Post by Jak Halcom on Nov 13, 2014 20:52:05 GMT -5
CTP: 14000
SP: 1600
SKP: 16
TTP: 5285
Ryo: 75,000
Threads Until SKP: 3/8
SP gained by Training: 530/530
Techs Learned: 3/20
SP: 1600
SKP: 16
TTP: 5285
Ryo: 75,000
Threads Until SKP: 3/8
SP gained by Training: 530/530
Techs Learned: 3/20
Techs:
Hell-Fire Punch: Mastered
Movement: Mastered
Caelumintro: Mastered
Dragon of the Demon Flame: Mastered
Willpower: Masetered
Energy Generate: Learned
Technique Name: Hell-Fire Punch
Class: 6
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Hell Technique
Usable By (Technique is available to which races?): Any Race of Hell
Technique Element: Fire
Technique Description and Effects (Explain appearance, powers, and effect): The user's arm is engulfed in flames burning wildly. This attack causes a small explosion upon impact with the target. If the target were to move, the energy from the attack would travel from the user's arm and out for about ten yards before exploding. Not only is the force of the explosion pretty powerful, but it will also cause major burns to the target.
How to use technique (How is it activated?): Concentrate energy into cursed arm, and willing the fire to ignite and consume the limb. Reitsu Cost: 200
Technique Drawbacks (Limitations, repercussions for use, etc) This technique not only damages the target, but the force of the explosion would also cause slight damage to the user making repeated use of this technique unwise. For every 100 points in strength, the users body can take 3 explosions without severely injuring himself. Requires 1 point in any martial art/ street fighting
Technique Name: Caelumintro
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to use technique:
The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
Made by: HopehopehopeHOPE
Reserved?: No.
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Dragon of the Demon Flame
Class: 2
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Other
Usable By (Technique is available to which races?): Hell Races
Technique Element: Fire
Technique Description and Effects (Explain appearance, powers, and effect): A column of fire in the shape of a serpentine dragon erupts from the user speeding to the target at speeds up to 600. The dragon is alive to a certain degree. It is bent to the will of the caster's will only momentarily and can turn on the caster. The dragon will attempt to devour the target with the strength of 800 RS. The caster can control the dragon for 2 posts per rank of mastery.
How to use technique (How is it activated?): Gathering the Demon energy into the cursed limb and calling forth the dragon of the demon flame.
Technique Drawbacks (Limitations, repercussions for use, etc) If the user does not dismiss the dragon by the end of the final post, the caster will lose control of the dragon. It will devour anyone in the area in order of the lowest RS strength eventually killing the caster. Once the caster is killed the dragon will return to its own plane of existence. The dragon can only be summoned once per thread, but can be summoned twice if one has a 3 in strength of will. After the use of this technique, intense pain would be felt from the cursed limb, and all hell related techniques will be locked for 3 posts. The cost of the is 400 Reaitsu.
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Name: Energy Generate
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects:
This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
Hell-Fire Punch: Mastered
Movement: Mastered
Caelumintro: Mastered
Dragon of the Demon Flame: Mastered
Willpower: Masetered
Energy Generate: Learned
Technique Name: Hell-Fire Punch
Class: 6
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Hell Technique
Usable By (Technique is available to which races?): Any Race of Hell
Technique Element: Fire
Technique Description and Effects (Explain appearance, powers, and effect): The user's arm is engulfed in flames burning wildly. This attack causes a small explosion upon impact with the target. If the target were to move, the energy from the attack would travel from the user's arm and out for about ten yards before exploding. Not only is the force of the explosion pretty powerful, but it will also cause major burns to the target.
How to use technique (How is it activated?): Concentrate energy into cursed arm, and willing the fire to ignite and consume the limb. Reitsu Cost: 200
Technique Drawbacks (Limitations, repercussions for use, etc) This technique not only damages the target, but the force of the explosion would also cause slight damage to the user making repeated use of this technique unwise. For every 100 points in strength, the users body can take 3 explosions without severely injuring himself. Requires 1 point in any martial art/ street fighting
Technique Name: Caelumintro
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to use technique:
The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
Made by: HopehopehopeHOPE
Reserved?: No.
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Dragon of the Demon Flame
Class: 2
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Other
Usable By (Technique is available to which races?): Hell Races
Technique Element: Fire
Technique Description and Effects (Explain appearance, powers, and effect): A column of fire in the shape of a serpentine dragon erupts from the user speeding to the target at speeds up to 600. The dragon is alive to a certain degree. It is bent to the will of the caster's will only momentarily and can turn on the caster. The dragon will attempt to devour the target with the strength of 800 RS. The caster can control the dragon for 2 posts per rank of mastery.
How to use technique (How is it activated?): Gathering the Demon energy into the cursed limb and calling forth the dragon of the demon flame.
Technique Drawbacks (Limitations, repercussions for use, etc) If the user does not dismiss the dragon by the end of the final post, the caster will lose control of the dragon. It will devour anyone in the area in order of the lowest RS strength eventually killing the caster. Once the caster is killed the dragon will return to its own plane of existence. The dragon can only be summoned once per thread, but can be summoned twice if one has a 3 in strength of will. After the use of this technique, intense pain would be felt from the cursed limb, and all hell related techniques will be locked for 3 posts. The cost of the is 400 Reaitsu.
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Name: Energy Generate
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects:
This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
Strength - 400 + 50% = 600 Points
Speed - 300 Points
Spiritual Pressure - 325 - 25% = 244 Points
Reiatsu Strength - 400 + 50% = 600 Points
Light Aura - 50 Points
Dark Aura - 50 Points
Instinct - 190 - 25% = 142 Points
Senses - 135 Points
Energy sensory - 50 + 50% = 75 Points
Healing Expertise - 0 Points
Skills:
Street Fighting 3
Sword 1
Bleeding Resistance 2
Strength of Will 2
Pain Tolerance 2
Heat Resistance 1
Damage Recovery 2
Weapon Skill (Chain) 3
Speed - 300 Points
Spiritual Pressure - 325 - 25% = 244 Points
Reiatsu Strength - 400 + 50% = 600 Points
Light Aura - 50 Points
Dark Aura - 50 Points
Instinct - 190 - 25% = 142 Points
Senses - 135 Points
Energy sensory - 50 + 50% = 75 Points
Healing Expertise - 0 Points
Skills:
Street Fighting 3
Sword 1
Bleeding Resistance 2
Strength of Will 2
Pain Tolerance 2
Heat Resistance 1
Damage Recovery 2
Weapon Skill (Chain) 3
Item Name: Paradox Blade
Item Type: Armor/Sword
Item Description: This piece of equipment is one that appears to be just a plain metal arm band that protects the forearm from attacks. However in truth it is more lethal then most weaponry this is due to the sword that extends outwards from inside with a simple flick of the arm. The blade extends outwards at a speed of 300. It’s actually eight segmented metal pieces shaped together like a blade with the end being shaped like a triangle. It’s approximately 3 feet in length yet the segments can break apart to become a whip-sword. When in the whip stage it can reach a total of 24 feet and can reconnect after a few moments.
Price: 15,000
Item Type: Armor/Sword
Item Description: This piece of equipment is one that appears to be just a plain metal arm band that protects the forearm from attacks. However in truth it is more lethal then most weaponry this is due to the sword that extends outwards from inside with a simple flick of the arm. The blade extends outwards at a speed of 300. It’s actually eight segmented metal pieces shaped together like a blade with the end being shaped like a triangle. It’s approximately 3 feet in length yet the segments can break apart to become a whip-sword. When in the whip stage it can reach a total of 24 feet and can reconnect after a few moments.
Price: 15,000