Post by Sargon Denumic on Mar 18, 2015 9:47:32 GMT -5
Current Class: 1
•CTP: 14,000
•TP: 0
•TTP: 410
•SP: 1900
•SkP: 15/16 (2/8)
•Ryo: 17,000
Meeting of Tiger and Horse 1/8
Becoming Stronger 2/8
Demons Run When a Good Man Goes To War No SKP
The Test of a Servant 3/8
Ashes to Ashes No SKP
To My Favorite Liar 4/8
Canon 15 6/8
An Additional Servant 7/8
A Grand Meeting of Pure Chance +1 SKP
Soul Society Under Duress No SKP
The First Day 1/8
First Lesson For a New Fraccion 2/8
Do Volcano's Have Strings?
Wise Decision?
Current Stats/Skills
Strength: 150 (50)
Speed: 300
Spiritual Pressure: 200
Reiatsu Strength: 400 (1400)
Light Aura: 0
Dark Aura: 100
Instinct: 250 (83.5)
Senses: 100
Energy Sensory: 100 (33)
Healing Expertise: 400 (1400)
Total SP: 1900 Points
•Cero: 3
•Battle Focus: 3
•Battle Analysis: 3
•Pain Tolerance: 3
•Weapons* Polearms: 3
Known Techniques: 14/20
(Learned) ♟
(Proficient) ♝
(Mastered) ♛
Garganta 1
Sonido -
Pesquis 2
Sin Sonido 3
Sonido Gaara 4
Hierro 5
Bala 6
Bala Oscuras 7
Cero 8
Harbringer 9
Cero Oscuras 10
Redirection 11
Luna Paso Cero 12
Cero Sierra 13
Cero/Bala Yōgan 14
A Drop Is Worth A Lifetime 1/5
Gran Rey Cero 15
Dangan Garganta 16
Cero Lightning 17
Decree of Thy King 18
Body of thy King 19
Duty of Kingship 2/5
•CTP: 14,000
•TP: 0
•TTP: 410
•SP: 1900
•SkP: 15/16 (2/8)
•Ryo: 17,000
Completed Threads
Meeting of Tiger and Horse 1/8
Becoming Stronger 2/8
Demons Run When a Good Man Goes To War No SKP
The Test of a Servant 3/8
Ashes to Ashes No SKP
To My Favorite Liar 4/8
Canon 15 6/8
An Additional Servant 7/8
A Grand Meeting of Pure Chance +1 SKP
Soul Society Under Duress No SKP
The First Day 1/8
First Lesson For a New Fraccion 2/8
Active Threads
Do Volcano's Have Strings?
Wise Decision?
Current Stats/Skills
Strength: 150 (50)
Speed: 300
Spiritual Pressure: 200
Reiatsu Strength: 400 (1400)
Light Aura: 0
Dark Aura: 100
Instinct: 250 (83.5)
Senses: 100
Energy Sensory: 100 (33)
Healing Expertise: 400 (1400)
Total SP: 1900 Points
•Cero: 3
•Battle Focus: 3
•Battle Analysis: 3
•Pain Tolerance: 3
•Weapons* Polearms: 3
Known Techniques: 14/20
(Learned) ♟
(Proficient) ♝
(Mastered) ♛
Garganta 1
Sonido -
Pesquis 2
Sin Sonido 3
Sonido Gaara 4
Hierro 5
Bala 6
Bala Oscuras 7
Cero 8
Harbringer 9
Cero Oscuras 10
Redirection 11
Luna Paso Cero 12
Cero Sierra 13
Cero/Bala Yōgan 14
A Drop Is Worth A Lifetime 1/5
Gran Rey Cero 15
Dangan Garganta 16
Cero Lightning 17
Decree of Thy King 18
Body of thy King 19
Duty of Kingship 2/5
Technique Name: Garganta ♛
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: The technique used by Hollows to move to and from Hueco Mundo. Urahara, Mayuri and Tōsen have demonstrated the ability to use the technique. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.
How to use the technique: The tear simply opens upon the user's will. This technique uses no reiatsu, but it cannot be used if the user is down to 0 reiatsu.
Technique Drawback: No drawback.
Technique Name: Sonido ♛
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu.
How to use the technique: Just use it and drain the Reiatsu.
Technique Drawback: N/A
Technique Name: Pesquis (Sight) ♛
Class: 5
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: An Arrancar exclusive technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Vizards can slip through Pesquis during use of step techniques. Those of speed three or more times the user's can also slip through Pesquis. This allows a one mile radar per 50 energy sensory. Its accuracy also increases with higher levels of energy sensory. The default version can sense location, general flaring and fluctuation of reiatsu, and basic movement.
How to use technique: Focus. Lasts for 5 posts once activated.
Technique Drawbacks: In addition to diverting some of the user's focus, this technique can be fooled by mid to high level illusions, and step techniques which reach a speed at least 30% or more of the user's step speed can slip through Pesquis, seeming to disappear like a ghost off of the radar.
Technique Name: Sin Sonido ♛
Class: 4
Technique Type: Hollow/Arrancar
Technique Element: None
Technique Description and Effects: Sin Sonido is the next stage of Sonido evolution, which was developed by Marcelius after countless examination of spirtual particles resisting the flow of spiritual beings through Hueco Mundo's dense atmosphere. Using the principles of Reiatsu-infused movements, introduced by Sonido, this technique uses a larger supply of Reiatsu to enhance every aspect of it's predecessor. Not only does the Reiatsu used allow for faster travel, but it also reduces all drag and impedance of spiritual particle resistance. Where Sonido filled the muscles with energy needed to heighten the user's speed, Sin Sonido additionally coats the user in Reiatsu. With this internal and external building of Reiatsu, the user will figuratively meld with the world around them as they burst with sudden speed. The density of the surrounding particles is of no consequence, as this technique was designed for Hueco Mundo's tremendously dense environment. The same density that forced Arrancar to improve Sonido's design over the Shinigami Shunpo has further enhanced this technique to a higher quality. In atmospheres with less density in spiritual particles, the task is all the simpler to accomplish and control.
The result is a reduced spiritual resistances means less of a footprint. It is possible for masters of Sin Sonido to travel so suddenly and so flawlessly, that they simply materialize at their intended destination. Even wild animals cannot interpret such a flawless transition. After all, this is a Predator's tool. Sin Sonido has also prove more difficult to react against, this is a forced psychological effect due to the techniques bizarre, traceless nature. Truly, this is a most fearsome technique... but is only recommended for practitioners of considerable skill. Once a soul can learn to use it with maturity, a Sonido without sound can prove a most deadly addition to an arsenal.
Sin Sonido increases the user's speed by x10. Observers with Senses beneath 400 cannot hear the beginning or completion of this technique. Observers with Senses of 400 or greater can detect the signature Sonido noise. Observers with Instincts beneath 200 cannot track the movement or arrival of this technique, though they may still prepare counters. Observers with Instincts of 200 and above are unaffected.
How to use technique: Using Sin Sonido is exactly the same as using Sonido.
Technique Drawbacks: The user of this technique must have Sonido mastered. Sin Sonido moves slower than typical Sonido, to avoid unnecessary noise Sin Sonido also costs more Reiatsu than typical Sonido to accommodate the atmospheric blending. Cost: 150 Reiatsu
Technique Name: Sonido Garra ♛
Class: 4
Technique Type: Arrancar Technique
Technique Element: N/A
Technique Description and Effects: The Shinigami have a technique called Shunpo Karin, which increases the speed of one of their limbs for one movement with an enhanced Shunpo. In other words, they get a 10x speed boost for one arm or leg movement. Oftentimes, Arrancar took unnecessary damage against sword strikes from that technique. To counter it, they created something new.
Sonido Garra is a partial Sonido technique which enhances a single limb's movement for one single movement with a Sonido. In other words, for one movement, either a leg or arm can use Sonido to speed up. 13x is the speed boost associated with Sonido Garra.
How to use technique: Activate the technique. Unlike Sonido, which costs 100 reiatsu to activate, Sonido Garra costs 150 reiatsu every time one wishes to use it. It can only be used once per post.
Technique Drawbacks: Reiatsu cost. Continued uses also cause strain to the user's arm. Usable by Arrancar only.
Technique Name: Hierro ♛
Class: 3
Technique Element: N/A
Technique Description and Effects: Hierro is an Arrancar technique in which the user's reiryoku condenses, creating a steel-hard skin strong enough to block a zanpakutō. This also allows them to fight some of the sword-wielding Shinigami barehanded.
How to use the technique: Always active. Doesn't use reiatsu to keep active, uses reiatsu for strength. Permanently active as soon as it is learned.
Technique Drawback: Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation.
Technique Name: Bala (Bullet) ♛
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: An Arrancar-exclusive technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique: The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks: 50 Reiatsu cost.
Technique Name: Bala Oscuras (Black Bullet) ♛
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: [The Espada-only version of the bala. The Bala Oscuras (Dark Bullet) version turns the bala into a jet black and fires it with tremendous velocity and power. This can only be used while in Release Stages. It packs the nearly punch of half a Gran Rey Cero. Unlike regular Bala, which merely puts holes in adversaries, and occasionally blows limbs off, this one will blast holes easily twice the size of the actual blast, and splash burns across the enemy as well. On top of that, it is capable of completely disintegrating limbs, rather than just blowing them off, meaning that reattachment is impossible.]
How to use technique: [Same as regular Bala]
Drawback: [Unlike Cero Oscuras, this technique requires there be the user's blood on their hand, rather similar to the conditions for Gran Rey Cero. This will also slowly burn the hand with each use. Consecutive uses will add second and third degree burns to the hand that uses it. After too many uses, around 6 or 7, that hand will not be able to use any more reiatsu based techniques, unless it is healed. High speed regeneration cannot heal the damage caused by this technique.]
Technique Name: Cero (Zero) ♛
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique: Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks: Reiatsu cost of 200, despite being class 4.
Technique Name: Distortion Sakkaku: Harbringer ♛
Class: 4
Technique Type: Other
Usable By: All
Technique Element: None
Technique Description and Effects: Level 1: Harbringer - Harbringer is an inverted afterimage. Usually, those moving fast enough leave trails of their figures that quickly fade, but the visual effect is enough to confuse their opponent. However, Harbringer does the same thing in reverse. The user projects three or four images in front of him as he moves. The images will overlap slightly and fade as soon as he passes through them, but he must continue to project more images to replace them as he moves. This creates the same after image effect. However, the user will be in the rear of the trail rather than the front, where the opponent would expect. This protects him and, in fast-paced physical combat, he would be able to throw the opponent off with their timing when they aim for the first projection with the swing of a sword. However, the user may go a different direction from which he projects, making it appear like there are two different opponents.
How to use technique: Say the name of the technique and activate it.
Technique Drawbacks: The first drawback is the reiatsu cost. This technique requires 100 reiatsu per post to maintain. In addition, those with a combined total of 4 in the skills Illusion Resist and Focused Eye would easily be able to identify the user’s location and can ignore the projections.
Technique Name: Cero Oscuras (Black Cero) ♛
Class: 2
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: Whether or not this Cero or the Gran Rey Cero is the ultimate traditional Arrancar Cero is unknown. It has been speculated for several years in Hueco Mundo, but no definitive test has been able to prove it. Thus far, they have seemed quite equal. Cero Oscuras from an Espada #4 or higher is forbidden under the dome of Las Noches, but only because any Espada #4 or higher is prohibited from Ressurection under the dome anyway. This Cero is usable only by Arrancar in their released state. It releases an enormous, menacing black Cero several times the size of a regular one. It immediately obscures and removes all light from the area, so that all can be seen as it approaches is an all-consuming black.
Its charging speed and firing time are identical to a regular Cero, and it fires in a straight line. However, the explosive potential is considerably greater, and this Cero has twice the reiatsu strength of the user.
How to use technique: Fire like a regular Cero while in a released state.
Technique Drawbacks: 400 reiatsu cost.
Technique Name: Redirection ♛
Class: 3-2-1
Technique Type: Other
Technique Element: None
Technique Description and Effects: This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: Stated above.
Drawback: This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Technique Name: Luna Paso Cero (Moon Step Zero) ♛
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A Cero expelled from the user's feet to propel them through the air. By controlling the power of the blast, the technique can vary. A powerful blast can cause the user to rocket upwards, but damages the ground they were standing on. By doing this repeatedly, the user can zigzag through the air. A weaker blast will merely cause the user to "hop", but if done repeatedly, the user can literally bounce on thin air, allowing them to cross gaps by bunny-hopping across them. And if the user is sent flying, they can merely hop down to the ground safely in the same way one would walk down stairs.
How to use technique: Stated above
Technique Drawbacks: Reiatsu cost
Technique Name: Cero Sierra (Saw Zero) ♛
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: An Arrancar-exclusive technique which transfigures Cero into a flat disc which can be thrown. It moves at the same speed as the user's reiatsu strength times two, and has a cutting power equivalent to the user's reiatsu strength times two. However, its highly focused nature makes it unstable and hard to control. As a result, aiming it is difficult as the constant vibrations of the blade will shift an arm that attempts to throw it. It is also highly susceptible to destruction by the likes of metal Zanpakuto blades, though it penetrates bodies very easily. It can also only go forwards about forty meters before keeling off in the wrong direction.
How to use technique: Stated above
Technique Drawbacks: Reiatsu cost
Technique Name: Cero/Bala Yōgan ♛
Class: 3
Technique Type: Arrancar/Hollow
Technique Element: Lava Cero/Bala
Technique Description and Effects: This is a special technique that only Sargon Denumic can preform due to it being linked to his release. This technique pulls on the special properties of Sargon's release in order to generate a cero or bala of lava. The cero and bala forms follow the same rules as the base techniques being that they each take the same amount of time to charge and then fire along with moving at the same speed. What makes this technique dangerous for others is that just like Sargon's release it has the potential to heavily burn or disintegrate anything that comes into contact with it. Well one might argue that the standard techniques can do the same thing which in some cases is true this technique follows the same ruling as his release.
If anything that comes into contact with the cero/bala and has lower then 25% of the attacks Reiatsu Strength it is immediately disintegrated. Anything that has 26%-50% of the Reiatsu Strength will suffer 5th degree burns. 51%-74% will suffer 4th degree burns while 75%-100% will suffer 3rd degree burns. Now jus like his release anything that has between 1-99 Reiatsu Strength higher then Sargon will suffer 2nd degree burns and anything that has more then 100 Reiatsu Strength will only be effected like a normal cero/bala. It should also be noted that if a place is hit multiple times it will proceed to disintegration. 5th degree requires 2 hits, 4th requires 3 hits, 3rd requires 5 hits, 2nd requires 10 hits and anything that is above 100 RS will not suffer disintegration.
The only other thing worth noting on this technique is the fact that it's actually lava being fired. This means that even when fires be it in cero or bala form the blast can cause a splash like effect upon contact with anything. Also the lava created by the technique if left hot and burning has the influence of turning anything earth based into lava over the course of 3 posts. This makes it incredible dangerous to deserts, mountains, cities due to the fact that the lava will spread over areas and the ground itself after 3 posts becomes lava. This means the surface of a desert or mountain will melt into lava and eventually the entire thing and when in a city the streets as well due to them being made of cement or pavement. Sargon has the ability to harden the lava whenever he chooses after it has been fired. He can only harden it into pitch black obsidian.
Alright the obsidian has a durability equal to 50% of Sargon's Reiatsu Strength. The cero/bala when dealing in regards to clash can't be countered by physical strength directly. This means that unlike a normal bala on can't simply punch it with incredible strength an cause it to break. If that is done the only thing that happens is a guaranteed hit. The only way to counter the lava through the Strength Stat is by utilizing a shockwave.
How to use technique: Sargon channels the reiatsu deep inside of himself pulling on the locked away power of his release to which he then forms either a cero or bala to fire off.
Technique Drawbacks: Requires 150 per bala 300 per cero. The bala requires 2 posts of cool down until it can be used again. The cero requires 4 posts of cool down until it can be preformed again. The technique can only be used a total of 10 times regardless on if bala or cero was fired.
Made By: Sargon Denumic
Reserved?: Yes
Technique Name: A Drop Is Worth A Lifetime ♛
Class: 5
Technique Type: Cinematic/Other
Usable By: Arrancar/Hollow, Beast Clan, Akki
Technique Element: Blood
Technique Description and Effects: This is a rather strait forward technique that allows the user to look through the memories of an individual through their blood. The actual technique allows the user to experience the memories of interactions that have occurred in the past involving themselves and whoever the blood belongs too. This means that the user can literally relive the events through someone else and experience the situations differently. In the case of the Tercera Espada he also somehow is able to search through and learn every memory of his Fraccion.
How to use technique: The user must drink an individuals blood.
Technique Drawbacks: The fact is that only blood that is filled with reiatsu/heat will actually possess memories. This means that the technique can't be used on someone that has been dead long enough for the blood to become cold. However, if the blood is taken and stored (Bottles etc) then as long as it was stored at the right time the memories will remain in the blood.
Made By: Sargon Denumic
Reserved?: Yes
Technique Name: Gran Rey Cero (Grand King's Zero) ♛
Class: 2
Technique Type: Hollow Technique
Technique Element: Lightning
Technique Description and Effects: An Espada-exclusive Cero of such great might that its use is forbidden while under the dome of Las Noches. It requires the user's blood to be used as a sacrifice to activate, but when activated is charged at about the same speed as a regular Cero. It is always blue in color, and appears to have the shape of a razor with several prongs. When fired, it zig zags at the enemy instead of firing in a straight line. While charging speed is the same as Cero, firing speed is three times that of Cero, and the actual destruction potential is twice the user's reiatsu strength.
Furthermore, the explosive power is so high that not even several Cero put together can rival it. This technique also releases a large mass of lightning and electricity not only upon firing, but on impact as well. The ferocity of the Gran Rey Cero is nearly unrivaled.
How to use technique: Fire like a regular Cero, but only after also getting blood on the firing hand from its user. This is usable only by Espada. The secret to its use and why only Espada can use it are both unknown at this present time.
Technique Drawbacks: 400 reiatsu cost and blood sacrifice. Can only be fired once per post, up to four times a day.
Technique Name: Dangan Garganta ♛
Class: 3
Technique Type: Arrancar
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This is Sargon's specifically crafted Garganta meant to aid him in combat. This garganta is used in a manner similar to that of a bala by Sargon focusing his reiatsu to a specific point of his body. Once that is done a black orb of reiatsu will appear and Sargon is able to fire it off as any other bala would work. However, this one is able to open in mid flight into a garganta that is roughly seven feet vertically and horizontally. When the garganta opens the other side of the portal does as well. However, that other side is limited on where it can actually be. This technique is unable to travel between the spiritual worlds and the garganta is only able to create the other opening where Sargon is either pointing or along his line of sight.
Every garganta that is formed using this technique is able to take in a single entity or attack. Sargon can however through additional reiatsu keep the garganta stable allowing additional attacks/entities to pass through it. Regardless if Sargon chooses to keep it stable or not each Garganta can only stay open for a total of five seconds until they close shut. It's during this short span of time that Sargon has the opportunity to use the portal defensively by negating distance attacks from foes simply by causing them to enter the portal and exit out of harms way or even back onto the caster. He is also able to use the garganta to teleport to a different location. Finally this technique can also be used for Sargon to send his attacks through the garganta and out the other one.
How to use technique: Focus reiatsu into the hand then fire off from one of the fingers.
Technique Drawbacks: Costs 200 reiatsu for each usage. Additional attacks/entities require 50 additional reiatsu per. Attacks that have a higher offensive stat then Sargon's Reiatsu Strength break through the garganta.
Made By: Sargon Denumic
Reserved?: Yes
Technique Name: Cero Lightning ♛
Class: 3
Technique Type: Arrancar
Usable By: Arrancar
Technique Element: Lightning
Technique Description and Effects: [Cero Lightning is one of the most advanced, forms of a Cero. While it does not provide the stunning raw power of the higher class Cero, it is nonetheless a formidable weapon and also can be adapted to multiple purposes in battle, or out of battle.
When used, instead of the blast of energy most Cero produce, Cero Lightning creates crackling bolts of lightning to expel from the user in the direction they have aimed. While not as fast as a Bala, this technique requires no charge time, unlike normal Cero, and is three times as fast as a normal Cero. Like Shoji Cero, this technique can be extended for longer durations, and a user can employ a single use of this technique for up to two posts (including the post they used it). When unleashing this Cero at full power it is capable of burning targets with half or less RS than the user to ash instantly. In fact, even those that have equal reiatsu strength to the user can be burnt to ash if they are exposed to a full power blast for two consecutive posts. Even if a target is too strong to outright destroy with this power, it causes serious burns and blisters across the target’s form, and creates immense pain and electric shocks to cascade across their body, requiring a Pain Tolerance of 2 (or equivalent) to withstand, else the target will crumple in a heap, incapacitated by the pain and electrocution.
There is one other incredibly useful trait to this Cero. The user possesses complete and utter control over its power and form. The user can unleash concentrated, killing bursts of this power to annihilate the opponent, or they can create massive arcs of lightning to ensure that the opponent cannot dodge. The user is freely able to adjust the power of this technique on a 1:1 ratio with size. That is to say, if the user halves the power of the technique, they will double the space the technique covers, and so on and so forth. Naturally, because the user is lessening the power, it makes this technique easier to resist, but compensates by making it much harder to avoid. The amount of space this attack covers at full power is comparable to that of the user’s bala.]
How to use technique: Although this technique is a Cero move, it is used much more like a Bala.
Technique Drawbacks: If one possesses a reiatsu strength that is 50% greater than the user, then they can resist the effects of the pain, getting away with minimal injuries, or even, if their reiatsu strength is double the user’s, being completely unharmed. Individuals with a Pain Tolerance of 2 can ignore the agonizing pain, though it will still be present, and continue to fight, only suffering the weakness of their injuries. Individuals with a Pain Tolerance of 3 (or greater) can outright push through the Cero, and be relatively unimpeded by it, if they are strong enough to survive it, minus the injuries they would receive from it. It has the standard cost of a Class 3 technique. Using this technique for more than a post fatigues the user greatly. The fatigue is intense enough that the user cannot maintain a single use of Cero Lightning for more than two posts.
The use of this technique causes slight burns to form on the bodypart using the power, which will steadily worsen with repeated use. These burns cannot be healed by High Speed Regeneration, or other immediate healing techniques and must either heal on their own, or be treated post-battle. Repeated use will cause these burns to worsen, and if a single limb uses them enough (ie. Over ten times in a single thread), the limb will burn away into ash.
Technique Name: Decree of Thy King ♛
Class: 1
Technique Type: Other
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This technique is something which Sargon normally chooses to never actually use for it goes against one of his primary beliefs that helping others in combat is for the weak. However, this technique is one that was developed in order to prevent high profile individuals that Sargon either needs or in the even rarer occasion cares for from being killed. At the same time however it can just as easily be used to make foes crumble in defeat making it a technique that should both be praised and feared no matter who you may be.
Now how this works is Sargon infused his incredibly healing abilities with his reiatsu and by doing so is able to generate either a white or black aura around a hand of choice. Both of them have a different purpose obviously the white aura being one of protection and life while the black is one of damnation and death. However, both of these require Sargon to touch his target whether they be ally or foe in order for his reiatsu to travel onto them. That's right -onto them- this technique causes the reiatsu to layer itself onto the target and then sink into their body a moment later. Effectively becoming a type of heirro that Sargon is able to bestow upon others.
As the white aura represents protection and life it's the one that almost never graces existence. When it actually happens though the skin of whoever is blessed with it seems to shine slightly with more color to their skin and a healthier appearance arriving immediately. Sargon's reiatsu moves throughout their body from their skin and grants them heirro equal to 50% his own that follow the same rules as standard heirro, which lasts until the beginning of the next round. However, that's not the true purpose. Any wounds that those who have this suffer are healed in the same manner that they would be if Sargon himself suffered them. This means that virtually any wound will heal almost immediately, lost limbs will regenerate and poisons and other such substances are resisted completely.
Onto the black aura which represents Damnation and Death which while not often being seen is the one that more likely can be used by Sargon due to his personality. As opposed to the white aura when this one is used the target's skin seems to lost nearly all coloration and becomes sickly grey with large dark circles under the eyes and the appearance of someone comparable to a far along cancer patient. Sargon's reiatsu moves throughout the body from the skin just as it does with the white aura however it effects the body in the opposite manner. Instead of protecting it and healing it this aura causes incredibly pain and damage to the body. It can't actually cause any damage itself as the auras relies on wounds that the victim has suffered prior. (In the same thread) that either are still present or have been healed already. Wounds that have healed suddenly reopen along with other wounds including broken bones which will break apart again immediately. Any additional wounds though such as cuts are worse as they bleed three times the amount, burns cover twice the amount of flesh as the heirro spreads the burn over more skin. Poisons and other such effects work twice as effectively.
How to use technique: Sargon focuses his reiatsu into one of his hands. After which the hand will either glow white or black. From that point on Sargon simply needs to touch whoever he chooses.
Technique Drawbacks: Some of the drawbacks are stated in the description such as White aura effects having the same drawbacks as standard heirro. Sargon must also make direct contact with any target he wishes. Sargon also is unable to use this technique on himself. The technique no matter which aura is used only lasts a total of three posts. Costs 300 reiatsu. The white aura can't be used to save those from wounds that Sargon himself would die from. The black aura can't effect anyone with superior offensive strength than Sargon and can't affect those of higher class than Sargon. While Sargon uses the White aura his own HE drops by 50%. This lasts until the end of the technique.
Technique Name: Body of thy King ♟
Class: 1
Technique Type: Arrancar/Hollow
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This technique is one that Sargon only after focusing for periods of undefinable time was able to create through meshing his reiatsu and healing properties. This technique to be specific is a Heirro that causes Sargon's skin to turn slightly more pale in color yet protects him in the same manner as normal Heirro allowing him to fight against zanpakuto barehanded and guarding against melee and reiatsu based attacks. Sadly though due to mixing his healing properties in with his reiatsu the defensive properties of his skin are less than standard Heirro. At first the protection this Heirro grants Sargon is rather minor only being able to protect him from attacks that have offensive strength less than 20% of his RS. Well what's the point in this Heirro if it's so weak and really doesn't protect him all that well. The thing is this Heirro is unique by being able to adapt and adjust itself. The white blood cells being infused with Sargon's reiatsu will adapt to the reiatsu of the individual that has been able to wound Sargon.
Each time Sargon takes a wound from an individual his Heirro becomes more resistant towards that specific entity by 5% of his RS. This can continue to build until his Heirro has the full defensive strength of his total RS making it possible that it can become more powerful than standard heirro. This can work against multiple entities yet his Heirro only adapts to each specifically meaning it's only got a percentage of his RS as a defense against each entity. Perhaps the greatest aspect of this Heirro though is due to the fact that it is constantly adapting those that fight against it are unable to adjust to the Heirro meaning they must find a way to overcome it instead of landing enough blows that they can get past it that way. Sargon is able to active this heirro from his standard one without using reiatsu to deactivate standard heirro. If this technique is used in a DP or DE thread the adaptions remain permanent against the specific individuals. However, Sargon must expand 50% of the total reiatsu that it originally took for the heirro to adapt to that point.
How to use technique: Sargon activates this technique by flowing his reiatsu through his skin while at the same time mixing in his white blood cells with his reiatsu.
Technique Drawbacks: High Speed Regeneration can't be used when this is active. However, the standard benefits of Healing Expertize aren't effected. When deactivated Sargon must spend 500 reiatsu. Every time that Sargon is wounded the white blood cells drain him of 50 reiatsu in order to adapt. Perhaps the biggest drawback to this technique is the fact that it only gets more powerful against specific individuals. This means that when fighting against multiple entities this technique may not be enough to save Sargon from the wounds he may suffer like standard Heirro due to it taking far to many hits to adapt in time to protect him. Final Release stages bypass this technique.
Technique Name: Duty of Kingship ♛
Class: 2
Technique Type: Arrancar/Hollow (Cinematic)
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This technique is something that truly makes Sargon unique and unlike any other entity to have ever existed. Sargon himself is a type of different plane of existence and this technique explains what that means and how he can use it. Throughout Sargon's life he has devoured the souls of thousands if not millions just like any long lived hollow. However, while others devour and gains power alone resulting in the death of the other soul something else happens when Sargon is the one devouring a soul. The soul doesn't move onwards it's absorbed into Sargon's own soul and essence. The individuals that Sargon has killed through devouring them are both dead and yet alive at the same time by being a part of him. Sargon's body plays host to every entity that he has ever devoured making him somewhat like a zanpakuto to the spirit.
Inside of Sargon's soul where all of the spirits of those he has devoured reside lies a never ending ancient city of beauty. The souls in there are always in a state of complete peace, happiness, pleasure and thrill. For one reason or another they all have the forms of humans while still possessing their strengths from when they were alive and being able to develop themselves still over time. That's right inside of his soul is a battle that takes place ever single day from the moment he awakes until he goes to sleep. The souls inside defend the city against the evil inside of themselves that was eaten which takes the form of Hollows and Arrancar. Even if they die however everything is reset the moment he wakes up the next morning. This gives them only a few hours of rest yet inside of him they need to such thing as they never tire and never grow old.
In short Sargon is able to absorb the souls of those he devours and contain them for eternity inside of himself while granting them a better life then they themselves could have possibly obtained. Many of them realize this and are thankful and plague loyalty to him. Now all of this is fine and good, but what does Sargon benefit from it. Well by simply concentrating the way a Shinigami would in order to communicate with their spirit Sargon is able to make himself present as the King of the city and do as he wishes with God like authority and all of his powers while still remaining in his human form. The last thing is Sargon can also by making contact with someone else bring their spirit into his own for a short period of time in order to speak with them privately or simply to show them the grandeur of his soul.
How to use technique: Sargon needs to simply concentrate and focus inwards similar to how meditation works.
Technique Drawbacks: Sargon can't release while he's inside of his own soul.
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: The technique used by Hollows to move to and from Hueco Mundo. Urahara, Mayuri and Tōsen have demonstrated the ability to use the technique. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.
How to use the technique: The tear simply opens upon the user's will. This technique uses no reiatsu, but it cannot be used if the user is down to 0 reiatsu.
Technique Drawback: No drawback.
Technique Name: Sonido ♛
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu.
How to use the technique: Just use it and drain the Reiatsu.
Technique Drawback: N/A
Technique Name: Pesquis (Sight) ♛
Class: 5
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: An Arrancar exclusive technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Vizards can slip through Pesquis during use of step techniques. Those of speed three or more times the user's can also slip through Pesquis. This allows a one mile radar per 50 energy sensory. Its accuracy also increases with higher levels of energy sensory. The default version can sense location, general flaring and fluctuation of reiatsu, and basic movement.
How to use technique: Focus. Lasts for 5 posts once activated.
Technique Drawbacks: In addition to diverting some of the user's focus, this technique can be fooled by mid to high level illusions, and step techniques which reach a speed at least 30% or more of the user's step speed can slip through Pesquis, seeming to disappear like a ghost off of the radar.
Technique Name: Sin Sonido ♛
Class: 4
Technique Type: Hollow/Arrancar
Technique Element: None
Technique Description and Effects: Sin Sonido is the next stage of Sonido evolution, which was developed by Marcelius after countless examination of spirtual particles resisting the flow of spiritual beings through Hueco Mundo's dense atmosphere. Using the principles of Reiatsu-infused movements, introduced by Sonido, this technique uses a larger supply of Reiatsu to enhance every aspect of it's predecessor. Not only does the Reiatsu used allow for faster travel, but it also reduces all drag and impedance of spiritual particle resistance. Where Sonido filled the muscles with energy needed to heighten the user's speed, Sin Sonido additionally coats the user in Reiatsu. With this internal and external building of Reiatsu, the user will figuratively meld with the world around them as they burst with sudden speed. The density of the surrounding particles is of no consequence, as this technique was designed for Hueco Mundo's tremendously dense environment. The same density that forced Arrancar to improve Sonido's design over the Shinigami Shunpo has further enhanced this technique to a higher quality. In atmospheres with less density in spiritual particles, the task is all the simpler to accomplish and control.
The result is a reduced spiritual resistances means less of a footprint. It is possible for masters of Sin Sonido to travel so suddenly and so flawlessly, that they simply materialize at their intended destination. Even wild animals cannot interpret such a flawless transition. After all, this is a Predator's tool. Sin Sonido has also prove more difficult to react against, this is a forced psychological effect due to the techniques bizarre, traceless nature. Truly, this is a most fearsome technique... but is only recommended for practitioners of considerable skill. Once a soul can learn to use it with maturity, a Sonido without sound can prove a most deadly addition to an arsenal.
Sin Sonido increases the user's speed by x10. Observers with Senses beneath 400 cannot hear the beginning or completion of this technique. Observers with Senses of 400 or greater can detect the signature Sonido noise. Observers with Instincts beneath 200 cannot track the movement or arrival of this technique, though they may still prepare counters. Observers with Instincts of 200 and above are unaffected.
How to use technique: Using Sin Sonido is exactly the same as using Sonido.
Technique Drawbacks: The user of this technique must have Sonido mastered. Sin Sonido moves slower than typical Sonido, to avoid unnecessary noise Sin Sonido also costs more Reiatsu than typical Sonido to accommodate the atmospheric blending. Cost: 150 Reiatsu
Technique Name: Sonido Garra ♛
Class: 4
Technique Type: Arrancar Technique
Technique Element: N/A
Technique Description and Effects: The Shinigami have a technique called Shunpo Karin, which increases the speed of one of their limbs for one movement with an enhanced Shunpo. In other words, they get a 10x speed boost for one arm or leg movement. Oftentimes, Arrancar took unnecessary damage against sword strikes from that technique. To counter it, they created something new.
Sonido Garra is a partial Sonido technique which enhances a single limb's movement for one single movement with a Sonido. In other words, for one movement, either a leg or arm can use Sonido to speed up. 13x is the speed boost associated with Sonido Garra.
How to use technique: Activate the technique. Unlike Sonido, which costs 100 reiatsu to activate, Sonido Garra costs 150 reiatsu every time one wishes to use it. It can only be used once per post.
Technique Drawbacks: Reiatsu cost. Continued uses also cause strain to the user's arm. Usable by Arrancar only.
Technique Name: Hierro ♛
Class: 3
Technique Element: N/A
Technique Description and Effects: Hierro is an Arrancar technique in which the user's reiryoku condenses, creating a steel-hard skin strong enough to block a zanpakutō. This also allows them to fight some of the sword-wielding Shinigami barehanded.
How to use the technique: Always active. Doesn't use reiatsu to keep active, uses reiatsu for strength. Permanently active as soon as it is learned.
Technique Drawback: Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation.
Technique Name: Bala (Bullet) ♛
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: An Arrancar-exclusive technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique: The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks: 50 Reiatsu cost.
Technique Name: Bala Oscuras (Black Bullet) ♛
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: [The Espada-only version of the bala. The Bala Oscuras (Dark Bullet) version turns the bala into a jet black and fires it with tremendous velocity and power. This can only be used while in Release Stages. It packs the nearly punch of half a Gran Rey Cero. Unlike regular Bala, which merely puts holes in adversaries, and occasionally blows limbs off, this one will blast holes easily twice the size of the actual blast, and splash burns across the enemy as well. On top of that, it is capable of completely disintegrating limbs, rather than just blowing them off, meaning that reattachment is impossible.]
How to use technique: [Same as regular Bala]
Drawback: [Unlike Cero Oscuras, this technique requires there be the user's blood on their hand, rather similar to the conditions for Gran Rey Cero. This will also slowly burn the hand with each use. Consecutive uses will add second and third degree burns to the hand that uses it. After too many uses, around 6 or 7, that hand will not be able to use any more reiatsu based techniques, unless it is healed. High speed regeneration cannot heal the damage caused by this technique.]
Technique Name: Cero (Zero) ♛
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique: Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks: Reiatsu cost of 200, despite being class 4.
Technique Name: Distortion Sakkaku: Harbringer ♛
Class: 4
Technique Type: Other
Usable By: All
Technique Element: None
Technique Description and Effects: Level 1: Harbringer - Harbringer is an inverted afterimage. Usually, those moving fast enough leave trails of their figures that quickly fade, but the visual effect is enough to confuse their opponent. However, Harbringer does the same thing in reverse. The user projects three or four images in front of him as he moves. The images will overlap slightly and fade as soon as he passes through them, but he must continue to project more images to replace them as he moves. This creates the same after image effect. However, the user will be in the rear of the trail rather than the front, where the opponent would expect. This protects him and, in fast-paced physical combat, he would be able to throw the opponent off with their timing when they aim for the first projection with the swing of a sword. However, the user may go a different direction from which he projects, making it appear like there are two different opponents.
How to use technique: Say the name of the technique and activate it.
Technique Drawbacks: The first drawback is the reiatsu cost. This technique requires 100 reiatsu per post to maintain. In addition, those with a combined total of 4 in the skills Illusion Resist and Focused Eye would easily be able to identify the user’s location and can ignore the projections.
Technique Name: Cero Oscuras (Black Cero) ♛
Class: 2
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: Whether or not this Cero or the Gran Rey Cero is the ultimate traditional Arrancar Cero is unknown. It has been speculated for several years in Hueco Mundo, but no definitive test has been able to prove it. Thus far, they have seemed quite equal. Cero Oscuras from an Espada #4 or higher is forbidden under the dome of Las Noches, but only because any Espada #4 or higher is prohibited from Ressurection under the dome anyway. This Cero is usable only by Arrancar in their released state. It releases an enormous, menacing black Cero several times the size of a regular one. It immediately obscures and removes all light from the area, so that all can be seen as it approaches is an all-consuming black.
Its charging speed and firing time are identical to a regular Cero, and it fires in a straight line. However, the explosive potential is considerably greater, and this Cero has twice the reiatsu strength of the user.
How to use technique: Fire like a regular Cero while in a released state.
Technique Drawbacks: 400 reiatsu cost.
Technique Name: Redirection ♛
Class: 3-2-1
Technique Type: Other
Technique Element: None
Technique Description and Effects: This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: Stated above.
Drawback: This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Technique Name: Luna Paso Cero (Moon Step Zero) ♛
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A Cero expelled from the user's feet to propel them through the air. By controlling the power of the blast, the technique can vary. A powerful blast can cause the user to rocket upwards, but damages the ground they were standing on. By doing this repeatedly, the user can zigzag through the air. A weaker blast will merely cause the user to "hop", but if done repeatedly, the user can literally bounce on thin air, allowing them to cross gaps by bunny-hopping across them. And if the user is sent flying, they can merely hop down to the ground safely in the same way one would walk down stairs.
How to use technique: Stated above
Technique Drawbacks: Reiatsu cost
Technique Name: Cero Sierra (Saw Zero) ♛
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: An Arrancar-exclusive technique which transfigures Cero into a flat disc which can be thrown. It moves at the same speed as the user's reiatsu strength times two, and has a cutting power equivalent to the user's reiatsu strength times two. However, its highly focused nature makes it unstable and hard to control. As a result, aiming it is difficult as the constant vibrations of the blade will shift an arm that attempts to throw it. It is also highly susceptible to destruction by the likes of metal Zanpakuto blades, though it penetrates bodies very easily. It can also only go forwards about forty meters before keeling off in the wrong direction.
How to use technique: Stated above
Technique Drawbacks: Reiatsu cost
Technique Name: Cero/Bala Yōgan ♛
Class: 3
Technique Type: Arrancar/Hollow
Technique Element: Lava Cero/Bala
Technique Description and Effects: This is a special technique that only Sargon Denumic can preform due to it being linked to his release. This technique pulls on the special properties of Sargon's release in order to generate a cero or bala of lava. The cero and bala forms follow the same rules as the base techniques being that they each take the same amount of time to charge and then fire along with moving at the same speed. What makes this technique dangerous for others is that just like Sargon's release it has the potential to heavily burn or disintegrate anything that comes into contact with it. Well one might argue that the standard techniques can do the same thing which in some cases is true this technique follows the same ruling as his release.
If anything that comes into contact with the cero/bala and has lower then 25% of the attacks Reiatsu Strength it is immediately disintegrated. Anything that has 26%-50% of the Reiatsu Strength will suffer 5th degree burns. 51%-74% will suffer 4th degree burns while 75%-100% will suffer 3rd degree burns. Now jus like his release anything that has between 1-99 Reiatsu Strength higher then Sargon will suffer 2nd degree burns and anything that has more then 100 Reiatsu Strength will only be effected like a normal cero/bala. It should also be noted that if a place is hit multiple times it will proceed to disintegration. 5th degree requires 2 hits, 4th requires 3 hits, 3rd requires 5 hits, 2nd requires 10 hits and anything that is above 100 RS will not suffer disintegration.
The only other thing worth noting on this technique is the fact that it's actually lava being fired. This means that even when fires be it in cero or bala form the blast can cause a splash like effect upon contact with anything. Also the lava created by the technique if left hot and burning has the influence of turning anything earth based into lava over the course of 3 posts. This makes it incredible dangerous to deserts, mountains, cities due to the fact that the lava will spread over areas and the ground itself after 3 posts becomes lava. This means the surface of a desert or mountain will melt into lava and eventually the entire thing and when in a city the streets as well due to them being made of cement or pavement. Sargon has the ability to harden the lava whenever he chooses after it has been fired. He can only harden it into pitch black obsidian.
Alright the obsidian has a durability equal to 50% of Sargon's Reiatsu Strength. The cero/bala when dealing in regards to clash can't be countered by physical strength directly. This means that unlike a normal bala on can't simply punch it with incredible strength an cause it to break. If that is done the only thing that happens is a guaranteed hit. The only way to counter the lava through the Strength Stat is by utilizing a shockwave.
How to use technique: Sargon channels the reiatsu deep inside of himself pulling on the locked away power of his release to which he then forms either a cero or bala to fire off.
Technique Drawbacks: Requires 150 per bala 300 per cero. The bala requires 2 posts of cool down until it can be used again. The cero requires 4 posts of cool down until it can be preformed again. The technique can only be used a total of 10 times regardless on if bala or cero was fired.
Made By: Sargon Denumic
Reserved?: Yes
Technique Name: A Drop Is Worth A Lifetime ♛
Class: 5
Technique Type: Cinematic/Other
Usable By: Arrancar/Hollow, Beast Clan, Akki
Technique Element: Blood
Technique Description and Effects: This is a rather strait forward technique that allows the user to look through the memories of an individual through their blood. The actual technique allows the user to experience the memories of interactions that have occurred in the past involving themselves and whoever the blood belongs too. This means that the user can literally relive the events through someone else and experience the situations differently. In the case of the Tercera Espada he also somehow is able to search through and learn every memory of his Fraccion.
How to use technique: The user must drink an individuals blood.
Technique Drawbacks: The fact is that only blood that is filled with reiatsu/heat will actually possess memories. This means that the technique can't be used on someone that has been dead long enough for the blood to become cold. However, if the blood is taken and stored (Bottles etc) then as long as it was stored at the right time the memories will remain in the blood.
Made By: Sargon Denumic
Reserved?: Yes
Technique Name: Gran Rey Cero (Grand King's Zero) ♛
Class: 2
Technique Type: Hollow Technique
Technique Element: Lightning
Technique Description and Effects: An Espada-exclusive Cero of such great might that its use is forbidden while under the dome of Las Noches. It requires the user's blood to be used as a sacrifice to activate, but when activated is charged at about the same speed as a regular Cero. It is always blue in color, and appears to have the shape of a razor with several prongs. When fired, it zig zags at the enemy instead of firing in a straight line. While charging speed is the same as Cero, firing speed is three times that of Cero, and the actual destruction potential is twice the user's reiatsu strength.
Furthermore, the explosive power is so high that not even several Cero put together can rival it. This technique also releases a large mass of lightning and electricity not only upon firing, but on impact as well. The ferocity of the Gran Rey Cero is nearly unrivaled.
How to use technique: Fire like a regular Cero, but only after also getting blood on the firing hand from its user. This is usable only by Espada. The secret to its use and why only Espada can use it are both unknown at this present time.
Technique Drawbacks: 400 reiatsu cost and blood sacrifice. Can only be fired once per post, up to four times a day.
Technique Name: Dangan Garganta ♛
Class: 3
Technique Type: Arrancar
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This is Sargon's specifically crafted Garganta meant to aid him in combat. This garganta is used in a manner similar to that of a bala by Sargon focusing his reiatsu to a specific point of his body. Once that is done a black orb of reiatsu will appear and Sargon is able to fire it off as any other bala would work. However, this one is able to open in mid flight into a garganta that is roughly seven feet vertically and horizontally. When the garganta opens the other side of the portal does as well. However, that other side is limited on where it can actually be. This technique is unable to travel between the spiritual worlds and the garganta is only able to create the other opening where Sargon is either pointing or along his line of sight.
Every garganta that is formed using this technique is able to take in a single entity or attack. Sargon can however through additional reiatsu keep the garganta stable allowing additional attacks/entities to pass through it. Regardless if Sargon chooses to keep it stable or not each Garganta can only stay open for a total of five seconds until they close shut. It's during this short span of time that Sargon has the opportunity to use the portal defensively by negating distance attacks from foes simply by causing them to enter the portal and exit out of harms way or even back onto the caster. He is also able to use the garganta to teleport to a different location. Finally this technique can also be used for Sargon to send his attacks through the garganta and out the other one.
How to use technique: Focus reiatsu into the hand then fire off from one of the fingers.
Technique Drawbacks: Costs 200 reiatsu for each usage. Additional attacks/entities require 50 additional reiatsu per. Attacks that have a higher offensive stat then Sargon's Reiatsu Strength break through the garganta.
Made By: Sargon Denumic
Reserved?: Yes
Technique Name: Cero Lightning ♛
Class: 3
Technique Type: Arrancar
Usable By: Arrancar
Technique Element: Lightning
Technique Description and Effects: [Cero Lightning is one of the most advanced, forms of a Cero. While it does not provide the stunning raw power of the higher class Cero, it is nonetheless a formidable weapon and also can be adapted to multiple purposes in battle, or out of battle.
When used, instead of the blast of energy most Cero produce, Cero Lightning creates crackling bolts of lightning to expel from the user in the direction they have aimed. While not as fast as a Bala, this technique requires no charge time, unlike normal Cero, and is three times as fast as a normal Cero. Like Shoji Cero, this technique can be extended for longer durations, and a user can employ a single use of this technique for up to two posts (including the post they used it). When unleashing this Cero at full power it is capable of burning targets with half or less RS than the user to ash instantly. In fact, even those that have equal reiatsu strength to the user can be burnt to ash if they are exposed to a full power blast for two consecutive posts. Even if a target is too strong to outright destroy with this power, it causes serious burns and blisters across the target’s form, and creates immense pain and electric shocks to cascade across their body, requiring a Pain Tolerance of 2 (or equivalent) to withstand, else the target will crumple in a heap, incapacitated by the pain and electrocution.
There is one other incredibly useful trait to this Cero. The user possesses complete and utter control over its power and form. The user can unleash concentrated, killing bursts of this power to annihilate the opponent, or they can create massive arcs of lightning to ensure that the opponent cannot dodge. The user is freely able to adjust the power of this technique on a 1:1 ratio with size. That is to say, if the user halves the power of the technique, they will double the space the technique covers, and so on and so forth. Naturally, because the user is lessening the power, it makes this technique easier to resist, but compensates by making it much harder to avoid. The amount of space this attack covers at full power is comparable to that of the user’s bala.]
How to use technique: Although this technique is a Cero move, it is used much more like a Bala.
Technique Drawbacks: If one possesses a reiatsu strength that is 50% greater than the user, then they can resist the effects of the pain, getting away with minimal injuries, or even, if their reiatsu strength is double the user’s, being completely unharmed. Individuals with a Pain Tolerance of 2 can ignore the agonizing pain, though it will still be present, and continue to fight, only suffering the weakness of their injuries. Individuals with a Pain Tolerance of 3 (or greater) can outright push through the Cero, and be relatively unimpeded by it, if they are strong enough to survive it, minus the injuries they would receive from it. It has the standard cost of a Class 3 technique. Using this technique for more than a post fatigues the user greatly. The fatigue is intense enough that the user cannot maintain a single use of Cero Lightning for more than two posts.
The use of this technique causes slight burns to form on the bodypart using the power, which will steadily worsen with repeated use. These burns cannot be healed by High Speed Regeneration, or other immediate healing techniques and must either heal on their own, or be treated post-battle. Repeated use will cause these burns to worsen, and if a single limb uses them enough (ie. Over ten times in a single thread), the limb will burn away into ash.
Technique Name: Decree of Thy King ♛
Class: 1
Technique Type: Other
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This technique is something which Sargon normally chooses to never actually use for it goes against one of his primary beliefs that helping others in combat is for the weak. However, this technique is one that was developed in order to prevent high profile individuals that Sargon either needs or in the even rarer occasion cares for from being killed. At the same time however it can just as easily be used to make foes crumble in defeat making it a technique that should both be praised and feared no matter who you may be.
Now how this works is Sargon infused his incredibly healing abilities with his reiatsu and by doing so is able to generate either a white or black aura around a hand of choice. Both of them have a different purpose obviously the white aura being one of protection and life while the black is one of damnation and death. However, both of these require Sargon to touch his target whether they be ally or foe in order for his reiatsu to travel onto them. That's right -onto them- this technique causes the reiatsu to layer itself onto the target and then sink into their body a moment later. Effectively becoming a type of heirro that Sargon is able to bestow upon others.
As the white aura represents protection and life it's the one that almost never graces existence. When it actually happens though the skin of whoever is blessed with it seems to shine slightly with more color to their skin and a healthier appearance arriving immediately. Sargon's reiatsu moves throughout their body from their skin and grants them heirro equal to 50% his own that follow the same rules as standard heirro, which lasts until the beginning of the next round. However, that's not the true purpose. Any wounds that those who have this suffer are healed in the same manner that they would be if Sargon himself suffered them. This means that virtually any wound will heal almost immediately, lost limbs will regenerate and poisons and other such substances are resisted completely.
Onto the black aura which represents Damnation and Death which while not often being seen is the one that more likely can be used by Sargon due to his personality. As opposed to the white aura when this one is used the target's skin seems to lost nearly all coloration and becomes sickly grey with large dark circles under the eyes and the appearance of someone comparable to a far along cancer patient. Sargon's reiatsu moves throughout the body from the skin just as it does with the white aura however it effects the body in the opposite manner. Instead of protecting it and healing it this aura causes incredibly pain and damage to the body. It can't actually cause any damage itself as the auras relies on wounds that the victim has suffered prior. (In the same thread) that either are still present or have been healed already. Wounds that have healed suddenly reopen along with other wounds including broken bones which will break apart again immediately. Any additional wounds though such as cuts are worse as they bleed three times the amount, burns cover twice the amount of flesh as the heirro spreads the burn over more skin. Poisons and other such effects work twice as effectively.
How to use technique: Sargon focuses his reiatsu into one of his hands. After which the hand will either glow white or black. From that point on Sargon simply needs to touch whoever he chooses.
Technique Drawbacks: Some of the drawbacks are stated in the description such as White aura effects having the same drawbacks as standard heirro. Sargon must also make direct contact with any target he wishes. Sargon also is unable to use this technique on himself. The technique no matter which aura is used only lasts a total of three posts. Costs 300 reiatsu. The white aura can't be used to save those from wounds that Sargon himself would die from. The black aura can't effect anyone with superior offensive strength than Sargon and can't affect those of higher class than Sargon. While Sargon uses the White aura his own HE drops by 50%. This lasts until the end of the technique.
Technique Name: Body of thy King ♟
Class: 1
Technique Type: Arrancar/Hollow
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This technique is one that Sargon only after focusing for periods of undefinable time was able to create through meshing his reiatsu and healing properties. This technique to be specific is a Heirro that causes Sargon's skin to turn slightly more pale in color yet protects him in the same manner as normal Heirro allowing him to fight against zanpakuto barehanded and guarding against melee and reiatsu based attacks. Sadly though due to mixing his healing properties in with his reiatsu the defensive properties of his skin are less than standard Heirro. At first the protection this Heirro grants Sargon is rather minor only being able to protect him from attacks that have offensive strength less than 20% of his RS. Well what's the point in this Heirro if it's so weak and really doesn't protect him all that well. The thing is this Heirro is unique by being able to adapt and adjust itself. The white blood cells being infused with Sargon's reiatsu will adapt to the reiatsu of the individual that has been able to wound Sargon.
Each time Sargon takes a wound from an individual his Heirro becomes more resistant towards that specific entity by 5% of his RS. This can continue to build until his Heirro has the full defensive strength of his total RS making it possible that it can become more powerful than standard heirro. This can work against multiple entities yet his Heirro only adapts to each specifically meaning it's only got a percentage of his RS as a defense against each entity. Perhaps the greatest aspect of this Heirro though is due to the fact that it is constantly adapting those that fight against it are unable to adjust to the Heirro meaning they must find a way to overcome it instead of landing enough blows that they can get past it that way. Sargon is able to active this heirro from his standard one without using reiatsu to deactivate standard heirro. If this technique is used in a DP or DE thread the adaptions remain permanent against the specific individuals. However, Sargon must expand 50% of the total reiatsu that it originally took for the heirro to adapt to that point.
How to use technique: Sargon activates this technique by flowing his reiatsu through his skin while at the same time mixing in his white blood cells with his reiatsu.
Technique Drawbacks: High Speed Regeneration can't be used when this is active. However, the standard benefits of Healing Expertize aren't effected. When deactivated Sargon must spend 500 reiatsu. Every time that Sargon is wounded the white blood cells drain him of 50 reiatsu in order to adapt. Perhaps the biggest drawback to this technique is the fact that it only gets more powerful against specific individuals. This means that when fighting against multiple entities this technique may not be enough to save Sargon from the wounds he may suffer like standard Heirro due to it taking far to many hits to adapt in time to protect him. Final Release stages bypass this technique.
Technique Name: Duty of Kingship ♛
Class: 2
Technique Type: Arrancar/Hollow (Cinematic)
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This technique is something that truly makes Sargon unique and unlike any other entity to have ever existed. Sargon himself is a type of different plane of existence and this technique explains what that means and how he can use it. Throughout Sargon's life he has devoured the souls of thousands if not millions just like any long lived hollow. However, while others devour and gains power alone resulting in the death of the other soul something else happens when Sargon is the one devouring a soul. The soul doesn't move onwards it's absorbed into Sargon's own soul and essence. The individuals that Sargon has killed through devouring them are both dead and yet alive at the same time by being a part of him. Sargon's body plays host to every entity that he has ever devoured making him somewhat like a zanpakuto to the spirit.
Inside of Sargon's soul where all of the spirits of those he has devoured reside lies a never ending ancient city of beauty. The souls in there are always in a state of complete peace, happiness, pleasure and thrill. For one reason or another they all have the forms of humans while still possessing their strengths from when they were alive and being able to develop themselves still over time. That's right inside of his soul is a battle that takes place ever single day from the moment he awakes until he goes to sleep. The souls inside defend the city against the evil inside of themselves that was eaten which takes the form of Hollows and Arrancar. Even if they die however everything is reset the moment he wakes up the next morning. This gives them only a few hours of rest yet inside of him they need to such thing as they never tire and never grow old.
In short Sargon is able to absorb the souls of those he devours and contain them for eternity inside of himself while granting them a better life then they themselves could have possibly obtained. Many of them realize this and are thankful and plague loyalty to him. Now all of this is fine and good, but what does Sargon benefit from it. Well by simply concentrating the way a Shinigami would in order to communicate with their spirit Sargon is able to make himself present as the King of the city and do as he wishes with God like authority and all of his powers while still remaining in his human form. The last thing is Sargon can also by making contact with someone else bring their spirit into his own for a short period of time in order to speak with them privately or simply to show them the grandeur of his soul.
How to use technique: Sargon needs to simply concentrate and focus inwards similar to how meditation works.
Technique Drawbacks: Sargon can't release while he's inside of his own soul.