Post by Kyomei Kuchiki on Feb 20, 2014 21:01:58 GMT -5
So, we now have a Dice Roll plugin. So, I want to test a random chance based power/drawback. The character's powers are below. I need another person to post against me, using either one of their actual characters, or a Random Chance based character.
{Steve}
Steve's Zanpakutou is called Jackpot. He only has Shikai. The overall ability has no abilities, so it isn't important to write.
Zanpakutou Technique 1: Roulette
Steve rolls a die from 1-38. If he rolls an even number, the cero-like blast that comes out of his hand will be red, and will explode when it hits a target. If he rolls an odd number, the cero-like blast that comes out of his hand will be black, and will heal the target it hits. The size of the cero is equal to the die result divided by 2. It costs 150 reiatsu per roll
Zanpakutou Technique 2: Blackjack
Steve rolls two die from 1-13. That is his initial result (Ace-King). The next post, he may roll another die, and then another the next post until he is done. If he gets in between 15 and 18 points, he fires out three bladed cards in a straight direction that have piercing power equal to half his offensive stat. If he gets 19 or 20, he fires out five bladed cards in any direction (not-manipulatable) that have piercing power equal to his offensive stat. If he gets 21, he fires out seven bladed cards in any direction (manipulatable) that has piercing power equal to 150% of his offensive stat. If he goes over 21, he takes severe cuts on his arm for each number he goes over. If he gets a 23, 2 cuts. 29, 8 cuts, etc. It costs 200 reiatsu to start up the Black jack round.
Zanpakutou Technique 3: Hi-Lo
Steve rolls a die from 1-100. He then picks high or low and a stat. He must say this out loud. The next post he rolls another die. If he was correct, the chosen stat is boosted by 10%. If he was wrong, he takes a 20% cut to that stat. Costs 200 reiatsu to use.
Zanpakutou Technique 4: Die Blast
Steve rolls a die from 1-6. If he rolls a one, the die creates an Enkosen Shield. If he rolls a two, the die creates a hula hoop. If he rolls a three, the die creates a byakurai. If he rolls a four, the die creates a flower. If he rolls a five, the die creates a Shakkaho. If he rolls a six, the die creates a handful of feces. Costs 50 reiatsu to use.
Zanpakutou Technique 5: Magnitude
Steve rolls a die from 4-10. Depending on the roll, the shockwave he lets out will have more or less power.
The power is translated to strength and can have powerful bone breaking strength at Magnitudes 9 or 10. The other Magnitudes are basically useless. Magnitude can only be used once per post and costs 400 reiatsu. No matter which level of force Steve uses, his bones will start to fracture.
Zanpakutou Technique 6: All or Nothing
Steve rolls a die from 1-100. If he rolls a 42, all of his stats increase by 3x and all of his wounds heal. If he does not, he instantly passes out. Has no reiatsu cost.
Stats: 200 in everything
Steve's Zanpakutou is called Jackpot. He only has Shikai. The overall ability has no abilities, so it isn't important to write.
Zanpakutou Technique 1: Roulette
Steve rolls a die from 1-38. If he rolls an even number, the cero-like blast that comes out of his hand will be red, and will explode when it hits a target. If he rolls an odd number, the cero-like blast that comes out of his hand will be black, and will heal the target it hits. The size of the cero is equal to the die result divided by 2. It costs 150 reiatsu per roll
Zanpakutou Technique 2: Blackjack
Steve rolls two die from 1-13. That is his initial result (Ace-King). The next post, he may roll another die, and then another the next post until he is done. If he gets in between 15 and 18 points, he fires out three bladed cards in a straight direction that have piercing power equal to half his offensive stat. If he gets 19 or 20, he fires out five bladed cards in any direction (not-manipulatable) that have piercing power equal to his offensive stat. If he gets 21, he fires out seven bladed cards in any direction (manipulatable) that has piercing power equal to 150% of his offensive stat. If he goes over 21, he takes severe cuts on his arm for each number he goes over. If he gets a 23, 2 cuts. 29, 8 cuts, etc. It costs 200 reiatsu to start up the Black jack round.
Zanpakutou Technique 3: Hi-Lo
Steve rolls a die from 1-100. He then picks high or low and a stat. He must say this out loud. The next post he rolls another die. If he was correct, the chosen stat is boosted by 10%. If he was wrong, he takes a 20% cut to that stat. Costs 200 reiatsu to use.
Zanpakutou Technique 4: Die Blast
Steve rolls a die from 1-6. If he rolls a one, the die creates an Enkosen Shield. If he rolls a two, the die creates a hula hoop. If he rolls a three, the die creates a byakurai. If he rolls a four, the die creates a flower. If he rolls a five, the die creates a Shakkaho. If he rolls a six, the die creates a handful of feces. Costs 50 reiatsu to use.
Zanpakutou Technique 5: Magnitude
Steve rolls a die from 4-10. Depending on the roll, the shockwave he lets out will have more or less power.
Roll Result | Power (% of offensive stat) | Range (feet) |
4 | 1 | 1 |
5 | 5 | 2 |
6 | 10 | 4 |
7 | 25 | 8 |
8 | 50 | 15 |
9 | 100 | 30 |
10 | 200 | 50 |
The power is translated to strength and can have powerful bone breaking strength at Magnitudes 9 or 10. The other Magnitudes are basically useless. Magnitude can only be used once per post and costs 400 reiatsu. No matter which level of force Steve uses, his bones will start to fracture.
Zanpakutou Technique 6: All or Nothing
Steve rolls a die from 1-100. If he rolls a 42, all of his stats increase by 3x and all of his wounds heal. If he does not, he instantly passes out. Has no reiatsu cost.
Stats: 200 in everything