Post by Tatsuya Shodōkage 書影 on Jun 10, 2015 22:53:47 GMT -5
{Current Stats}
Strength - [150] Points (50)
Speed - [300] Points
Spiritual Pressure - [300] Points (750)
Reitsu Strength - [400] Points (1000)
Light Aura - [0]
Dark Aura - [100]
Instincts - [125] Points
Senses - [50] Points
Energy Sensory - [0] Points (0)
Healing Expertise - [75] Points (25)
Total SP: [1400] Points
Strength - [150] Points (50)
Speed - [300] Points
Spiritual Pressure - [300] Points (750)
Reitsu Strength - [400] Points (1000)
Light Aura - [0]
Dark Aura - [100]
Instincts - [125] Points
Senses - [50] Points
Energy Sensory - [0] Points (0)
Healing Expertise - [75] Points (25)
Total SP: [1400] Points
{Current Skills}
Skills
- [Smoke Steps] {Level 4}
- [Kidou] {Level 2}
- [Mental Incantation] {Level 1}
- [Battle Analysis] {Level 3}
- [Analysis] {Level 3}
- [War Strategy] {Level 1}
{Stat & Skill Log}
Current CTP: 14,000
{CTP Log}
Current TTP: 0
{TTP Log}
Current Ryo: 0
{Ryo Log}
Current Technique Amount: 18/22
{Learned}
{Proficient}
Technique Name: Hado #88: Hiryū Gekizoku Shinten Raihō (Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
Class: 2
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: While Hado #63: Raikōhō, is a particularly powerful blast of electrical force, it pales in comparison to this spell, which is usually only employed by masters of the Kido arts. When released, this spell fires an enormous burst of spiritual and electrical energy that simply disintegrates all in its path, tearing it apart until nothing is left, not even dust. This technique’s range is roughly the size of a train in terms of width and height, and will devour all before it.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "Oh raging god of disaster and storms, incarnation of destruction and herald of lightning! Arise before this one who has summoned you, come forth and wreak devastation upon our enemies! Cracked sky, scorched air, calamitous noise! Let these things become your image! Burn them into the immortal souls all beings who witness your power! Bring forth your fury and anger, the power of the lord of the skies! Strike down all who oppose us, deliver them unto their heathen gods!" With the incantation, this spell gets a 40% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 140 with incantation).
Technique Name: Hado #90: Kurohitsugi (Black Coffin)
Class: 2
Technique Type: Kido
Technique Element: None
Technique Description and Effects: A brutal spell, this Kido forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition. Escape from within is nearly impossible, causing those trapped by it to face certain doom. It is virtually unbreakable from the inside, except by a vastly superior spiritual strength, and with a technique class 2 or above. This is also considered impossible to dodge at point blank range.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!” With the incantation, this spell gets a 40% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 140 with incantation).
Technique Name: [Hado #81: Baundo Zetsumei (Bouncing Death)]
Class: 2
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
This technique has the potential to become one of the most fearsome kidou ever used or it has the potential to be an utter waste of reiatsu depending on the situation it is used in. This kidou begins by the user charging a small, purple orb at the end of their zanpakutou or on the end of their finger or something. Once fired, this kidou flies forwards at around 800 stat speed. However, for such a high numbered kidou, it lacks the power of other hadou in the 80’s. In fact, getting hit by Baundo Zetsumei will only cause the kidou to detonate with the power of a normal Shakkahō. Why is this kidou ranked so high if not for power then? What this kidou lacks in power, it makes up for in potential numbers. Essentially, every time this kidou spell is forced to change directions it will split into two exact copies of itself that head in two different directions. This process can repeat indefinitely with each bounce and goes for all the purple orbs that are created.
So now you’re asking, “How does a kidou change directions in mid-flight?” Well, this kidou in particular does not detonate when it comes into contact with an inorganic object. This kidou bounces off of anything it hits except for people. This includes itself and barrier kidou. It doubles its numbers with each bounce. If used in a small room, this kidou could almost instantly barrage someone with over 100 Shakkahō explosions. This kidou is also hazardous to the user, and they should be mindful of what they’re unleashing before they use it. This technique is best simply taken head on while there’s only one of it. If someone uses this in an open expanse with no walls, or small rooms, or anything to bounce this off of, then they’re retarded and deserve to waste 600 reiatsu on it. Using the incantation for this spell makes every change in direction split the orb into three copies instead of two.
How to use technique:
Aim the casting hand at the target and fire the technique like a Shakkaho.
Technique Drawbacks
There is a reiatsu cost for the use of this technique, and it is useless in outdoor areas.
Incantation and Effect:
The incantation increases the reiatsu strength of this technique by 35%. (I.E. Reiatsu strength of 100 is worth 135 instead.) ("Whenever they’re awake allow yourself to perish. Lead me into denial. Switch back and enter the shadows which you yourself have fled. Hell. Heaven. Purgatory. The hangman’s noose. The sickle against the cosmos. Look inside the clouds for the answer you seek as you rebound against the ground. The planets align. The sun goes black. The moon pours its blood over the earth. Hold them up so they may be spared the suffering which overtakes us all.")
Made By: [Rave Haretsu]
Technique Name: [Hado #50: Mabarashi Dangan (Fast Bullet)]
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
The user creates a sphere of super-condensed, white reiatsu at the end of their finger or sword around the size of a baseball. This kidou is noticeably small and it possesses a significant piercing power equivalent to twice the user’s (If the incantation is used). Not only does it pierce defenses extremely well, but it travels at quite a vicious speed, making it very difficult to dodge. When this kidou comes into contact with an object it will detonate into an explosion that sends hundreds of super-condensed reiatsu shards everywhere in its immediate vicinity. The blast radius of this attack is around eight yards. But the true power of this ability resides in the kido’s aura. To those with less than 50 in Energy Sensory, Maboroshi Dangan will be completely invisible and soundless. This is a technique designed to take advantage of those who don’t have any ability to sense reiatsu.
How to use technique:
Aim palm at target and fire.
Technique Drawbacks
The traditional reiatsu cost for the technique is its drawback. Additionally, it is difficult for those with low energy sensory to use since they cannot keep track of it.
Incantation and Effect:
Incantation increases reiatsu strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Shoot forth from the heavens and find your mark. Soundlessly. Cautiously. Swiftly. Make yourself known by your bite and curse those who condemn you.")
Made By: [Rave Haretsu]
Technique Name: [Bakudo #87: Tsutsumi (Bundle)]
Class: 2
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
In a similar manner to bakudo 81, this kidou creates a barrier after it is used. Except unlike Danku, this barrier surrounds the user completely like a bubble. It is transparent and can be cast on other people if such use of it is desired. What this bubble-shield does is essentially block any reiatsu-based attack that comes into contact with it. Tsutsumi is capable of blocking any reiatsu attack for up to two times the user’s reiatsu strength (four times if used with incantation). This is clearly one of the leading bakudo when it comes to blocking reiatsu-based techniques, however it possesses a significant weakness. Practically any physical attack can pop the bakudo like a bubble. The barrier specializes in blocking reiatsu techniques and has completely forsaken the defense of physical attacks because of this. A punch or thrown weapon is enough to pop this bakudo no matter how high the user’s reiatsu strength is.
How to use technique:
Stated above.
Technique Drawbacks
Reiatsu cost. Provides zero defense against physical strikes.
Incantation and Effect:
Stated above. ("Heed the warnings of the deceased. A coffin among perils protect. Step inside the symbiont and dig towards the truth. Dancing on a thin line. Control the tiniest motions. Withhold the simplest needs. Give life everlasting.")
Made By: [Rave Haretsu]
Technique Name: [Bakudo #80: Gachan (Crash)]
Class: 3
Technique Type: Kido
Technique Element: Metal
Technique Description and Effects:
This bakudo binds together the target’s wrists, elbows, knees, and ankles in thick, steel chains. What sets Gachan apart from other bakudo is that those who are trapped by it are unable to use any reiatsu-based techniques during this time, meaning that they cannot break the kidou using a kidou or cero of their own. Breaking this bakudo requires the victim to possess superior strength or reiatsu strength than the reiatsu strength of the person using this bakudo. Using the incantation causes the chains to strengthen to the point where a person will need 100 more strength or reiatsu strength than the user’s reiatsu strength to even attempt to break their bindings. During the time that the enemy is trapped by this bakudo, the user is unable to use any reiatsu-based techniques as well. If the user wishes to keep the enemy’s reiatsu abilities sealed for extended periods of time they must keep their hands clasped together in concentration.
How to use technique:
Requires physical contact with the target.
Technique Drawbacks
Reiatsu cost. Otherwise, stated above.
Incantation and Effect:
Effect stated above. ("Honesty, guide me. Kindness, show your face. Laughter, fill everywhere with your presence. Allow generosity to sweep over yourself like a hurricane. Loyalty shall live forever. These elements fuel the fire of eternal magic.")
Made By: [Rave Haretsu]
Technique Name: [Bakudo #67: Sukkiri Sekisho (Sneaky Someone)]
Class: 3
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
This is a simple technique. It makes you completely transparent. This technique makes you intangible to any and all physical attacks. They all go right through you as if you are a ghost. By trapping yourself in a sort of unbreakable trap with your reiatsu reinforcing the trap. This trap locks you in a sort of ghost form. Anyone who is out side of the trap which is anyone cannot touch you. This also allows you to walk through walls that are even made of reishi or reiatsu walls and defenses. This lasts for 2 post without incantation.
How to use technique:
State the name of the technique.
Technique Drawbacks
The user cannot attack or charge reiatsu at all while this technique is active.
Incantation and Effect:
Doubles duration of technique from 2 posts to 4. ("The darkness gathers, it blinds, it defrauds. Become the unseen, the untouched. Become cursed like those in far away lands. Fear, despair, and rot. There is no savior from penance.")
Made By: [Kyousei Kitso]
Technique Name: [Bakudo #58: Kakushitsuijaku (Summoning of the Tracking Sparrows)]
Class: [4]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
Creates a glowing circle around the caster. While the caster is within the circle, it tracks and finds the location of any spiritual force within five miles that the user focuses on.
How to use technique:
The caster must be on one knee on the ground with at least one hand in contact with it.
Incantation and Effect:
The incantation allows not only a vague location to be discovered, but exact latitude and longitude. The incantation causes symbols to appear inside of the circle as it is being spoken, until at last these translate into the latitude and longitude. ("Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.")
Technique Name: [Shunpo Karin]
Class: [5]
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique:
Stated above.
Drawback:
Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Made by: [Admin]
Technique Name: [Shunkassou (Flash Glide)]
Class: [3]
Technique Type: [Other]
Technique Element: [None]
Technique Description and Effects: [This is yet another variation of the Shinigami stepping technique, Shunpo. Shunkassou gathers two pools of Reiatsu beneath the users feet, and basicly lets them float around on them. This technique was designed to be more manuverable and combat effective than the original Shunpo. It does not instantly take one to the destination of ones choice, rather, it lets you move around freely. Its cool because you can even use this to glide up walls and stuff, and even hang upside down! The Reiatsu creates a sort of friction between it and the object you're "gliding" on which prevents you from falling off.]
How to use technique: [Pool Reiatsu beneath your feet, and glide on!]
Drawback: [While this does allow continueous movement, its also one of the slowest variations of Shunpo. It only increases speed by x2.5 while using this technique. On top of that, it costs Reiatsu equal to 3/4s of the original technique cost, meaning it costs 300 Reiatsu each post to keep active.]
Made by: [Taien Hadohou]
Technique Name: Hado #88: Hiryū Gekizoku Shinten Raihō (Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
Class: 2
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: While Hado #63: Raikōhō, is a particularly powerful blast of electrical force, it pales in comparison to this spell, which is usually only employed by masters of the Kido arts. When released, this spell fires an enormous burst of spiritual and electrical energy that simply disintegrates all in its path, tearing it apart until nothing is left, not even dust. This technique’s range is roughly the size of a train in terms of width and height, and will devour all before it.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "Oh raging god of disaster and storms, incarnation of destruction and herald of lightning! Arise before this one who has summoned you, come forth and wreak devastation upon our enemies! Cracked sky, scorched air, calamitous noise! Let these things become your image! Burn them into the immortal souls all beings who witness your power! Bring forth your fury and anger, the power of the lord of the skies! Strike down all who oppose us, deliver them unto their heathen gods!" With the incantation, this spell gets a 40% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 140 with incantation).
Technique Name: Hado #90: Kurohitsugi (Black Coffin)
Class: 2
Technique Type: Kido
Technique Element: None
Technique Description and Effects: A brutal spell, this Kido forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition. Escape from within is nearly impossible, causing those trapped by it to face certain doom. It is virtually unbreakable from the inside, except by a vastly superior spiritual strength, and with a technique class 2 or above. This is also considered impossible to dodge at point blank range.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!” With the incantation, this spell gets a 40% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 140 with incantation).
Technique Name: [Hado #81: Baundo Zetsumei (Bouncing Death)]
Class: 2
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
This technique has the potential to become one of the most fearsome kidou ever used or it has the potential to be an utter waste of reiatsu depending on the situation it is used in. This kidou begins by the user charging a small, purple orb at the end of their zanpakutou or on the end of their finger or something. Once fired, this kidou flies forwards at around 800 stat speed. However, for such a high numbered kidou, it lacks the power of other hadou in the 80’s. In fact, getting hit by Baundo Zetsumei will only cause the kidou to detonate with the power of a normal Shakkahō. Why is this kidou ranked so high if not for power then? What this kidou lacks in power, it makes up for in potential numbers. Essentially, every time this kidou spell is forced to change directions it will split into two exact copies of itself that head in two different directions. This process can repeat indefinitely with each bounce and goes for all the purple orbs that are created.
So now you’re asking, “How does a kidou change directions in mid-flight?” Well, this kidou in particular does not detonate when it comes into contact with an inorganic object. This kidou bounces off of anything it hits except for people. This includes itself and barrier kidou. It doubles its numbers with each bounce. If used in a small room, this kidou could almost instantly barrage someone with over 100 Shakkahō explosions. This kidou is also hazardous to the user, and they should be mindful of what they’re unleashing before they use it. This technique is best simply taken head on while there’s only one of it. If someone uses this in an open expanse with no walls, or small rooms, or anything to bounce this off of, then they’re retarded and deserve to waste 600 reiatsu on it. Using the incantation for this spell makes every change in direction split the orb into three copies instead of two.
How to use technique:
Aim the casting hand at the target and fire the technique like a Shakkaho.
Technique Drawbacks
There is a reiatsu cost for the use of this technique, and it is useless in outdoor areas.
Incantation and Effect:
The incantation increases the reiatsu strength of this technique by 35%. (I.E. Reiatsu strength of 100 is worth 135 instead.) ("Whenever they’re awake allow yourself to perish. Lead me into denial. Switch back and enter the shadows which you yourself have fled. Hell. Heaven. Purgatory. The hangman’s noose. The sickle against the cosmos. Look inside the clouds for the answer you seek as you rebound against the ground. The planets align. The sun goes black. The moon pours its blood over the earth. Hold them up so they may be spared the suffering which overtakes us all.")
Made By: [Rave Haretsu]
Technique Name: [Hado #50: Mabarashi Dangan (Fast Bullet)]
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
The user creates a sphere of super-condensed, white reiatsu at the end of their finger or sword around the size of a baseball. This kidou is noticeably small and it possesses a significant piercing power equivalent to twice the user’s (If the incantation is used). Not only does it pierce defenses extremely well, but it travels at quite a vicious speed, making it very difficult to dodge. When this kidou comes into contact with an object it will detonate into an explosion that sends hundreds of super-condensed reiatsu shards everywhere in its immediate vicinity. The blast radius of this attack is around eight yards. But the true power of this ability resides in the kido’s aura. To those with less than 50 in Energy Sensory, Maboroshi Dangan will be completely invisible and soundless. This is a technique designed to take advantage of those who don’t have any ability to sense reiatsu.
How to use technique:
Aim palm at target and fire.
Technique Drawbacks
The traditional reiatsu cost for the technique is its drawback. Additionally, it is difficult for those with low energy sensory to use since they cannot keep track of it.
Incantation and Effect:
Incantation increases reiatsu strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Shoot forth from the heavens and find your mark. Soundlessly. Cautiously. Swiftly. Make yourself known by your bite and curse those who condemn you.")
Made By: [Rave Haretsu]
Technique Name: [Bakudo #87: Tsutsumi (Bundle)]
Class: 2
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
In a similar manner to bakudo 81, this kidou creates a barrier after it is used. Except unlike Danku, this barrier surrounds the user completely like a bubble. It is transparent and can be cast on other people if such use of it is desired. What this bubble-shield does is essentially block any reiatsu-based attack that comes into contact with it. Tsutsumi is capable of blocking any reiatsu attack for up to two times the user’s reiatsu strength (four times if used with incantation). This is clearly one of the leading bakudo when it comes to blocking reiatsu-based techniques, however it possesses a significant weakness. Practically any physical attack can pop the bakudo like a bubble. The barrier specializes in blocking reiatsu techniques and has completely forsaken the defense of physical attacks because of this. A punch or thrown weapon is enough to pop this bakudo no matter how high the user’s reiatsu strength is.
How to use technique:
Stated above.
Technique Drawbacks
Reiatsu cost. Provides zero defense against physical strikes.
Incantation and Effect:
Stated above. ("Heed the warnings of the deceased. A coffin among perils protect. Step inside the symbiont and dig towards the truth. Dancing on a thin line. Control the tiniest motions. Withhold the simplest needs. Give life everlasting.")
Made By: [Rave Haretsu]
Technique Name: [Bakudo #80: Gachan (Crash)]
Class: 3
Technique Type: Kido
Technique Element: Metal
Technique Description and Effects:
This bakudo binds together the target’s wrists, elbows, knees, and ankles in thick, steel chains. What sets Gachan apart from other bakudo is that those who are trapped by it are unable to use any reiatsu-based techniques during this time, meaning that they cannot break the kidou using a kidou or cero of their own. Breaking this bakudo requires the victim to possess superior strength or reiatsu strength than the reiatsu strength of the person using this bakudo. Using the incantation causes the chains to strengthen to the point where a person will need 100 more strength or reiatsu strength than the user’s reiatsu strength to even attempt to break their bindings. During the time that the enemy is trapped by this bakudo, the user is unable to use any reiatsu-based techniques as well. If the user wishes to keep the enemy’s reiatsu abilities sealed for extended periods of time they must keep their hands clasped together in concentration.
How to use technique:
Requires physical contact with the target.
Technique Drawbacks
Reiatsu cost. Otherwise, stated above.
Incantation and Effect:
Effect stated above. ("Honesty, guide me. Kindness, show your face. Laughter, fill everywhere with your presence. Allow generosity to sweep over yourself like a hurricane. Loyalty shall live forever. These elements fuel the fire of eternal magic.")
Made By: [Rave Haretsu]
Technique Name: [Bakudo #67: Sukkiri Sekisho (Sneaky Someone)]
Class: 3
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
This is a simple technique. It makes you completely transparent. This technique makes you intangible to any and all physical attacks. They all go right through you as if you are a ghost. By trapping yourself in a sort of unbreakable trap with your reiatsu reinforcing the trap. This trap locks you in a sort of ghost form. Anyone who is out side of the trap which is anyone cannot touch you. This also allows you to walk through walls that are even made of reishi or reiatsu walls and defenses. This lasts for 2 post without incantation.
How to use technique:
State the name of the technique.
Technique Drawbacks
The user cannot attack or charge reiatsu at all while this technique is active.
Incantation and Effect:
Doubles duration of technique from 2 posts to 4. ("The darkness gathers, it blinds, it defrauds. Become the unseen, the untouched. Become cursed like those in far away lands. Fear, despair, and rot. There is no savior from penance.")
Made By: [Kyousei Kitso]
Technique Name: [Bakudo #58: Kakushitsuijaku (Summoning of the Tracking Sparrows)]
Class: [4]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
Creates a glowing circle around the caster. While the caster is within the circle, it tracks and finds the location of any spiritual force within five miles that the user focuses on.
How to use technique:
The caster must be on one knee on the ground with at least one hand in contact with it.
Incantation and Effect:
The incantation allows not only a vague location to be discovered, but exact latitude and longitude. The incantation causes symbols to appear inside of the circle as it is being spoken, until at last these translate into the latitude and longitude. ("Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.")
Technique Name: [Shunpo Karin]
Class: [5]
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique:
Stated above.
Drawback:
Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Made by: [Admin]
Technique Name: [Shunkassou (Flash Glide)]
Class: [3]
Technique Type: [Other]
Technique Element: [None]
Technique Description and Effects: [This is yet another variation of the Shinigami stepping technique, Shunpo. Shunkassou gathers two pools of Reiatsu beneath the users feet, and basicly lets them float around on them. This technique was designed to be more manuverable and combat effective than the original Shunpo. It does not instantly take one to the destination of ones choice, rather, it lets you move around freely. Its cool because you can even use this to glide up walls and stuff, and even hang upside down! The Reiatsu creates a sort of friction between it and the object you're "gliding" on which prevents you from falling off.]
How to use technique: [Pool Reiatsu beneath your feet, and glide on!]
Drawback: [While this does allow continueous movement, its also one of the slowest variations of Shunpo. It only increases speed by x2.5 while using this technique. On top of that, it costs Reiatsu equal to 3/4s of the original technique cost, meaning it costs 300 Reiatsu each post to keep active.]
Made by: [Taien Hadohou]
{Mastered}
Technique Name: Hado #33: Sōkatsui (Blue Fire, Crash Down)
Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This technique is a more powerful version of Hado #31, releasing a fireball of blue flames that’s about half as large as an average person in size. The impact of this fireball leaves first-degree burns upon impact, and has more impact force than Hado #31.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws!” With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #1: Shō (Thrust)
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: [Bakudo #26: Kyakko (Bending Light)]
Class: [6]
Technique Type: Kido
Technique Element: [Light]
Technique Description and Effects:
Hides the target from sight, by bending light. The spell has the ability to mostly hide the presence and reiatsu of the user or specified object. Those with high level energy sensory will be able to detect the user. Costs 50 reiatsu per post to maintain. Users can be sensed by radar techniques (Pesquis) and with energy sensory worth 1/10 of their reiatsu strength. Users can be SEEN as if Kyakko has not been cast at all by those with energy sensory superior to their reiatsu strength, or those with marginally (triple or higher) higher reiatsu strength.
How to use technique:
A basic speaking of the technique name as well as a hand motion over the caster's own body suffices.
Incantation and Effect:
The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) "Arise, God of Shadows. Flee, God of Light. Make the cloak of darkness cover the earth and mask the heavens with your might."
Technique Name: [Bakudo #61: Rikujokoro (Six Rods Prison of Light)]
Class: [4]
Technique Type: Kido
Technique Element: [Light]
Technique Description and Effects:
Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid air.
How to use technique:
This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation and Effect:
The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Technique Name: [Ashibumi Daichi (Stepping Ground)]
Class: [6]
Technique Type: [Other]
Technique Element: [Air] - If any
Technique Description and Effects: [This stepping technique allows the user to create a "stepping stone" in mid-air and use such stepping stones to run, jump, and/or step on. This technique does not use the air ground necessary but uses one's reiatsu gathered against the entire bottom of their feet, creating a circularly disc of visible reiatsu. This technique is meant to allow the user to essentially wall bounce and perform offensive and evasive maneuvers in mid-combat rather then wasting time with shunpo.]
How to use technique: [The user simply channels reiatsu around his feet instead of gathering spirit particles as what Shunpo or Sonido does.]
Drawback: [Unlike Shunpo, this stepping technique does not increase the speed of the user. It costs 75 reiatsu to use and 50 each post to maintain its activation. Reiatsu strength also determines how many times you can use the technique in a single activation. With a maximum of 400 reiatsu strength, one can perform 5 steps. The count is reduced by 1 by every 100 point difference from 400, a user with 0 reiatsu strength of course cannot use this technique at all.]
Made by: [Zieg Revolver]
Technique Name: [Shunpo (Flash Steps)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: [Ash Burning: Ahctually]
Class: [5,3]
Technique Type: [General Spiritual Technique]
Usable By (Technique is available to which races?): [Any]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [The first requirement for this technique is that the user must be smoking something, doesn't matter what (cigarette, etc.)The user inhales the smoke, then, manipulates their reitsu internally, infusing it with the smoke, this enhances the smokes innate properties many times over, weaponizing it. In this case, the user is smoking cigarettes. This enhances the smokes poisonous and abrasive qualities many times over. The user then blows the smoke out towards their opponent(s). The class 5 version is just a moderately bigger and thicker smoke cloud, not too different in size than a normal one. The class version is significantly larger, a smokescreen, and can be used at range. The effect the smoke has on an enemy (or ally caught in the crossfire) is intense. If inhaled, it makes the targer sluggish for the next 3 posts due to the enhanced nicotine, their reactions and movements will be dulled. They will also become fatigued much easier due to it being much more likely for them to lose their breath, particularly if they engage in strenuous activity. Additionally, if inhaled it will without a doubt cause a coughing fit. Even if the smoke isn't inhaled, the smoke is still abrasive on the eyes and nose, causing watering and blurry vision, and sense of smell being severly diminished. If the smoke is inhaled severely enough, the opponent can even pass out (such as via mouth to mouth).]
How to use technique (How is it activated?): [The user inhales the smoke from a lit cigarette (or other source, must be directly inhaled, i.e. cigarette, pipe, etc.)manipulates their reitsu internally, infusing it into the smoke, and then breathes it out towards their enemy.]
Technique Drawbacks (Limitations, repercussions for use, etc) (This technique has an effect on the users lungs, damaging them, making fatigue significantly stronger due to loss of breath. Consecutive uses exponentially increase this effect. Using it more than 3 times in 3/5 [classes 3 and 5 respectively] posts will cause the user to have extreme difficulty breathing, coughing and hacking is guaranteed. This effect can be marginally reduced by Mastering the technique, allowing the user to use the technique up to 5 times in 10 posts without as much difficulty, additionally, the normal drawbacks are also reduced somewhat, but still present.)
Made By: Tatsuya Shodōkage
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Ash Burning: Sticky Ash]
Class: [3]
Technique Type: [General Spiritual Technique]
Usable By (Technique is available to which races?): [Any]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [The user consumes whatever they're smoking at the time, then they burn up the entirety of the material at once inside their stomach. They use this to spit out sticky, burning hot ash at the enemy. The ash is arund half a foot in diameter (spherically). This ash is incredibly resinous and sticky, and requires a strength equal to the users RS (Which fuels how sticky and hot the ash is) to remove themselves from being stuck to wherever they are. The ash is also incredibly hot, and can immediately inflict 2nd degree burns, which steadily grow worse every moment you are attached. Mastering this technique triples the volume of ash expelled. The burning ash lasts for only 3 posts.]
How to use technique (How is it activated?): [Eat your smoking material, burning it up inside yourself, creating the sticky ash, then launch it at your opponent orally.]
Technique Drawbacks (Limitations, repercussions for use, etc) (This causes light burns in the users mouth and throat, it also increases fatigue severly due to strenuous movement. This technique cannot be used more than twice withing 5 posts. Additionally, this technique only flies at half of the users RS, so it's generally only useful at close range.)
Made By: Tatsuya Shodōkage
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Hado #33: Sōkatsui (Blue Fire, Crash Down)
Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This technique is a more powerful version of Hado #31, releasing a fireball of blue flames that’s about half as large as an average person in size. The impact of this fireball leaves first-degree burns upon impact, and has more impact force than Hado #31.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws!” With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #1: Shō (Thrust)
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: [Bakudo #26: Kyakko (Bending Light)]
Class: [6]
Technique Type: Kido
Technique Element: [Light]
Technique Description and Effects:
Hides the target from sight, by bending light. The spell has the ability to mostly hide the presence and reiatsu of the user or specified object. Those with high level energy sensory will be able to detect the user. Costs 50 reiatsu per post to maintain. Users can be sensed by radar techniques (Pesquis) and with energy sensory worth 1/10 of their reiatsu strength. Users can be SEEN as if Kyakko has not been cast at all by those with energy sensory superior to their reiatsu strength, or those with marginally (triple or higher) higher reiatsu strength.
How to use technique:
A basic speaking of the technique name as well as a hand motion over the caster's own body suffices.
Incantation and Effect:
The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) "Arise, God of Shadows. Flee, God of Light. Make the cloak of darkness cover the earth and mask the heavens with your might."
Technique Name: [Bakudo #61: Rikujokoro (Six Rods Prison of Light)]
Class: [4]
Technique Type: Kido
Technique Element: [Light]
Technique Description and Effects:
Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid air.
How to use technique:
This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation and Effect:
The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Technique Name: [Ashibumi Daichi (Stepping Ground)]
Class: [6]
Technique Type: [Other]
Technique Element: [Air] - If any
Technique Description and Effects: [This stepping technique allows the user to create a "stepping stone" in mid-air and use such stepping stones to run, jump, and/or step on. This technique does not use the air ground necessary but uses one's reiatsu gathered against the entire bottom of their feet, creating a circularly disc of visible reiatsu. This technique is meant to allow the user to essentially wall bounce and perform offensive and evasive maneuvers in mid-combat rather then wasting time with shunpo.]
How to use technique: [The user simply channels reiatsu around his feet instead of gathering spirit particles as what Shunpo or Sonido does.]
Drawback: [Unlike Shunpo, this stepping technique does not increase the speed of the user. It costs 75 reiatsu to use and 50 each post to maintain its activation. Reiatsu strength also determines how many times you can use the technique in a single activation. With a maximum of 400 reiatsu strength, one can perform 5 steps. The count is reduced by 1 by every 100 point difference from 400, a user with 0 reiatsu strength of course cannot use this technique at all.]
Made by: [Zieg Revolver]
Technique Name: [Shunpo (Flash Steps)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: [Ash Burning: Ahctually]
Class: [5,3]
Technique Type: [General Spiritual Technique]
Usable By (Technique is available to which races?): [Any]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [The first requirement for this technique is that the user must be smoking something, doesn't matter what (cigarette, etc.)The user inhales the smoke, then, manipulates their reitsu internally, infusing it with the smoke, this enhances the smokes innate properties many times over, weaponizing it. In this case, the user is smoking cigarettes. This enhances the smokes poisonous and abrasive qualities many times over. The user then blows the smoke out towards their opponent(s). The class 5 version is just a moderately bigger and thicker smoke cloud, not too different in size than a normal one. The class version is significantly larger, a smokescreen, and can be used at range. The effect the smoke has on an enemy (or ally caught in the crossfire) is intense. If inhaled, it makes the targer sluggish for the next 3 posts due to the enhanced nicotine, their reactions and movements will be dulled. They will also become fatigued much easier due to it being much more likely for them to lose their breath, particularly if they engage in strenuous activity. Additionally, if inhaled it will without a doubt cause a coughing fit. Even if the smoke isn't inhaled, the smoke is still abrasive on the eyes and nose, causing watering and blurry vision, and sense of smell being severly diminished. If the smoke is inhaled severely enough, the opponent can even pass out (such as via mouth to mouth).]
How to use technique (How is it activated?): [The user inhales the smoke from a lit cigarette (or other source, must be directly inhaled, i.e. cigarette, pipe, etc.)manipulates their reitsu internally, infusing it into the smoke, and then breathes it out towards their enemy.]
Technique Drawbacks (Limitations, repercussions for use, etc) (This technique has an effect on the users lungs, damaging them, making fatigue significantly stronger due to loss of breath. Consecutive uses exponentially increase this effect. Using it more than 3 times in 3/5 [classes 3 and 5 respectively] posts will cause the user to have extreme difficulty breathing, coughing and hacking is guaranteed. This effect can be marginally reduced by Mastering the technique, allowing the user to use the technique up to 5 times in 10 posts without as much difficulty, additionally, the normal drawbacks are also reduced somewhat, but still present.)
Made By: Tatsuya Shodōkage
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Ash Burning: Sticky Ash]
Class: [3]
Technique Type: [General Spiritual Technique]
Usable By (Technique is available to which races?): [Any]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [The user consumes whatever they're smoking at the time, then they burn up the entirety of the material at once inside their stomach. They use this to spit out sticky, burning hot ash at the enemy. The ash is arund half a foot in diameter (spherically). This ash is incredibly resinous and sticky, and requires a strength equal to the users RS (Which fuels how sticky and hot the ash is) to remove themselves from being stuck to wherever they are. The ash is also incredibly hot, and can immediately inflict 2nd degree burns, which steadily grow worse every moment you are attached. Mastering this technique triples the volume of ash expelled. The burning ash lasts for only 3 posts.]
How to use technique (How is it activated?): [Eat your smoking material, burning it up inside yourself, creating the sticky ash, then launch it at your opponent orally.]
Technique Drawbacks (Limitations, repercussions for use, etc) (This causes light burns in the users mouth and throat, it also increases fatigue severly due to strenuous movement. This technique cannot be used more than twice withing 5 posts. Additionally, this technique only flies at half of the users RS, so it's generally only useful at close range.)
Made By: Tatsuya Shodōkage
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Cinematic}
Technique Name: [Ash Burning: Replacement]
Class: [None]
Technique Type: [Cinematic Technique]
Usable By (Technique is available to which races?): [Any]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [The user replaces the burnt out cigarette (or other smoking material) in their mouth with a short range teleportation technique. This cannot be used for combat purposes in any way, its just a way for the character to stay smoking the whole fight. The cigarette (or other source) is completely enflamed, when the flame clears, the smoking source is renewed with a fresh one. You can choose whether it appears already lit or not.]
How to use technique (How is it activated?): [Reach out with your power and will it to be.]
Technique Drawbacks (Limitations, repercussions for use, etc) (Smoking is bad for you...]
Made By: Tatsuya Shodōkage
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Ash Burning: Replacement]
Class: [None]
Technique Type: [Cinematic Technique]
Usable By (Technique is available to which races?): [Any]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [The user replaces the burnt out cigarette (or other smoking material) in their mouth with a short range teleportation technique. This cannot be used for combat purposes in any way, its just a way for the character to stay smoking the whole fight. The cigarette (or other source) is completely enflamed, when the flame clears, the smoking source is renewed with a fresh one. You can choose whether it appears already lit or not.]
How to use technique (How is it activated?): [Reach out with your power and will it to be.]
Technique Drawbacks (Limitations, repercussions for use, etc) (Smoking is bad for you...]
Made By: Tatsuya Shodōkage
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
SKP Threads: 0
{Thread Log}