Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
So I was going over garganta and I have a suggestion for it. Given that it an essential tech for all arrancars and hollows to learn if they ever want to leave HM. Now what changes do I have in mind for it? I think that either it be changed to a cinematic technique or that it is written in that it does not take up a tech spot. Why do I think that this should be, because garganta seems to follow exactly what a cinematic tech should be. It hold no offensive abilities and really outside of being an excuse as to how an arrancar or a hollow got there it doesn't have any other purpose to exist. Now I know that there are some techs out there that do require that garganta be known before they are able to use it, so if that is keeping the mods from turning something that really is a cinematic tech into one, then write in that it does not take up a tech space. Something that is eventually taken by all arrancar and hollows if they don't want to be stuck in HM really shouldn't force someone to give up the limited tech spots they have. Feel free to let me know how you all think.
Post by Kitai Yoru on Mar 29, 2015 20:03:40 GMT -5
It's opening a portal to a different dimension, I can think of plenty of ways to use that in combat. Like, to block ANY ATTACK. Energy attacks, melee attacks, even use it as an escape as shown in bleach by hiding in it, then returning behind your opponent. You could trap someone in the garganta, and they'd be screwed. I think it should take up a tech space.
Soul if you read garganta it states it can't be used in battle at all.
A technique used by Hollows and Arrancar to move between the human world and Hueco Mundo, though Arrancar under the service of Las Noches have demonstrated the ability to use it to enter Soul Society as well. This opens a black tear in the air which resembles the gaping maw of a shark, and the inside of which is simply a void of shimmering black. Those inside create pathways made from their reishi, on which to walk to the exit. Some, who have mastered the Garganta, are able to create a reishi pathway which moves them rather than them having to walk along it, treating the Garganta like a sort of elevator to where they are going. This is a slow opening technique, and one that cannot be used in battle.
Post by Kaen Youji on Mar 29, 2015 20:22:57 GMT -5
As discussed in chat, there should not be the whole "It can't be used in battle at all." Part of the fun of an rp, over a video game is the utter lack of limitations to what we can do. The only limit to what our character should be able to do should be their physical limitations and our own imaginations. Regardless of how ineffective a course of action may be, we should be permitted to take it if we want to.
Afterall, what's REALLY the difference between being in battle and not being in battle? What fundamental change occurs in your character when he's fighting that would prevent him using the Gargantua. It's akin to my personal pet peeve that apparently a Captain gets weaker if he loses his spot, just because he's no longer a level 4 character.
It's not the most effective means of attack or defense? Fine, but that shouldn't equal: "You can't do it." Screw it, it's a terrible idea to get in a fistfight with Irudai or Okusa, but there's no rule stating you can't have your character do it.
I would remove the stipulation that you cannot use the Gargantua in combat. If abuse of the ability is a legitimate concern, give it drawbacks or costs like any other tech, and add a stipulation that these drawbacks do not apply if you are using it to enter or (permanently) leave a thread. Any other use of the ability would incur the limits and drawbacks. Easy fix. And now it's justified for it to take up a technique slot.
Last Edit: Mar 29, 2015 20:25:43 GMT -5 by Kaen Youji
Yeah, Col pretty much just said what I already use Garganta to do. Also, you didn't see Zou's fast Garganta on his Arrancar TM, did you? That pretty much sums up why Garganta is a great defensive tech there.
As discussed in chat, there should not be the whole "It can't be used in battle at all." Part of the fun of an rp, over a video game is the utter lack of limitations to what we can do. The only limit to what our character should be able to do should be their physical limitations and our own imaginations. Regardless of how ineffective a course of action may be, we should be permitted to take it if we want to.
Afterall, what's REALLY the difference between being in battle and not being in battle? What fundamental change occurs in your character when he's fighting that would prevent him using the Gargantua. It's akin to my personal pet peeve that apparently a Captain gets weaker if he loses his spot, just because he's no longer a level 4 character.
It's not the most effective means of attack or defense? Fine, but that shouldn't equal: "You can't do it." Screw it, it's a terrible idea to get in a fistfight with Irudai or Okusa, but there's no rule stating you can't have your character do it.
I would remove the stipulation that you cannot use the Gargantua in combat. If abuse of the ability is a legitimate concern, give it drawbacks or costs like any other tech, and add a stipulation that these drawbacks do not apply if you are using it to enter or (permanently) leave a thread. Any other use of the ability would incur the limits and drawbacks. Easy fix. And now it's justified for it to take up a technique slot.
Col I agree with the changes you want to do for garganta, that would actually make it worth taking up a tech slot, however as it stands someone reading the tech will see that it can not be used in battle. Mostly due to the abuse of having an easy escape/ defensive tech that costs nothing, but again your proposal does fix that.
ooc eddit: Raygin you can't have blue, you can have red though
Last Edit: Mar 29, 2015 21:15:11 GMT -5 by Deleted
So while the MAIN garganta ability is not useable in combat, I think that it could be used like a prerequisite. Even though it takes up a slot and is non-combatative, it could be used to create garganta-based techs. Like a built-in drawback. Although I do admit being able to use it in combat would make it a bit more usable.
Post by Kento Waffles on Mar 30, 2015 3:19:13 GMT -5
In my opinion, the writing that says "can't be used in battle" should be interpreted as a suggestion, rather than as a rule. I'd agree, it can be used, but it's not battle applicable because it's slow. So you can try. You just won't succeed unless the circumstances are really really good.
My fix would be to just edit the description.
But since we have cinematic techniques now, we could also move it to that category instead? It depends on what you guys ultimately want. XD
Knowledge may be power, but sight is the origin of knowledge, and I see everything. I am omnipotent, and nothing happens in this world which can escape my gaze.
I will throw up a poll here asking if the site as a total wants to change it to a Cinematic tech or remove the wording that it can't be used in battle.
I feel like a normal Garganta should be a cinematic tech, but variations of it with combat use should definitely become a new thing. TV's custom tech is really awesome, and I know others can be used to alter the idea of Garganta into more combat-useful techs such as maybe a quicker Garganta to act as a defense, as mentioned above by Col in the chat.