Post by Melvin on Sept 29, 2018 23:01:55 GMT -5
Type: Freak
Rank: Mercenary 1
Class: 5
CTP: 1010
SP: 545
TTP: 520
SKP: 15 (6 in use)
Ryo: 5000
Stats
Strength: 140 x 1.25 = 175
Speed: 95
Sprpr: 60 x 0.75 = 45
RS: 40 x 1.25 = 50
LA: 50
DA: 50
Instinct: 80 x 0.75 = 60
Senses: 50
ES: 80 x 1.25 = 100
HE: 0
SKills:
Strength of Will - 1
Boxing - 1
Battle Analysis- 1
Street Fighting - 1
Pain Tolerance - 1
Bala - 1
Techniques:
COMPLETED THREADS TIMELINE
rpforumbleach.proboards.com/thread/10403/feels-first-time-training-rated?page=1&scrollTo=67849 +75 Sp and +50 CTP
rpforumbleach.proboards.com/thread/10415/aint-fucked-jt-closed +550 TTP +960 CTP
Rank: Mercenary 1
Class: 5
CTP: 1010
SP: 545
TTP: 520
SKP: 15 (6 in use)
Ryo: 5000
Stats
Strength: 140 x 1.25 = 175
Speed: 95
Sprpr: 60 x 0.75 = 45
RS: 40 x 1.25 = 50
LA: 50
DA: 50
Instinct: 80 x 0.75 = 60
Senses: 50
ES: 80 x 1.25 = 100
HE: 0
SKills:
Strength of Will - 1
Boxing - 1
Battle Analysis- 1
Street Fighting - 1
Pain Tolerance - 1
Bala - 1
Techniques:
{RELEASE TECHS}
Technique Name: Hit it Harder!
Class: 8-1
Technique Type: Physical
Usable By (Technique is available to which races?): Any
Technique Element: Strength
Technique Description and Effects (Explain appearance, powers, and effect): As the name entails, it's a simple ability around the concept of just hitting things harder. Brought about by Melvin's stubbornness and expertise with a punch, it's an onslaught of progressively stronger strikes that come together as a swarm. steam will start to spill from his hands and knuckles, an intense heat building along the flesh. By focusing his strength and energy, he can empower each strike to be stronger than the last! Each carries his intense will to push farther and farther with each swing. This will stack even if the punch misses its target or hits the wrong one.
The first punch will be a class 8 technique and not a whole lot stronger than an ordinary strike. The gimmick of this ability is that after each punch, the next will be even stronger, increasing the steam, force, and impact of the one after it. The first punch will increase the impact force of his punch by 15% and costs 50 reiatsu. The next will be class 7, increase its impact force by 30% and costs 75 reiatsu. Each consecutive punch will increase the boost by 15%, the class by 1, and the cost by 25 reiatsu. At its absolute highest potential it can become overwhelmingly powerful, burning his flesh red and bolstering its striking power by an impressive 110% with a relatively low cost of 225 reiatsu.
How to use technique (How is it activated?): Melvin only needs to focus his will and strength around his fists.
Technique Drawbacks (Limitations, repercussions for use, etc) The main drawback is its very premise. The technique scales, meaning that it must start at its absolute weakest first every single time. It can only be used with the fists and no other part of the body. He will need to go through every single stage, paying the cost of each punch to reach its highest potential. At its higher levels, the heat can become so extreme that it will even start to burn his flesh. His hands will develop first degree burns after it hits class 3, second degree burns at class 2, and third-degree burns for the final strike. He can only ramp it up as high as his current class as well, meaning that if he is a class 6, the highest it can ramp up is three times total, or up to its class 6 equivalent. While this is active, the use of any other offensive technique will cancel out the chain and turn it off, losing any progress gained throughout. However, things like movement techniques and supplementary abilities are fine. The scaling will also stop if he does not throw a punch for an entire post. The steam and repetition make it easy to figure out and avoid, as simplistic as it looks.
Made By: Melvin
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes.
Technique Name: Hit it Harder!
Class: 8-1
Technique Type: Physical
Usable By (Technique is available to which races?): Any
Technique Element: Strength
Technique Description and Effects (Explain appearance, powers, and effect): As the name entails, it's a simple ability around the concept of just hitting things harder. Brought about by Melvin's stubbornness and expertise with a punch, it's an onslaught of progressively stronger strikes that come together as a swarm. steam will start to spill from his hands and knuckles, an intense heat building along the flesh. By focusing his strength and energy, he can empower each strike to be stronger than the last! Each carries his intense will to push farther and farther with each swing. This will stack even if the punch misses its target or hits the wrong one.
The first punch will be a class 8 technique and not a whole lot stronger than an ordinary strike. The gimmick of this ability is that after each punch, the next will be even stronger, increasing the steam, force, and impact of the one after it. The first punch will increase the impact force of his punch by 15% and costs 50 reiatsu. The next will be class 7, increase its impact force by 30% and costs 75 reiatsu. Each consecutive punch will increase the boost by 15%, the class by 1, and the cost by 25 reiatsu. At its absolute highest potential it can become overwhelmingly powerful, burning his flesh red and bolstering its striking power by an impressive 110% with a relatively low cost of 225 reiatsu.
How to use technique (How is it activated?): Melvin only needs to focus his will and strength around his fists.
Technique Drawbacks (Limitations, repercussions for use, etc) The main drawback is its very premise. The technique scales, meaning that it must start at its absolute weakest first every single time. It can only be used with the fists and no other part of the body. He will need to go through every single stage, paying the cost of each punch to reach its highest potential. At its higher levels, the heat can become so extreme that it will even start to burn his flesh. His hands will develop first degree burns after it hits class 3, second degree burns at class 2, and third-degree burns for the final strike. He can only ramp it up as high as his current class as well, meaning that if he is a class 6, the highest it can ramp up is three times total, or up to its class 6 equivalent. While this is active, the use of any other offensive technique will cancel out the chain and turn it off, losing any progress gained throughout. However, things like movement techniques and supplementary abilities are fine. The scaling will also stop if he does not throw a punch for an entire post. The steam and repetition make it easy to figure out and avoid, as simplistic as it looks.
Made By: Melvin
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes.
{NORMAL TECHS}
Technique Name:Ulcera (Ulcer)
Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 75 reiatsu per step.
Made By: Ajora
Reserved?: No
Technique Name: [Bala] (Bullet)
Class: [6] [Cannot be learned until class 6]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique:
The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks
50 Reiatsu cost.
Technique Name:Ulcera (Ulcer)
Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 75 reiatsu per step.
Made By: Ajora
Reserved?: No
Technique Name: [Bala] (Bullet)
Class: [6] [Cannot be learned until class 6]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique:
The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks
50 Reiatsu cost.
COMPLETED THREADS TIMELINE
rpforumbleach.proboards.com/thread/10403/feels-first-time-training-rated?page=1&scrollTo=67849 +75 Sp and +50 CTP
rpforumbleach.proboards.com/thread/10415/aint-fucked-jt-closed +550 TTP +960 CTP