming a long feathery tail as well! Her wingspan is about 7 meters, and her tail is about 2 meters long. She also grows feathers along the ridges of her cheeks, giving her a very limited armor to her face, and a hazard to anyone who thinks it looks punchable!
During Segunda Etapa, this transformation becomes much more absolute! The feathers turn pitch-black and cover her entire back and behind, as well as her legs down to the knee like a bird. She even gains naked scaly birdfeet! Complete with wicked talons! And of course she gains, MORE WINGS! A second pair of wings emerge, and both sets grow to a proper 10 meter wingspan.
Saisei Oni Primera Etapa Techniques:
Blade of the Fallen Angel
This technique manifests as a brilliant burning sword that Dia can manifes for the low cost of 100 reiatsu. This blade burns with a fiery light energy and signifies that even a fallen angel can pass judgement, damning others for the slightest of offenses. In addition to looking super cool, this sword when swung can fire burning arcs of light which travel at 800 speed, able to throw as et number of beams per post (2 +1 per class above 6). The offensive strength of a target struck by this weapon (When trying to ovepower, mitigate, or resist) is reduced by the target's Dark Aura over 50 (75 dark aura means that it is reduced by 25%, caps at 50% reduction at 100 DA) . In this manner, the sword is primed to smite anyone who is an evildoer! During Segunda etapa, it is reduced by a percent equal to twice their dark aura over 50, up to 66%.
The Angel's Nice Body/The Archangel's Perfect Body
During this release, Dia's clothing is promptly burned up from the light-energy fire that ripples along her body, thus exposing her completely! Targets looking at Dia are struck by her beauty, wether they would normally find her beautiful or not! Whenever the target can see Dia, their instincts are cut by 30%, as the lure of that bare flesh slows their reflexes, the very thought of her form drenching their mind with a torrential mental sluggishness as their very reiatsu builds up inside them, this can be mitigated by expending this built-up reiatsu, spending 100 reiatsu per post (increased to 200 per post in segunda) to ignore thee effects. During Segunda Etapa, this evolves into the Archangel's Perfect Body, increasing the instinct cut to 50%. Blind people, or people closing their eyes are immune. Individuals with more than 50 DA have an increased cost f 150 at Primera and 300 at Segunda. This always counts as a long term stat alteration for the entire thread, meaning that it is always active. Targets must be within 20 meters of Dia to feel these effects.
Saisei Oni Segunda Etapa Techniques:
Lance of Longinus
It may not be the real thing, but this brilliant spear still packs one helluva punch! Generated using just 300 reiatsu, these spears when thrown detonate much like her feathers, but at a much bigger scale. These blasts reach up to 20 meters in radius and reach up to 40 meters in the air. When thrown, these spears travel at 1000 Speed, and are detonated by Dia's will, meaning that anyone dumb enough to grab or catch one is in for a surprise. These spears scale off of her OS, however targets attempting to block or mitigate damage from this ability have reduced OS equal to twice their dark aura over 50, with a cap at 66% reduction (80 DA will result in a 60% reduction in OS in terms of resisting/mitigating damage from the technique).
Eyes that See No Evil
The judging eyes of an angel, that see evil and need merely blink before it is washed away from their sight. Using this ability, Dia can look at any incoming attack, shut her eyes, and then expend 100 reiatsu per class above 8 that the attack is, and when her eyes open again, the attack will simply cease to exist. This of course, requires superiority to the attack. The potency of an opponent's attack is reduced by a percent equal to twice their DA above 50, capping at 66% reduction. Has a 1 post cooldown between uses.
Additional Powers:
Mod Soul Overall Power:
Diathan Mòr (Big Tooth)
This power is the one Dia was born inscribed into her very pill. It is a resonance with a particular form of monster sealed into her being in another plane similar to the valley of scrams, but one that is actually filled with water rather than an endless void. These bigtoothed leviathan are also more colloquially known as Megalodon. Sealed within her, this power allows her to manifest these beasts in a way that allows them to infringe upon the material world and destroy anything that gets in her way! With just her base ability without any levels, Dia is mentally linked to this constantly-lurking monster that is anchored to her soul, but without the ability to interact with anything. As such, it phases through her surroundings, as well as herself, eyeing everything around her. She shares a mental-sensory link with the monster, allowing it to scout areas for her as the sharks are capable of communicating with her telepathically. It is constricted to be within 10 meters (+5 for every class above 6 (Max 35 meters) of her at all times. Starting at being 3 meters long, it grows another 3 meters every class (24 meters at class 2). Additionally, at classes 4 and 2, she gains additional sharks.
These sharks start with 50 Strength, gaining 150 each class (Max of 800 at class 2).
They start with 100 Speed, gaining 100 each class (Max 600 at class 2).
They always have 0 as Sprpr, but are immune to cutback.
They start with 50 RS, increasing by 70 each class (for 400 at class 2).
They always have 150 in Senses and Instinct.
They always have 0 in HE and ES.
At class 4, these leviathans gain a sort of HSR similar to Mod Souls by swimming to Dia and having her expend 100 reiatsu (this heals any wound that HSR would heal but over the course of a single post), however they can still be killed. In the event of a shark's death, it is treated like a Zanpaku'to being destroyed, and simply must be repaired offscreen. For DP or DE threads, this costs 4000 ryo each. These sharks can be sensed with senses of 100 or an es of 50, -50 per point in Anti-stealth, increased by 50 per point in stealth she has.
These sharks are named Mike, Ike, and Sike.
These sharks cannot manifest closer than 1 meter from an enemy.
These Sharks do not have access to non-movement techniques (They have access to steps and their variants so long as Dia knows them.) however they cannot phase in the midst of doing so and deduct from Dia's reiatsu pool when doing so.
Level 1:
This level brings the very FIRST level of her ability to actually allow these beasts to manifest in the physical world! But of course, everything starts out small right? At this level she cannot even manifest their entire mouth, but simply their teeth! This level allows her to bring the teeth of the beast into physical palpability, allowing these beasts to actually attack and deal with threats around her! Manifesting these beasts at such a small scale costs a mere 25 reiatsu to accomplish, par for the course of any ability this low on the totem pole. It doesn't even last that long, lasting a whole post before it returns to the depths of davy jones!.
Level 2:
Progress! At this level, Dia can manifest the entire mouth of one of these beasts! Allowing those teeth to slide forward as it's gums spill past it's face and lunge at a target! Of course mechanically speaking, this really doesn't do much escept expose it's gums and allow the shark to swallow whatever it chomps. But it's still some level of accomplishment right? At this level, it costs 50 reiatsu to accomplish, and even then the manifest can last, at most, for 2 whole posts before it must go back, willingly or otherwise.
Level 3:
Proper progress now! This level allows Dia to summon up an entire head of these massive leviathans! Not only allowing them to bite stuff but also slam their sandpapery snout and faces into surroundings in the meantime! This costs 75 reiatsu to accomplsh, and these manifestations can last up to 5 posts if need be!
Level 4:
This is where the real power begins! This level allows her to summon half of the shark, up to it's midsection just behind the dorsal fin! slashing fins, rough skin, and a thrashing body gives a lot of free reign for this monster! Not ONLY that but this level affords a superior level of control! Once this level had been attained, ANY use of her ability regardless of this level allows her to bring the sharks in and out of the dimensional space freely during the duration, turning the costs into a refresher to continue her free reign of bringing these baddies in and out of tangibility! But of course this level ALSO adds to the cost a lot. At this level it costs 200 reiatsu, lasting for 5 posts (Still!), additionally, if a Shark manifests within 5 meters of an enemy, they cannot return to their intangible form for the rest of the post.
Level 5:
This is some majestic shit now! Not only can Dia manifest an ENTIRE one of these sharkbois, but she is also able to manifest multiple sharks at a time, manifesting two half-sharks as opposed to one whole shark! This level costs 300 reiatsu to perform, lasting (you guessed it!) 5 posts! Additionally, the restriction for being unable to go intangible for the rest of the post is reduced to being within 4 meters of an enemy.
Level 6:
The last level she is capable of performing! At this level, she can manifest all three sharks in their entirety, either at once, or at different intervals, WHATEVER SHE WANTS! She's the goddamn shark master at this stage of the game! Not only does she have this much control, but now the refresh period is at a whopping 10 post duration! ON the flipside it costs a good 500 reiatsu for this to happen, but with this ammount of control and such? It's well worth it! Finally, the restriction for being unable to return to intangibility for the rest of the post is reduced to 3 meters.
Other Techniques (Kido, Cero, Etc.):
{Mod Root, Class 7}
Technique Name: Kigen: Moddo Ne (Mod Root)
Class: 8-1
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
Technique Name: Kigen: Moddo Ne (Mod Root)
Class: 8-1
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
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-History-
Birthplace: Athens, Greece
Current Residence: Xcution HQ
Memorable Figures: Argo Cuir, Dia's father. Savhanna Irj, Dia's Akki mother.
History:
Dia was born a testament of sin and artifice. From a father whom should have never existed. From a mother whose existence was a blight upon the world. And yet, despite the fact that her mother returned to hell not long after her birth, she was still raised with loving care by the man that was her father. Gifted a body of her own, and made to believe that for all intents and purposes....she was nothing but a normla little girl, using his own power to seal her demon wing within a tattoo on her shoulder. Argo wanted nothing more than to keep his daughter safe from her heritage, hoping that she would follow in yhr footsteps of her demon mother, whom had cast away her powers in order to have the child.
The early years were....surprisingly easy. With her demonic limb sealed away, and no idea that the false body that she inhabited was not her own, Dia grew as any normal child would. With a happiness and vigor that gave warmth to her father's heart. For those first few years, Argo indeed believed that perhaps, his little girl could live to be a normal girl. A normal woman. That she would not need to worry ever again about being anything other than herself. Taking her away from the place of her birth, he brought her to Scottland, his own home, and sought to live a nice, normal life with her.
But of course, there was no way he could have known the seeds inside of Dia. A girl named God Send, her father was simply blinded by his love, unable to see those beginings of contempt within her, of cruelty toward those she did not like or felt were bad. Like any father, he just thought that she was being a child. Children often are so very strongheaded and stubborn, not to mention judgemental of their surroundings. He saw these traits as nothing to be concerned about. He refused to think that her heritage was showing any kind of it's ugly face. After all, he could not bear the thought, and it is so very easy to ignore something painful. Rather, he simply attempted to control her with...stories.
His favorite story to tell her, was of Solenya, the Pickle Man. Originally it was simply the tale of a pickle that haunted wasteful children, however as her father became more and more desperate he turned it into a story. This was a story of a man who was cruel and evil in his ways, and like brine, it soured and shriveled his soul, until he became a pickle. Of course the moral of the story was that one's actions could taint them, but Dia actually became rather terrified of the thought of an actual pickle man coming to get her if she was bad. at least for a time it seemed as much. As she grew, so did her boldness, she didn't believe that badness would turn her into a pickle. She thought that her father lied to her, not only to control her, but to distract her from the REAL pickle man. The one he had told her about at the beginning.
During her highschool years, it was becoming too much for him to simply ignore. Always getting into fights, assaulting the boys and prettier girls in her class. Dia was finally becoming enough of a problem to confirm her father's dreadful suspicions. She began to hang out with the wrong crowds, and before she was seventeen, she had started her own gang, and a number of it's members had complained to their parents after Dia had chosen that rather than tattoos, she would carve the same mark found on her shoulder into her minions. A mark she etched in incomplete form on the victims that her little group got it's claws on.
It was finally time to put a stop to it. Confronted by her father, Dia was...astounded. Her father had never even raised his voice to her, let alone rebuked her behavior. For all of the veil inside of the child, the first time that her old man shouted at her, she couldn't believe it. She stood still, broke down, and wept before him, sobbing. No matter how cruel and evil she was, she still loved her father, and she felt disgust with herself that he was so disproving of her behavior. But alas, even Argo could not rebuke his daughter forever.
Seeing her sorrow, he collected her into his arms. He told her that every person on this earth had good to them. But that some, like her, simply had it on the outside, not the inside. IN others, not themselves. That her good, was in the connections she made with other people. Just as she seemed to lack her own light, her father's light would be her good, the guidance to keep her in the graces of god's eyes. Of course, she was old enough to know this wouldn't last forever, and she askedif that meant that once her father was dead, that her good would be dead as well? The very notion broke his heart just a little, and with tears in his eyes, he assured her that wasn't the case.
Argo promised his little girl. Even if he were to die, if ANY Good of her own that she found in other people were to be severed, that she need not despair. So long as she did not give up hope, and searched with an open heart, that she would find her Good once again. IN whatever soul it took refuge in once he had passed on. As luck would have it, her father passed two years later to the day. Destroying Dia, she began to fall into a despairing rage, dipping back into her life of crime, feeling as if all the world was lost. It was only a year later, looking herself in the mirror, that she remembered the words of her father once again. Her light was not gone. she simply had to find it once again.
Unable to just back out instantly, Dia simply began to wean herself off of her criminal, dark ways. Little b y little, doing all she could to better herself. IT wasn't enough that she found her Light again. She also had to make sure that she wasn't so dark as to swallow them. She did all she could to improve herself, volunteering, even attempting to join the police force in Scottland in order to be a better woman. But alas, fate would intervene. The seal by her father's hand finally broke. And with it, that grotesque wing burst from her body, and she was exposed to the few spiritually aware beings in her class. Not only that, but her Mod Soul abilities began to emerge as well. And she was forced to flee.
Adjusting to her budding spiritual awareness, Dia fell once again into despair. Now a monster, she was struggling as she slowly, bit by bit, came to realize that she wasn't a real human. But what WAS she?! That answer came in the form of a business card. One day, wallowing in the alleys, a man came up to her, with warm smile and strange eyes. HE referred to her by name, and told her that she was expected. He smiled once again, and handed her a card. A black card that read 'Welcome to our Xcution.". Ominous as it was, the man seemed unbothered by that strange wing of hers, and she was inducted into Xcution and stationed in Karakura, though she would almost always spend what free time she had in the headquarters. Unlike so many with demon parents, she already knew who she was. But with Xcution's help, she found out WHAT she was.