Post by Deleted on Nov 14, 2017 22:44:26 GMT -5
-Opening-
Password 1: Guts's Jawline
Password 2: #Rekt
Type: Freak
Affiliation: Los Noches
Rank: Octava Espada
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-Basic Information-
Name: Adolf Reinhard
Age of Death/Rebirth: 15/16
Real Age/Age of Appearance: 345/16
Birthday (Month/Day): Nov. 3rd
Blood Type: AB Positive
RP Sample (Optional):
Kokouo began pacing around the cave of the Akatsuki Hideout, planning the next assault. She began to count her Ryo, an idea in mind. She grabbed her things, and headed towards the entrance.
After about an hour of walking, she looked overhead and saw giant red gates. Kokouo had arrived. She jumped to the left side of the gate, making sure not to get too close to the entrance. Kokouo began weaving hand signs, and slammed her palm into the ground. Her squad appeared next to her, ready for the assault on the Leaf.
"Please tell me you guys are prepared for this..." Kokouo said sighing, watching her teammates fool around.
"Relax," The man to her left said, "We've prepared for this, we'll be fine."
"Speak for yourself," another male stated, starting to stretch.
"What's the plan..?" a small girl said faintly.
"Easy! All we gotta do is get in and blow it the hell up!" the shortest girl said, oddly happy.
"And how do you suppose we do that?"
"We light shit up with fire style techniques!"
"You're honestly insane."
"It might actually work..."
Kokouo sighed, and began to speak. "Listen up everyone, remember those tags that I had bought from Kumo? We're going to be using them," Kokouo said as she began to pull out five explosive tags, but with a different marking on each of them. She handed one to each squad member. "These are high-grade, village-destroying tags. Each of them can only be detonated with a certain chakra type, hence why you all have different tags. We're going to place one in these areas," she said, drawing a a map and labeling the points, "hide out, and detonate each one when the sun is above the mountains."
"Sounds like a plan. Ara, Senri, Daikuu, what release type are you using?"
"I've got fire..."
"Wind over here!"
"Earth."
"You've got water, Tsen, and I've got lightning."
"Okay, understood."
Kokouo began pacing, prepared for the initiation of the Fifth Great Shinobi World War. The Akatsuki had been hired by the Amegakure, the new leader hellbent on war. The Akatsuki was happy to oblige.
"Okay everyone, let's go!" Kokouo shouted, jumping to the trees, her squad following, and pointed towards the sun. "It's almost there, we need to move."
Her team nodded, and they all began to scale the walls of the village. As soon as they reached the top, team Kokouo jumped down. Quickly alerted, ANBU shinobi began to close in. Ara sighed.
"Senri, you got this..?"
"Hell yeah I got this!" Senri shouted, weaving signs while Kokouo began activating Sharingan.
"Senri, this is your spot. Wipe them out. Everyone else. head towards your spots. I've got something to do beforehand. When the rain begins, wait three minutes, then detonate." The entire team responded in a similar way, and Kokouo sprinted towards the Uchiha residency. The sounds of battling could be heard in the distance. Kokouo began to make her way inside. The Uchiha clan had been reborn, new faces and names all around. Names and faces that were cut down as Kokouo made her way to the left wing of the clan residence. She slid open a door, and saw a familiar face holding a similar child.
"Hello, dearest sister," Kokouo said in an odd way. Her sister looked up, in horror. She was older than Kokouo, who was about sixteen at the time, but much, much weaker. The sister called out for her husband, who took the baby and got out of there. Kokouo's sister stood up.
"What do you want with me?" she asked, knowing only one of them would walk out of here alive.
"You know what I'm here for Hitomi. I'm here for the Mangekyou." Kokouo said in a quiet, yet disturbing voice.
"Kokouo... You mustn't do this! Think about this!" Hitomi cried, practically begging for her life now.
"Stand up and fight. It's going to be painful either way, but you might as well get a fighting chance."
Hitomi stood up, wearing a kimono, staring at Kokouo with fear, and anger.
Kokouo charged the sister with a kunai, and pierced her chest. Hitomi exploded into a jolt of lightning, electrocuting and temporarily paralyzing Kokouo.
"S-So that's how it's going to be, huh?" Kokouo said, turning to stare at Hitomi, who stood behind her with a similar kunai pointed at her younger sister.
Kokouo had trapped Hitomi in a genjutsu, incapacitating her. Kokouo slowly began to walk towards Hitomi, and drove a tagged kunai through her sister's heart. At this moment, Kokouo shouted. She grabbed her eyes for a bit, falling to her knees. About a minute later, she stood back up, now with the Mangekyou.
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-Appearance-
Height/Weight: 6'0"/130 lbs.
Physical Description: Adolf stands decently tall for his age at five foot nine. He's fairly lean, not close to underweight, not close to overweight. He's not quite scrawny, but his muscular build isn't exactly extremely defined either, it's kind of in an in-between spot as far as that goes. His shoulders aren't that broad for a male appearing to be 16, and his facial features are fairly soft as well, taking on a faint feminine appearance, while still being easily identifiable as a male. His skin is an olive color. Adolf doesn't have any large marks other than his hollow hole, which is located at the sternum. His complexion is also clear. Adolf's sealed Zanpakuto is sheathed on his right side, and drawn with the left hand. Adolf is in fact left handed, and tends to wield his weapons with his left.
His hair is a slightly faded lime-green in color, fairly straight, and goes down to his shoulders. Adolf's hair is a bit unkempt and shaggy. A small bit of his bangs does cover his right eyebrow and somewhat lays over top of his eye. His eyes are a soft sky blue in color, both proportional to the size of his head. His lips are a faded white color, and teeth white. He has no facial hair whatsoever, nor did he in life. His chin comes to a slight point, though staying mostly rounded, leaving his head in a slight ellipse shape, though not looking abnormal. His Espada mark is located above his right eyebrow, covered by his hair.
His arrancar robes consist of the same baggy pants that most arrancars wear, as well as a normal top, going straight up to his chin, similar to the way a turtleneck would, though forming a small collar. His hollow hole is visible, his robes accommodating for the small area on his chest by having a hand-cut circle on the front and back of the top where the hole is located. Because it's hand-cut, it doesn't look the neatest, and there are a few strings and such hanging from the edges of the "circles" on either side. The the front of the collar is always partially open in front of his chin, so that neck movement isn't as limited as it could be.
The back of his head, on his chin, and in the upper left of his hair are where the pieces of his fragmented mask is located. All that remains of Adolf's once large hollow mask are three separate chunks located in different locations. Each piece is connected by a small strip of the mask that still remains, forming something similar to a triangle without one side. On the back of his head, a longer, rectangular piece divided into three sections still remains, the shape sitting on his head with the length longer than the width. The piece on his chin is a more triangular shaped piece, fitting snug against his chin, and curving down towards his neck a bit. The last piece takes on more of an abstract shape, with it being cracked and worn almost everywhere around it, except for the strips of mask connecting the three pieces. Each strip is about as thick as a pencil. The strip connecting the chin piece to the back of his head curves underneath his ear, tracing along his jawline to the back piece. The chunk of mask on the back of his head just traces along the back of the right part of his head up to the mask shard in his hair.
After releasing his resurreccion form, Adolf's robes drastically change. Instead of the standard arrancar robes, Adolf's robes change into more of a light set of armor. Segmented parts now coat his arms, legs, and chest, each segment in the shape of a triangle, pointing downwards towards the floor. The parts on his chest are divided up into five pieces, each attached, pushing each other up a bit farther and off of his actual chest. As the segments go farther down towards his hips, they get smaller and closer to him. The same is with Adolf's arms, starting at the top of his shoulders, and going down to a bit above his elbow, as well as his legs, going down to about his knees. A part of his right arm now has a section where the scabbard of the katana is neatly tucked against his arm, the curve of the scabbard now going down towards the elbow. The scabbard is now attached to the elbow, and forms something similar to a tonfa when Adolf bends his right elbow, allowing him to use this as another blunt weapon, or possibly as a way to guard attacks, if he can find a reasonable way to do so with the scabbard on his arm the way it is. Desamor now sits comfortably, wrapping itself around Adolf's left hand, making it significantly harder for him to be disarmed. Six decently sized spikes are now sprouted from his back, acting as both another form of cover, and another offensive capability.
Adolf's mask after resurreccion also looks a lot different than it did before. Instead of just parts divided around his head and connected by thin pieces, It's now a full mask, covering most of his head. His mouth, and the hair around his neck are now the only things that still show. His eyes, nose, ears, top of his head, everything is now covered by the mask. Where his eyes should be, there's a single horizontal strip about two inches wide that allows him to see. The design on the mask is straight lines, moving vertically from the back of his head, to the front, all parallel to each other, etched in. What's still showing of his hair above his neck is now snowy white. Adolf's eyes have also transitioned to a deep red color.
Desamor, Adolf's katana, post release, is a normal looking katana with a few moderations. The guard is a basic, circular guard, with a metallic red tint to it. The wrapping around the grip is in the traditional katana style, and a deep red. The blade itself has a slight curve to it, allowing for quick, clean slices directly after drawing the weapon from the scabbard, which is something that'd only happen post resurreccion. The blade of Desamor is tinted a red, with a wavy pattern running along the blade, stopping at the very tip. The full blade is well sharpened, and in flawless condition. On the pommel of the katana is a dragon design, around half an inch away from the pommel itself, helping to strengthen blunt attacks with the end of it.
Update - 11/2018
Adolf has gone through numerous physical changes, some of the more obvious ones being his height and age. He stands about three inches taller, but has remained the same weight. Adolf is underweight, but not by a noticeable very noticeable margin. His hair has been colored to be a more natural, brown color. This is something he regularly keeps up with, having started to take pride in his appearance now. He now takes on a more masculine appearance, leaving few traces of his adolescence. His jawline is more defined, his neck is larger, and his shoulders are broader. His chest is more defined, though he’s not what people would consider “ripped” in any sense. His legs are longer as well, as well as his feet. His hair has grown in length, and is just as messy, even covering part of his eyes. His espada number, which is currently 8, still resides on his forehead above his right brow, less visible than ever. On both his left and right hips, he has sheathes for his twin daggers, Macht des Drachen. His robes remain unchanged. Adolf’s Reiatsu has taken on a more blood red color, as opposed to the original pink. His hollow mask is now a single horn, covering the left side of his forehead, and stretching upwards. It wraps around to about right before his ear, before continuing to stretch upwards and occupy that corner of his head.
Adolf’s Primera Etapa has gone through a drastic difference in appearance, having taken on a different ability and weapon set. Upon releasing, Adolf loses both of his weapons. Replacing them, is the weaponized form a hollow normally has. Adolf now has a set of claws, each around three inches in length. Most of his body is coated in hard, bone-like scales. His eyes change from normal human eyes, to that of a serpent; slitted in the center, and vertical. The skin around his cheeks is now similar to that of rubber, being able to stretch for him to open his jaw more than a normal human could, and his jaw can also be unhinged at will. From his neck down, he is coated with a thick layer of scales that are snow white, which provide ample protection. Sprouting from his back, is a large pair of draconic wings, of similar coloration. These wings are roughly 75% of his height, scaling to 4'5". His legs are now digitigrade, and clawed. He now has a thick, prehensile tail, coated in scales, which has numerous blades protruding from the end. On his arms, legs, and along all of his back, are protruding spikes, curved and shaped in similar way to his left dagger. None of these spikes have nerves in them, meaning Adolf would feel no pain if they were broken off. His face remains the same in Primera Etapa as it was in his sealed state.
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-Personality-
Dislikes:
Arrogance - He feels nobody should over-emphasize their abilities and strengths, a humble approach makes you more likable.
Fighting - If Adolf can avoid combat, he most certainly will. He hates fighting, period. He will if he needs to, though.
Sleep - He feels that if he were to sleep, he could be missing out on something important that could be happening. That being said, he does try to get a decent amount of sleep every now and then.
Solitude - Adolf may remain alone most of the time, but that does not mean he's fond of it. He actually hates it, quite a lot.
Dogs - They're loud, annoying, and overall just a bother to deal with.
Silence - Adolf doesn't like staying silent himself, much less having to deal with it in general.
Loud noises - Though he may not like silence, Adolf prefers to find a middle ground between loud and silent, whether created by him or otherwise.
Soul Reapers - What did he ever do to them? Nothing, that's what.
Likes: Reading - Adolf reads at just about any chance he can get to do so, and enjoys it.
Cats - He has a soft spot for cats, he loves the little fur-balls. They don't get in your way, and they're still nice for company when you want it.
Thinking - He likes to spend the majority of his time in general, whether in combat or not, thinking to himself about different, sometimes random things.
Writing - Similar to his hobby of reading, Adolf also likes to write, and will do so whenever he feels the time is right.
Humans - He doesn't particularly like humans more than any other race, he more so prefers to observe their interactions with each other, and generally tries to base himself off of that.
Resurreccion - Because of his ability to manifest an opponent's pain, he likes to be in his resurreccion form so that he's got someone to talk to, even if they won't respond.
Talking - Adolf will sometimes ignore a fight, or stop a fight altogether just to try to spark conversation with an opponent. He's a heartbreaker, not a fighter.
Espada - Though others have their own opinions of him, Adolf generally likes all of the other espada whether he's met them or not, and finds it's easier to get himself to talk to them than anyone else.
Flaws: Lack of a fight - Adolf does not like to fight at all. Unless he's motivated to fight, he's not going to give it his all. When he is motivated to fight, though, he's a force to be reckoned with.
Easily persuaded - Adolf can easily be persuaded into multiple things, as he's easily manipulated, especially if it means he could possibly gain a friend from it.
Overestimating his opponents - Adolf does this a lot. Unless he can take the time to analyze an opponent in combat, he's generally think they're a lot stronger than they actually may be. Sometimes, though, he does estimate their strength correctly, though rare.
Overestimating himself - Adolf tends to overestimate not his attacks, but his defense. He feels that his defensive capabilities are a lot stronger than they actually are.
Habits: Talking - Adolf talks. A lot. For someone who's generally a loner, all he does is talk. He feels that that's the only way he's going to make any friends, and that may be the case.
Staying with a group - Adolf won't do much of anything alone if he doesn't have to. The more people that are with him, the better off he feels.
Eavesdropping - He tends to do this a lot, as well as intruding on others' conversations. Not out of disrespect, but purely out of interest and curiosity.
Fears: Solitude - Adolf only has two real fears. One of them being continuous solitude. He's had to put up with it for far too long, and does not, by any means, want to go back to it.
Death - Adolf's second real fear is death. Let's face it, nobody wants to die. In some cases, again. Adolf Reinhard is one of those people.
Extremely Loud Noises - Things like thunderstorms, excessive gunshots from up close, etc. these freak a lot of people out, and Adolf isn't any exception.
Goals: To Bolster Hueco Mundo - "The Hollows and Arrancar that inhabit Heuco Mundo have the potential to be some of the strongest beings in existence. It is my goal to have this army reach, and surpass those standards."
To Rise in the Ranks of the Espada - “Achieving Segunda Espada is my primary power struggle, at the moment. The current Segunda is nothing but a child. If my time in the Espada has taught me anything, it's that children don't belong here. I am not going to sit around twiddling my thumbs when I could be achieving greatness.”
To Stay Ahead of Kazuna - "Though not a necessity, it appears as though Kazuna and I have a bit of a rivalry in the works of forging. I intend to stay ahead of that man if I can. If not, then so be it."
Revenge - “Over the last few centuries, I have been wronged by numerous people, whether I had let it happen or not. I intend to make them pay for their actions.”
Alignment: Pure Neutral
Aspect of Death: Loneliness
Overall Personality: Adolf is a quiet person, mostly sticking to himself. He's an observer, usually listening in on others' conversations, trying to butt in on it whenever he gets the chance. He's generally somewhat respectful about it, though, and does know when to mind his own business, though doesn't always show that. Adolf generally acts to benefit others over himself, though he may not want to admit that. He prefers to think that everything he does is for his own benefit, in some way, shape, or form.
Adolf's passions are kind of revolved around bringing back his imaginary friend, Joan. When he was a human, his imaginary friend Joan was the only "person" there to keep him company. She was always there, never leaving Adolf's side as he got older. Eventually, though, Adolf did die. When he did, he effectively left Joan behind. To this day, he still tries to recreate to the best of his abilities, although there isn't really an effective way to do that.
In combat, Adolf is generally interested more in the opponent's inner workings than on the actual fight itself, and will usually show that in combat, unless he already knows all he feels like he can learn about someone. He's silent most of the time during a fight, except for the occasional combat to taunt the opponent. Even then, comments like that are few and far in between, as "people that excessively go out of their way to anger the enemy like that are generally unlikable".
Adolf's abilities allow him to create a being purely out of emotional pain belonging to an opponent. After he does do that, he tends to socialize with the being whenever he gets the chance. He looks at them as friends, similar to the way Joan was. While he may do that, though, it does, and will eventually cause him to inevitably forget about Joan.
Growing up, Adolf has had to deal with a lot of noise within the chapel, so he's not exactly fond of it. He doesn't like it whenever someone's being loud, or something loud is going on like a storm. Occasionally, he may actually break down. Now, on the opposite side of the spectrum, Adolf doesn't do well in silence, either. Although he wasn't fond of it, he did grow accustomed to all the noise while he was aging, so silence will through him off greatly. Granted it won't be to the same extent as with loud noises, but it still could make an impact on him.
Adolf, when it comes to body language, is generally a submissive person. He tends to keep his arms folded under his chest, generally holding onto his elbows. He keeps his shoulders tucked into his body, and his head usually tilted slightly downwards. He doesn't usually make eye contact with really anyone, but will if the situation calls for it, or if he likes somebody, whether it be platonic in nature or romantic in nature. He does stand up straight, though, and prefers not to slouch much at all. That's possibly the only thing showing anything other than his predicted body language.
Over the last 200 years, Adolf has had quite a decent difference to his personality. He’s no longer a naive child, nor does he act like that anymore. Instead, he’s calmer than before, and his normal personality is somewhat apathetic. Normal being said, due to the fact that he’s both an empath, and fairly good at falsifying his own emotions, should the situation require it. If he needs to go a bit hard, and throw sympathy out the window, he can do it. If he needs to be polite, respectful, and a kind person, he can do it. If he needs to remain seemingly emotionless, once again, he can do it. This is a skill he’s perfected over quite a long period of time, which has come from the use of deception towards others, which he eventually fine-tuned and turned into an art form. Adolf has become an extremely sneaky person, and more than just his personality reflects this. A new trait he has picked up is being flirtatious. It's more something he does for fun, and not entirely seriously, but he'll flirt with just about anyone if he feels it could make the situation a bit more entertaining. This goes hand in hand with his acting skills, as he'll usually do what he can to have it seem as realistic as possible.
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-Powers-
Fighting Style: Adolf keeps his blade sheathed in his sealed state, holding the weapon towards the top of the scabbard. Most swings are fairly similar to that of fighting with a cane, where almost every hit comes from either the top or the bottom of the cane. Occasionally Adolf will wield Desamor like a normal katana, still keeping the actual scabbard on the blade. Even when wielding like this, Adolf still tends to focus on defensive strategies and stances, mostly attempting to block, rather than retaliate. This is how Adolf prefers to fight in general, and very little changes his mind as far as attacking and defending. He will only attack if the situation absolutely calls for it in his sealed form.
After releasing Desamor, Adolf turns into more of a duelist, rather than a defensive wall. While his blade remains unsheathed, Adolf will take advantage of any and all opportunities to strike back at an opponent, mostly as counter attacks. In his released state, he's as relentless as the opponent was to him, almost as if to pay them back for every attempted strike that was pointed towards him. In his released state, though, while Desamor remains to be a katana, he wields and fights with it as if it were similar to that of a rapier, to the point where he's strong enough to wield it as quickly as a rapier. Alternatively, Adolf's Cero and Balas are fired from the pommel of the katana itself, when facing the enemy. Because of which, ranged attacks like that are generally something saved for his sealed form, while Adolf's release focuses more on getting in close to an enemy.
If hit at all in combat, it takes a bit longer for Adolf to regain his composure compared to most arrancar, almost as if he were dazed from the strike or strikes. If knocked off of his feet, it'll take him a bit to get back up. This is generally due to the shock of being hit, as well as the fact of him believing that his defensive capabilities are stronger than they actually may be. Obviously these aren't good traits to have in combat, but then again, Adolf's fighting isn't exactly perfected, or as close to perfection as they may need to be in order to be an effective combatant most of the time as an arrancar.
After releasing his resurreccion state, this effect of not being able to take a hit well falls off, considering that his strength and somewhat his personality change during. He no longer overestimates his defenses in resurreccion, he knows exactly what he's capable of in his resurreccion state, and nothing on his own volition can really change this. He's able to recuperate from a hit quicker than he originally was able to, and able to get off a good counterattack or two if that's actually possible.
Before his release state, Adolf tends to focus on using his abilities in a defensive way. Adolf focuses on absorbing memories, and using the manifestations to fend off incoming attackers and attacking back, so that he takes as little damage as possible. He tends to try to focus on maintaining a memory inside of Desamor at all times, and prioritizes having that over having a solid form of offense. Pre-release, offense should only be done by the manifestation. Any form of offense should be avoided by Adolf, unless he's trying to steal a memory.
After activating his release, Adolf focuses on rushing the enemy down. After all, in this state, offense is the greatest defense. He focuses on quick strikes, and shutting down his opponent with strong counterattacks. He still tries not to attack unless an attack is made against him, though that's more malleable than when he's not released. Instead of never attacking unless it's a counterattack, if he's getting to predictable in combat, or at least feels he's getting too predictable in combat, then he'll switch up his tactics. Instead he'll attack at random, possibly even getting a bit reckless just to land some good hits on his target, hopefully to actually take them out. When he gains a memory from piercing with his sword, he doesn't sheathe his blade. He keeps fighting until the end of his resurreccion state, unless he can manage to land a finishing blow, even if it requires the sheathing of his Zanpakuto to end his resurreccion.
Zanpakutou Appearances: Adolf’s Zanpakuto, Macht des Drachen, now takes shape of a set of daggers. The daggers are about a foot long. Each blade is tinted a dark maroon, and their blades serrated. The blades are both curved in an “S”-like pattern, making them very effective at both slashing and stabbing. Each weapon radiates a warm heat, though not enough to warm someone during something like a blizzard. The guard and pommel of both weapons have a bone-like appearance to them, similar to his appearance in his released state. These weapons store away nicely in two sheathes on either side of his hips.
In his Primera Etapa, Adolf doesn’t really have a particular weapon that he uses. His body is more weaponized, somewhat acting as his Zanpakuto. On his hands, three inch long claws. On his back, Wings with rather sharp wingtalons, as well as a weaponized, prehensile tail with multiple blades protruding from the back. Each of these can be used rather well by Adolf, as well as being able to be used quickly.
Update 11/2018
Adolf’s fighting style has considerably changed since his time with Desamor. Instead of fighting defensively like he used to do in the past, Adolf has become fairly aggressive in combat. While not quite in a hurry to land a hit, he’s now more willing to engage in close-quarters combat, and will do so more actively than before, requiring damaging his opponent more than ever. When fighting in his sealed state, Adolf holds his left dagger with a backwards grip, and the right dagger with a forward grip. His main focus is slashing and piercing with the left, and striking from afar with the right. While both can be used for their opposite uses, they’re not as effective as the other dagger would be, respectively.
Post-Resureccion, Adolf focuses on rushing down his opponent, getting hyper-aggressive and quite relentless. Considering he loses most ranged capability in his released state, Adolf has to rely on landing his hits in close quarters in order for his released state to work. Prioritizing his claws, then tail, he will use all of his available tools in order to incapacitate, and possibly mutilate the opponent, depending on who it is. He’ll use his release techniques rather often in order to constantly taunt and traumatize the opponent, much like he did in the past.
If in the losing position while sealed, if he did not initiate the fight by releasing, Adolf will release. This could be a huge tide-turner for Adolf, due to the large increases to his offensive ability. If this still does not help lead him to a position where he can emerge victorious, he’ll begin to fight defensively and stall as best he can. Though, the defense is a bit of a last resort.
If in a winning position while sealed, Adolf will not release unless absolutely necessary. Activating his Resureccion takes a lot out of him, and is something he’d prefer to avoid if he can win a fight without it. While he does enjoy fighting in that state, he does not enjoy the recuperations that come from leaving it, such as the exhaustion that hits him rather hard. If there’s any question as to whether or not he’s going to succeed, he will release. Personal choices should be cast aside if it means victory can be achieved.
If in a losing position while released, Adolf will take a more defensive approach. He’ll do his best to make sure his opponent cannot reach him, and will try to protect himself from further conflict. If he can outrange the opponent, his chances of survival go up. Though, in turn, this does mean he’s extremely limited to what he can and cannot do while fighting. Thankfully, he does know quite a few ranged techniques.
If in a winning position while released, Adolf will tend to get somewhat reckless. Granted, he won’t overexert himself like he had done so often in the past, he’s grown past that. He’ll fight up-close, and keep a flurry of melee attacks on the opponent. He’ll actively use everything at his disposal in order to shut down the opponent as soon as he can.
Against melee, Adolf’s fighting style is fairly unsurprising; his main focus is to burst down the target, fighting from close range. He’s a close range adept, and in being so, he’s naturally going to spend most of his time in close quarters. Against ranged, it’s as simple as getting within close quarters to overwhelm them. Someone who’s proficient at ranged combat usually isn’t going to be the best at melee, so it’s a pretty strong matchup for him.
Zanapkutou Release Names(Include both stage names, and call out phrases) "Dragon Up, Macht des Drachen!"
Overall Ability: Macht des Drachen can be described in the word “Dragon”. That’s really all there is to it. Before release, Adolf is a very rush-down fighter. He prefers to enter close range, and prevent the opponent from having a moment to think about what’s going on. Every second not spent inches away from the target is wasted time. Both his Primera Etapa and Segunda Etapa follow this same characteristic, as well. Adolf’s toolkit is heavily burst-based, with minimal set-up time required.
Primera Etapa Overall Ability: Adolf’s Primera Etapa comes with a fairly small, but powerful bunch of upgrades to himself. First off: Dragon Physiology. This includes wings, scales, claws, talons, a tail, and the ability to breathe fire. Many of these have the potential to be rendered useless, like the wings and tail, should they be cut off. These help to enhance Adolf’s ability to quickly close the gap between him and his opponent, as well as damage them heavily in close range.
Explosive Personality: Adolf's wings are fairly different from most dragons, in the sense that each of his wings give off a trail of gas automatically, which can be later ignited by him for a Reiatsu cost. Upon activating resurrection, a trail of carbon monoxide begins to flow from his wings, trailing behind him. The amount of gas is proportional to his wingspan, releasing a trail that's roughly 2'3" in diameter, 50% of his wingspan. Due to the nature of carbon monoxide, the gas is not easy to detect, being tasteless, odorless, and colorless. While carbon monoxide is toxic under extended exposure, that is far from the main use of the gas. Carbon monoxide is highly flammable. For a cost of 50 Reiatsu, Adolf can detonate the entire trail of gas, leaving those inside the area with second degree burns on areas affected. Upon detonating the gas, more begins to release from his wings, continuing the pattern of expulsion and detonation of carbon monoxide.
Zanpakuto Techniques:
Technique Name: Scarlet Comet
Primera Etapa Technique
Technique Description and Effects (Explain appearance, powers, and effect):
With his newly strengthened wings, Adolf takes to the sky at a speed of 800, breaking through anything covering above his head. While flying upwards, he ignites himself for 100 Reiatsu. After a few seconds, he crashes down anywhere of choosing within 500 feet of the initial takeoff point, causing an explosion on impact with anything, and causing damage equal to his OS. The explosion causes 3rd degree burns, and has a diameter of 10 feet surrounding the point of impact.
Technique Drawbacks (Limitations, repercussions for use, etc):
While able to get up from the end of the tech and continue fighting, this technique is extremely draining. If used more than twice in one thread, it will result in Adolf losing consciousness.
Made By: Adolf Reinhard
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Dragonfire
Primera Etapa Technique
Technique Description and Effects (Explain appearance, powers, and effect):
Dragonfire is effectively a supercharged fireball. For 250 reiatsu, Adolf can launch a fireball approximately 10 feet in diameter at a speed of 800 in one direction. Upon making contact with either a reiatsu-based attack, or a physical force, the fireball will explode with an impact equal to double the user’s offensive stat, and leave any biological target with second degree burns all over.
Technique Drawbacks (Limitations, repercussions for use, etc):
The direction of the fireball cannot be changed once firing has begun, so it can be hard to aim. Hefty reiatsu cost means it’ll leave Adolf down 250 reiatsu should the opponent be able to dodge it. A 3 in Heat Tolerance will completely negate the burns.
Made By: Adolf Reinhard
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name:Savage Roar
Primera Etapa Technique
Technique Description and Effects (Explain appearance, powers, and effect):
For a cost of 75 Reiatsu, Adolf can let out a deafening roar. Depending on the distance from Adolf, anyone near him will suffer from different effects. If you’re within 5 feet of Adolf, the sound is similar to that of a gunshot being fired next to your ears, and will leave you with permanent damage and hearing loss. Bleeding from the ears is likely to occur. If you’re within 6 to 20 feet of Adolf, the sound will likely leave you with some severe damage and severe ringing in your ears, but likely will not be permanent. Bleeding from the ears may occur. If you’re within 21 to 50 feet from Adolf, damage to the ears will occur, as well as a small amount of ringing. Damage will not be permanent. Bleeding from the ears will not occur. Anybody within a distance greater than 51 feet will not be affected.
Technique Drawbacks (Limitations, repercussions for use, etc):
Savage Roar is on a 5 post cooldown before it can be used again. It takes 1 second before use for Adolf to take in as much air as he can, so it is fairly predictable and can give somebody the opportunity to escape, should they be able to. Adolf must remain stationary while using this. Savage Roar lasts for 5 seconds, giving ample time to counterattack, should someone be able to. More than two uses in a thread will lead to permanent vocal cord damage, rendering this technique completely useless.
Made By: Adolf Reinhard
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name:Windstorm
Primera Etapa Technique
Technique Description and Effects (Explain appearance, powers, and effect):
Utilizing the strength behind his wings, Adolf can immediately create a massive gusts of wind, capable of leveling residential areas. The Reiatsu cost depends on the force of the wind, but will cost a minimum of 150 Reiatsu. These winds are on par with a hurricane, minus the rain, and encompass a 50 foot diameter in front of Adolf. For 150 Reiatsu, these winds are comparable to a category 1 Hurricane. This entails minimal terrain damage, including but not limited to snapped tree branches, and minimal roof damage to houses. These winds average out to be around 80 miles per hour. Damage to people is left fairly minimal, mostly resulting in issues standing and moving, depending on a person's height and build.
At a cost of 300 Reiatsu, the winds reach 100 miles per hour, comparable to that of a category 2 Hurricane. This includes major roof damage, as well as uprooting small trees. These winds, to a person, cause even more trouble to stand and move, and possibly blowing a few people backwards, depending on height and build of said person.
At 450 Reiatsu, these winds reach 120 miles per hour, comparable to that of a category 3 Hurricane. This is where terrain damage starts to get serious, as well as possible physical harm towards others. This includes major damage to the roof of many houses, as well as removal of the roof decking. These winds can uproot medium-sized trees. These winds will push back most, lifting them from the ground with relative ease.
At 600 Reiatsu, these winds reach 140 miles per hour, comparable to that of a category 4 Hurricane. This includes loss of most of the roof of houses, as well as sustained damage to exterior walls. Larger trees will be uprooted, and smaller ones may be flung through the air at fast speeds. Power poles will likely be downed. These winds can pick up most people, and depending on height and build, may be able to fling them around with relative ease.
At 750 Reiatsu, these winds exceed 160 miles per hour, comparable to that of a category 5 Hurricane. This includes destruction to a large percentage of framed homes, the possibility to uproot most trees and fling them through the air, as well as the possibility to begin to launch power poles at slower speeds. These winds will most definitely be able to throw another person, and fairly hard as well.
Technique Drawbacks (Limitations, repercussions for use, etc):
Windstorm can potentially have upwards of a 750 Reiatsu cost, depending on the strength of the winds. Winds of category 3 and higher leave Adolf with wing damage, causing him to require a post of rest. Upon finishing this post of rest, Adolf is not able to fly for 2 posts following winds of category 3, 4 posts following winds of category 4, and 8 posts following winds of category 5. Each burst of wind lasts for 1 post, no matter how strong the winds are, and die down back to the original wind speed afterwards.
Made By: Adolf Reinhard
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Other Techniques:
{(Hierro)}
[Hierro]
Technique Name: [Hierro (Harden)]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: [Metal]
Technique Description and Effects:
Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to use technique:
Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Technique Drawbacks
Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
[Hierro]
Technique Name: [Hierro (Harden)]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: [Metal]
Technique Description and Effects:
Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to use technique:
Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Technique Drawbacks
Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
{(Cero)}
Technique Name: [Cero (Zero)]
Class: [4]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique:
Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks: Reiatsu cost of 200, despite being class 4.
Technique Name: [Cero (Zero)]
Class: [4]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique:
Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks: Reiatsu cost of 200, despite being class 4.
{(Bala)}
Technique Name: [Bala] (Bullet)
Class: [6] [Cannot be learned until class 6]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique:
The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks: 50 Reiatsu cost.
Technique Name: [Bala] (Bullet)
Class: [6] [Cannot be learned until class 6]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique:
The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks: 50 Reiatsu cost.
{(Pesquis)}
Technique Name: [Pesquis (Sight)]
Class: [5]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar exclusive technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Vizards can slip through Pesquis during use of step techniques. Those of speed three or more times the user's can also slip through Pesquis. This allows a one mile radar per 50 energy sensory. Its accuracy also increases with higher levels of energy sensory.
The default version can sense location, general flaring and fluctuation of reiatsu, and basic movement.
How to use technique:
Focus. Lasts for 5 posts once activated.
Technique Drawbacks: In addition to diverting some of the user's focus, this technique can be fooled by mid to high level illusions, and step techniques which reach a speed at least 30% or more of the user's step speed can slip through Pesquis, seeming to disappear like a ghost off of the radar.
Technique Name: [Pesquis (Sight)]
Class: [5]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar exclusive technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Vizards can slip through Pesquis during use of step techniques. Those of speed three or more times the user's can also slip through Pesquis. This allows a one mile radar per 50 energy sensory. Its accuracy also increases with higher levels of energy sensory.
The default version can sense location, general flaring and fluctuation of reiatsu, and basic movement.
How to use technique:
Focus. Lasts for 5 posts once activated.
Technique Drawbacks: In addition to diverting some of the user's focus, this technique can be fooled by mid to high level illusions, and step techniques which reach a speed at least 30% or more of the user's step speed can slip through Pesquis, seeming to disappear like a ghost off of the radar.
{(Gran Rey Cero)}
Technique Name: [Gran Rey Cero (Grand King's Zero)]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: Lightning Technique
Description and Effects: An Espada-exclusive Cero of such great might that its use is forbidden while under the dome of Las Noches. It requires the user's blood to be used as a sacrifice to activate, but when activated is charged at about the same speed as a regular Cero. It is always blue in color, and appears to have the shape of a razor with several prongs. When fired, it zig zags at the enemy instead of firing in a straight line. While charging speed is the same as Cero, firing speed is three times that of Cero, and the actual destruction potential is twice the user's reiatsu strength. Furthermore, the explosive power is so high that not even several Cero put together can rival it. This technique also releases a large mass of lightning and electricity not only upon firing, but on impact as well. The ferocity of the Gran Rey Cero is nearly unrivaled.
How to use technique: Fire like a regular Cero, but only after also getting blood on the firing hand from its user. This is usable only by Espada. The secret to its use and why only Espada can use it are both unknown at this present time.
Technique Drawbacks: 400 reiatsu cost and blood sacrifice. Can only be fired once per post, up to four times a day.
Technique Name: [Gran Rey Cero (Grand King's Zero)]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: Lightning Technique
Description and Effects: An Espada-exclusive Cero of such great might that its use is forbidden while under the dome of Las Noches. It requires the user's blood to be used as a sacrifice to activate, but when activated is charged at about the same speed as a regular Cero. It is always blue in color, and appears to have the shape of a razor with several prongs. When fired, it zig zags at the enemy instead of firing in a straight line. While charging speed is the same as Cero, firing speed is three times that of Cero, and the actual destruction potential is twice the user's reiatsu strength. Furthermore, the explosive power is so high that not even several Cero put together can rival it. This technique also releases a large mass of lightning and electricity not only upon firing, but on impact as well. The ferocity of the Gran Rey Cero is nearly unrivaled.
How to use technique: Fire like a regular Cero, but only after also getting blood on the firing hand from its user. This is usable only by Espada. The secret to its use and why only Espada can use it are both unknown at this present time.
Technique Drawbacks: 400 reiatsu cost and blood sacrifice. Can only be fired once per post, up to four times a day.
{(Cero Oscuras)}
Technique Name: [Cero Oscuras (Black Cero)]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: None Technique
Description and Effects: Whether or not this Cero or the Gran Rey Cero is the ultimate traditional Arrancar Cero is unknown. It has been speculated for several years in Hueco Mundo, but no definitive test has been able to prove it. Thus far, they have seemed quite equal. Cero Oscuras from an Espada #4 or higher is forbidden under the dome of Las Noches, but only because any Espada #4 or higher is prohibited from Ressurection under the dome anyway. This Cero is usable only by Arrancar in their released state. It releases an enormous, menacing black Cero several times the size of a regular one. It immediately obscures and removes all light from the area, so that all can be seen as it approaches is an all-consuming black. Its charging speed and firing time are identical to a regular Cero, and it fires in a straight line. However, the explosive potential is considerably greater, and this Cero has twice the reiatsu strength of the user.
How to use technique: Fire like a regular Cero while in a released state.
Technique Drawbacks: 400 reiatsu cost.
Technique Name: [Cero Oscuras (Black Cero)]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: None Technique
Description and Effects: Whether or not this Cero or the Gran Rey Cero is the ultimate traditional Arrancar Cero is unknown. It has been speculated for several years in Hueco Mundo, but no definitive test has been able to prove it. Thus far, they have seemed quite equal. Cero Oscuras from an Espada #4 or higher is forbidden under the dome of Las Noches, but only because any Espada #4 or higher is prohibited from Ressurection under the dome anyway. This Cero is usable only by Arrancar in their released state. It releases an enormous, menacing black Cero several times the size of a regular one. It immediately obscures and removes all light from the area, so that all can be seen as it approaches is an all-consuming black. Its charging speed and firing time are identical to a regular Cero, and it fires in a straight line. However, the explosive potential is considerably greater, and this Cero has twice the reiatsu strength of the user.
How to use technique: Fire like a regular Cero while in a released state.
Technique Drawbacks: 400 reiatsu cost.
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-History-
Birthplace: London, England
Current Residence: Los Noches, Hueco Mundo
Memorable Figures:
Adolf's imaginary friend, Joan
The unnamed arrancar leading Adolf to Hueco Mundo
History:
Adolf was born into a middle class family in 1672, in central London. It was a rainy day, his parents inside their house with a medical expert there to help. Unfortunately, Adolf's mother passed away during birth due to eclampsia. His father was devastated. He payed the man that helped with the process, and spiraled into a state of depression. Adolf's father wasn't himself before he even managed to meet him. About a day or two after his birth, Adolf's father decided that he'd be too much to look after without any extra help around, and took the easy way out by giving him up to the local church.
Adolf was found on the doorstep of said church around 10 pm, and was hastily taken in. All he had on him at the time was a small blanket that he was wrapped in, and a shoddy piece of paper with the name "Adolf" scribbled on it. He was given somewhat-proper clothes, as well as a place to stay. Adolf was given the basic necessities on the daily, keeping him at optimal health as he stayed there. The conditions were not bad, but they weren't necessarily great, either. The walls weren't 100% structurally sound, but they held. Same went for the ceilings. Even so, Adolf was still raised with the other orphans inside of the chapel to the best of the caregivers' abilities.
As Adolf got older, he started to develop more as a person, like anyone naturally would have, but it was more for the worse. Instead of growing to be social, Adolf grew very distant from everyone. Around age eight or so, he began talking to an imaginary friend that he had created. Her name was Joan, and the two, although one wasn't real, quickly became inseparable. Adolf talked to Joan in secret, mostly in the confines of his room, though, so that nobody would think anything of it. For as antisocial as he was, Adolf was a smart kid.
As time went on, and Adolf got older, he began to grow more attached to Joan, wholeheartedly believing that she was a real person. He cut out all but necessary human interaction, and stayed in his room to be with his imaginary friend. He didn't get very educated, having shut any form of teacher out. He quickly fell in love with a figment of his imagination, though he hid the fact from himself that there was no real way to make this work. It hadn't even crossed his mind. He knew that Joan was not a real person, but still wanted to spend his life with the nonexistent girl nonetheless.
Adolf was around 15 years old when an earthquake hit London. It was a decently sized earthquake, around 7.5. Everyone was frightened, and little damage was done to well put together buildings. The chapel, however, had not been that lucky. Because the walls of the chapel were as weak as they already were, they collapsed fairly quickly, claiming the life of all inhabitants inside the building. People that were killed included the nuns, a priest, and every orphan to live inside the building, including Adolf.
When Adolf finally came-to as a plus, he saw everyone else that he had known of also with him there. Everyone was thoroughly depressed due to the thought of their religion actually being false. Everyone around him, including Adolf himself, were now bound to the rubble of the collapsed building. Adolf had tried to talk to Joan as a plus, but this led him to no avail. He was dead, he wasn't able to produce something that required a consciousness to create.
As the days went on after the collapse of the chapel, nobody came by. Everyone in that area of London avoided the rubble like the plague that had hit a few hundred years earlier. All of the other pluses began to continue talking to each other and socializing to pass time until something would free them from this world, but Adolf remained to sit alone, keeping to himself, wanting everything to be over after the loss of Joan.
Adolf was the first out of them all to become a Demi-Hollow. A small part of what appeared to be a hole formed in his sternum, causing immense pain. Adolf's chain of fate, a chain connecting him to his body, still under bricks upon bricks, fairly short in length, and already beginning to corrode. Adolf, for a large amount of the time, was in a large amount of pain, as the new hole began to slowly tear itself open over time.
Everyone else worried for Adolf, but nobody dared go near the outcast. The loner. The one who nobody wanted to be around. Adolf's very presence made everyone worrisome. None of the other Pluses gave him the time of day while he was in so much pain. Nobody wanted to. They treated him like he had treated them in life; without a care, not even bothering to say a word to any of them, and staying to themselves.
Around one-hundred fifty years passed, and Adolf's chain of fate was eventually completely gone. The hole in his chest now completely opened. Through an extremely agonizing process filled to the brim with screaming, wailing, and absolute, unending pain, Adolf had become a hollow before any of the other pluses bound to the remains of the chapel. Adolf didn't like his new form at all, though. He hated it with a passion. He wanted to return to a more human-like state. One where he could commune with Joan again.
Adolf quickly felt the urge to feed. He saw the other pluses not as fellow souls, waiting for release anymore, but as sustenance to keep him living. A voice in the back of his mind, a sliver of his own will and intelligence remaining, told him that if he continued to feed, he'd be able to see Joan again. Adolf quickly followed this voice, and devoured every last plus in the area around the chapel. He needed more. He needed to keep feeding. Realizing this, Adolf, newly hollowfied and still with the urge to consume, made his way over to a familiar house. Outside the house, chains connecting inside the building, he saw the souls of his "beloved" mother and father. Giving them no say in what was about to happen, he quickly consumed them.
This was still not enough. Adolf needed more. And, over the course of a year or two, Adolf single-handedly cut down the population of London by 3%. He felt he needed more food. He left London, going wherever he felt the need to in order to find more souls. On his journey, he stumbled upon an Arrancar.
"Greetings, Adolf," The arrancar said in a deep, raspy voice, "I've been watching you for quite some time. You're hungry, aren't you? I don't doubt it." The unnamed arrancar laughed. Behind him, a void leading to Hueco Mundo opened up. "Step inside, Adolf. Your prey awaits." The arrancar stepped to the side, showing the effect of the Garganta to Adolf. It was a cold, darkly colored void, that let off a dark feel from it. Adolf was hesitant to approach. "Oh come on," The arrancar, now moving closer to Adolf, said, "if you want to see that little friend of yours again, this is the way to do it."
Adolf immediately made a run towards the Garganta. The arrancar quickly followed behind him, leading the way through it. After a short amount of time travelling through it, Adolf and the Arrancar were now in Hueco Mundo. "There," the arrancar said, "good luck on your attempt to become one of us. Here's a few tips; Join with a multitude of other hollows to become a Menos. When that happens, claw your way to the top. Fight to gain control with everything you've fucking got! Don't let up, and you'll be alright." The arrancar turned to walk away, then stopped dead in his tracks. "Oh, and one more thing; it's going to hurt like hell when you try to pull it off, but don't let that stop you." Adolf, confused as to what that last part meant, went to ask a question, but by the time he started, the arrancar was already gone.
As time went on, Adolf wandered through Hueco Mundo, looking for lower class hollows to form together with. Instead of that, though, he did happen to find a menos grande wandering around Hueco Mundo. Adolf ran towards it, and attempted to join together with it. His attempt was successful, and Adolf was now apart of the struggle for the top of the Grande's intellect. After about a year of constantly struggling to reach the top, though stopping at nothing to do so, Adolf eventually gained control.
Adolf, now in control of the menos, transitioned into an adjuchas. The menos decreased tremendously in size, now to a size a bit taller than that of an average human. It took the appearance of a humanoid figure, ironclad in an armor like shell. Though Adolf now appeared to have similar traits to a Vasto Lorde, his power was nothing compared to that of an actual Vasto Lorde.
As Adolf began to get used to his new, more humanoid form, Adolf began to long for Joan. He wanted her back more than anything. At that moment, he remembered what the arrancar had said about "pulling it off", and finally realized what he was talking about. His mask! The arrancar was referring to taking off his mask! Adolf quickly began to pull it off, though stopping almost immediately from the pain. He was breathing heavily now, trying to rip this off as best as he could. Still wanting to see Joan again, he persisted through the pain. He began to slowly pull it off, screaming in pain, but continuing for the sake of Joan.
After an hour or so, he managed to pull a large part of it off, becoming an arrancar. His physical form changed drastically. He no longer looked like a hollow. He looked to be human, minus the hole in his chest, as well as the remains of his mask still remaining upon his now green hair. His appearance wasn't the same as when he died, but Adolf didn't really mind. He rather liked his new appearance now. He felt the hole suited him. He was panting heavily now, feeling nothing but pain. He was cold and currently felt weak, so he fell to the ground, resting.
When he woke, he was wrapped in a cloth cloak, and laying right outside the gate of Las Noches. He had no idea how he got there, or where he got the cloak, but he did feel better now. He felt rested, the seemingly unending pain from the past now gone. He was ready to do what he needed in order to see Joan again. Adolf got up, and wandered through the gate. After wandering for about an hour or two, he stumbled upon a group of people called the Espadas. He could tell that they were much stronger than him. Even then, Adolf thought that if he could get to be as strong as they are, he'd be able to see Joan again. Clearly at this point, everything has been for the sake of seeing his only friend again.
Adolf, over the course of about one-hundred fifty years, learned how to use a sword, he learned the techniques of an arrancar, including, but not limited to ceros, balas, and the same technique that led him to Hueco Mundo in the first place, Garganta. After such a long amount of time being taught how to fend for himself and kill in a fight, Adolf felt he was ready to take on the role of Octava Espada.
He eventually did recieve the role, replacing the last one, and now currently resides with the rest of the Espada. Adolf is still on a mission to do anything in his power to revive Joan, and be able to talk to her again. He's doing everything in his power to attempt to do something so simple, in which he forgot a very long, long time ago to do.[/ul]