Post by Abaddon on Jan 22, 2018 21:26:53 GMT -5
Abaddon Baasch
Current Stats
❄Class❄ 3
❄Sp❄ 1100
(700/700)trained (0/200 TTB)
❄CPT❄ 5410 (3,755 CTP counts towards new character)
❄TTP❄590
❄Ryo❄ 11,000
❄SKP❄ 16/21 (8 unused) (5/8 for new skp)
❄Rank❄ Xcution Lance
❄Sp❄ 1100
(700/700)trained (0/200 TTB)
❄CPT❄ 5410 (3,755 CTP counts towards new character)
❄TTP❄590
❄Ryo❄ 11,000
❄SKP❄ 16/21 (8 unused) (5/8 for new skp)
❄Rank❄ Xcution Lance
{Spoiler}Speaking color: goldenrod Thinking color: silver
Stats/Skills
Strength - [100] Points
Speed - [300] Points
Spiritual Pressure – [200]x.6= 120Points
Reiatsu Strength – [400]x1.75= 700Points
Instinct - [50] Points
Senses - [50] Points
Energy sensory - [0] Points
Healing Expertise - [0] Points
Skills:
- [Battle Focus ] {1}
- [Anti-Stealth ] {1}
- [Strength of Will ] {1}
- [Bow] {1}
- [Pain Tolerance ] {1}
- [Street fighting] {1}
- [Charisma ] {1}
Techniques
2/23
{Learned}
Technique Name: Hirenkyaku
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects:
Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: None.
Technique Name: Selee Schneide
Class: 7-1
Technique Type: Quincy Art
Usable By: Quincy
Technique Element: Reishi
Technique Description and Effects: Selee Schneide is the pinnacle of a Quincy's ability to absorb Reiatsu. When activated, a medium-length blade of Reiatsu is formed from the hilt. This blade vibrates at very high frequencies, and is capable of loosening the bonds between Spirit Particles, and then stealing the free Spirit Particles.
When the Selee Schneide is activated, it has an offensive stat of 0, regardless of the user. However, it cannot be overpowered by a technique of equal or inferior class, regardless of that technique's offensive stat. Instead, any technique that interacts with Selee Schneide has its offensive stat reduced by 100, and then the Selee Schneide's offensive stat increases by 100. If the Selee Schneide interacts with a Reiatsu based being - such as a Shinigami, Arrancar, Hollow Akki, Rogue or Beast Clan - then the person struck loses 50 Reiatsu, and the Selee Schneide's offensive stat increases by 50. This includes when the Selee Schneide strikes an extension of that being's soul, such as part of their Zanpakuto or Ressurecion.
At any stage, the Selee Schneide can be fired by the user, using their standard bow, as an arrow. This arrow has an offensive stat and speed equal to that of the Selee Schneide at the time of firing.
How to use technique: Hold the Selee Schneide hilt in hand, and pay the appropriate Reiatsu Cost.
Technique Drawbacks: This technique requires the same amount of TTP as a Class 4 technique to learn. The Selee Schneide can only be activated at a Class equal to or lower than the user's. The Selee Schneide can only steal Reiatsu from techniques or beings whose Class is lower to, or equal to, the Class of the Selee Schneide. This technique requires a Selee Schneide hilt (item) to use, and each hilt can only be used once. The costs for activating the Selee Schneide is the same as normal Quincy arrows. It then costs the same amount of Reiatsu per post to maintain it.
Technique Name: Hirenkyaku
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects:
Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: None.
Technique Name: Selee Schneide
Class: 7-1
Technique Type: Quincy Art
Usable By: Quincy
Technique Element: Reishi
Technique Description and Effects: Selee Schneide is the pinnacle of a Quincy's ability to absorb Reiatsu. When activated, a medium-length blade of Reiatsu is formed from the hilt. This blade vibrates at very high frequencies, and is capable of loosening the bonds between Spirit Particles, and then stealing the free Spirit Particles.
When the Selee Schneide is activated, it has an offensive stat of 0, regardless of the user. However, it cannot be overpowered by a technique of equal or inferior class, regardless of that technique's offensive stat. Instead, any technique that interacts with Selee Schneide has its offensive stat reduced by 100, and then the Selee Schneide's offensive stat increases by 100. If the Selee Schneide interacts with a Reiatsu based being - such as a Shinigami, Arrancar, Hollow Akki, Rogue or Beast Clan - then the person struck loses 50 Reiatsu, and the Selee Schneide's offensive stat increases by 50. This includes when the Selee Schneide strikes an extension of that being's soul, such as part of their Zanpakuto or Ressurecion.
At any stage, the Selee Schneide can be fired by the user, using their standard bow, as an arrow. This arrow has an offensive stat and speed equal to that of the Selee Schneide at the time of firing.
How to use technique: Hold the Selee Schneide hilt in hand, and pay the appropriate Reiatsu Cost.
Technique Drawbacks: This technique requires the same amount of TTP as a Class 4 technique to learn. The Selee Schneide can only be activated at a Class equal to or lower than the user's. The Selee Schneide can only steal Reiatsu from techniques or beings whose Class is lower to, or equal to, the Class of the Selee Schneide. This technique requires a Selee Schneide hilt (item) to use, and each hilt can only be used once. The costs for activating the Selee Schneide is the same as normal Quincy arrows. It then costs the same amount of Reiatsu per post to maintain it.
Current Threads
Completed Threads
A park day Ruined
Bloodsucker vs The Star Child
I hate sand
An unlikely drinking partner
Abyssal Angels
Merely walking the path
Impossible Year
The Sinner and the Saint Round 1
Bookworms Shooting Arrows
Souls of the lost
When the stars align
Livin’ In A Reader’s Paradise
False Promises (Closed training)