Post by Zeich Yajuu on Sept 16, 2014 1:44:16 GMT -5
{Base Technique: Energy Generate}Technique Name: Energy Generate
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects:
This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects:
This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
{Human-Specific Energy Generate Techniques}
Technique Name: [Energy Generate: Shine]
Class: [6]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Light]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The user harnesses their energy to a single point: the tip of the finger. At that finger, they will have a pebble-sized ball of golden light glowing intensely. The user then has two options. Firstly, they can either fire the ball of light as a miniature beam that releases a small explosion the size of a beach ball upon impact. The alternative option is releasing the technique without any direction, causing it to harmlessly emit a blinding, white flash. Those looking directly at the light from less than fifteen feet away will feel as though they had been hit with a flash grenade. Even to those looking from further away, the light would impair their vision for half a second.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
It costs 25 reiatsu to form the ball of light on a single finger. However, if the technique is mastered, the user can pay 100 reiatsu to create five light balls, one on each finger of their hand, or 200 reiatsu to do so for all fingers of both hands. If the user loses focus while the light is concentrated at their fingertips, it will destabilize Energy Generate: Shine and cause the flashbang effect to instantly occur, blinding the unprepared user as well.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Return]
Class: [4]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique relies on a bond between the user and their weapon. Once physical contact is made with a weapon, the user may pay 150 reiatsu to embed their reiatsu into said weapon. In the case of a released weapon, which already has the user’s energy flowing through it, this cost is reduced to only 50 reiatsu. Now, if that weapon ever leaves the user’s grasp, they may will it to return to their hand at a speed and force equal to the user’s reiatsu strength. As long as it is within 200 meters of the user, it will fly back to their grasp like metal to a magnet, slowing down only when it is a few inches away to avoid damaging the user. If the weapon is bladed, just as it approaches the user, it will spin so that its blunt-end, hilt, or handle enters the user’s grasp first. This technique best compliments throwing weapons like kunai, but it is also compatible with melee weapons.
How to use technique (How is it activated?): [Insert Below]
After activation, the user must will the weapon to return to their hand.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Other than reiatsu cost, this technique lasts for 4 posts. However, the user can repay the cost to renew duration.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Current]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Lightning]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
By paying 300 reiatsu, the user can imbue a weapon of their choice with a powerful electric current that will shock and numb any individuals it comes into contact with, leaving second degree burns on the point of contact. However, this technique is not that simple. It has a second, more dangerous ability. By paying an additional 50 reiatsu, the user can transfer some electricity into objects or positions the sword comes into contact with. For example, if the user clashes weapons, so long as the weapon that it clashes with does not have more than 2x offensive stat superiority, that weapon can be charged with electricity as well. It will then electrocute all who touch it just as the user’s charged weapon would. The user may also press their weapon to the ground to leave an electric charge on that position.
Now, this is where things get interesting. Any item that the user has charged can be decharged, free of cost. The user simply must will that electricity to leap out of the charged target and return to the user. In doing so, a fast lightning bolt similar to Hado #4: Byakurai will shoot from the target and return to the user’s weapon like a homing missile, piercing through all those that stand in its path. Energy Generate: Current has a duration of 5 posts before the cost must be repaid to maintain this technique.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost and duration are stated above. Furthermore, at the end of the technique, the user’s arm that has wielded their charged weapon will be numbed by the electricity.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Aisusupia
Class: 3
Technique Type: Energy Generate Technique
Usable By: Humans Only
Technique Element: Ice
Technique Description and Effects: This is a Energy Generate only perform-able by Humans because of the use of Soul Command. In order to activate this power one must soul command the souls of the water in the air to freeze and to become ice. Then, by focusing their reiatsu into the ice they will fire it towards in a spear like fashion. When the ice spear collides with something it explodes (with 300 strength), piercing the target with numerous ice shards that begin to slowly freeze the target. While this technique is rather slow, its not supposed to be used out in the open. This is a technique used for more cramped fighting conditions, so that it works at its fullest.
How to use technique (How is it activated?): Look above.
Technique Drawbacks (Limitations, repercussions for use, etc) Besides cost, the technique is actually rather slow by some standards. The EG moves at a static 300 speed and can't be increased by any means. The user can also be caught in the explosion if they are too close. This techniques offense stat is RS, meaning someone with higher RS than the user can withstand the freezing effects. Vice Versa, someone with higher strength than the explosion can withstand the shards and the freezing as the shards must be embedded to begin the freezing process. Finally, while it is quite simple to end the freezing process it does require a bit of reiatsu it all depends on the victims RS. If the victim has less RS than the user, but more than half the users total, then they need to pay two hundred reiatsu to end the freezing. Below half, the target must pay four hundred reiatsu.
Made By: Unknown. Archived Energy Generate.
Reserved?: Nope
Technique Name: [Energy Generate: Chains]
Class: [2]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Energy Generate]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Metal]
Technique Description and Effects (Explain appearance, powers, and effect):
This technique requires either an in depth knowledge of Soul Command, or paying very good attention in high school chemistry class. The user takes a very large breath in, using their Soul Command to pack a very large amount of air into their lungs. Then, using the power of reiatsu to assist the process, the contents of the air are atomically changed into Carbon by manipulating the protons. This would give off an obscene amount of energy if it were done by mortal means, but the reiatsu assisted Soul Command allows this process to go off seamlessly. Leaving enough of the air as Oxygen so the user does not suffocate themselves, they then exhale the contents of the carbon, spewing metal chains out of their mouth as they shape the element.
These chains are quite durable, possessing the user's reiatsu strength and moving at the user's mental will to seek out and bind an opponent, or simply pierce them through with chains. The cutting strength is slightly reduced from the user's normal cutting power, as this technique forms chains that are not sharp, but for an additional 100 reiatsu the user can make the first link in the chains a spike rather than a link. Usually the cutting power is reduced by 25%, but using the extra reiatsu makes it normal cutting power. The durability of the chains is always based on the user's normal Reiatsu Strength.
When learned, one chain is created. When proficient, three chains are created. When mastered, five chains are created. The maximum length of these chains when learned is ten feet, thirty for proficient, and fifty for mastered. The extra reiatsu to make the spike is 1 cost for all of the chains created, not 1 cost for 1 chain.
How to use technique (How is it activated?): [See Above]
Technique Drawbacks (Limitations, repercussions for use, etc)
This technique has a high cost, especially a high stamina cost, and cannot effectively be used offensively without paying an additional cost.
When this technique is only learned, or only proficient, the conversion process from air into carbon takes an entire post. If only learned, the user is completely immobile during this post, and if proficient, the user can move around slightly, but cannot use any other reiatsu. If mastered, the process still has a charge up time of a few seconds, but it isn't an entire post worth of time, and while reiatsu still can't be used during the process, more complicated movements like blocks and dodges are more easily performed.
Filling up one's lungs with solid material can be scary and dangerous to one's health. Without having serious focus, exceptional levels of Calm Mind, Strength of Will, or Lack of Fear, or mastery of this technique, it can be interrupted. If the process is interrupted in the middle of the technique, suddenly having a large amount of solid matter in one's lungs with no way to expunge it and no control over it can be a lethal mistake.
Made By:Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Energy Generate: Center]
Class: [1]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Energy]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Most energy attacks are flashy, fast-paced, and high in destructive power. Energy Generate: Center, achieves the same level of devastation in a very different way. From the user’s hand, they can release a large reiatsu ball with a radius of 5 meters. This ball grows with the color of their reiatsu and incinerates anything that comes in contact with it. However, it fires only at a speed of 100. The ball itself is quite easy to avoid, and its primary purpose is not that of a projectile. These balls created by Energy: Center have their own unique property.
When firing the ball, the user must determine how much distance it will travel before it will stop mid-air. However, the ball isn’t just anchored to the air. Its position is determined by the user, who acts as the center. When he spins, the ball will travel in an orbit-like fashion to maintain its orientation to the user. If the user runs, it follows. If he uses a step technique, it jumps in speed as well. Once multiple reiatsu balls are on the field, the user literally brings destruction wherever he walks.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Each reiatsu ball costs 300 reiatsu and last for six posts, although the user may repay the cost to renew the duration of the ball. At the learned stage, only one reiatsu ball may be used at a time. When proficient in this technique, that number increases to three. At mastered, the user may have five balls following them simultaneously.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Inner Power]
Class: [1]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Although Inner Power falls under the category of an Energy Generate technique, it is more than that. This technique relies on amplifying the very power of Martial Discipline: Ken. For this reason, the user must know Ken in order to learn Energy Generate: Inner Power. This technique is only to be called upon at the end of a battle if the user has no other options. It is a last resort technique that will leave the user completely drained, but in exchange, they are briefly granted immense power.
This technique appears much like Ken. The user flexes their spiritual power to release a layer of reiatsu from their body, extending outward in every direction. However, that extension does not end. It will continue until it forms a 30 foot creature similar to the Susanoo of the Uchiha from Naruto. The appearance of this creature differs from individual to individual. However, it will retain the intimidation effects of Ken. Furthermore, its durability will be determined by the sum of the user’s reiatsu strength, spiritual pressure, and strength, much like Ken but more powerful. It is important to note that Willpower and other abilities that increase stats cannot combo with Inner Power.
While Inner Power is active, the user may no longer activate any more non-release techniques other than step-techniques, which come free of cost. However, they are limited to two step techniques per post. While they cannot cast any more non-release techniques, those that are already active may be renewed by repaying the reiatsu cost. The user’s release is still available to them.
Instead of relying on other abilities, the user may take advantage of Inner Power’s properties. Firstly, the reiatsu armor around them has a similar property to Ken. If the user takes the offensive, their physical attacks will strike with a force equal to the sum of all their offensive stats. Furthermore, by paying 100 reiatsu, the user can release a projectile from Inner Power. This projectile may take the form of a shakkah-sized arrow or a ball, and it is fired from Inner Power’s hand. It will also hit with an impact or piercing power equal to the sum of the user’s offensive stats.
How to use technique (How is it activated?): [Insert Below]
Same as Ken except more energy is channeled for a longer time to extend the size of the Ken and shape it into a powerful spiritual form.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The user must pay 600 reiatsu to activate Inner Power. Once activated, it will last for four posts before the user exhausts and loses consciousness. For this reason, Inner Power may not be refreshed. When it ends, the user’s remaining reiatsu will automatically fade. Because stamina cost is not lifted while Inner Power is active, the user may extend the duration of Inner Power by one post for each point in Strength of Will the user possesses.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Shine]
Class: [6]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Light]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The user harnesses their energy to a single point: the tip of the finger. At that finger, they will have a pebble-sized ball of golden light glowing intensely. The user then has two options. Firstly, they can either fire the ball of light as a miniature beam that releases a small explosion the size of a beach ball upon impact. The alternative option is releasing the technique without any direction, causing it to harmlessly emit a blinding, white flash. Those looking directly at the light from less than fifteen feet away will feel as though they had been hit with a flash grenade. Even to those looking from further away, the light would impair their vision for half a second.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
It costs 25 reiatsu to form the ball of light on a single finger. However, if the technique is mastered, the user can pay 100 reiatsu to create five light balls, one on each finger of their hand, or 200 reiatsu to do so for all fingers of both hands. If the user loses focus while the light is concentrated at their fingertips, it will destabilize Energy Generate: Shine and cause the flashbang effect to instantly occur, blinding the unprepared user as well.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Return]
Class: [4]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique relies on a bond between the user and their weapon. Once physical contact is made with a weapon, the user may pay 150 reiatsu to embed their reiatsu into said weapon. In the case of a released weapon, which already has the user’s energy flowing through it, this cost is reduced to only 50 reiatsu. Now, if that weapon ever leaves the user’s grasp, they may will it to return to their hand at a speed and force equal to the user’s reiatsu strength. As long as it is within 200 meters of the user, it will fly back to their grasp like metal to a magnet, slowing down only when it is a few inches away to avoid damaging the user. If the weapon is bladed, just as it approaches the user, it will spin so that its blunt-end, hilt, or handle enters the user’s grasp first. This technique best compliments throwing weapons like kunai, but it is also compatible with melee weapons.
How to use technique (How is it activated?): [Insert Below]
After activation, the user must will the weapon to return to their hand.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Other than reiatsu cost, this technique lasts for 4 posts. However, the user can repay the cost to renew duration.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Current]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Lightning]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
By paying 300 reiatsu, the user can imbue a weapon of their choice with a powerful electric current that will shock and numb any individuals it comes into contact with, leaving second degree burns on the point of contact. However, this technique is not that simple. It has a second, more dangerous ability. By paying an additional 50 reiatsu, the user can transfer some electricity into objects or positions the sword comes into contact with. For example, if the user clashes weapons, so long as the weapon that it clashes with does not have more than 2x offensive stat superiority, that weapon can be charged with electricity as well. It will then electrocute all who touch it just as the user’s charged weapon would. The user may also press their weapon to the ground to leave an electric charge on that position.
Now, this is where things get interesting. Any item that the user has charged can be decharged, free of cost. The user simply must will that electricity to leap out of the charged target and return to the user. In doing so, a fast lightning bolt similar to Hado #4: Byakurai will shoot from the target and return to the user’s weapon like a homing missile, piercing through all those that stand in its path. Energy Generate: Current has a duration of 5 posts before the cost must be repaid to maintain this technique.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost and duration are stated above. Furthermore, at the end of the technique, the user’s arm that has wielded their charged weapon will be numbed by the electricity.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Aisusupia
Class: 3
Technique Type: Energy Generate Technique
Usable By: Humans Only
Technique Element: Ice
Technique Description and Effects: This is a Energy Generate only perform-able by Humans because of the use of Soul Command. In order to activate this power one must soul command the souls of the water in the air to freeze and to become ice. Then, by focusing their reiatsu into the ice they will fire it towards in a spear like fashion. When the ice spear collides with something it explodes (with 300 strength), piercing the target with numerous ice shards that begin to slowly freeze the target. While this technique is rather slow, its not supposed to be used out in the open. This is a technique used for more cramped fighting conditions, so that it works at its fullest.
How to use technique (How is it activated?): Look above.
Technique Drawbacks (Limitations, repercussions for use, etc) Besides cost, the technique is actually rather slow by some standards. The EG moves at a static 300 speed and can't be increased by any means. The user can also be caught in the explosion if they are too close. This techniques offense stat is RS, meaning someone with higher RS than the user can withstand the freezing effects. Vice Versa, someone with higher strength than the explosion can withstand the shards and the freezing as the shards must be embedded to begin the freezing process. Finally, while it is quite simple to end the freezing process it does require a bit of reiatsu it all depends on the victims RS. If the victim has less RS than the user, but more than half the users total, then they need to pay two hundred reiatsu to end the freezing. Below half, the target must pay four hundred reiatsu.
Made By: Unknown. Archived Energy Generate.
Reserved?: Nope
Technique Name: [Energy Generate: Chains]
Class: [2]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Energy Generate]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Metal]
Technique Description and Effects (Explain appearance, powers, and effect):
This technique requires either an in depth knowledge of Soul Command, or paying very good attention in high school chemistry class. The user takes a very large breath in, using their Soul Command to pack a very large amount of air into their lungs. Then, using the power of reiatsu to assist the process, the contents of the air are atomically changed into Carbon by manipulating the protons. This would give off an obscene amount of energy if it were done by mortal means, but the reiatsu assisted Soul Command allows this process to go off seamlessly. Leaving enough of the air as Oxygen so the user does not suffocate themselves, they then exhale the contents of the carbon, spewing metal chains out of their mouth as they shape the element.
These chains are quite durable, possessing the user's reiatsu strength and moving at the user's mental will to seek out and bind an opponent, or simply pierce them through with chains. The cutting strength is slightly reduced from the user's normal cutting power, as this technique forms chains that are not sharp, but for an additional 100 reiatsu the user can make the first link in the chains a spike rather than a link. Usually the cutting power is reduced by 25%, but using the extra reiatsu makes it normal cutting power. The durability of the chains is always based on the user's normal Reiatsu Strength.
When learned, one chain is created. When proficient, three chains are created. When mastered, five chains are created. The maximum length of these chains when learned is ten feet, thirty for proficient, and fifty for mastered. The extra reiatsu to make the spike is 1 cost for all of the chains created, not 1 cost for 1 chain.
How to use technique (How is it activated?): [See Above]
Technique Drawbacks (Limitations, repercussions for use, etc)
This technique has a high cost, especially a high stamina cost, and cannot effectively be used offensively without paying an additional cost.
When this technique is only learned, or only proficient, the conversion process from air into carbon takes an entire post. If only learned, the user is completely immobile during this post, and if proficient, the user can move around slightly, but cannot use any other reiatsu. If mastered, the process still has a charge up time of a few seconds, but it isn't an entire post worth of time, and while reiatsu still can't be used during the process, more complicated movements like blocks and dodges are more easily performed.
Filling up one's lungs with solid material can be scary and dangerous to one's health. Without having serious focus, exceptional levels of Calm Mind, Strength of Will, or Lack of Fear, or mastery of this technique, it can be interrupted. If the process is interrupted in the middle of the technique, suddenly having a large amount of solid matter in one's lungs with no way to expunge it and no control over it can be a lethal mistake.
Made By:Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Energy Generate: Center]
Class: [1]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Energy]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Most energy attacks are flashy, fast-paced, and high in destructive power. Energy Generate: Center, achieves the same level of devastation in a very different way. From the user’s hand, they can release a large reiatsu ball with a radius of 5 meters. This ball grows with the color of their reiatsu and incinerates anything that comes in contact with it. However, it fires only at a speed of 100. The ball itself is quite easy to avoid, and its primary purpose is not that of a projectile. These balls created by Energy: Center have their own unique property.
When firing the ball, the user must determine how much distance it will travel before it will stop mid-air. However, the ball isn’t just anchored to the air. Its position is determined by the user, who acts as the center. When he spins, the ball will travel in an orbit-like fashion to maintain its orientation to the user. If the user runs, it follows. If he uses a step technique, it jumps in speed as well. Once multiple reiatsu balls are on the field, the user literally brings destruction wherever he walks.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Each reiatsu ball costs 300 reiatsu and last for six posts, although the user may repay the cost to renew the duration of the ball. At the learned stage, only one reiatsu ball may be used at a time. When proficient in this technique, that number increases to three. At mastered, the user may have five balls following them simultaneously.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Inner Power]
Class: [1]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Although Inner Power falls under the category of an Energy Generate technique, it is more than that. This technique relies on amplifying the very power of Martial Discipline: Ken. For this reason, the user must know Ken in order to learn Energy Generate: Inner Power. This technique is only to be called upon at the end of a battle if the user has no other options. It is a last resort technique that will leave the user completely drained, but in exchange, they are briefly granted immense power.
This technique appears much like Ken. The user flexes their spiritual power to release a layer of reiatsu from their body, extending outward in every direction. However, that extension does not end. It will continue until it forms a 30 foot creature similar to the Susanoo of the Uchiha from Naruto. The appearance of this creature differs from individual to individual. However, it will retain the intimidation effects of Ken. Furthermore, its durability will be determined by the sum of the user’s reiatsu strength, spiritual pressure, and strength, much like Ken but more powerful. It is important to note that Willpower and other abilities that increase stats cannot combo with Inner Power.
While Inner Power is active, the user may no longer activate any more non-release techniques other than step-techniques, which come free of cost. However, they are limited to two step techniques per post. While they cannot cast any more non-release techniques, those that are already active may be renewed by repaying the reiatsu cost. The user’s release is still available to them.
Instead of relying on other abilities, the user may take advantage of Inner Power’s properties. Firstly, the reiatsu armor around them has a similar property to Ken. If the user takes the offensive, their physical attacks will strike with a force equal to the sum of all their offensive stats. Furthermore, by paying 100 reiatsu, the user can release a projectile from Inner Power. This projectile may take the form of a shakkah-sized arrow or a ball, and it is fired from Inner Power’s hand. It will also hit with an impact or piercing power equal to the sum of the user’s offensive stats.
How to use technique (How is it activated?): [Insert Below]
Same as Ken except more energy is channeled for a longer time to extend the size of the Ken and shape it into a powerful spiritual form.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The user must pay 600 reiatsu to activate Inner Power. Once activated, it will last for four posts before the user exhausts and loses consciousness. For this reason, Inner Power may not be refreshed. When it ends, the user’s remaining reiatsu will automatically fade. Because stamina cost is not lifted while Inner Power is active, the user may extend the duration of Inner Power by one post for each point in Strength of Will the user possesses.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]