Post by Deleted on Jun 17, 2021 3:51:59 GMT -5
After some talk about Genius type benefitting from having a Rank 1 & 2, I decided to throw this up, as well as help to fix up some of the wording in the drawbacks in order to make that a bit less confusing for those looking at the type. Suggestions are listed below.
Type: Genius
Description: A genius. Incredibly gifted and powerful. However, as opposed to a prodigy, this is someone that got where they are through effort, not naturally. They do not seem to have much room left for improvement. The only thing that can really happen is this person's stamina improving.
Advantage:
Rank 1: 50% increase to either Physical Stats or Spiritual Stats (100 would be 150). 50% increase to either Healing Expertise or Energy Sensory (100 would be 150). Allowed to have two more techniques than usual, meaning 22 total instead of 20.
Rank 2: Double either Physical Stats or Spiritual Stats (100 would be 200). Double either Healing Expertise or Energy Sensory (100 would be 200). Allowed to have two more techniques than usual, meaning 22 total instead of 20.
Rank 3: 150% increase to either Physical Stats or Spiritual Stats (100 would be 250). 150% increase to either Healing Expertise or Energy Sensory (100 would be 250). Allowed to have two more techniques than usual, meaning 22 total instead of 20.
Rank 4: Triple either Physical Stats or Spiritual Stats (100 would be 300). Triple either Healing Expertise or Energy Sensory (100 would be 300). Allowed to have two more techniques than usual, meaning 22 total instead of 20.
Disadvantage: Drawback for All Ranks: A Genius must put at least 25 points per Rank (up to 100 SP at Rank 4) in the Stats being decreased. Beast-Clan is not able to increase Spiritual Stats for Genius Type, and must go with a Physical Genius. 33% decrease to one Physical or Spiritual Stat out of whichever one was not increased (100 would be 67). 33% decrease to whichever Stat out of Healing Expertise and Energy Sensory wasn't increased (100 would be 67).
Rank 1: Tires easily. 8 consecutive posts of combat is enough to tire this Type severely. 4 consecutive posts of combat fatigues this Type and requires 1 post to rest. Once 6 posts of battle have been exceeded, Spiritual Pressure immediately halves along with remaining Reiatsu (300 Spiritual Pressure and 2000/3000 Reiatsu would be 150 Spiritual Pressure and 1000/3000 Reiatsu).
Rank 2: Tires easily. 10 consecutive posts of combat is enough to tire this Type severely. 5 consecutive posts of combat fatigues this Type and requires 1 post to rest. Once 6 posts of battle have been exceeded, Spiritual Pressure immediately halves along with remaining Reiatsu (300 Spiritual Pressure and 2000/3000 Reiatsu would be 150 Spiritual Pressure and 1000/3000 Reiatsu).
Rank 3: Tires easily. 12 consecutive posts of combat is enough to tire this Type severely. 6 consecutive posts of combat fatigues this Type and requires 2 consecutive posts to rest. Once 6 posts of battle have been exceeded, Spiritual Pressure immediately halves along with remaining Reiatsu (300 Spiritual Pressure and 2000/3000 Reiatsu would be 150 Spiritual Pressure and 1000/3000 Reiatsu).
Rank 4: Tires easily. 14 consecutive posts of combat is enough to tire this Type severely. 8 consecutive posts of combat fatigues this Type and requires 3 consecutive posts to rest. Once 6 posts of battle have been exceeded, Spiritual Pressure immediately halves along with remaining Reiatsu (300 Spiritual Pressure and 2000/3000 Reiatsu would be 150 Spiritual Pressure and 1000/3000 Reiatsu).
Definition of Combat Post: Any post where the character is involved in a combat sequence or defense-of-combat sequence. In other words, guarding, attacking, charging Reiatsu, and taking action aggressively or counter-aggressively are all combat posts. A non-combat post is simply a post where none of these are in play. A character is virtually doing nothing in said post. Controlling foreign entities, such as a Senbonzakura-style entity, also counts as a combat post.
Race Restrictions: Available to all Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Type: Genius
Description: A genius. Incredibly gifted and powerful. However, as opposed to a prodigy, this is someone that got where they are through effort, not naturally. They do not seem to have much room left for improvement. The only thing that can really happen is this person's stamina improving.
Advantage:
Rank 1: 50% increase to either Physical Stats or Spiritual Stats (100 would be 150). 50% increase to either Healing Expertise or Energy Sensory (100 would be 150). Allowed to have two more techniques than usual, meaning 22 total instead of 20.
Rank 2: Double either Physical Stats or Spiritual Stats (100 would be 200). Double either Healing Expertise or Energy Sensory (100 would be 200). Allowed to have two more techniques than usual, meaning 22 total instead of 20.
Rank 3: 150% increase to either Physical Stats or Spiritual Stats (100 would be 250). 150% increase to either Healing Expertise or Energy Sensory (100 would be 250). Allowed to have two more techniques than usual, meaning 22 total instead of 20.
Rank 4: Triple either Physical Stats or Spiritual Stats (100 would be 300). Triple either Healing Expertise or Energy Sensory (100 would be 300). Allowed to have two more techniques than usual, meaning 22 total instead of 20.
Disadvantage: Drawback for All Ranks: A Genius must put at least 25 points per Rank (up to 100 SP at Rank 4) in the Stats being decreased. Beast-Clan is not able to increase Spiritual Stats for Genius Type, and must go with a Physical Genius. 33% decrease to one Physical or Spiritual Stat out of whichever one was not increased (100 would be 67). 33% decrease to whichever Stat out of Healing Expertise and Energy Sensory wasn't increased (100 would be 67).
Rank 1: Tires easily. 8 consecutive posts of combat is enough to tire this Type severely. 4 consecutive posts of combat fatigues this Type and requires 1 post to rest. Once 6 posts of battle have been exceeded, Spiritual Pressure immediately halves along with remaining Reiatsu (300 Spiritual Pressure and 2000/3000 Reiatsu would be 150 Spiritual Pressure and 1000/3000 Reiatsu).
Rank 2: Tires easily. 10 consecutive posts of combat is enough to tire this Type severely. 5 consecutive posts of combat fatigues this Type and requires 1 post to rest. Once 6 posts of battle have been exceeded, Spiritual Pressure immediately halves along with remaining Reiatsu (300 Spiritual Pressure and 2000/3000 Reiatsu would be 150 Spiritual Pressure and 1000/3000 Reiatsu).
Rank 3: Tires easily. 12 consecutive posts of combat is enough to tire this Type severely. 6 consecutive posts of combat fatigues this Type and requires 2 consecutive posts to rest. Once 6 posts of battle have been exceeded, Spiritual Pressure immediately halves along with remaining Reiatsu (300 Spiritual Pressure and 2000/3000 Reiatsu would be 150 Spiritual Pressure and 1000/3000 Reiatsu).
Rank 4: Tires easily. 14 consecutive posts of combat is enough to tire this Type severely. 8 consecutive posts of combat fatigues this Type and requires 3 consecutive posts to rest. Once 6 posts of battle have been exceeded, Spiritual Pressure immediately halves along with remaining Reiatsu (300 Spiritual Pressure and 2000/3000 Reiatsu would be 150 Spiritual Pressure and 1000/3000 Reiatsu).
Definition of Combat Post: Any post where the character is involved in a combat sequence or defense-of-combat sequence. In other words, guarding, attacking, charging Reiatsu, and taking action aggressively or counter-aggressively are all combat posts. A non-combat post is simply a post where none of these are in play. A character is virtually doing nothing in said post. Controlling foreign entities, such as a Senbonzakura-style entity, also counts as a combat post.
Race Restrictions: Available to all Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)