Post by Jyuria "Elisa" Arroj on Jun 25, 2017 15:27:32 GMT -5
Technique Name: Blutjagd (Blood Hunt)
Class: 5
Technique Type: Sensory
Usable By: Bounts
Technique Element: Blood
Technique Description and Effects: Bounts, even though they are capable of ignoring their more monstrous urges, still have an absolute need to hunt. As such, whenever a Bount gets a taste of their opponent's blood, they are instinctively driven to feed. As a result of ingesting a target's blood, the Bount's Sense of smell multiply by 10x (Does not apply to any other bonuses that come from scent) strictly for the purposes of knowing where the target is at any given time via their blood. So long as the target continues to have their blood in the air, they can be tracked, regardless of invisibility, stealth, or even masking the scent with other smelly materials. This is primarily because the Bount's sense of smell locks onto the specific type of spirit energy that the target's blood has, making them sensitive not only to the smell of the physical blood, but the spiritual smell of the blood as well, meaning that it also applies to spiritual races.
How to use technique: Ingest a target's blood
Technique Drawbacks: This is not to be taken lightly, ESPECIALLY for Bounts that wish to remain in the good graces of soul society. Once this technique is activated by it's reiatsu cost, the user is blooddriven. If they manage to defeat their target, they MUST earnestly attempt to drink the target's entire blood supply, or the blood supply of anyone who gets in their way, whichever happens first to quench the thirst this technique inflicts on them. By contrast, any target other than the one scented will be almost impossible to pay attention to, and the Bount's instinct is considered 40% lower than normal when reacting to someone who has not been scented, making this Technique unsuitable for group combat unless allies are willing to watch their back.
Made By: TV
Reserved? : No
Technique Name: Brutales Futter (Brutal Feed)
Class: 4-1
Technique Type: Feeding
Usable By: Nakka Bounts
Technique Element: None
Technique Description and Effects: A Nakabakki bount's Hell limb is always thirsting for sin, and this is made doubly worse by their natural hunger for blood as a bount. At any point, rather than biting, a Nakabakki Bount can shove a corrupted limb inside of an opponent's body, and as soon as it makes contact with blood, they can start draining it through their corrupted flesh, sucking in large ammounts of fluid through their warped flesh. In this manner, a Nakabakki Bount that feeds this way can heal their wounds similar to Immortality drink, Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.
However, not only does this sustain their Bount thirst, but also satisfies their inner demon's desire for sin, and as a result, draining blood in this manner from an opponent refreshes the duration of their Sasei Oni. If they can maintain the draining of blood through penetrative contact for at least one post after the initial contact, this also increases the duration of their Sasei Oni at all levels by 1 post for the remainder of the thread (This does not stack).
Technique Drawbacks: In addition to maintaining close proximity, this technique also takes considerable concentration. While it does not cost reiatsu, the rush of euphoria and pleasant chemicals in the brain as a result of feeding in this manner causes a lapse in attentiveness. During any post in which this technique is used, even briefly, the user's instinct is considered 30% lower than normal, starting with the beginning of contact, making the user more vulnerable to retaliation.
Made By: TV
Reserved? : No
Technique Name: Tetsu no Hebi (Iron Snake)
Class: 5, 3
Technique Type: Bodily
Usable By: Nakka
Technique Element: none
Technique Description and Effects: In combat, at times a Nakkabaki can find themselves hard pressed in combat. This technique allows the Nakka to integrate with the chains in their body, fusing them to their body and allowing them to manipulate the chain as though it were a part of their body.
At Class 3, this technique can even allow the user to retract the chain into their body and allow the chain to sprout from any other point on their body. This happens at their own physical speed, however if the chain is emerging from a part of their body corrupted by hellish flesh, then the speed is increased by 50%
Technique Drawbacks: This technique is painful to use. Utilizing chains that are forged in hell. This technique burns the skin as the chain fuses to the person's body, and when using the class 3 bonus, they can physically feel the burning chain slowing through their insides, which is both painful and distracting though it will not physically injure their organs. Pain tolerance does nothing to dull this agony, making it difficult to concentrate on any ability that requires intense concentration while this is active.
Made By: TV
Reserved? : No
Class: 5
Technique Type: Sensory
Usable By: Bounts
Technique Element: Blood
Technique Description and Effects: Bounts, even though they are capable of ignoring their more monstrous urges, still have an absolute need to hunt. As such, whenever a Bount gets a taste of their opponent's blood, they are instinctively driven to feed. As a result of ingesting a target's blood, the Bount's Sense of smell multiply by 10x (Does not apply to any other bonuses that come from scent) strictly for the purposes of knowing where the target is at any given time via their blood. So long as the target continues to have their blood in the air, they can be tracked, regardless of invisibility, stealth, or even masking the scent with other smelly materials. This is primarily because the Bount's sense of smell locks onto the specific type of spirit energy that the target's blood has, making them sensitive not only to the smell of the physical blood, but the spiritual smell of the blood as well, meaning that it also applies to spiritual races.
How to use technique: Ingest a target's blood
Technique Drawbacks: This is not to be taken lightly, ESPECIALLY for Bounts that wish to remain in the good graces of soul society. Once this technique is activated by it's reiatsu cost, the user is blooddriven. If they manage to defeat their target, they MUST earnestly attempt to drink the target's entire blood supply, or the blood supply of anyone who gets in their way, whichever happens first to quench the thirst this technique inflicts on them. By contrast, any target other than the one scented will be almost impossible to pay attention to, and the Bount's instinct is considered 40% lower than normal when reacting to someone who has not been scented, making this Technique unsuitable for group combat unless allies are willing to watch their back.
Made By: TV
Reserved? : No
Technique Name: Brutales Futter (Brutal Feed)
Class: 4-1
Technique Type: Feeding
Usable By: Nakka Bounts
Technique Element: None
Technique Description and Effects: A Nakabakki bount's Hell limb is always thirsting for sin, and this is made doubly worse by their natural hunger for blood as a bount. At any point, rather than biting, a Nakabakki Bount can shove a corrupted limb inside of an opponent's body, and as soon as it makes contact with blood, they can start draining it through their corrupted flesh, sucking in large ammounts of fluid through their warped flesh. In this manner, a Nakabakki Bount that feeds this way can heal their wounds similar to Immortality drink, Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.
However, not only does this sustain their Bount thirst, but also satisfies their inner demon's desire for sin, and as a result, draining blood in this manner from an opponent refreshes the duration of their Sasei Oni. If they can maintain the draining of blood through penetrative contact for at least one post after the initial contact, this also increases the duration of their Sasei Oni at all levels by 1 post for the remainder of the thread (This does not stack).
Technique Drawbacks: In addition to maintaining close proximity, this technique also takes considerable concentration. While it does not cost reiatsu, the rush of euphoria and pleasant chemicals in the brain as a result of feeding in this manner causes a lapse in attentiveness. During any post in which this technique is used, even briefly, the user's instinct is considered 30% lower than normal, starting with the beginning of contact, making the user more vulnerable to retaliation.
Made By: TV
Reserved? : No
Technique Name: Tetsu no Hebi (Iron Snake)
Class: 5, 3
Technique Type: Bodily
Usable By: Nakka
Technique Element: none
Technique Description and Effects: In combat, at times a Nakkabaki can find themselves hard pressed in combat. This technique allows the Nakka to integrate with the chains in their body, fusing them to their body and allowing them to manipulate the chain as though it were a part of their body.
At Class 3, this technique can even allow the user to retract the chain into their body and allow the chain to sprout from any other point on their body. This happens at their own physical speed, however if the chain is emerging from a part of their body corrupted by hellish flesh, then the speed is increased by 50%
Technique Drawbacks: This technique is painful to use. Utilizing chains that are forged in hell. This technique burns the skin as the chain fuses to the person's body, and when using the class 3 bonus, they can physically feel the burning chain slowing through their insides, which is both painful and distracting though it will not physically injure their organs. Pain tolerance does nothing to dull this agony, making it difficult to concentrate on any ability that requires intense concentration while this is active.
Made By: TV
Reserved? : No