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Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Post by Kitai Yoru on Oct 18, 2020 22:16:11 GMT -5
What is the point of this thread?
Simple. I am bored, and annoyed at the restrictions of certain races and want them open to other races. Like the last one of these, it's open for other people to throw in their own type edits, or new types in general.
Rules of this MegaThread
1. This is not a discussion and critique thread. Critique is reserved only for Mods, not members who decide to do their jobs for them.
2. The thread creator is the one who will report the thread. This is to insure that mods don't get overloaded. Yes, there might be a lot of types posted in this thread but if only one person reports it that ensures the thread won't appear in the Mod Que fifty times.
3. You can submit as many types as you want. But only in your post. This is meant to keep the thread from being filled with 15 suggestions made by one person that are each a separate post.
{Technique Master}Tldr, made it available to Fullbringers.
Type: Technique Master
Description: This is someone who has actually forfeit the majority of their race's abilities, particularly Release abilities, to use a wide range of techniques at a very high level. As a result, however, their spirit tends to be unstable, putting them at risk.
Advantage:
Rank 1: Double Reiatsu Strength and Spiritual Pressure (100 would be 200). Gain double the non-Release technique slots (the limit for this character technique-wise is 40 instead of 20. This does NOT apply to the techniques gained from Training Tier, too). Can learn any technique at any time through training as long as the character has the Reiatsu to use the technique in actual combat.
Rank 2: Triple Reiatsu Strength and Spiritual Pressure (100 would be 300). Gain double the non-Release technique slots (the limit for this character technique-wise is 40 instead of 20. This does NOT apply to the techniques gained from Training Tier, too). Can learn any technique at any time through training as long as the character has the Reiatsu to use the technique in actual combat.
Rank 3: Quadruple Reiatsu Strength and Spiritual Pressure (100 would be 400). Gain double the non-Release technique slots (the limit for this character technique-wise is 40 instead of 20. This does NOT apply to the techniques gained from Training Tier, too). Can learn any technique at any time through training as long as the character has the Reiatsu to use the technique in actual combat.
Rank 4: 450% increase to Reiatsu Strength and Spiritual Pressure (100 would be 550). Gain double the non-Release technique slots (the limit for this character technique-wise is 40 instead of 20. This does NOT apply to the techniques gained from Training Tier, too). Can learn any technique at any time through training as long as the character has the Reiatsu to use the technique in actual combat.
Disadvantage: This person never gets a Release-type weapon. People of this Type cannot become Vizard or Zero Division. Technique Masters suffer from a malady that makes it difficult for them to use the techniques they have too excessively. Due to being at disharmony with their race's spiritual abilities, which causes a lack of Release along with Shinigami Technique Masters not having a Zanpakutō spirit to help stabilize them, all Technique Masters experience spiritual pain from any use of their techniques.
This varies by Class. Class 8 techniques don't cause any harm, but Class 7-4 cause quick jolts of pain like pulling a small muscle or receiving a small gash from a kitchen knife. It would be quite bad for lower level TMs, but a more experienced person would barely register it and would likely not lose combat effectiveness in any way. Class 3-2 techniques would feel like getting very bad sunburns during the actual use of the technique, and several seconds afterward for some perpetual agony. It's enough to majorly slow down less experienced people, though higher level TMs should still be able to ward it off and fight, perhaps not effortlessly, but with limited mitigation of their combat prowess. Class 1 techniques are basically like getting stung repeatedly by box jellyfish over every inch of your body. It is comparable to the pain one would feel in the Naruto series for use of of the Mangekyou Sharingan: Susano'o technique, though potentially worse. Class 0 techniques are nearly unusable, creating enough pain to cause the user to lose consciousness or worse. Pain Resistance Skills can reduce these effects slightly, but not enough to make it significantly lesser. It will let them fight through the pain with difficulty.
This instability shows itself in one last way. As TMs use more Reiatsu, they begin to destabilize further, putting themselves at risk. When they have less than 50% of their maximum Reiatsu (based on original Stats after Type; lowering maximum Reiatsu through altered Spiritual Pressure will not lower this threshold), too much Reiatsu use causes their body to become unstable, like a Failure's, to the point where they will explode with force equal to their Reiatsu Strength upon impact. This may be a punch with Strength of 50 or more, or falling to the ground with even a moderate amount of force. This first Tier is using more than 800 Reiatsu in a single post when they have less than 50% of their maximum Reiatsu. Once they break this limit, they are subject to constant Class 3-2 pain and Failure status, volatile against any sort of impact, until they have had time to rest and regain their Reiatsu reserves. When the user has less than 25%, it gets worse. You are automatically subject to this unstable status, putting you at risk with any damage. Using more than 800 Reiatsu in a single post while having less than 25% Reiatsu will cause pain equal to twice that of Level 1 pain. This will be difficult to endure even with Pain Resistance Skills.
There is also a risk of permanently becoming a Failure should you overdo your limits too often. This is a plot device, however, and is determined by the player, not by mechanics. It may not be wise to engage in more than two Captain-level fights consecutively unless glowing skin and life as a bomb is appealing.
Technique Masters cannot take Pain Tolerance as a Skill
Race Restrictions: Available to all Races except Rogues, Mod Souls, Failures, Hollows, Hasons, Saika, and Beast-Clansmen.
{Lost Sense}Tldr got rid of Semi-Crippled, and increased the sensory overload cap.
Type: Lost Sense
Description: This person has lost one of their senses, but is incredibly advantaged in other ways. These people are often more powerful than they let on. As they gain experience with this Type, they become more and more acute in every other way.
Advantage:
Rank 1: This Type loses either sight or hearing (selected during pre-approvement). This may seem to be a disadvantage, but the result is that their senses triple to make up for the lack of other senses (triple if blindness is selected (100 would be 300). It's only double if deafness is selected (100 would be 200)). Sensory Overload starts at 400+ senses.
Rank 2: This Type loses either sight or hearing (selected during pre-approvement). This may seem to be a disadvantage, but the result is that their senses quadruple to make up for the lack of other senses (quadruple if blindness is selected {100 would be 400). It's only triple if deafness is selected (100 would be 300)). Sensory Overload starts at 500+ senses.
Rank 3: This Type loses either sight or hearing (selected during pre-approvement). This may seem to be a disadvantage, but the result is that their senses quintuple to make up for the lack of other senses (quintuple if blindness is selected (100 would be 500). It's only triple if deafness is selected (100 would be 300)). Sensory Overload starts at 600+ senses.
Rank 4: This Type loses either sight or hearing (selected during pre-approvement). This may seem to be a disadvantage, but the result is that their senses increase by 500% to make up for the lack of other senses (500% if blindness is selected (100 would be 600). It's only 400% if deafness is selected (100 would be 500)). Sensory Overload starts at 800+ senses.
Disadvantage: Blindness or deafness are disadvantages already.
Race Restrictions: Available to all Races
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
{Cripple Version 1}Tldr added Fullbringer, Quincy, and Nakabaki to the available list.
Type: Cripple Version 1
Description: Someone who is incredibly powerful in the Reiatsu arts since they can no longer fight against enemies physically due to handicaps. These include being paraplegic or something similar.
Advantage:
Rank 1: Double Reiatsu Strength (100 would be 200). Double Energy Sensory (100 would be 200). Capable of learning three additional non-Release techniques.
Rank 2: Triple Reiatsu Strength (100 would be 300). 150% increase in Energy Sensory (100 would be 250). 50% increase in Spiritual Pressure (100 would be 150). Capable of learning three additional non-Release techniques.
Rank 3: 250% increase in Reiatsu Strength (100 would be 350). Triple Energy Sensory (100 would be 300). Double Spiritual Pressure (100 would be 200). Capable of learning three additional non-Release techniques.
Rank 4: Quadruple Reiatsu Strength (100 would be 400). 250% increase in Energy Sensory (100 is 350 instead). 150% increase in Spiritual Pressure (100 would be 250). Capable of learning three additional non-Release techniques.
Disadvantage: Must be handicapped in such a way that physical combat is impossible. Examples include legs that are either gone or won't work, arms that are either gone or won't work, broken neck, etc. This character never gets a usable physical weapon. Shinigami of this Type can only have Shikai, not Bankai. Bounts can have only one Doll.
Race Restrictions: Available to only Shinigami, Bounts, Fullbringers, Quincy, Nakabaki
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.). Impossible to use physically.
{Cripple Version 2}Tldr added Fullbringer, Quincy, and Nakabaki to the available list.
Type: Cripple Version 2
Description: Someone who is incredibly powerful in the Reiatsu arts since they can no longer fight against enemies physically due to handicaps. These include being paraplegic and blind or deaf.
Advantage: Advantage for all Ranks: Quadruple Reiatsu Strength (100 would be 400) and double Spiritual Pressure (100 would be 200). If blindness is chosen, quadruple Senses (100 would be 400). Triple Senses if deafness is chosen (100 would be 300). This Type gains a 50% increase in Energy Sensory (100 would be 150). These cripples are special since they are able to unlock their Bankai and have multiple Dolls for Bounts.
Disadvantage: They are unable to use a set of limbs like their arm or legs. They are also required to pick being either blind or deaf. Physical combat is not allowed. They must have a different means of fighting such as Kidō. Strength and Instinct are decreased by 80% (100 would be 20). Speed and Healing Expertise are decreased by 50% (i100 would be 50).
Race Restrictions: Available to only Shinigami, Bounts, Fullbringers, Quincy, Nakabaki
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.). Impossible to use physically.
Last Edit: Nov 21, 2020 0:00:18 GMT -5 by Kitai Yoru
{TM Change}As Soul stated above Fullbringers should be allowed to be TM's, along with that Saika should also allowed to be the same as there doesn't seem to be an actual reason they can't
{Weapon Master}Weapon master needs some love as it's drawbacks are both to harsh and goes against the types purpose. They should still have the Non release tech slot cut, 50% spiritual stat cut, and Melee based release techs. The 19 skill point drawback feels like too much, instead could it be made 16 Skill point total with 5 free points into a weapon skill of the persons choice? The less release techs also seems pointless as they should be focusing on what they could do with their weapon, could that be removed while keeping the Melee based release techs?
{Saika}What I suggest here isn't a total rework of Saika is I personally believe they aren't that bad, I do however don't understand why Saika can't reach Class 0 when Hason can. I ask that they be allowed to, and to help with what they might gain, maybe when they reach Class 0 their release cost is halved, and for their other Class 0 bonus, could they finally not be required to wear the cloak and mask? I'm not suggesting their out of hell posts be extended as if they finally could drop the cloak and mask that would be doing something similar. If Class 0 is a no go than how about allowing them the choice of becoming a Hason at class 1? As Hason's are essentially a soul corrupted and twisted by their sin, thus the idea of a Saika becoming a Hason at Class 1 wouldn't be impossible.
Last Edit: Mar 21, 2021 17:50:04 GMT -5 by Akando Bena