Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Technique Description and Effects: All living beings produce Noise, according to Marcelius. The strength and power of each individual determines the type and volume of noise produced. While examining particularly strong prey, it became clear that their sound was the source of their great abilities. When they exerted themselves, or prepared their various and peculiar Cero, they always expelled a portion of their noise do so. The more they struggled, the more they produced, the harder it became to hear them at the end. They muted themselves in the process. Once they were barely audible, they became easy targets for the capturing. Having become quite the crafty hunter, Marcelius saw no reason why he should wait for them to exhaust themselves! So, he began to study the process, risking life and meal to examine every detail. How was sound being used, and spent...and how could he cause it to happen. Pretty soon, through an amazing degree of luck and ingenuity. Marcelius devised a Bala that could strike the source of all creatures' noise. It did not seem to hurt them, not physically, but the Bala did achieve what Marcelius desired. It burst inside of their symphony, and took the brass section with it! This Bala would expand, pushing the preys noise in every direction. What was lost would come back, given enough time, but that didn't stop it from exhausting his food exactly as he wanted. This appears, in all respects, as a regular Bala. It is shaped into a ball, without any change in size or intensity. However, it's energy does produce a much stranger noise than typical Bala. In stead of the angry, almost electric screech of typical Bala, this one produces a sound similar to the base of a waterfall. Energy is constantly being pulled in to it's mass, and it reflects that with a sound more akin to a vacuum. When it strikes the opponent, there is no sudden burst of pain or heat, instead their is a chilling feeling that travels through the full measure of their soul.
When struck by the Mermar Bala, the opponent does not suffer physical harm. Instead, their reiatsu becomes interrupted and dispersed. This breaks the accumulation of energy required for preparing Kidou and charging Cero, as well as other Spiritual based abilities which necessitate focus or preparation. Mermar Bala does not have an effect, if the prepared attack is completed before Mermar Bala strikes. The opponent's accumulated reiatsu is NOT lost, as it was dispersed instead of destroyed.
How to use technique: Same procedures and movements of a typical Bala.
Technique Drawbacks Nonleathal. More expensive than typical Bala. Travels at half the speed of typical Bala, due to the unique formation.
Cost: 50 Reiatsu
Made By: Marcelius Despres
+500 CTP 2710-> 3210 CTP (Class 3 at 4000)
+285 SP SP: 805->1090 (500 from class, 590 from training)
{Advanced Air Arsenal Class 3} Technique Name:Advanced Air Arsenal
Class: 5-1
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : An advancement on Advanced Air Platform, this technique is derived from the ability to make platforms as a simple means of locomotion and advanced movement and applied the same concept to create panels of a more....insidious nature. Advancing from the earlier technique, this technique revolves around the use of these panels beyond simple maneuvers as a means of weapons and armor.
Class 5: At this level These platforms can surpass beyond the level of simple movement techniques. At this level, the user can create spiritual panels at any point of their body so long as it stays in contact with their body. These panels have a durability of 200 when it comes to resisting breaking, this increases by 175 per class as one learns higher levels of this technique, up to 900 at class 1. These panels last up to ten seconds, the maximum size of a panel is 3 square feet, making it good for blocking narrow or small-scale projectiles. The reiatsu cost at this level is 75 reiatsu, and increases by 100% per class, up to 375 reiatsu at class 1. The number of panels per post that can be generated is reduced to 1 per post, increasing by one for each class, up to 5 at class 1.
Class 4: This level even more utility. The user can create panels that are 6 square feet in size. However something else is attainable at this level. In addition to being used defensively, these panels however can be grabbed and wielded like any other weapon, requiring that the user be proficient enough to use these blades, and also severely limiting the number of these panels that can be generated in comparison to the defensive panels as offensive panels count as 2.
At Class 3 the user has a bit more control over the shape of these edged panels, allowing them to be shaped into simple weapons as they are generated. Naturally these panels cannot be very ornate or complicated, but can be slightly altered to allow slightly easier handling and the characteristics of the panels are as such:
At Class 3 one is capable of generating finer shapes and sizes of weapon, allowing the user to generate not only simple panels, but exotic weapons as well, the size of these weapons is restricted to being 3 meters in length and the Characteristics of the panels/weapons are as follows:
Class 1: At this level, the user can not only generate and wield these panels and compress them into sharpened weapons, but can also throw them without the panels losing their integrity. These can be fired and retain their structural integrity for 2 posts (including the post they were thrown) before they lose structural integrity and fade away. A panel that is thrown with 2 posts of duration remaining will dissolve after reaching it's target, and a panel with 1 post remaining will dissolve before it reaches the intended target, regardless of distance traveled.
Panel Durability: 900 Defensive Panel Generation Cost: 475 Reiatsu Offensive Panel Generation Cost: 500 Reiatsu Offensive Panel Duration: 8 (Becomes 2 once the panel is thrown) Max Panels: 5
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost. Cannot be learned by Fighter types. Requires that the user have mastered Advanced Air Platforms, Class 6. Using Panels offensively counts as creating 2 defensive panels. Offensive panel handling scales off the user's Skill with the weapon created. Basic panels follow the Weapon Skill of any bladed single-handed weapon that the user already has, with the exception of those associated with Racially generated weapons (Zanpaku'to, Dolls, ect.) Non-basic Panels follow the Skill profficiency of whatever weapon type is created. Defensive panels can be maintained through simple concentration up to 8 posts, however Offensive panels cannot be maintained for as long (until class 1).
Technique Description and Effects : This technique follows the typical recipe for a normal cero, however rather than relying on pure finesse and strength, this technique is an attack using mass. Rather than using the normal conversion to turn one's reiatsu into explosive power, this technique is based around the spherical concentrated energy that Cero typically generate before firing; by focusing on this sphere, the user gathers reiryoku for a cero, generating an abnormally large sphere of reiatsu as a very large sum of energy is expended. Additionally, unlike a normal cero, this energy is not converted into explosive power, but pure mass. The sphere is physical and dense as it expands. At base, this sphere will be created with a diameter of five meters across, increasing by 100% for every 100 extra reiatsu pumped into the technique (at max 3 times, 400% mass (20 meters wide) for 500 reiatsu).
This sphere is then condensed, shrinking down to the size of a marble (a centimeter in diameter). This sudden displacement of mass causes a very sudden and powerful vacuum that drags in surrounding material to occupy the emptied space, with a pull strength equal to half of the reiatsu used in the technique, an individual can resist this pull by speed or strength superior to this value. The entire process generates a Cero Voraz marble, which persists for three posts. When a spiritual body comes within 3 meters of this marble, other than the user, they are subject to a pulling strength equal to double the amount of reiatsu used in this technique. Again, this can be resisted by Strength or Speed.
When a target attempts to use their reiatsu strength to resist, the expended spiritual energy is pulled into the marble, increasing the Stored Reiatsu by 10% of their Reiatsu Strength (Actual reiatsu is not drained, but this effects the pull strength of the technique as though it has). Likewise, reiatsu techniques aimed at the marble are drawn in and half of the technique's cost is added to the total of the marble. Both of these instances can bring the reiatsu amount above the usual 500 reiatsu limit. Reiatsu techniques are considered a class lower than their actual class when clashing with Cero Voraz (A class 3 technique is treated as class 4), and quincy arrows are considered two classes below normal (a class 5 arrow is considered class 7).
Technique Drawbacks High Cost for a cero. A base of 200 reiatsu, up to 500 reiatsu. Additionally, this technique cannot drag in or endure an opposing technique with class superiority. Additionally, Physical techniques are considered 2 classes stronger than normal when attempting to destroy a Cero Voraz. Additionally, when used by an arrancar in Ressureccion, this technique is considered a release technique, and it's reiatsu cost is deducted normally rather than being suspended until the end of release. Made By: Santaja Ajora