Post by Kritia on Feb 10, 2016 22:21:12 GMT -5
-Opening-
Password 1: Gut's Jawline
Password 2: #Rekt
Type: Soldier
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-Basic Information-
Name: Kritia Ater
Age of Death: 14
Real Age/Age of Appearance: 18/ 20s
Birthday (Month/Day): 7/20
Blood Type: Incompatible, Hemocyanin based instead of Hemoglobin based
RP Sample (Optional): [Insert Here]
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-Appearance-
Height/Weight: 9'10"/ 180 pounds
Physical Description:
Kritia strikes a very imposing figure standing well above any normal human with a ghastly thin body. Her limbs and body are incredibly thin and look stretched compared to a normal humanoid. Most of her body is covered in long, black, silky fur that insulates her body and protects her from her environment. The fur itself, while very soft, is actually a bit abrasive when rubbed the wrong way, aiding in scrubbing her body of any dirt or debris when it comes into contact with her. Because of this thick fur, she is a lot thinner than she actually appears, and when she is wet and her fur is matted down she can look incredibly frail and almost like she would snap like a twig.
She has large, blade-like ears sprouting just along the sides of her head, narrow but with very sensitive hairs that assist in her hearing. Because of the lack of any dish-like quality, while she is sensitive to ultrasonic noise, she is not capable of any type of echolocation. This does somewhat surprise people as because of her bat-like appearance many assume that she has poor eyesight and very good hearing, which can be a bit of a hassle from time to time.
Her long, spindly arms appear slightly thicker because of a thick membrane spanning from her ribs and her armpits connected to her arms, giving her strange pseudo-wings. Under normal circumstances she can use these membranes to glide around though actual flight is impossible for her unless she is in her yaesishin. These membranes do not seem very good for flight due to the fact that there appear to be tears and holes in the membranes themselves, however this is merely how it grows in, the holes allowing air to pass through the wings more easily without making any noise.
Kritia's facial features themselves are somewhat humanoid, and she does seem almost humanlike when she is silent and simply observing. However, she has a very distinct crease running from the sides of her cheek to her ears as well as two jagged lines that run over her forehead and across her nose. This is because in actuality, these are skin flaps. When she opens her mouth, the flesh of her cheeks completely splits and allows her mouth to open up and hinge out, her seemingly human teeth are actually folded in and when unfolded, they swing out into long, serrated teeth. Additionally the creases along her forehead pull apart, revealing a second set of eyes. The crease along her nose pulls and flaps outward, opening up and exposing her sinuses and nasal cavity to her surroundings, allowing her to take in air in larger amounts when she is in flight as a means of reducing fatigue.
Kritia's legs are long and powerful despite being so thin, and additionally, unlike most bipedal species, because her arms also function as pesudo-wings, she has incredibly prehensile and clawed feet, allowing the same range of motion and dexterity as her arms so that she can maintain combat efficiency whilst flying or gliding, this is largely attaineds because of a separation of her large toe with the rest of her foot, resulting in a high dexterity appendage similar to a thumb.
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-Personality-
Dislikes:
"Why": Why is such a strange thing to her. As a key question she so often asked of her, she could not help but feel that it was a meaningless question, one that begged an answer that was not always there. Some belief that there has to be meaning. It is a so very frustrating question.
In good times, it is a hope, a grasp for something beyond luck that blessings have befallen. People desperate for a savior, some means of holding onto fortune, seek a 'why' to worship. A 'why' to obey. A 'why' to keep them safe. A lie that so deeply concerns her that she cannot stand.
Even worse, in times of hardship, 'why' becomes a scapegoat. People cannot accept that the universe is beyond their control, that there is nothing they can do to protect themselves, that there is no body, no thing, no one to destroy so that it might never happen again. It is this 'why' that she hates the most, as it is so very often misplaced. She is an animal after all, such musings as to deeper meaning and plans generally just upset her. You don't need to know why.
Dharma: The concept that one's actions in this life will also bring reaction to the very same life. That bad deeds bring bad fortune, and good deeds bring luck. Gratitude. Revenge. These are seen as simply....distractions from the cold truth. She does not believe that there is any sort of divine repercussions for actions.
"Stupid": Or really any iteration of it. The concept of looking upon someone else and bestowing such a label of incompetence is something she simply doesn't like. As such when she herself is so lowered as to use it herself, it is to be taken as a DIRE insult that she would stoop so low as she so very hates the idea behind it. Or to put it more simply: She hates being called simple.
Humans: They taste rather foul and more times than not you're just going to cause a lot of trouble. She has learned that trying to eat the humanoids causes trouble, forcing her to subsist on animals, hollows, and the rare spiritual being. She has a mostly antagonistic relationship with them, as whenever a human that CAN see her comes up, she usually has to relocate.
Bright Light:Contrary to what one might think! She is not injured by sunlight, nor is she capable of being burned by it like some sort of vampire, but her yaseishin has it's effectiveness SEVERELY reduced when in contact with sunlight, and as a result she often tries to isolate her hunting to the nighttime.
Soul Society: As hard as it is to live in the world of the living, she still greatly prefers it to soul society, as shinigami would always clash with her in response to her infiltrating the rukongai. She always had to worry about screaming and fighting. But in the world of the living, so few people can actually see her that wether she is in the wilderness or a human city, she is more than capable of making her way around unhindered.
Likes:
Shinigami Her fascination with them is almost unhealthy, and indeed does get her into trouble from time to time as she often gravitates toward them, often studying them in her attempt to understand them and their strange weapons. She is more cautious as of late, due to a certain incident, she even was rather hostile towards them, however this has developed back into an interest in the race.
Jungles: Her favorite place to hang out, and with so many of them in the human world she does enjoy exploring them, even if she always winds up having to return to more open areas in her travels.
Hard Things: Anything that her claws cannot easily damage often wind up being collected and stockpiled by the bat. As she does tend to test most things with her clawtips, stuff that her claws don't easily damage often become toys that she plays with when she is feeling sad or bored. Her nest is often littered with rocks, cement chunks, bricks, and anything that resists those sharp little points.
Traveling: What she spends almost all of her time doing. Never staying in one place for too long, she is always on the hunt for new areas. This is not only because she does tend to draw the attention of shinigami by staying in place too long, but also the fact that because she resides in the world of the living, she has to subsist almost entirely off of hollow flesh or the flesh of other spiritual beings, meaning that she has to work very hard when hunting.
Meditation: A large part of her life, she spends a large amount of her time meditating and seeking a greater sense of inner tranquility. Or so many assume. In actuality she is almost always sleeping whilst in a meditative sitting pose. This allows a certain ammount of environmental awareness without sacrificing too much of her rest.
The Sun: Something she often watches when she is able, the sight of it slipping into and out of the horizon is something she particularly enjoys, and is often the safest time at which to approach her. While it does impede her ability to hunt, she does still have an odd fascination with it.
Cities: Human dwellins have the most fantastic places to sleep! Free of the weather outside, these areas are a wealth of not only shelter, but food as she can often find hollows predating on the humans themselves, supplying her with a steady supply of food. Once the hollows dry up, she can just move to the next place!
Flaws:
A Manly Man?: She isn't really very.....'she' ish. Even her voice is somewhat androgynous, thus resulting in an assumption that Kritia is a male. Her....mannerisms do nothing to dissuade this, often acting cold and unemotional, a trait often more associated with males. Her species' lack of robust secondary sex characteristics, as well as just how slient her body seems makes it hard for some people to discern her gender.
.....: Works come out funky or not at all, and she is horrible at negotiating, if anything, her charisma would be in the negative as she is quite inept at conveying her words to her enemies, and even her allies sometime have issues with deciphering the metaphors she often employs, something that bothers her quite often as she does hope to find some sort of companionship at some point. she is dreadfully silent and even when she is being warm and comforting, her somewhat quiet nature can cause her to seem ominous or aggressive.
Filthy Animal, Filthy Human: For BC, well she's an animal. Racism is somewhat high. But even among her own kin, her deceptively human-looking face can make them very apprehensive to work with her. This spawns INTENSE feelings of envy and disgust at her odd behavior. Even worse, when her face opens up to breathe or if she opens her mouth, her visage is fairly terrifying.
Lonliness: Even with comrades and other associated, there's something so very lonely about her existence. This affliction is so deep in fact, that it has actually drawn her to solitude as being around others is somehow worse than being around anyone, her wish for her siblings is so strong that it often drives others away, leading to her....antisocial behavior. Those she does try to group with often become irritated with her demeanor.
Moth to Flame: She has an intense fascination to Shinigami, which is insanely dangerous to her as they are the group she is most endangered by. As a result of this, she will often seek them out in nonviolent ways and wind up being attacked as a result, even shinigami that OBVIOUSLY mean her harm, somehow manage to draw her to them as if expecting some salvation from them.
Sun Gazer: Unless she is in mortal danger, she will always stop or at least be distracted by her need to watch the sun rise or set. Something about it fascinates her to no end, and often prey will escape her if the sun comes up or down whilst she is looking into that big ball of bright yellow.
Habits:
Silence: She tends to keep quiet and to herself. Despite her feelings of intense loneliness, it is generally difficult in her young age to go out of her way to interact with others and she even seems to cloister herself up rather than openly speak. This also has to do with her mouth as her lack of cheeks does tend to give off a frightening and monstrous impression.
Hollow Hunting: Her primary source of food due to a lack of normal meat in the world of the living, she does go from place to place hunting the hollows until the supply dries up. She does tend to avoid large places of spiritual density as it does tend to attract shinigami as well as hollows, this ensures that she can hunt without having to deal with others from soul society.
Eating her Prey Whole: Because of her hingey ability, and her skinny body, she actually is designed to swallow her prey whole, this can be horrifying to watch, and also cause some troubles when she doesn't fully kill her prey.
Fears:
Being Taken back: Getting to the world of the living was a difficult process, and very much an unpleasant one. The idea of being forced to return to that place is not something she likes, and she will often run from an encounter if shinigami show up on the scene.
Dying in her sleep: She is incredibly careful to hide herself when asleep, always anxious, thinking that something is going to attack her during her slumber, she often scouts an area for an entire day in order to find the most secure place for her to get some shuteye. This also makes her a very light sleeper, requiring that she sleep often to ensure she doesn't tire out too quickly, especially when little things wake her up repeatedly.
Goals:
To Form a Pack: Obviously even though she is far away from her own kind, she does have hopes of forming a pack. At her current state, she doesn't have it, but as she develops and grows more intelligent, the notion of teaming up with non-beastclan does have it's draw and will be something she seeks out with time.
Find a Non-Hollow food source: Having to devour hollows is not only dangerous, but an arduous task. Having to attack them, hunt them, and deal with their taste can be a horrible experience, but it's one of the only things she can eat in the world of the living, as such she does dream about finding something a bit more palatable.
Alignment: Chaotic Neutral
Overall Personality:
Kritia is generally a very stealthy and reclusive girl due to the nature of her hunting ability and the like. Not only that but being in the world of the living does complicate things, as a result, she is a little lone-wolfy but this also means that she is not so cemented into being around only other beast clan. She does have a habit of sleeping around humans as they do tend to be great watch-dogs of sorts, as hollows will often attack them first if they sneak into where she is staying. As a result of this she is often very happy to be around humans, and those rare rare few that are not terrified of being able to see her often quickly become companions to her, this has happened on a few notable occasions, and Kritia has outlived the lives of at least 2 such companions (Sadly, due to illness and murder through hollows than their natural lifespan, but such is the way with things.)
At one point, Kritia even had a sort of brief codependent relationship with a Shinigami during a particularly unpleasant incident regarding the vandereich. The Shinigami did not survive the encounter, but it did somewhat buffer Kritia's relationship with the race from being completely negative by default, to the extent that she will often try to avoid shinigami rather than outright kill them, though she still has mixed feelings in regards to them, especially around those wearing that strange bandage over their upper bicep. All in all, this wound up exacerbating her already-unhealthy fascination with soul reapers.
When she is not in hunting mode she is very kind and gentle, a warm thing despite her fearsome appearance, often going out of her way to do things for those she is friendly toward, and even sometimes allowing them to sleep on her. This however does not extend to every race. Shinigami especially, as well as the obvious answer of hollows, these sorts of individuals she either vehemently avoids (shinigami) or hunts for food (hollows), making it a little hard to get along with her if you belong to either of these races.
Perhaps her most interesting quirk is how touchy she is. Even against strangers or random humans, she will go out of her way to engage a target physically, often poking, prodding, or other such action in order to determine if she likes something. This also extends to nonliving objects. Things that are especially hard and are not punctured by her claws are often very much to her liking, causing her to collect rocks and other such solid objects in her nest.
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-Powers-
Fighting Style:
Kritia is by most accounts a very stealthy hunter. Generally speaking, she tends to hunt in an ambush style. Despite her rather thin body, she is not as frail as many with similar physiology, and as a result she does not generally resort to wearing her prey out, rather she tends to strike hard and fast, attacking a target's neck, belly, or the soft inner portions of the thighs or biceps in order to instill bleeding on the target. Rather than waiting for the target to slowly weaken, she tends to inflict multiple bleeding wounds in rapid succession, the combined pain and energy drain of bleeding generally allowing her to overwhelm. Once she is able to strike the throat, she generally backs off, allowing the target to suffer it's last few moments as it bleeds out before moving in to eat them.
Against more aggressive targets she uses her physique as a sort of lure, attempting to snare the target into attacking aggressively, and thus tricking them into an ambush, attacking them viciously when they expect her to go down easily. She will even charge towards enemies with ranged attacks as she has an incredibly narrow profile, which combined with her speed makes her very hard to hit. Often times she will run around, only to suddenly slip into cover, allowing the target to grow confused, only to attack them from a vulnerable angle later on.
Her aerial combat focuses a lot around using her gliding to her advantage, sweeping about and blitzing or outrunning targets with her speed. Many expect her to be unable to keep up her speed for long, causing them to underestimate and thus wear themselves out faster than she does herself, allowing her to slay them at her leisure. While she does have a large number of melee options, she does have a limit on her ranged capabilities, at least when she is younger and less powerful, though as she grows she does start to favor ranged combat as a means for sniping, tending to favor powerful, single-shot attacks to something aligned in spraying many projectiles.
Yaseishin Name Khar Jiguur (Black Wing)
Yaseishin Apperance:[/b] When unleashing her Yaseishin, Kritia does not undergo very many changes. Her fur turns jet black, and becomes so dark that it completely loses it's sheen. The membranes in her arms grow, strengthening and thickening as her ability to glide strengthens to being able to achieve full flight. Kritia's irises additionally narrow as the lenses in her eyes adjust. In addition to her physiological changes, a black smoke begins oozing from her body, shrouding her and making her appear much more ethereal than normal.
Yaseishin Techniques:[/b]
Shoniin An
Kritia's first ability is called Night Hunt, and has to do with the properties of the smoke that exudes from her body during her release. Special glands in the base of her hair follicles secrete a black, oily substance that rapidly evaporates, creating a black cloud of smoke-like fog around her body. The secretion and evaporation are stimulated by the activity of her muscles, and as such whenever she is moving particularly fast, the production increases, not only ensuring that the smoke does not lose density as she is moving faster, but ensuring that she trails this thick fog even through the use of a step technique, making it easy to track her movements from afar.
Kritia is, by nature, a Night hunter, but not for the reasons one would expect. As preciously stated in her other techs, her smoke seems to black out light, but in actuality, this does not block light, it simply converts it, meaning that techniques that require light or if an individual is weak to light or sunlight, her fog does not protect them, the light is just converted to a form where it is not visible, resulting in that darkening.
This smoke obscures Kritia's form, requiring a 300 in senses to see as though the fog weren't there. 200 in senses will allow the targe to see within 10 feet of themselves. For Kritia, this requirement is reduced to a necessary 200 senses in order to see as if the fog were not present, and 125 in order to see 10 feet in front of her.
This Fog fills every space within 5 meters of Kritia, and does not move with her, but is continuously generated as Kritia moves.
Khar Manan (Black Haze)
This technique governs the acoustic properties of Kritia's black smoke. In addition to modifying light that passes through this black smoke, it also has a similar property in adjusting the wavelength of sound that passes through it, increasing the frequency as the particles of smoke speed up the transmission of sound tremendously as a result. This spikes the frequency of the sound to such a degree that individuals without animal senses of at least 100 will be unable to hear the sound itself with a 1 second delay, those with 150 senses are uneffected (Individuals with less than 100 senses cannot detect sound passing through the smoke). (This requirement is reduced to 75 for Beastclan or any individual whose morphology is based on picking up high frequencies (Moth, Bat, Owl). For Kritia, this does not exist, and does not make her require stats to see through, as her eyes are adapted to the smoke.
The mechanism by which the sound is magnified is by a process of vibration translation and amplification when sound interacts with the particles. The molecules themselves actually break apart and separate when introduced to force, and the subsequent particles are less dense, but maintain the same volume and opacity. This means that as a sound wave or any other force hits a smoke particle, it creates more smoke as the molecule breaks down, and as it does so, the next generation of particles maintain the vibration frequency and amplitude, meaning that the sound grows stronger and clearer as it passes through the smoke. As a side-effect of this process, attempting to blow away or disperse the smoke actually causes it to spread, widening it's area of effect, but without actually increasing visibility, or alleviating it's apparent sound-dampening qualities. Costs 25 reiatsu per post to maintain.
This smoke dampens light, but does not completely eliminate it, as such the smoke cannot be used as protection from light or the sun.
Additionally, in a clash, techniques that can win a clash against this technique's OS(including strength) and class will be able to disperse the smoke normally. For class-less abilities (such as shockwaves) a 50% superiority is needed to disperse the smoke as opposed to spreading it. Wind or concussive techniques attempting to disperse this technique are considered 30% lower as the very nature of these particles are made to be multiplied by physical dispersal, whereas heat-type reiatsu attacks (Fire/lightning) type abilities are considered 30% stronger, as denaturing the proteins with heat prevents them from breaking apart and multiplying. At class 6, this technique has an OS of 250.
Shoniin Gamshig (Night Plague)
When kritia's smog makes contact with something, the true aspect of her Night Haze becomes evident, eating through vast amounts of energy both physical and siritual. This fog will eat through 1 meter of any energy construct or attack every post from every point of contact with the haze so long as it is still in contact. Additionally, as the fog consumes energy it also drains heat, causing the temperature of the air mixed within it to drop DRAMATICALLY. This combination of aspects means that it is especially good at smothering Fire, Gasses(Of a spiritual nature), smokes, or other particle effects that try to manifest in these freezing temperatures.
Costs 50 reiatsu per post to maintain.
Water will additionally wash away the haze (Though the water itself will become hazardous as a result, but this does remove it from the air unless the water is evaporated). Additionally Night Haze does not trigger an OS clash, and as such even a 3x OS superiority will not allow Kritia to override this weakness to plant life. Though this also makes it incredibly potent against that which it IS effective against. A simple superiority to this technique's offensive stat will render the target immune to the freezing effect of this ability , however Kritia is capable of infusing reiatsu into this haze in order to increase this requirement to 25%, requiring 75 reiatsu per post to maintain (adjusted from 50). Living things subjected to this ability will have their extremities (Fingers, toes, ears, nose, genitals) go numb on the first post of contact (A 3 in cold resist will negate the effects of this stage). On the second post, the tips of the extremities will darken as frostbite settles in(A 2 in Cold Resist will negate the effects of this stage). On the third post of exposure,extremities will go black and necrose from the frostbite, and the limbs of the target will go numb (A 1 in Cold resist negates the effects of this stage). If a target's Os (Only strength counts for resisting the effects to their body) meets the resistance quota, they are immune to these effects, otherwise they can pay 50 reiatsu per post to immunize themselves anyway.
At this class, the tech has an OS of 250.
Yaseishin Enhancements:[/b] (N/A, TT)
Other Techniques:
Technique Name: [Shunpo (Flash Steps)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Physiology of the Sky Hunter
Class: 8-1
Technique Type: Bodily
Technique Description and Effects: This technique dictates the special physiology of Kritia.
When outside of Yaseishin, Kritia is incapable of flight, however she is entirely capable of gliding at high speeds. Because of the perforated and narrow design of her 'wings' Kritia is capable of fast, efficient gliding. By launching herself from the ground with powerful thrusts of her legs, Kritia is able to maintain the initial speed of her launch through flight without any added effort for the entire post without pushing off of an available surface to add more momentum and lift. Because of this, Kritia is capable of gliding at speeds above 300 without using up stamina, and even capable of fighting while gliding so long as she uses her legs and keeps her arms out as she can use her legs to fight.
Starting at class 5, Kritia is able to glide at speeds above 300 without accruing intense stamina drain. At class 5, she can glide up to 350 speed, increasing by 50 per class, up to 600 speed at class 0. She must push off on a surface every other post in order to maintain this speed, and to keep being airborne.
Because of her ability to glide, Kritia can, additionally, use her arms instead of her legs to initiate a step technique, and thus eliminates the need for a solid surface to step on to use one.
Drawbacks: So long as she is going above 300 speed, Kritia must push off of a solid surface that weighs more than she does every other post (Increasing to every 3 posts at 250 strength and every 4 posts at 500 strength). Additionally, the use of Kritia's arms is restricted during gliding, and also requires that they be held out and her membrane stretched taut, this makes them considerably large targets, and thus a liability when facing enemies faster than her.
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-History-
Birthplace: Sereitei, Wilderness
Current Residence: Nomadic (World of the Living
Memorable Figures:
History:
Originally, Kritia was one of a small tribe of large bat beastclansmen that lived a good ways away from the rukongai, off deep into one of the jungles in the world of the dead beyond soul society. However, as luck would have it, this would not stay the same. A small party of rukongai citizens attempting to expand from area 80 made their way to her home, killing the local game to feed themselves. When her family attacked, they were fended off, and soon the rukongai began to hunt them, aggressively.
Originally it had simply been retaliation, but once they began to realize the sorts of materials could be scavenged from the hide, bones, and fur, they began hunting them with far more intent. Rather than blades, they began using strangle nooses and bear traps, trapping instead of attacking. And soon, Kritia was stolen, along with a few other young, the intent being to domesticate her kind and begin keeping them as livestock. She was almost too young to even remember it, and she did not know enough of their language at the time to understand.
However, it was amazing to think, that of all things, shinigami would be her ticket to freedom. After about a year of being 'trained' by the rukongai ruffians, a Shinigami arrived in response to a tip from an informant, leading a raid on the group, and liberating Kritia and the other beastclansmen from the group. At the time, Kritia was still very young, and incredibly small, so small in fact that she had crawled into the shinigami's robes, along with several others. Finding this particularly adorable,t he shinigami allowed it, but emptied them out when he had to leave.
That is, most of them.
Unbeknownst to him, Kritia had fallen asleep clinging to his back, so when he left, she blended in perfectly with his uniform, and remaining clung to the man when he went back to soul society. Of course, when she was discovered, the man was...enamored. She was small, and adorable, despite her strange thinness, and that grotesque unlatching of her face and jaw when eating, but she was small and cute. So for a time, he filled out the paperwork to have her registered as a pet. And for a year or two, that's where she lived.
However, the shinigami at the time, had only been exposed to the infants of her tribe, so when she began to grow and mature, he was a little alarmed at how large she was getting, doubling in size. In respect to this, he went back to where he had found her, negociated the whereabout to her tribe and he was a little astounded to find that they grew to be over fifteen feet tall. It was then that the 'adorableness' began to wear off. That cute little flap set that peeled off her face, the way her itty little jaw unhinged. The image of a much larger version did not sit well.
So he attempted to give her back to her tribe, and when they refused to let her back in, hating the reek of shinigami after being attacked by the rukongai citizens for so long, he simply attempted to leave her. And for a while, she was alone in that long jungle. But she did remember the way. And for a full week, living off of trash and dead rats, she vrept her way from the wilderness all the way to the soul society. She managed to sneak in just as she had before: Clinging to the back of a shinigami.
However, she did not anbticipate that the shinigami was not heading to the barracks. Instead, they were heading to the world of the living. And when she finally dropped free in a busy human city, excited to wait until morning, when she would surprise her shinigami owner with a hug, she found no barracks in sight. She found herself in the big, human world. An invisible little tyke that none could see. It was by sheer luck that the place also happened to be a center for fullbringers.
Rather than starve, she began to scavenge. Unlike most places, it was the humans that dealt with the hollows in the area, often murdering the beasts and leaving their carcasses to slowly dissolve over time, nowhere near as quickly as when a shinigami vanquished them. And because of this, she was able to feed off the corpses. As she began growing rapidly, she soon began to become able to hunt for herself. But the city was too...busy. Soon the fullbringers began to see glimpses of her, and she was forced to run, fleeing from the human city and beginning to wander.
For a very long time she attempted to live in the wilds. Killing animals and consuming them and their souls. But this was not a particularly filling endeavor. They had such little spiritual energy that she began to feel herself starving, and the memories of those feasts of hollow flesh began to draw her back to another city, and before long, she found herself hunting. Going from place to place. Towns, cities, villages, anywhere that hollows would show, only to slaughter and consume them. This became her life, and as she grew, becoming an adult, she forgot about her 'daddy' shinigami. She forgot about her time as livestock for those rukongai citizens.
There was no need to remember.
Nothing mattered but her meals.