Post by RayginX on Feb 2, 2016 9:15:18 GMT -5
[smear:810541]Not until they're all dead. Not until I've destroyed them all! Bring me pain, take my life, just give me the power to kill them![/smear:F62817]
The Bakkoto was a release unlike any other. The Shinigamis Zanpakuto was a weapon of cooperation, the bonding of two spirits who worked together to bring out the best of their wielder. The Arrancars Resurrection was a return to their former glory, a reemergence of the power they once held as a Hollow. The Fullbring was a Humans bond with an items soul, so closely wound together that the human imprinted on that objects soul. The Bakkoto was none of these things. It did not work together with its host. It did not bond. It did not feel. It did not experience compassion, it did not show concern over its hosts well being. It was a parasite. It existed only to feed.
In exchange for its meals it would grant power, a double edged sword that granted its hosts incredible levels of power. But in exchange they would lose themselves to it, the Bakkoto sucking on their Life Force in an unending hunger. They were dangerous, rightly outlawed by the Gotei Thirteen, but the Kasumi'Oji continued to produce them with whatever secret techniques they had used. For most Rogues, control over their Bakkoto came from experience. They were used to fighting with a released weapon, their training with their Zanpakutos able to force out the presence of the Bakkotos hunger.
Garret, however, had none of that. His Bakkoto did not actually over right his personality, it was his own inexperience with the thing that enabled it to possess him so. The Bakkoto amplified his most negative of emotions; anger, hatred, fear, and using them would enable it to cause Garret to lose control. It was fitting, quite honestly, that the man who donned a monstrous armor became a monster himself. Shinzui, on the other hand, was quite displeased with the release of the parasite.
His mind was under constant assault, the Bakkoto sinking its teeth into his identity and threatening to rip it apart. He somehow managed to hold himself together, perhaps attributed to his incredible Strength of Will. To say that he saw red would not be correct. Everything had shifted for him. The beautiful Kistune had been warped into a hideous entity with gnashing teeth, something that Garrets brain could only interpret as a threat and a target for his wrath. It was weird, to be both aware of the battle and yet truly unaware of what he was seeing. The Bakkoto was toying with his mind, pushing him to force past his limits.
His initial attack had failed, the Kitsune predicted how he was going to attack was correct. His arsenal of techniques was rather limited, so Garret was forced to rely on the same tactics quite a bit in fights like this. But now his small arsenal was backfiring, as the Kitsune could tell what Garret would do after each Shunpo. His sword slicing through the air, slamming into the earth at the end of its flight, sending up a tower of dirt and debris. However, perhaps the Kitsune would notice something. The armor seemed to turn, just slightly, with her Sonido, as if it was following her somehow.
But a fluffy tail around his throat stopped whatever Garret was doing, ensnaring him and launching the armored male into the air. Her strength would be able to lift him, but no doubt would not have been easy. But on the trip back down, Shinzui would find that he wasn't complying like she wanted to. She would hear a slam above her, and by looking up she would see the Rogue actually pushing against the air, trying to keep himself from being pulled back down to the earth.
A sudden roar from the armor released a cloud of steam from within. How exactly was he pushing against Shinzui like this? It wasn't normal airground, rather it was Advanced Air Ground. It allowed its casters to create more complex surfaces in the air, such as walls, ceilings, and even perform air jumps. He was using it, in this case, to create a floor that would let him push back against Shinzui. His roars of protest as, slowly, the Kitsune was winning this little game of tug-o-war. He was slowly being pulled lower and lower, threatening to be yanked right off of that air flooring he made.
With his free left arm he suddenly grasped that white tail, not fearing the effects of the poison from a combination of the armors protection and his own unstable mind. He pulled back against Shinzui, before the Kistune would, for a moment, feel him suddenly tighten his fingers around her tail. Within that same moment, that beautiful white fur would become consumed within black flames! Soul Burn could be cast in more ways than with just a weapon, and since Garret was a Master of this technique it was childs play for him to cast it through his limbs. He could even ignite his entire body if need be.
Those black flames would immediately begin to eat away at her fur and skin, causing first degree burns as they grew. It was up to Shinzui now, to either release the Rogue or suffer the continuing damage. Whatever painful side effects Soul Burn was causing where being ignored by the Rogue. Those flames would begin to creep down her tail, expanding the range of the damage. The armor protecting him from being strangled, it was now a game of who would give first. The Arrancar would either release the Rogue, or the Rogue would became ensnared by her tails.
Release Duration: 2 / 3
Remaining Reiatsu: 3200 / 3900
-50 for AAG
+300 for Bakkoto Level 5 ability
Life Force: 3100 / 3900
-200 for Class 4 Soul Burn
{Advanced Air-Ground}
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and heuco mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and heuco mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No