Post by Zou ۞ on Nov 16, 2010 20:58:47 GMT -5
Ding dong, ding dong! Ding dong, dong, ding! Softer and then louder, with higher going to lower, and back up again. That was the bell at Shino Academy. It was the bell which signified the start of classes, and it would, later in the day, be the bell that signified the end of one class, and that there were five minutes to quickly scurry off to the other. Each person, similar to a high school or college, had his/her own schedule with his/her own set of periods. It was probably closer to a college, because people had selected classes based on what kind of shinigami they planned to become, and which squad they were planning to join. Of course, some were disappointed since some squads currently weren't accepting new members, but most of the "cool" squads were accepting new ones. At any rate, there were four required core classes. One could not graduate shinigami academy without receiving the "Special Credit" from these classes.
To graduate, one had to, over a course of five years, accumulate two hundred normal credits, and one hundred "Special Credits." The core classes gave out special credits. A regular class, when passed, would yield 10 credits. Each class ended a term at the end of a season rather than a semester, and classes ran all four seasons, year long. There were little to no breaks spanning more than two days. The longest break was a two week break around the holiday season, which in the human world would be considered Christmas. The core classes gave out 5 Special Credits per season. Most people ended up taking all four core classes and five extra classes per year within the course of their time here. It was a pretty great place. Up to seven periods were allowed per day, attending each class.
As the bell rang, students bustled all about, here and there, heading off to their new classes. Already having been given an intro, Manabu Brock and the rest of the new students were getting ready to be entered into their classes. They'd been given maps, so it was only a given that they would be able to find their classrooms. Now was the time for Manabu to go to HIS classes, by following his map, and his trusty schedule!
OOC: In a spoiler below, I'll provide which classes are open. All classes are open at any time slot during any day of the week. I'll also tell you which you can actually join as a First Year. You can have up to seven periods a day, and you have to attend classes on at least four days of the seven day week. I'll provide analysis on which classes are the best for which squads. When you post, please post an OOC providing what your schedule will be for ALL FOUR SEASONS of the first year. You can have a different schedule each season, but you must have the same classes for all four seasons of the first year. If you plan to try for advanced classes, please state "Trying for Advanced" in parentheses next to the class name when you list your schedule.
Before we get started, "SP" next to a class is similar to "CP" in high school classes. Instead of "College Prep" we've got "Shinigami Prep." There's also "AP" Advanced Placement, "SPR", Seated Pre-Requisite, "VCP", Vice-Captain Pre-Requisite, "CPR", Captain Pre-Requisite. (These are required classes if you ever plan to become a seated officer, vice captain, or captain at ANY TIME during your character's lifespan) Shino Academy is a course running for 5 years.
First Year Classes (First years can join these):
Core Classes:
Kendo 1-2 SP ~ This is a basic Kendo class, which begins by teaching the basics of all of Kendo. All shinigami must know how to use the blade. This can be replaced by Kendo SPR if you excel beyond all expectations during the first two seasons.
Kido 1-2 SP ~ This is a basic Kido class, which begins by teaching the basics of mastering reiatsu, and firing Kido. Kido are of course, a required skill for dispatching hollows as Shinigami. Can be replaced by Kido SPR if you excel beyond all expectations during the first two seasons.
Travel Class 1-2 SP ~ Trust me. While this may seem like a pointless class, this is the way you learn to communicate with Hell Butterflies, and travel in Senkai Gates. If you can't get from world to world, you're useless. There's no advanced placement for this class.
Spirit Communications Class 1-2 SP ~ This is where you try to communicate with your reiatsu and zanpakuto spirit. To begin with, you'll need to unlock your zanpakuto somehow, otherwise you're useless. That's what this class is for. There's no advanced placement for this class.
Casual Classes:
Wrestling ~ This is a class to learn how to wrestle. Squads 10 and 11 require you to take this class to get in.
History 1-2 ~ This is a course that can be taken for multiple years at higher and higher levels. Squads 1, 4, 6, 8, 9, 12, and 13 all require this class.
Speed ~ This class helps you practice with speed movement, distance, etc. It also helps with Shunpo and other stepping abilities. Squads 2 and 7 require this class.
Boxing ~ This class teaches you how to box. Squads 1, 7, 10, and 11 require it.
Kick Boxing ~ This class teaches you how to Kick Box. Squads 7, 10, and 11 all require it.
Reiatsu Focus ~ This class teaches you how to better focus your reiatsu. Squads 1, 2, 3, 4, 6, 12, and 13 all require this class.
Technology/Science Class ~ A special class that teaches about the various technologies and sciences of Soul Society. Squads 12 and 13 require this class.
Experimentation Class ~ Want to get some guinea pigs? Well, this class has you experiment with different things. Squads 12 and 13 require this class.
To graduate, one had to, over a course of five years, accumulate two hundred normal credits, and one hundred "Special Credits." The core classes gave out special credits. A regular class, when passed, would yield 10 credits. Each class ended a term at the end of a season rather than a semester, and classes ran all four seasons, year long. There were little to no breaks spanning more than two days. The longest break was a two week break around the holiday season, which in the human world would be considered Christmas. The core classes gave out 5 Special Credits per season. Most people ended up taking all four core classes and five extra classes per year within the course of their time here. It was a pretty great place. Up to seven periods were allowed per day, attending each class.
As the bell rang, students bustled all about, here and there, heading off to their new classes. Already having been given an intro, Manabu Brock and the rest of the new students were getting ready to be entered into their classes. They'd been given maps, so it was only a given that they would be able to find their classrooms. Now was the time for Manabu to go to HIS classes, by following his map, and his trusty schedule!
OOC: In a spoiler below, I'll provide which classes are open. All classes are open at any time slot during any day of the week. I'll also tell you which you can actually join as a First Year. You can have up to seven periods a day, and you have to attend classes on at least four days of the seven day week. I'll provide analysis on which classes are the best for which squads. When you post, please post an OOC providing what your schedule will be for ALL FOUR SEASONS of the first year. You can have a different schedule each season, but you must have the same classes for all four seasons of the first year. If you plan to try for advanced classes, please state "Trying for Advanced" in parentheses next to the class name when you list your schedule.
Before we get started, "SP" next to a class is similar to "CP" in high school classes. Instead of "College Prep" we've got "Shinigami Prep." There's also "AP" Advanced Placement, "SPR", Seated Pre-Requisite, "VCP", Vice-Captain Pre-Requisite, "CPR", Captain Pre-Requisite. (These are required classes if you ever plan to become a seated officer, vice captain, or captain at ANY TIME during your character's lifespan) Shino Academy is a course running for 5 years.
First Year Classes (First years can join these):
Core Classes:
Kendo 1-2 SP ~ This is a basic Kendo class, which begins by teaching the basics of all of Kendo. All shinigami must know how to use the blade. This can be replaced by Kendo SPR if you excel beyond all expectations during the first two seasons.
Kido 1-2 SP ~ This is a basic Kido class, which begins by teaching the basics of mastering reiatsu, and firing Kido. Kido are of course, a required skill for dispatching hollows as Shinigami. Can be replaced by Kido SPR if you excel beyond all expectations during the first two seasons.
Travel Class 1-2 SP ~ Trust me. While this may seem like a pointless class, this is the way you learn to communicate with Hell Butterflies, and travel in Senkai Gates. If you can't get from world to world, you're useless. There's no advanced placement for this class.
Spirit Communications Class 1-2 SP ~ This is where you try to communicate with your reiatsu and zanpakuto spirit. To begin with, you'll need to unlock your zanpakuto somehow, otherwise you're useless. That's what this class is for. There's no advanced placement for this class.
Casual Classes:
Wrestling ~ This is a class to learn how to wrestle. Squads 10 and 11 require you to take this class to get in.
History 1-2 ~ This is a course that can be taken for multiple years at higher and higher levels. Squads 1, 4, 6, 8, 9, 12, and 13 all require this class.
Speed ~ This class helps you practice with speed movement, distance, etc. It also helps with Shunpo and other stepping abilities. Squads 2 and 7 require this class.
Boxing ~ This class teaches you how to box. Squads 1, 7, 10, and 11 require it.
Kick Boxing ~ This class teaches you how to Kick Box. Squads 7, 10, and 11 all require it.
Reiatsu Focus ~ This class teaches you how to better focus your reiatsu. Squads 1, 2, 3, 4, 6, 12, and 13 all require this class.
Technology/Science Class ~ A special class that teaches about the various technologies and sciences of Soul Society. Squads 12 and 13 require this class.
Experimentation Class ~ Want to get some guinea pigs? Well, this class has you experiment with different things. Squads 12 and 13 require this class.