Post by Arantima Kawada on Jul 4, 2017 18:20:04 GMT -5
i understand how hard Types are to get passed here, But i do have an idea that i think hasnt been explored here yet.. Hopefully? Lets try this *puts on bomb shelter hat*
Type: Collected
Description:
These types of people are Guides, Someone who is Collected and calm no matter the situation. They Think and plan, they are the kind of person who is not arrogant about their skills but instead knows where they truly stand, while allowing others to believe as they will until they must be shown. These peopel are hard to Sway and are often those teachers who have the patience of a saint.
Advantage:
Level 1: Choose Either Strength, Speed or Reiatsu Strength and Increase it by 50% (100 is 150 instead). Choose either Energy sensory or Senses and increase that by 25%. 1 free point in Calm mind that does not count towards SKP cap, Can not exceed Skill cap.
Level 2: Choose Either Strength, Speed or Reiatsu Strength and Increase it by 100% (100 is 200 instead). Choose either Energy sensory or Senses and increase that by 30%. 2 free points in Calm mind that does not count towards SKP cap, Can not exceed Skill cap.
Level 3: Choose Either Strength, Speed or Reiatsu Strength and Increase it by 150% (100 is 250 instead). Choose either Energy sensory or Senses and increase that by 40%. 3 free points in Calm mind that does not count towards SKP cap, Can not exceed Skill cap.
Level 4: Choose Either Strength, Speed or Reiatsu Strength and Increase it by 200% (100 is 300 instead). Choose either Energy sensory or Senses and increase that by 45%. 3 free points in Calm mind that does not count towards SKP cap, Can not exceed Skill cap.
Disadvantage:
All Levels: in Battle Those that are Collected Do not Go all out, they hold themselves back and allow themselves to keep their senses sharpened, not letting their instincts take over as the only driving force. Much like a Genius they take fatigue after so many posts of Combat. however they can they can suppress this fatigue by limiting their stats in battle. They do Regain fatigue with rest posts mid combat just like normal. While Released The Collected do not Suffer from Combat Fatigue as normal, however their release only last half as long.
Level 1: They must hold back at 25% Of their Instinct, and The Stat that receives the 50% boost if they don’t wish to fatigue themselves. They have 5 posts at full strength, At which point they Loose 25% of their Current Reiatsu and can not continue fighting until they Have 2 consecutive Rest posts. Choose Strength, Speed or Reiatsu Strength, between the two that were not increased and reduce it by 25%
Level 2: They must hold back at 30% Of their Instinct and and The Stat that receives the 100% boost if they don’t wish to fatigue themselves. They have 8 posts at full strength, At which point they Loose 30% of their Current Reiatsu and can not continue fighting until they Have 3 consecutive Rest posts. Choose Strength, Speed or Reiatsu Strength, between the two that were not increased and reduce it by 30%
Level 3: They must hold back at 40% Of their Instinct and and The Stat that receives the 150% boost if they don’t wish to fatigue themselves. They have 10 posts at full strength, At which point they Loose 35% of their Current Reiatsu and can not continue fighting until they Have 4 consecutive Rest posts. Choose Strength, Speed or Reiatsu Strength, between the two that were not increased and reduce it by 35%
Level 4: They must hold back at 50% Of their Instinct and and The Stat that receives the 200% boost if they don’t wish to fatigue themselves. They have 12 posts at full strength, At which point they Loose 50% of their Current Reiatsu and can not continue fighting until they Have 6 consecutive Rest posts. Choose Strength, Speed or Reiatsu Strength, between the two that were not increased and reduce it by 40%
Race Restrictions: None
Initial Weapons: One
Type: Collected
Description:
These types of people are Guides, Someone who is Collected and calm no matter the situation. They Think and plan, they are the kind of person who is not arrogant about their skills but instead knows where they truly stand, while allowing others to believe as they will until they must be shown. These peopel are hard to Sway and are often those teachers who have the patience of a saint.
Advantage:
Level 1: Choose Either Strength, Speed or Reiatsu Strength and Increase it by 50% (100 is 150 instead). Choose either Energy sensory or Senses and increase that by 25%. 1 free point in Calm mind that does not count towards SKP cap, Can not exceed Skill cap.
Level 2: Choose Either Strength, Speed or Reiatsu Strength and Increase it by 100% (100 is 200 instead). Choose either Energy sensory or Senses and increase that by 30%. 2 free points in Calm mind that does not count towards SKP cap, Can not exceed Skill cap.
Level 3: Choose Either Strength, Speed or Reiatsu Strength and Increase it by 150% (100 is 250 instead). Choose either Energy sensory or Senses and increase that by 40%. 3 free points in Calm mind that does not count towards SKP cap, Can not exceed Skill cap.
Level 4: Choose Either Strength, Speed or Reiatsu Strength and Increase it by 200% (100 is 300 instead). Choose either Energy sensory or Senses and increase that by 45%. 3 free points in Calm mind that does not count towards SKP cap, Can not exceed Skill cap.
Disadvantage:
All Levels: in Battle Those that are Collected Do not Go all out, they hold themselves back and allow themselves to keep their senses sharpened, not letting their instincts take over as the only driving force. Much like a Genius they take fatigue after so many posts of Combat. however they can they can suppress this fatigue by limiting their stats in battle. They do Regain fatigue with rest posts mid combat just like normal. While Released The Collected do not Suffer from Combat Fatigue as normal, however their release only last half as long.
Level 1: They must hold back at 25% Of their Instinct, and The Stat that receives the 50% boost if they don’t wish to fatigue themselves. They have 5 posts at full strength, At which point they Loose 25% of their Current Reiatsu and can not continue fighting until they Have 2 consecutive Rest posts. Choose Strength, Speed or Reiatsu Strength, between the two that were not increased and reduce it by 25%
Level 2: They must hold back at 30% Of their Instinct and and The Stat that receives the 100% boost if they don’t wish to fatigue themselves. They have 8 posts at full strength, At which point they Loose 30% of their Current Reiatsu and can not continue fighting until they Have 3 consecutive Rest posts. Choose Strength, Speed or Reiatsu Strength, between the two that were not increased and reduce it by 30%
Level 3: They must hold back at 40% Of their Instinct and and The Stat that receives the 150% boost if they don’t wish to fatigue themselves. They have 10 posts at full strength, At which point they Loose 35% of their Current Reiatsu and can not continue fighting until they Have 4 consecutive Rest posts. Choose Strength, Speed or Reiatsu Strength, between the two that were not increased and reduce it by 35%
Level 4: They must hold back at 50% Of their Instinct and and The Stat that receives the 200% boost if they don’t wish to fatigue themselves. They have 12 posts at full strength, At which point they Loose 50% of their Current Reiatsu and can not continue fighting until they Have 6 consecutive Rest posts. Choose Strength, Speed or Reiatsu Strength, between the two that were not increased and reduce it by 40%
Race Restrictions: None
Initial Weapons: One