Post by Gael Hendrickson on Apr 12, 2024 9:12:02 GMT -5
The main stats:
CTP: 700
SP Total: 540
Training SP: 240/700 + 0/200 (Must wait until class 1)
TTP: 0
Ryo: 250
SKP: 8/15
SKP from Threads: 0/6
Threads completed for next SKP: 0/8
Social thread reward vouchers:
Other Techs: 1/23 + Free Movement Step
Mastered= *
Proficient= +
Learned= no mark
1. Technique Name: Viele Waffen (Many Weapons)
Stats:
Strength: 100 (150)
Speed: 75
RS: 40 (27)
SPPR: 100
Instinct: 50 (27)
Senses: 50
ES: 100 (150)
HE: 25 (17)
DA: 25
LA: 75
Skills:
Intimidation: 1
Weapons - Polearms: 1
War Strategy: 1
Pain tolerance: 1
Bleeding Tolerance: 1
Utility - Ginto Alchemy: 1
Battle Analysis: 1
Martial Art - Mounted Combatant: 1
8/15 Skill Points
The Arsenal:
No Mark = No strikes on Item
+ = 1 Strike on Item
* = 2 Strikes on Item
CTP: 700
SP Total: 540
Training SP: 240/700 + 0/200 (Must wait until class 1)
TTP: 0
Ryo: 250
SKP: 8/15
SKP from Threads: 0/6
Threads completed for next SKP: 0/8
Social thread reward vouchers:
Other Techs: 1/23 + Free Movement Step
Mastered= *
Proficient= +
Learned= no mark
1. Technique Name: Viele Waffen (Many Weapons)
Technique Class: Variable - Class 8 - 1
Technique Type: Spiritual / Ginto
Usable By: Quincy
Technique Element: Reiatsu
Description: Viele Waffen is a simple technique to be learned by almost any and every fledgling quincy. It takes a ginto tube and allows the quincy to reshape the liquid reiatsu inside it into a weapon. Sparing the tube for later use far as refilling is concerned. As for what weapons can be conjured from the liquid reiatsu it depends on the class used. No ranged weapons, sans throwable weapons like a javelin, can be created using this technique until class 5. So long as it's melee and within 6 feet length and 1 foot in width you can make it. Axes, Polearms, Spears, Swords, etc. You name it, it's yours. It should be noted that larger melee weapons can be created so long as an additional ginto tube is used. This will allow for a maximum of 10 feet long and 3 feet thick.
Upon class 5 being reached the user can create ranged weapons of their choice. Upon using this technique the ranged weapon creates 10 pieces of ammunition to go along with the ranged weapon. Ranged weapons cannot be explosive in nature but can be large so long as the weapon fits within the size limitations. Ranged weapons also do not gain the curving or explosive features of quincy arrows. The range of all ranged weapons created is 120 feet after which the reiatsu evaporates. The ammunition along with the weapon all have the same duration. The speed of these weapons attacks are 300 at class 8-5, 450 at class 4-3, 600 at class 2 and 1.
There’s also a unique aspect to this technique that makes it particularly useful for those of the non-spiritual variety. The OS for this weapon can be static depending on how many additional ginto are used. Where creating a single weapon has a reiatsu cost and the tube’s liquid reiatsu alone while giving the user’s RS as the weapons OS, an additional ginto tube can be used to allow for a static 100 OS to be the weapons OS. Regardless of the user’s RS. Additionally at higher levels this static OS can go up by 100 for an additional ginto tube. Allowing for higher levels to still be beneficial to physical quincy even while their peers create weapons of greater power for cheaper.
How to Use:
Simply flood the ginto tube(s) with your reiatsu and will the weapon in mind to form. Make sure to have an image in your head about the exact kind of weapon you want as it cannot be changed once made.
Drawbacks:
Costs 50 reiatsu at class 8 and increases in reiatsu cost by 50 for every 2 classes above class 7. Maxing out at 200 reiatsu at class 1. To gain static OS ginto tubes of equivalent or greater level to the technique’s class must be used. I.E. to get 200 OS at class 7 you need two class 7 additional ginto tubes. Whereas at class 1 you need an additional 8 class 1 ginto tubes to gain 800 static OS.
All weapons have a post duration. 8-5 is 3 posts. 4-3 is 4 posts. And 2-1 is 5 posts. Durability is equal to the OS used. Static or RS depending on what the user decides to do. Can be both spiritually and physically flexed away if opponents' stats are high enough to do so.
TTP costs are staggered and increasing. Initial TTP cost is class 8 and allows access to class 5 assuming the quincy has the class to use it. Proficient TTP cost is class 4 and allows access to class 3 assuming the user is the appropriate class. Mastered TTP cost is class 2 and allows complete access to technique. Ranged weapons are locked from the user until class 5. Range limited to 120 feet. No explosive weapons can be created. Limited amount of ammunition.
Made By: Random Quincies back in the day.
Reserved?: No
Technique Type: Spiritual / Ginto
Usable By: Quincy
Technique Element: Reiatsu
Description: Viele Waffen is a simple technique to be learned by almost any and every fledgling quincy. It takes a ginto tube and allows the quincy to reshape the liquid reiatsu inside it into a weapon. Sparing the tube for later use far as refilling is concerned. As for what weapons can be conjured from the liquid reiatsu it depends on the class used. No ranged weapons, sans throwable weapons like a javelin, can be created using this technique until class 5. So long as it's melee and within 6 feet length and 1 foot in width you can make it. Axes, Polearms, Spears, Swords, etc. You name it, it's yours. It should be noted that larger melee weapons can be created so long as an additional ginto tube is used. This will allow for a maximum of 10 feet long and 3 feet thick.
Upon class 5 being reached the user can create ranged weapons of their choice. Upon using this technique the ranged weapon creates 10 pieces of ammunition to go along with the ranged weapon. Ranged weapons cannot be explosive in nature but can be large so long as the weapon fits within the size limitations. Ranged weapons also do not gain the curving or explosive features of quincy arrows. The range of all ranged weapons created is 120 feet after which the reiatsu evaporates. The ammunition along with the weapon all have the same duration. The speed of these weapons attacks are 300 at class 8-5, 450 at class 4-3, 600 at class 2 and 1.
There’s also a unique aspect to this technique that makes it particularly useful for those of the non-spiritual variety. The OS for this weapon can be static depending on how many additional ginto are used. Where creating a single weapon has a reiatsu cost and the tube’s liquid reiatsu alone while giving the user’s RS as the weapons OS, an additional ginto tube can be used to allow for a static 100 OS to be the weapons OS. Regardless of the user’s RS. Additionally at higher levels this static OS can go up by 100 for an additional ginto tube. Allowing for higher levels to still be beneficial to physical quincy even while their peers create weapons of greater power for cheaper.
How to Use:
Simply flood the ginto tube(s) with your reiatsu and will the weapon in mind to form. Make sure to have an image in your head about the exact kind of weapon you want as it cannot be changed once made.
Drawbacks:
Costs 50 reiatsu at class 8 and increases in reiatsu cost by 50 for every 2 classes above class 7. Maxing out at 200 reiatsu at class 1. To gain static OS ginto tubes of equivalent or greater level to the technique’s class must be used. I.E. to get 200 OS at class 7 you need two class 7 additional ginto tubes. Whereas at class 1 you need an additional 8 class 1 ginto tubes to gain 800 static OS.
All weapons have a post duration. 8-5 is 3 posts. 4-3 is 4 posts. And 2-1 is 5 posts. Durability is equal to the OS used. Static or RS depending on what the user decides to do. Can be both spiritually and physically flexed away if opponents' stats are high enough to do so.
TTP costs are staggered and increasing. Initial TTP cost is class 8 and allows access to class 5 assuming the quincy has the class to use it. Proficient TTP cost is class 4 and allows access to class 3 assuming the user is the appropriate class. Mastered TTP cost is class 2 and allows complete access to technique. Ranged weapons are locked from the user until class 5. Range limited to 120 feet. No explosive weapons can be created. Limited amount of ammunition.
Made By: Random Quincies back in the day.
Reserved?: No
Stats:
Strength: 100 (150)
Speed: 75
RS: 40 (27)
SPPR: 100
Instinct: 50 (27)
Senses: 50
ES: 100 (150)
HE: 25 (17)
DA: 25
LA: 75
Skills:
Intimidation: 1
Weapons - Polearms: 1
War Strategy: 1
Pain tolerance: 1
Bleeding Tolerance: 1
Utility - Ginto Alchemy: 1
Battle Analysis: 1
Martial Art - Mounted Combatant: 1
8/15 Skill Points
The Arsenal:
No Mark = No strikes on Item
+ = 1 Strike on Item
* = 2 Strikes on Item
{1. Ginto Tube - Class 7 (x2) and Class 6 (x3)}
Description: A small, opaque silver tube about four inches in length, a Ginto tube contains a small amount of a glowing white liquid that is actually raw Reiatsu concentrated into a physical form. These tubes are used as a base to power Quincy Ginto, techniques that are similar to a Shinigami’s Kido in general practice.
Type of Item: Tool
Class: 7-1
Item Power (IP): N/A
Offense Type: N/A
Durability: 200 + 200/Class (Max Durability: 1400)
Bonuses: A Ginto Tube is able to be recharged after use, unlike most consumable items. By paying 100 Reiatsu, a Quincy can refill a Ginto tube to full potency. This allows for a limited number of Ginto Tubes to be used to great effect, rather than requiring the user to bring a score or more for their technique use. Ginto Tubes are assumed to be fully filled at the start of a thread or after a significant rest period within a longer thread. Additionally, any Class of Ginto Tube can be used to cast any Ginto spell; an increase in Class only increases the durability of the tube itself.
Drawbacks: If a Ginto Tube is broken, rather than used up, it is destroyed and cannot be salvaged, regardless of what thread type it is destroyed in.
Costs: 500 Ryo + 750 Ryo/Class
Description: A small, opaque silver tube about four inches in length, a Ginto tube contains a small amount of a glowing white liquid that is actually raw Reiatsu concentrated into a physical form. These tubes are used as a base to power Quincy Ginto, techniques that are similar to a Shinigami’s Kido in general practice.
Type of Item: Tool
Class: 7-1
Item Power (IP): N/A
Offense Type: N/A
Durability: 200 + 200/Class (Max Durability: 1400)
Bonuses: A Ginto Tube is able to be recharged after use, unlike most consumable items. By paying 100 Reiatsu, a Quincy can refill a Ginto tube to full potency. This allows for a limited number of Ginto Tubes to be used to great effect, rather than requiring the user to bring a score or more for their technique use. Ginto Tubes are assumed to be fully filled at the start of a thread or after a significant rest period within a longer thread. Additionally, any Class of Ginto Tube can be used to cast any Ginto spell; an increase in Class only increases the durability of the tube itself.
Drawbacks: If a Ginto Tube is broken, rather than used up, it is destroyed and cannot be salvaged, regardless of what thread type it is destroyed in.
Costs: 500 Ryo + 750 Ryo/Class