Post by Katekarin Mekatoku on May 18, 2015 1:23:47 GMT -5
So super duper short TL:DR version of what I am doing.
I am making a story for the hell of it, to put it into a basic understanding. A lot of people get suits, mechanical ones, yeah, like Iron Man. I have a set list of variations and different modifications that these people can get. I need help in creating ideas with what they are given based on the list I will provide. Because I feel like this won't be something people will be all excited I decided to just list the weapons possible to own and defenses and how these suits can have other ways to get around. So if you would like to help, please do. If you want please feel free to add a "pilot" to these suits and describe them and I'll use them in the story. Please and Thank you! Here is the list.
You have 200 points. Every selection unless otherwise stated will have a cost that will subtract from the total points. Ready? Okay!
Mesh - 0
Requires no charging,
Resists pressure of up to 5 Atmos
Resists Explosives up to 20 tons.
Increases the users strength by 500 percent.
Reduces damage taken by 10 percent.
Increases height by 100 Percent.
Increases weight by 125 percent.
Increases mobility by 125 percent.
Has a 30 minute air supply.
Impenetrable by conventional firearms.
Light - 10
Requires 30 minutes of charging daily
Resists pressure of up to 10 Atmos
Resists Explosives up to 50 tons.
Increases the users strength by 1,000 percent.
Reduces damage taken by 25 percent.
Increases height by 110 Percent.
Increases weight by 200 percent.
Increases mobility by 100 percent.
Has an hour of air supply.
Impenetrable by high caliber firearms.
Suit movement compensated for full mobility.
Servomotors increase strength.
Medium - - 20
Requires an hour of charging daily.
Resists pressure of up to 35 Atmos
Resists Explosives up to 250 tons.
Increases the users strength by 2,000 percent.
Reduces damage taken by 50 percent.
Increases height by 125 Percent.
Increases weight by 300 percent.
Decreases mobility by 20 percent.
Has a 2 hour air supply.
Impenetrable by high caliber firearms and small explosives.
Advanced battery for increased power demand.
Heavy - 30
Requires 2 hours of charging daily
Resists pressure of up to 80 Atmos
Resists Explosives up to 1,000 tons.
Increases the users strength by 3,000 percent.
Reduces damage taken by 80 percent.
Increases height by 150 Percent.
Increases weight by 500 percent.
Decreases mobility by 50 percent.
Has a 3 hour air supply.
Impenetrable by ant-vehicle weaponry.
extreme energy demand requires prolonged charging
acceleration and mobility lowered.
Command.
Grants "External Sensors"and "communicator" free
Can pinpoint any friendly suit through the use of Communicator.
Special- Sync: Can sync up with other nearby suits and share abilities with each other for a short duration.
Defense costs 10 resources more.
Mobility
Grants "Flight" for free.
Top speed increased by 50 percent.
Special - Overdrive: Allows enhanced brain processing speed and increased suit movement for a short duration which makes time appear 5 times slower up to 3 minutes daily.
Combat costs 10 resources more.
Assault
Grants one 20 resource weapon for free.
Weapons efficiency increased by 50 percent.
Special - Unstoppable: Your suit is immune to disables.
Locomotion costs 14 extra resources.
Engineer
Grants "Self-Repair" and "tentacle" for free.
Suit recharge time reduced by 50 percent.
Special - Repair Drone: A mobile drone or ghost AI can repair other suits at any time and slightly recharge it.
Defense cost 10 resources more.
Infiltrator
Grants "Invisibility" for free.
Undetectable by any means of detection when invisible.
Special - your suit can transform into any humanoid appearance aproximately your height.
Combat costs 10 more resources.
Support
Grants "Plasma Shield" for free.
Shield durability increased by 150 percent.
Special - Barrier: A ranged spherical shield that blocks all incoming damage for a short duration that can be deployed.
Locomotion increases by 15 resources.
None
+20 resources.
Controls - 0
A manual set of controls for the armor. Controls can be customized. There are no physical sensations like touch or pain from your suit.
Nerve Suit - 5
This suit will attach itself to your nervous system whenever you put it on. The armor will become like a second skin, including your senses. You may choose to block pain.
Brain implant 1 - 10
This option grants the nerve suit and a brain implant which allows you to call your armor and telepathically use communications when not wearing your suit. The implant is painless.
Brain implant 2 - 15
This option grants everything of brain implant 1 plus the ability to use HUD'S and remotely pilot your armor from a medium distance.
Enhanced Vision - 5
Can zoom into the distance by up to 500X. Includes night vision which allows full color view.
Thermal/X-ray vision - 5
Allows the user to see the thermal output of the environment and can differentiate sources of heat. X-ray allows the user to see through five ft of steel. User can control the intensity.
Ultrasonic Radar - 5
Allows for detection of vehicle sized objects in air and water.
Navigation - 0. All suits have this.
Allows for precision on Earth and within the solar system that acts like a GPS.
Internal Sensors - 5
Your HUD will show all armor reading such as hull integrity, oxygen level, shields, environmental hazards, and all other readings relevant to you.
External Sensors - 10
Includes "Internal Sensors" Your HUD will show estimated enemy values, nearby security systems, mines, direction of enemy fire, direction of sound and missile locks.
Voice - 5
A built in device able to talk with any other suit with permission. 10 km range.
Universal Translator - 5
Trnslates any language and can read lips by analyzing facial movement.
Communicator - 10
Able to communicate through voice or camera mode from any distance on earth with any capable device or suit. Works only with permission but is completely untraceable.
Wi-Fi - 15
Untraceable and unhackable Internet connection for your suit. Combined with external sensors allow for augmented reality, granting instantaneous information on any scanned object.
Hydra Nanites - 10
While inside your suit, you will be injected with nanites which accelerate healing and are capable of restoring lost limbs.
Progenitor Nanites - 15
The first time you access your suit you will be injected with nanites that alter your DNA, cells and anatomy to an inferior copy of the aliens. You may choose any appearance and gender for one time only. This will remove any physical and mental disabilities and your lifespan is increased by 200 years.
Stasis - 20
Your suit will be filled with bio sustaining liquid, putting your body into stasis. This slows down the aging process and removes the need for food or water but not air. Recharging your suit does not interfere with stasis. You can leave stasis at any moment but your body needs a year to re-enter. Requires brain implant. Causes muscle deterioration.
Collapsible - 5
Additional form - 10
Tentacle - 10
Self Repair - 15
Sentient AI - 15
Non Lethal - 5
Cutting Blade - 10
Kintetic Strike Module - 10
Ballisticts - 10
combat Drone - 15
Emp Cannon - 15
Electro Pulse - 15
Proximity Mine Launcher - 15
Missile - 15
Plasma Torch - 20
Plasma Flame Thrower - 20
Plasma Gun - 20
Rail Gun - 20
Particle Laser Cannon - 25
Ion Cannon - 25
Fusion Missiles - 25
Flares - 5
Temp Resistance 1 - 5
Temp Resistance 2 - 15
Improved Hull - 15
Distortion Field - 15
Physical Shield - 15
Invisibility - 20
Plasma Shield - 25
Adhesion - 10
Skates - 15
Teleport - 20
Deep Sea/Space Module - 20
Flight - 30
There are organizations that you can consider but thats getting too into depth, if you want to know a bit more please let me know but for now this is what I need.
I am making a story for the hell of it, to put it into a basic understanding. A lot of people get suits, mechanical ones, yeah, like Iron Man. I have a set list of variations and different modifications that these people can get. I need help in creating ideas with what they are given based on the list I will provide. Because I feel like this won't be something people will be all excited I decided to just list the weapons possible to own and defenses and how these suits can have other ways to get around. So if you would like to help, please do. If you want please feel free to add a "pilot" to these suits and describe them and I'll use them in the story. Please and Thank you! Here is the list.
You have 200 points. Every selection unless otherwise stated will have a cost that will subtract from the total points. Ready? Okay!
Mesh - 0
Requires no charging,
Resists pressure of up to 5 Atmos
Resists Explosives up to 20 tons.
Increases the users strength by 500 percent.
Reduces damage taken by 10 percent.
Increases height by 100 Percent.
Increases weight by 125 percent.
Increases mobility by 125 percent.
Has a 30 minute air supply.
Impenetrable by conventional firearms.
Light - 10
Requires 30 minutes of charging daily
Resists pressure of up to 10 Atmos
Resists Explosives up to 50 tons.
Increases the users strength by 1,000 percent.
Reduces damage taken by 25 percent.
Increases height by 110 Percent.
Increases weight by 200 percent.
Increases mobility by 100 percent.
Has an hour of air supply.
Impenetrable by high caliber firearms.
Suit movement compensated for full mobility.
Servomotors increase strength.
Medium - - 20
Requires an hour of charging daily.
Resists pressure of up to 35 Atmos
Resists Explosives up to 250 tons.
Increases the users strength by 2,000 percent.
Reduces damage taken by 50 percent.
Increases height by 125 Percent.
Increases weight by 300 percent.
Decreases mobility by 20 percent.
Has a 2 hour air supply.
Impenetrable by high caliber firearms and small explosives.
Advanced battery for increased power demand.
Heavy - 30
Requires 2 hours of charging daily
Resists pressure of up to 80 Atmos
Resists Explosives up to 1,000 tons.
Increases the users strength by 3,000 percent.
Reduces damage taken by 80 percent.
Increases height by 150 Percent.
Increases weight by 500 percent.
Decreases mobility by 50 percent.
Has a 3 hour air supply.
Impenetrable by ant-vehicle weaponry.
extreme energy demand requires prolonged charging
acceleration and mobility lowered.
Command.
Grants "External Sensors"and "communicator" free
Can pinpoint any friendly suit through the use of Communicator.
Special- Sync: Can sync up with other nearby suits and share abilities with each other for a short duration.
Defense costs 10 resources more.
Mobility
Grants "Flight" for free.
Top speed increased by 50 percent.
Special - Overdrive: Allows enhanced brain processing speed and increased suit movement for a short duration which makes time appear 5 times slower up to 3 minutes daily.
Combat costs 10 resources more.
Assault
Grants one 20 resource weapon for free.
Weapons efficiency increased by 50 percent.
Special - Unstoppable: Your suit is immune to disables.
Locomotion costs 14 extra resources.
Engineer
Grants "Self-Repair" and "tentacle" for free.
Suit recharge time reduced by 50 percent.
Special - Repair Drone: A mobile drone or ghost AI can repair other suits at any time and slightly recharge it.
Defense cost 10 resources more.
Infiltrator
Grants "Invisibility" for free.
Undetectable by any means of detection when invisible.
Special - your suit can transform into any humanoid appearance aproximately your height.
Combat costs 10 more resources.
Support
Grants "Plasma Shield" for free.
Shield durability increased by 150 percent.
Special - Barrier: A ranged spherical shield that blocks all incoming damage for a short duration that can be deployed.
Locomotion increases by 15 resources.
None
+20 resources.
Controls - 0
A manual set of controls for the armor. Controls can be customized. There are no physical sensations like touch or pain from your suit.
Nerve Suit - 5
This suit will attach itself to your nervous system whenever you put it on. The armor will become like a second skin, including your senses. You may choose to block pain.
Brain implant 1 - 10
This option grants the nerve suit and a brain implant which allows you to call your armor and telepathically use communications when not wearing your suit. The implant is painless.
Brain implant 2 - 15
This option grants everything of brain implant 1 plus the ability to use HUD'S and remotely pilot your armor from a medium distance.
Enhanced Vision - 5
Can zoom into the distance by up to 500X. Includes night vision which allows full color view.
Thermal/X-ray vision - 5
Allows the user to see the thermal output of the environment and can differentiate sources of heat. X-ray allows the user to see through five ft of steel. User can control the intensity.
Ultrasonic Radar - 5
Allows for detection of vehicle sized objects in air and water.
Navigation - 0. All suits have this.
Allows for precision on Earth and within the solar system that acts like a GPS.
Internal Sensors - 5
Your HUD will show all armor reading such as hull integrity, oxygen level, shields, environmental hazards, and all other readings relevant to you.
External Sensors - 10
Includes "Internal Sensors" Your HUD will show estimated enemy values, nearby security systems, mines, direction of enemy fire, direction of sound and missile locks.
Voice - 5
A built in device able to talk with any other suit with permission. 10 km range.
Universal Translator - 5
Trnslates any language and can read lips by analyzing facial movement.
Communicator - 10
Able to communicate through voice or camera mode from any distance on earth with any capable device or suit. Works only with permission but is completely untraceable.
Wi-Fi - 15
Untraceable and unhackable Internet connection for your suit. Combined with external sensors allow for augmented reality, granting instantaneous information on any scanned object.
Hydra Nanites - 10
While inside your suit, you will be injected with nanites which accelerate healing and are capable of restoring lost limbs.
Progenitor Nanites - 15
The first time you access your suit you will be injected with nanites that alter your DNA, cells and anatomy to an inferior copy of the aliens. You may choose any appearance and gender for one time only. This will remove any physical and mental disabilities and your lifespan is increased by 200 years.
Stasis - 20
Your suit will be filled with bio sustaining liquid, putting your body into stasis. This slows down the aging process and removes the need for food or water but not air. Recharging your suit does not interfere with stasis. You can leave stasis at any moment but your body needs a year to re-enter. Requires brain implant. Causes muscle deterioration.
Collapsible - 5
Additional form - 10
Tentacle - 10
Self Repair - 15
Sentient AI - 15
Non Lethal - 5
Cutting Blade - 10
Kintetic Strike Module - 10
Ballisticts - 10
combat Drone - 15
Emp Cannon - 15
Electro Pulse - 15
Proximity Mine Launcher - 15
Missile - 15
Plasma Torch - 20
Plasma Flame Thrower - 20
Plasma Gun - 20
Rail Gun - 20
Particle Laser Cannon - 25
Ion Cannon - 25
Fusion Missiles - 25
Flares - 5
Temp Resistance 1 - 5
Temp Resistance 2 - 15
Improved Hull - 15
Distortion Field - 15
Physical Shield - 15
Invisibility - 20
Plasma Shield - 25
Adhesion - 10
Skates - 15
Teleport - 20
Deep Sea/Space Module - 20
Flight - 30
There are organizations that you can consider but thats getting too into depth, if you want to know a bit more please let me know but for now this is what I need.