Post by Astrid Vess on Feb 11, 2023 16:15:36 GMT -5
Type: Underdog
Description:
Underdogs are the individuals you expect little from. The people that have an obvious flaw or inability to keep up with those around them. In this case they lack a release, or release equivalent. However, where they may not have the stock standard abilities of their race, they instead push themselves to go beyond the normal bounds of what their minds, bodies, and souls would otherwise allow to keep up.
Advantage:
All Ranks: Upon taking this type a user selects one stat. This stat can be pushed beyond the 400 SP limit, allowing an individual to train up to 500 SP. This does not prevent the user from using a rank SP boost to push this to 600. At Rank 3 pick an additional stat, it can now be trained up to 500 SP. This does not give SP, rather it increases the cap that base SP totals can go to. In addition, users of this type gain an additional Skill point to their total per rank in this type. This caps the user at 25 SkP at rank 4.
Rank 1: Pick 1 stat gain 50% boost to it. Pick another gain 25% boost. Non-release techniques cost 10% less TTP to learn/master.
Rank 2: Pick 1 stat gain 75% boost to it. Pick another gain 50% boost. Non-release techs cost 15% less TTP to learn/master.
Rank 3: Pick 1 stat gain 100% boost to it. Pick another gain 75% boost. Non-release techs cost 20% less TTP to learn/master.
Rank 4: Pick 1 stat gain 100% boost to it. Pick another gain 100% boost. Non-release techs cost 25% less TTP to learn/master.
Disadvantage:
Those to use this type do not have a release or a release equivalent. (I.E. Mod Souls which do not have a release but have a release equivalent.) In addition, the user of this type cannot use Class 3-1 techniques immediately. They must progress through "Warm Up" posts. Warm up posts are simply posts where the character gets acclimated to the current fight. After 2 posts, Class 3 techniques can be used. After 4 posts, Class 2 techniques can be used. And finally, after 6 posts Class 1 techniques can be used. (Class 0 can be used at this point if a character can use them.)
Rank 1: Pick one non-increased physical/spiritual stat. Reduce it by 25%. Cut another sensory or physical/spiritual stat by 20%. (Cannot be ES/HE)
Rank 2: Pick one non-increased physical/spiritual stat. Reduce it by 40%. Cut another sensory or physical/spiritual stat by 30%. (Cannot be ES/HE)
Rank 3: Pick one non-increased physical/spiritual stat. Reduce it by 50%. Cut another sensory or physical/spiritual stat by 40%. (Cannot be ES/HE)
Rank 4: Pick one non-increased physical/spiritual stat. Reduce it by 50%. Cut another sensory or physical/spiritual stat by 50%. (Cannot be ES/HE)
Race Restrictions: All but Hollows, Vizards, Beast-Clan, and Failures.
Initial Weapons: Does not start with a weapon.
Description:
Underdogs are the individuals you expect little from. The people that have an obvious flaw or inability to keep up with those around them. In this case they lack a release, or release equivalent. However, where they may not have the stock standard abilities of their race, they instead push themselves to go beyond the normal bounds of what their minds, bodies, and souls would otherwise allow to keep up.
Advantage:
All Ranks: Upon taking this type a user selects one stat. This stat can be pushed beyond the 400 SP limit, allowing an individual to train up to 500 SP. This does not prevent the user from using a rank SP boost to push this to 600. At Rank 3 pick an additional stat, it can now be trained up to 500 SP. This does not give SP, rather it increases the cap that base SP totals can go to. In addition, users of this type gain an additional Skill point to their total per rank in this type. This caps the user at 25 SkP at rank 4.
Rank 1: Pick 1 stat gain 50% boost to it. Pick another gain 25% boost. Non-release techniques cost 10% less TTP to learn/master.
Rank 2: Pick 1 stat gain 75% boost to it. Pick another gain 50% boost. Non-release techs cost 15% less TTP to learn/master.
Rank 3: Pick 1 stat gain 100% boost to it. Pick another gain 75% boost. Non-release techs cost 20% less TTP to learn/master.
Rank 4: Pick 1 stat gain 100% boost to it. Pick another gain 100% boost. Non-release techs cost 25% less TTP to learn/master.
Disadvantage:
Those to use this type do not have a release or a release equivalent. (I.E. Mod Souls which do not have a release but have a release equivalent.) In addition, the user of this type cannot use Class 3-1 techniques immediately. They must progress through "Warm Up" posts. Warm up posts are simply posts where the character gets acclimated to the current fight. After 2 posts, Class 3 techniques can be used. After 4 posts, Class 2 techniques can be used. And finally, after 6 posts Class 1 techniques can be used. (Class 0 can be used at this point if a character can use them.)
Rank 1: Pick one non-increased physical/spiritual stat. Reduce it by 25%. Cut another sensory or physical/spiritual stat by 20%. (Cannot be ES/HE)
Rank 2: Pick one non-increased physical/spiritual stat. Reduce it by 40%. Cut another sensory or physical/spiritual stat by 30%. (Cannot be ES/HE)
Rank 3: Pick one non-increased physical/spiritual stat. Reduce it by 50%. Cut another sensory or physical/spiritual stat by 40%. (Cannot be ES/HE)
Rank 4: Pick one non-increased physical/spiritual stat. Reduce it by 50%. Cut another sensory or physical/spiritual stat by 50%. (Cannot be ES/HE)
Race Restrictions: All but Hollows, Vizards, Beast-Clan, and Failures.
Initial Weapons: Does not start with a weapon.