Post by Deleted on Jun 29, 2022 3:00:49 GMT -5
Drawing from concepts within Naraku's suggestion for the Duelist type, I've decided to craft something a bit different from the standard things we've got on the site at the moment.
Type: Duelist
Description: Duelists are individuals who excel in one-on-one combat. Their might is unrivaled when put against one opponent, and their strengths truly begin to shine when these opportunities arise. While not the most useful in group conflict, duelists are those that look to keep an opponent focused on them for as long as possible, with a one-track mind toward outlasting their foe. Group up on them, however, and they'll find themselves in an uncomfortable spot.
Advantage: All Ranks: Races that cannot normally refresh their release are able to do so.
Disadvantage: All Ranks: All Races that can normally "Class-Up" their release are unable to do so. Releases can still be Classed down, but incur an additional 5% increase to the costs mentioned above per class alteration. Races with releases or equivalents (Mod-Soul Abilities, etc.) that do not normally have a duration instead suffer a 35% increase in Reiatsu costs when utilizing their Release or release-equivalent. Duelists cannot have a release with Offensive multi-targeting or Area-of-Effect abilities, nor can they create or take techniques that are multi-targeting or Area-of-Effect. Spiritual Pressure is treated as 1/2 for the purposes of inducing Cutback. Full Spiritual Pressure is still used to resist.
Race Restrictions: Available to All Races, except Beast-Clansmen, Hollows, and Failures.
Initial Weapons: Can start with two, though this is optional. A Shinigami of this Type can develop two different Shikai with different abilities that merge together in Bankai, while a Bount can start with two Dolls instead of one and end with a total of four Dolls. No new Release technique slots are gained, so techniques are spread thinner among more weapons. Bonus weapon is limited to Shinigami and Bount.
Type: Duelist
Description: Duelists are individuals who excel in one-on-one combat. Their might is unrivaled when put against one opponent, and their strengths truly begin to shine when these opportunities arise. While not the most useful in group conflict, duelists are those that look to keep an opponent focused on them for as long as possible, with a one-track mind toward outlasting their foe. Group up on them, however, and they'll find themselves in an uncomfortable spot.
Advantage: All Ranks: Races that cannot normally refresh their release are able to do so.
- Rank 1: 50% increase to Spiritual Pressure (100 would be 150). Increase any other stat by 25% (100 would be 125). Release does not have a set duration. Instead, Duelists pay 20% of the listed cost for their release every post.
- Rank 2: Double Spiritual Pressure (100 would be 200). Increase any other stat by 25% (100 would be 125). Release does not have a set duration. Instead, Duelists pay 20% of the listed cost for their release every 2 posts.
- Rank 3: 150% increase to Spiritual Pressure (100 would be 250). Increase any other stat by 50% (100 would be 150). Release does not have a set duration. Instead, Duelists pay 20% of the listed cost for their release every 3 posts.
- Rank 4: Triple Spiritual Pressure (100 would be 300). Increase any other stat by 75% (100 would be 175). Release does not have a set duration. Instead, Duelists pay 20% of the listed cost for their release every 4 posts.
Disadvantage: All Ranks: All Races that can normally "Class-Up" their release are unable to do so. Releases can still be Classed down, but incur an additional 5% increase to the costs mentioned above per class alteration. Races with releases or equivalents (Mod-Soul Abilities, etc.) that do not normally have a duration instead suffer a 35% increase in Reiatsu costs when utilizing their Release or release-equivalent. Duelists cannot have a release with Offensive multi-targeting or Area-of-Effect abilities, nor can they create or take techniques that are multi-targeting or Area-of-Effect. Spiritual Pressure is treated as 1/2 for the purposes of inducing Cutback. Full Spiritual Pressure is still used to resist.
- Rank 1: 25% decrease to Strength or Reiatsu Strength (100 would be 75). 25% decrease to another Physical or Spiritual stat (100 would be 75). Healing Expertise is locked to 0.
- Rank 2: 50% decrease to Strength or Reiatsu Strength (100 would be 50). 25% decrease to another Physical or Spiritual stat (100 would be 75). Healing Expertise is locked to 0.
- Rank 3: 60% decrease to Strength or Reiatsu Strength (100 would be 40). 50% decrease to another Physical or Spiritual stat (100 would be 50). Healing Expertise is locked to 0.
- Rank 4: 75% decrease to Strength or Reiatsu Strength (100 would be 25). 50% decrease to another Physical or Spiritual stat (100 would be 50). Healing Expertise is locked to 0.
Race Restrictions: Available to All Races, except Beast-Clansmen, Hollows, and Failures.
Initial Weapons: Can start with two, though this is optional. A Shinigami of this Type can develop two different Shikai with different abilities that merge together in Bankai, while a Bount can start with two Dolls instead of one and end with a total of four Dolls. No new Release technique slots are gained, so techniques are spread thinner among more weapons. Bonus weapon is limited to Shinigami and Bount.
{Example Stat Spread - Class 1 Rank 4 TT Shinigami}
SP Total: 1,800
Shikai Cost: 30 Reiatsu/4 Posts (150 Reiatsu/20 Posts)
Bankai Cost: 60 Reiatsu/4 Posts (300 Reiatsu/20 Posts)
Strength: 200 [350]
Speed: 400 [200]
Reiatsu Strength: 100 [25]
Spiritual Pressure: 400 [1,200]
Instinct: 300 [300]
Senses: 100 [100]
Energy Sensory: 300 [300]
Healing Expertise: X [0]
SP Total: 1,800
Shikai Cost: 30 Reiatsu/4 Posts (150 Reiatsu/20 Posts)
Bankai Cost: 60 Reiatsu/4 Posts (300 Reiatsu/20 Posts)
Strength: 200 [350]
Speed: 400 [200]
Reiatsu Strength: 100 [25]
Spiritual Pressure: 400 [1,200]
Instinct: 300 [300]
Senses: 100 [100]
Energy Sensory: 300 [300]
Healing Expertise: X [0]
{Example Stat Spread - Class 1 Rank 3 Mask-Break Arrancar}
SP Total: 2,300
Primera Etapa Cost: 80 Reiatsu/3 Posts (400 Reiatsu/15 Posts)
Strength: 400 [600]
Speed: 400 [200]
Reiatsu Strength: 300 [120]
Spiritual Pressure: 400 [1,000]
Instinct: 400 [400]
Senses: 250 [250]
Energy Sensory: 150 [150]
Healing Expertise: X [0]
SP Total: 2,300
Primera Etapa Cost: 80 Reiatsu/3 Posts (400 Reiatsu/15 Posts)
Strength: 400 [600]
Speed: 400 [200]
Reiatsu Strength: 300 [120]
Spiritual Pressure: 400 [1,000]
Instinct: 400 [400]
Senses: 250 [250]
Energy Sensory: 150 [150]
Healing Expertise: X [0]
{Example Stat Spread - Class 1 Rank 2 TT Nakka-Quincy}
SP Total: 1,600
Primera Etapa Cost: 60 Reiatsu/2 Posts (300 Reiatsu/10 Posts)
Segunda Etapa Cost: 60 Reiatsu/2 Posts (300 Reiatsu/10 Posts)
Quincy Abilities: 35% increased cost (135 for Class 6, 202 for Class 5, 270 for Class 4, 337 for Class 3, 540 for Class 2, 675 for Class 1)
Strength: 400 [500]
Speed: 400 [300]
Reiatsu Strength: 100 [50]
Spiritual Pressure: 400 [800]
Instinct: 200 [200]
Senses: 100 [100]
Energy Sensory: 0 [0]
Healing Expertise: X [0]
SP Total: 1,600
Primera Etapa Cost: 60 Reiatsu/2 Posts (300 Reiatsu/10 Posts)
Segunda Etapa Cost: 60 Reiatsu/2 Posts (300 Reiatsu/10 Posts)
Quincy Abilities: 35% increased cost (135 for Class 6, 202 for Class 5, 270 for Class 4, 337 for Class 3, 540 for Class 2, 675 for Class 1)
Strength: 400 [500]
Speed: 400 [300]
Reiatsu Strength: 100 [50]
Spiritual Pressure: 400 [800]
Instinct: 200 [200]
Senses: 100 [100]
Energy Sensory: 0 [0]
Healing Expertise: X [0]