Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Anti-Stealth: 1 Stealth: 1 Strength of Will: 1 Pain Resist: 1 Bleeding Resist: 1 War Strategy:1
+1,625 TP from In Dolore PVP \_+1,300 CTP Total: 700->2000 CTP (Class 6->4) +20 SP from Class up to 5! +50 SP from Class up to 4! Instinct: 130->200 New SP: 980->1050 (700 training, 350 Class)
Class 4 New SP: 350 from class, 700 from Training= 1050 SP
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Description and Effects: Rather than taking advantage of the longevity and making it immortality as Immortality Drink does, Quincy use the battle variant of Willpower. They use it to focus Reiatsu within a physical (in the human world) manifestation. By focusing their Reiatsu, they can create a small, silver capsule known as a Ginto Tube. While these are purchasable in shops, this technique allows the user to manifest them even in the field, reducing the risk of running out of Ginto tubes at a key moment. By spending 300 Reiatsu, the user condenses it into a Ginto tube that is immediately added to their inventory.
Technique Description and Effects: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
{Advanced Air Platform Class 6} Technique Name:Advanced Air Platform
Class: 8-6
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : This technique is based on the ability of various races to create reishi platforms in midair. This Technique is so simple and uncomplicated that even the most simple of brutes and lunatics can perform this ability flawlessly. However as time goes on, this technique however has a very deep history as to how it came to be so widespread, and also a much more progressive means of it's use.
Class 8: The Most simple and fundamental technique. This is simply the formation of platforms under the feet to form an artificial plane off of which to maneuver. This technique uses so little energy that it has almost no cost (25 reiatsu allows 3 steps at learned, 5 steps at profficient, and 7 steps on Mastery at this class). The user can only create horizontal steps exactly the side of the foot, and at this class can only do this thrice per post, either to run along this newmade surface, or to increase or decrease altitude.
Class 7: Advancement. Still ridiculously simple, this level of the technique does take some reiatsu. At 25 Reiatsu cost, the user can create a pair of constantly generating platforms under their feet which lasts the entire post, however at this class the techique is still limited to at least a general downward direction and cannot rise to an angle more than 65 Degrees upward from a flat surface. This changes at class 6, at which point pannels can be created even at a 90 degree angle. Additionally, the panels can be created at any point in the body allowing one to push off with any limb and even slide along one's back, allowing a powerful boost in mobility. Cost increases to 50 per post.
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Anti-Stealth: 1 Stealth: 1 Strength of Will: 1 Pain Resist: 1 Bleeding Resist: 1 War Strategy:1
Above are Jyuria's corrected stats, as I had been unaware that the sensory drop had to be in senses or instinct, not ES. No additions or subtractions were made, simply a correction of where the stat reduction was.
Technique Description and Effects: Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who as assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to use technique: Spend Reiatsu to draw out the latent power in the user's blood.
Technique Drawbacks: The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
Usable By (Technique is available to which races?): Quincy
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is made utilizing The vandereich shadow tech in conjunction with a quincy's bow. The technique begins by the quincy charging an arrow, feeding a high ammount of reiatsu as they form a seal within the arrow itself, the seal of his majesty. After firing the arrow, the quincy vanishes, and is sealed into the arrow's shadow. After the arow is fired, the quincy can activate the seal, emerging from the arrow's shadow and reloading the arrow into their bow before firing again. This technique also modifies the nature of the arrow, by modifying the arrow the Quincy can have the arrow mimic their stealth skill up to 1 point.
How to use technique (How is it activated?): See above
Technique Drawbacks (Limitations, repercussions for use, etc) This technique itself costs nothing, but adds a Cost of up to 100 reiatsu, plus the base cost of firing, to the arrow itself for full effect. And while the user cannot be seen during their time in the arrow's shadow, if the arrow is destroyed prematurely, they are immediately ejected and briefly disoriented, keeping them from immediately attacking (though they are still capable of defending if immediately attacked). The stealth aspect of the arrow comes at an extra cost of 50 reiatsu, bringing the total cost to 150+ the Arrow's firing cost.
Technique Description and Effects: This technique is an emergency technique created for the vandereich. When an enemy managed to break the flesh and cause blood to spill, this blood, for a brief moment, can become a sudden weapon. Once a wound has been freshly opened, this technique immediately obliterates the flesh and blood that has come into contact with whatever it is that has injured the quincy, shredding it into fine reiatsu and obliterating any poisons or negative effects that may otherwise have spread into the quincy's body as a result of the injury by sacrificing the layers of flesh around it, almost like showing a hot iron into the wound. This fine reishi then instantly sinks into the ground at a speed of 5000where it forms a bow exactly ten feet below the quincy's feet (typically this is underground but if the quincy is up in the air this may just be floating in the air) before firing a single arrow upward at triple the normal speed for an arrow (2400).
How to use technique (How is it activated?): See above
Technique Drawbacks: This technique depletes a considerable amount of blood and causes pain to the quincy. The arrow itself is paid mostly in blood rather than reiatsu, however this technique can be forced even if injury is not sustained, but for a solid 300 reiatsu, though this will burn a hole in the user to execute it. This technique can only be used a maximum of 3 times per thread, refreshed after a long rest (increased by 1 times for each point in Bleeding Tolerance or Damage Recovery the user has). Executing the technique normally as a result of injury costs 100 reiatsu (Reduced by converting some flesh and blood into reishi).