Post by Koshka Volkov on Mar 5, 2023 14:29:29 GMT -5
Pesticide
Much like the shop in the Human World, Koshka similarly runs and maintains an additional location within the Silbern, in full-access to anyone of Privat or higher that wishes to procure some vicious venoms in order to slay their foes. While the main location has a seemingly limited selection of substances to choose from, the main location - the one supervised by Koshka personally - holds a much larger stock.{Class 6 Poisons}{Entropic Embrace}
Name: Entropic Embrace
Description: A lesser toxin sold by Pesticide. A single purchase of Entropic Embrace comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
Class: 6
Item Type: Weapon - Poison.
Item Power (IP): 100
Offense Type: Physical.
Durability: 150
Bonuses: Entropic Embrace applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through the veins of a victim will lower the Stepping Technique multiplier on their techniques by x1 for three posts. Subsequent applications will refresh this duration, and lower this multiplier by an additional stage. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
Drawbacks: Consumable. Requires multiple consecutive strikes in order to get noticeable effect from the toxin, requiring multiple doses. 1 rank in Poison Resist will require two total doses after the first to lower the multiplier by one stage, whereas two ranks will outright negate the effects of the toxin. Five posts after application to a weapon, the poison will wear off, requiring another application.
Cost: 900/vial.
Crafting Skills: 1 in Toxicology.
Donated to Urahara's: No, going to Pesticide.{Code for Item}[spoiler]{Entropic Embrace}
[b][u]Name:[/u][/b] Entropic Embrace
[b][u]Description:[/u][/b] A lesser toxin sold by Pesticide. A single purchase of Entropic Embrace comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
[b][u]Class:[/u][/b] 6
[b][u]Item Type:[/u][/b] Weapon - Poison.
[b][u]Item Power (IP):[/u][/b] 100
[b][u]Offense Type:[/u][/b] Physical.
[b][u]Durability:[/u][/b] 150
[b][u]Bonuses:[/u][/b] Entropic Embrace applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through the veins of a victim will lower the Stepping Technique multiplier on their techniques by x1 for three posts. Subsequent applications will refresh this duration, and lower this multiplier by an additional stage. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
[b][u]Drawbacks:[/u][/b] Consumable. Requires multiple consecutive strikes in order to get noticeable effect from the toxin, requiring multiple doses. 1 rank in Poison Resist will require two total doses after the first to lower the multiplier by one stage, whereas two ranks will outright negate the effects of the toxin. Five posts after application to a weapon, the poison will wear off, requiring another application.
[b][u]Cost:[/u][/b] 900/vial.
[b][u]Crafting Skills:[/u][/b] 1 in Toxicology.
[b][u]Donated to Urahara's:[/u][/b] No, going to Pesticide.[/spoiler]{Angel's Caress}
Name: Angel’s Caress
Description: One of the simpler substances sold by Pesticide, Angel’s Caress, serves as a relatively “harmless” toxin, compared to the rest of the poisons on the market. A single purchase of Angel’s Caress comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
Class: 6
Item Type: Weapon - Poison.
Item Power (IP): 100
Offense Type: Physical.
Durability: 150
Bonuses: Angel’s Caress applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through a victim will result in a light numbing across the body, reducing Senses for the purpose of the sense of touch by 5%, for five posts. Every subsequent dose administered will refresh this duration and increase the severity of the effect, up to 25%. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
Drawbacks: Consumable. Effects are minimal, and generally have little use aside from creative applications in combat. Effects drop to 2.5% per dose with 1 Rank in Poison Resist, and are negated with two Ranks. Five posts after application to a weapon, the poison will wear off, requiring another application.
Cost: 900 Ryo/vial.
Crafting Skills: 1 in Toxicology.
Donated to Urahara's: No, going to Pesticide.{Code for Item}[spoiler]{Angel's Caress}
[b][u]Name:[/u][/b] Angel’s Caress
[b][u]Description:[/u][/b] One of the simpler substances sold by Pesticide, Angel’s Caress, serves as a relatively “harmless” toxin, compared to the rest of the poisons on the market. A single purchase of Angel’s Caress comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
[b][u]Class:[/u][/b] 6
[b][u]Item Type:[/u][/b] Weapon - Poison.
[b][u]Item Power (IP):[/u][/b] 100
[b][u]Offense Type:[/u][/b] Physical.
[b][u]Durability:[/u][/b] 150
[b][u]Bonuses:[/u][/b] Angel’s Caress applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through a victim will result in a light numbing across the body, reducing Senses for the purpose of the sense of touch by 5%, for five posts. Every subsequent dose administered will refresh this duration and increase the severity of the effect, up to 25%. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
[b][u]Drawbacks:[/u][/b] Consumable. Effects are minimal, and generally have little use aside from creative applications in combat. Effects drop to 2.5% per dose with 1 Rank in Poison Resist, and are negated with two Ranks. Five posts after application to a weapon, the poison will wear off, requiring another application.
[b][u]Cost:[/u][/b] 900 Ryo/vial.
[b][u]Crafting Skills:[/u][/b] 1 in Toxicology.
[b][u]Donated to Urahara's:[/u][/b] No, going to Pesticide.[/spoiler]{Class 4 Poisons}{Wilting Flower}
Name: Wilting Flower
Description: The go-to toxin sold by Pesticide, Wilting Flower serves as the shop’s main “moneymaker”. A single purchase of Wilting Flower comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
Class: 4
Item Type: Weapon - Poison.
Item Power (IP): 200.
Offense Type: Physical.
Durability: 150
Bonuses: Wilting Flower applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through a victim will result in rapid necrosis and decomposition within one inch of the area struck, requiring an ability of equal or greater Class to heal from the wounds left. Every subsequent dose administered will cause all previous Wilting Flower wounds to spread two inches in all directions, and leave a similarly large wound in the new location. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
Drawbacks: Consumable. Requires multiple consecutive strikes in order to get noticeable effect from the toxin, requiring multiple doses. One Rank in Poison Resist reduces the spread from subsequent wounds to one inch, two Ranks in the Skill removes the spreading from subsequent doses, and three Ranks will grant immunity to the toxin altogether. Five posts after application to a weapon, the poison will wear off, requiring another application.
Cost: 1,800/vial.
Crafting Skills: 2 in Toxicology.
Donated to Urahara's: No, going to Pesticide.{Code for Item}[spoiler]{Wilting Flower}
[b][u]Name:[/u][/b] Wilting Flower
[b][u]Description:[/u][/b] The go-to toxin sold by Pesticide, Wilting Flower serves as the shop’s main “moneymaker”. A single purchase of Wilting Flower comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
[b][u]Class:[/u][/b] 4
[b][u]Item Type:[/u][/b] Weapon - Poison.
[b][u]Item Power (IP):[/u][/b] 200.
[b][u]Offense Type:[/u][/b] Physical.
[b][u]Durability:[/u][/b] 150
[b][u]Bonuses:[/u][/b] Wilting Flower applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through a victim will result in rapid necrosis and decomposition within one inch of the area struck, requiring an ability of equal or greater Class to heal from the wounds left. Every subsequent dose administered will cause all previous Wilting Flower wounds to spread two inches in all directions, and leave a similarly large wound in the new location. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
[b][u]Drawbacks:[/u][/b] Consumable. Requires multiple consecutive strikes in order to get noticeable effect from the toxin, requiring multiple doses. One Rank in Poison Resist reduces the spread from subsequent wounds to one inch, two Ranks in the Skill removes the spreading from subsequent doses, and three Ranks will grant immunity to the toxin altogether. Five posts after application to a weapon, the poison will wear off, requiring another application.
[b][u]Cost:[/u][/b] 1,800/vial.
[b][u]Crafting Skills:[/u][/b] 2 in Toxicology.
[b][u]Donated to Urahara's:[/u][/b] No, going to Pesticide.[/spoiler]{Hollowbane}
Name: Hollowbane
Description: A toxin sold by Pesticide. A single purchase of Hollowbane comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
Class: 4
Item Type: Weapon - Poison.
Item Power (IP): 200
Offense Type: Physical.
Durability: 150.
Bonuses: Hollowbane applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through the veins of a being with Hollow reiatsu will begin to break that being down over a period of 25 posts. Every post that passes will result in a 3% decrease to a target’s Reiatsu Strength, as their soul is slowly beginning to deteriorate. Every additional dose after the first counts toward one post in this ticking duration. Should the duration of this technique come to a finish, those with Hollow reiatsu will be debilitated to the point of being unable to fight in NDE/DP threads, or have their soul destroyed per Quincy reiatsu in DE threads. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
Drawbacks: Consumable. Requires multiple consecutive strikes in order to get noticeable effect from the toxin, requiring multiple doses. While Hollowbane can be applied to non-hollow beings, it will result in no effect. Every rank in Poison Resist that a victim has will increase this overall duration by 10 posts, to a maximum of 45 posts. Three ranks in Poison Resist will negate the effects of Hollowbane altogether. Five posts after application to a weapon, the poison will wear off, requiring another application.
Cost: 1,800/vial.
Crafting Skills: 2 in Toxicology.
Donated to Urahara's: No, going to Pesticide - Vandenreich Only.{Code for Item}[spoiler]{Hollowbane}
[b][u]Name:[/u][/b] Hollowbane
[b][u]Description:[/u][/b] A toxin sold by Pesticide. A single purchase of Hollowbane comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
[b][u]Class:[/u][/b] 4
[b][u]Item Type:[/u][/b] Weapon - Poison.
[b][u]Item Power (IP):[/u][/b] 200
[b][u]Offense Type:[/u][/b] Physical.
[b][u]Durability:[/u][/b] 150.
[b][u]Bonuses:[/u][/b] Hollowbane applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through the veins of a being with Hollow reiatsu will begin to break that being down over a period of 25 posts. Every post that passes will result in a 3% decrease to a target’s Reiatsu Strength, as their soul is slowly beginning to deteriorate. Every additional dose after the first counts toward one post in this ticking duration. Should the duration of this technique come to a finish, those with Hollow reiatsu will be debilitated to the point of being unable to fight in NDE/DP threads, or have their soul destroyed per Quincy reiatsu in DE threads. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
[b][u]Drawbacks:[/u][/b] Consumable. Requires multiple consecutive strikes in order to get noticeable effect from the toxin, requiring multiple doses. While Hollowbane can be applied to non-hollow beings, it will result in no effect. Every rank in Poison Resist that a victim has will increase this overall duration by 10 posts, to a maximum of 45 posts. Three ranks in Poison Resist will negate the effects of Hollowbane altogether. Five posts after application to a weapon, the poison will wear off, requiring another application.
[b][u]Cost:[/u][/b] 1,800/vial.
[b][u]Crafting Skills:[/u][/b] 2 in Toxicology.
[b][u]Donated to Urahara's:[/u][/b] No, going to Pesticide - Vandenreich Only.[/spoiler]{Class 2 Poisons}{Akki's Kiss}
Name: Akki’s Kiss
Description: A particularly lethal toxin sold by Pesticide. A single purchase of Akki’s Kiss comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
Class: 2
Item Type: Weapon - Poison.
Item Power (IP): 300
Offense Type: Physical.
Durability: 150
Bonuses: Akki’s Kiss applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through the veins will store itself within the victim’s blood, going unnoticed until enough of it is there to prime all at once. Each dose that infects a target will last for the duration of the thread, leaving behind the combined IP of all doses of Akki’s Kiss within the victim. When this amount of IP equals or surpasses a victim’s current Reiatsu pool (before any alterations), that victim will be incapacitated to the point of being unable to fight in NDE/DP threads, or slain in DE threads. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
Drawbacks: Consumable. Requires multiple consecutive strikes in order to get noticeable effect from the toxin, requiring multiple doses. Each rank in Poison Resist will treat the target’s current Reiatsu pool as 25% higher for the purpose of this item only. Five posts after application to a weapon, the poison will wear off, requiring another application.
Cost: 3,000/vial.
Crafting Skills: 2 in Toxicology.
Donated to Urahara's: No, going to Pesticide - Vandenreich Only.{Code for Item}[spoiler]{Akki's Kiss}
[b][u]Name:[/u][/b] Akki’s Kiss
[b][u]Description:[/u][/b] A particularly lethal toxin sold by Pesticide. A single purchase of Akki’s Kiss comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to coat a weapon for three successful strikes, or enough to coat five consumable weapons and/or ammunition. Durability applies to the vial itself, and not the contents inside.
[b][u]Class:[/u][/b] 2
[b][u]Item Type:[/u][/b] Weapon - Poison.
[b][u]Item Power (IP):[/u][/b] 300
[b][u]Offense Type:[/u][/b] Physical.
[b][u]Durability:[/u][/b] 150
[b][u]Bonuses:[/u][/b] Akki’s Kiss applies to its victims through contact; so much as 1 point of incoming damage is enough to infect a victim with a single dose. Every dose that courses through the veins will store itself within the victim’s blood, going unnoticed until enough of it is there to prime all at once. Each dose that infects a target will last for the duration of the thread, leaving behind the combined IP of all doses of Akki’s Kiss within the victim. When this amount of IP equals or surpasses a victim’s current Reiatsu pool (before any alterations), that victim will be incapacitated to the point of being unable to fight in NDE/DP threads, or slain in DE threads. Consuming any number of vials alongside 75 reiatsu will douse a Quincy’s bow in this dose, applying the effects of this poison to all strikes and arrows over two posts per vial.
[b][u]Drawbacks:[/u][/b] Consumable. Requires multiple consecutive strikes in order to get noticeable effect from the toxin, requiring multiple doses. Each rank in Poison Resist will treat the target’s current Reiatsu pool as 25% higher for the purpose of this item only. Five posts after application to a weapon, the poison will wear off, requiring another application.
[b][u]Cost:[/u][/b] 3,000/vial.
[b][u]Crafting Skills:[/u][/b] 2 in Toxicology.
[b][u]Donated to Urahara's:[/u][/b] No, going to Pesticide - Vandenreich Only.[/spoiler]{Other Substances}{Emperor's Approbation}
Name: Emperor's Approbation
Description: A particularly potent antitoxin sold by Pesticide. A single purchase of Emperor's Approbation comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to apply the full effects of the antitoxins. Durability applies to the vial itself, and not the contents inside.
Class: 6/4/2
Item Type: Weapon - Poison.
Item Power (IP): 500
Offense Type: Physical.
Durability: 150
Bonuses: Upon ingesting an Emperor's Approbation, the user's system is immediately cleansed of any and all Pesticide toxins currently in their system of an equal Class or lower than the Class of the consumed Emperor's Approbation. For all intents and purposes, this is treated as a poison.
Drawbacks: Consumable. Incredibly situational, as it only applies to Pesticide toxins. Doesn't clear toxins applied after the Emperor's Approbation is taken.
Cost: 900/1800/3000/vial, depending on Class.
Crafting Skills: 2 in Toxicology.
Donated to Urahara's: No, going to Pesticide - Vandenreich Only.{Code for item}[b][u]Name:[/u][/b] Emperor's Approbation
[b][u]Description:[/u][/b] A particularly potent antitoxin sold by Pesticide. A single purchase of Emperor's Approbation comes as a singular vial, easily stored in a Gintō-esque container. One dose is enough to apply the full effects of the antitoxins. Durability applies to the vial itself, and not the contents inside.
[b][u]Class:[/u][/b] 6/4/2
[b][u]Item Type:[/u][/b] Weapon - Poison.
[b][u]Item Power (IP):[/u][/b] 500
[b][u]Offense Type:[/u][/b] Physical.
[b][u]Durability:[/u][/b] 150
[b][u]Bonuses:[/u][/b] Upon ingesting an Emperor's Approbation, the user's system is immediately cleansed of any and all Pesticide toxins currently in their system of an equal Class or lower than the Class of the consumed Emperor's Approbation. For all intents and purposes, this is treated as a poison.
[b][u]Drawbacks:[/u][/b] Consumable. Incredibly situational, as it only applies to Pesticide toxins. Doesn't clear toxins applied after the Emperor's Approbation is taken.
[b][u]Cost:[/u][/b] 900/1800/3000/vial, depending on Class.
[b][u]Crafting Skills:[/u][/b] 2 in Toxicology.
[b][u]Donated to Urahara's:[/u][/b] No, going to Pesticide - Vandenreich Only.[/spoiler]