Post by Kyomei Kuchiki on Feb 20, 2014 19:03:30 GMT -5
INTRODUCING...
The Grand Casino!
How does this work, you ask? We now have a Dice Roller built into the site via the vDice plugin. So we'll be setting up multiple games that you can play and bet your hard earned Ryo. Nobility and their multiple millions of Ryo hoards got you down? Come down to the Casino and earn just as much!
{Roulette}
Rules:
You post in a new thread with A) your bet in Ryo, and B) what space your are betting on (explained below). If you win, you will receive a certain amount of money based on the difficulty of your bet. The spaces are listed below.
Regions:
-Exact Number: You place a bet on a single number. Payout 10:1. (Bet 10 Ryo, win 100 Ryo.)
-1st Dozen: Numbers from 1 to 12. Payout 2:1. (Bet 10 Ryo, win 20)
-2nd Dozen: Numbers from 13 to 24. Payout 2:1.
-3rd Dozen: Numbers from 25 to 36. Payout 2:1.
-1st Half: Numbers from 1 to 18. Payout 3:2. (Bet 10 Ryo, win 15)
-2nd Half: Numbers from 19 to 36. Payout 3:2.
-Odd: All odd numbers. Payout 3:2. (Bet 10 Ryo, win 15)
-Even: All even numbers. Payout 3:2.
-Two Consecutive wins: You place two bets on a region. Payout is tripled. (Exact number 30:1, Dozen 6:1, Half 3:1)
Once you post your bet and your desired region/other bet, Staff will handle the House for you, calculate your losses and wins, and it'll be on you to update your point bank with the cash.
Thanks to Baja for the improvements
Rules:
You post in a new thread with A) your bet in Ryo, and B) what space your are betting on (explained below). If you win, you will receive a certain amount of money based on the difficulty of your bet. The spaces are listed below.
Regions:
-Exact Number: You place a bet on a single number. Payout 10:1. (Bet 10 Ryo, win 100 Ryo.)
-1st Dozen: Numbers from 1 to 12. Payout 2:1. (Bet 10 Ryo, win 20)
-2nd Dozen: Numbers from 13 to 24. Payout 2:1.
-3rd Dozen: Numbers from 25 to 36. Payout 2:1.
-1st Half: Numbers from 1 to 18. Payout 3:2. (Bet 10 Ryo, win 15)
-2nd Half: Numbers from 19 to 36. Payout 3:2.
-Odd: All odd numbers. Payout 3:2. (Bet 10 Ryo, win 15)
-Even: All even numbers. Payout 3:2.
-Two Consecutive wins: You place two bets on a region. Payout is tripled. (Exact number 30:1, Dozen 6:1, Half 3:1)
Once you post your bet and your desired region/other bet, Staff will handle the House for you, calculate your losses and wins, and it'll be on you to update your point bank with the cash.
Thanks to Baja for the improvements
{Black Jack}
Rules (Thank you Wikipedia for better words than my own):
Blackjack, also known as twenty-one, is the most widely played casino banking game in the world. Blackjack is a comparing card game between a player and dealer, meaning that players compete against the dealer but not against any other players. It is played with one or more decks of 52 cards. The object of the game is to "beat the dealer", which can be done in a number of ways:
Get 21 points on your first two cards (called a blackjack), without a dealer blackjack;
Reach a final score higher than the dealer without exceeding 21; or
Let the dealer draw additional cards until his hand exceeds 21.
Draw five cards without going over 21.
The player or players are dealt an initial two-card hand and add together the value of their cards. Face cards (kings, queens, and jacks) are counted as ten points. A player and the dealer can count his or her own ace as 1 point or 11 points. All other cards are counted as the numeric value shown on the card. After receiving their initial two cards, players have the option of getting a "hit", or taking an additional card. In a given round, the player or the dealer wins by having a score of 21 or by having the highest score that is less than 21. Scoring higher than 21 (called "busting" or "going bust") results in a loss. A player may win by having any final score equal to or less than 21 if the dealer busts. If a player holds an ace valued as 11, the hand is called "soft", meaning that the player cannot go bust by taking an additional card; otherwise, the hand is "hard".
The dealer has to take hits until his or her cards total 17 or more points. Players win if they do not bust and have a total that is higher than the dealer's. The dealer loses if he or she busts or has a lesser hand than the player who has not busted. If the player and dealer have the same point total, this is called a "push", and the player typically does not win or lose money on that hand.
Now, how will we deal with this on this site with just a dice roller? Staff will roll two dice for you, ranged 1-13. A 1 represents an Ace, a 2-10 represents a number card, an 11 a Jack, 12 a Queen, and 13 a King. You may then choose to Hit or Stand. Play continues until the players turn is finished, followed by the House's turn. After the House's turn, the bet will be collected or payed out if you lose or win. Bets are made before a round begins. Payout is a 1:3 payout rate (put in 30 Ryo, get 40 back).
Rules (Thank you Wikipedia for better words than my own):
Blackjack, also known as twenty-one, is the most widely played casino banking game in the world. Blackjack is a comparing card game between a player and dealer, meaning that players compete against the dealer but not against any other players. It is played with one or more decks of 52 cards. The object of the game is to "beat the dealer", which can be done in a number of ways:
Get 21 points on your first two cards (called a blackjack), without a dealer blackjack;
Reach a final score higher than the dealer without exceeding 21; or
Let the dealer draw additional cards until his hand exceeds 21.
Draw five cards without going over 21.
The player or players are dealt an initial two-card hand and add together the value of their cards. Face cards (kings, queens, and jacks) are counted as ten points. A player and the dealer can count his or her own ace as 1 point or 11 points. All other cards are counted as the numeric value shown on the card. After receiving their initial two cards, players have the option of getting a "hit", or taking an additional card. In a given round, the player or the dealer wins by having a score of 21 or by having the highest score that is less than 21. Scoring higher than 21 (called "busting" or "going bust") results in a loss. A player may win by having any final score equal to or less than 21 if the dealer busts. If a player holds an ace valued as 11, the hand is called "soft", meaning that the player cannot go bust by taking an additional card; otherwise, the hand is "hard".
The dealer has to take hits until his or her cards total 17 or more points. Players win if they do not bust and have a total that is higher than the dealer's. The dealer loses if he or she busts or has a lesser hand than the player who has not busted. If the player and dealer have the same point total, this is called a "push", and the player typically does not win or lose money on that hand.
Now, how will we deal with this on this site with just a dice roller? Staff will roll two dice for you, ranged 1-13. A 1 represents an Ace, a 2-10 represents a number card, an 11 a Jack, 12 a Queen, and 13 a King. You may then choose to Hit or Stand. Play continues until the players turn is finished, followed by the House's turn. After the House's turn, the bet will be collected or payed out if you lose or win. Bets are made before a round begins. Payout is a 1:3 payout rate (put in 30 Ryo, get 40 back).
{Hi-Lo}
Rules:
This is a simple game with a low payout. The person puts down a bet, and then are given a number from 1-50. They then guess if the next number will be higher or lower than the next number. For example, if the die roll is 25, and they guess Higher, they then win. This game has a more complex payout scale than the other games.
If the player guesses hi or low, but receives the same number consecutively, they lose.
If they guess "doubles" and they receive the same number, then they get paid 25:1 (bet 100 Ryo, get 2500)
If they guess the more favorable choice, they get 5% profit (bet 100 ryo, get paid 105)
If they guess the less favorable choice, they get 20% profit if that choice is less favorable by a large margin (bet 100 ryo, get paid 120).
Example of the favorable choice: If the initial roll is 10, and you guess hi and are correct, then you win 105. But if you guess low and are correct, you win 120. The values in between 20 and 30 are not available for this bonus because the margin between hi and low is not significant.
Thanks to Kid for the improvements
Rules:
This is a simple game with a low payout. The person puts down a bet, and then are given a number from 1-50. They then guess if the next number will be higher or lower than the next number. For example, if the die roll is 25, and they guess Higher, they then win. This game has a more complex payout scale than the other games.
If the player guesses hi or low, but receives the same number consecutively, they lose.
If they guess "doubles" and they receive the same number, then they get paid 25:1 (bet 100 Ryo, get 2500)
If they guess the more favorable choice, they get 5% profit (bet 100 ryo, get paid 105)
If they guess the less favorable choice, they get 20% profit if that choice is less favorable by a large margin (bet 100 ryo, get paid 120).
Example of the favorable choice: If the initial roll is 10, and you guess hi and are correct, then you win 105. But if you guess low and are correct, you win 120. The values in between 20 and 30 are not available for this bonus because the margin between hi and low is not significant.
Thanks to Kid for the improvements
{Russian Roulette}
Rules: This is the first game in the Casino where you don't play against the House. The rules are simple. People make a thread using the template below, and other people join it. The amount of players will equal the die range. Meaning, if four people are playing, the first person will roll a die from 1-4 and so on and so forth. If you roll a 1, you die and are removed from the round. If you don't roll a one, the next person plays. Play continues until one person is left, and they take the pot established at the beginning of the round. People can play with their own bets, or they can join a game where bets are standardized. Bets are always made before a round starts.
Thanks to Ray for the idea
Template
Rules: This is the first game in the Casino where you don't play against the House. The rules are simple. People make a thread using the template below, and other people join it. The amount of players will equal the die range. Meaning, if four people are playing, the first person will roll a die from 1-4 and so on and so forth. If you roll a 1, you die and are removed from the round. If you don't roll a one, the next person plays. Play continues until one person is left, and they take the pot established at the beginning of the round. People can play with their own bets, or they can join a game where bets are standardized. Bets are always made before a round starts.
Thanks to Ray for the idea
Template
[u][b]Max Players:[/b][/u]
[u][b]Custom Bet Enabled? (Yes/No)[/b][/u]
[u][b]Ante to Play:[/b][/u]
{Slots}
Thanks to Z for the work.
Lucky Sevens Slots
Alright, slots! We all know our favorite one-armed bandit. You put in a coin and pull the lever, see what happens. Pure luck, pure chance, no skill involved. However, there's some additional rules that add a little more excitement to the game, but we'll get onto those in a moment. First, we're going to discuss how to play the game and how the payouts work!
First, to play the game, simply state your bet, and what type of slots you want to play. We have the “Small Slots” for those who want to play small, betting in multiples of 50 Ryo per game, and the “Medium Slots” for those who want to risk a bit more, going in multiples of 500 Ryo. For those who want to really go big, we have the “Super Slots,” which allows bets in multiples of 5000 Ryo. There is no maximum cap on bets, as long as you have the Ryo to pay! From there, the staff will reply to the thread with your slot reels, and you will win based on the numbers given.
Now, there are two different types of wins. The first is straight-line wins; if you get three of the same number in a row, then you win a payout based on the number shown. Straight lines do not have to only be horizontal; diagonals count as well!
As for the second type of win, we have what is called “Lucky Row” wins. At the start, the player can pick either a horizontal row (top row, middle row, bottom row) or a diagonal roll (diagonal up ( / ) or diagonal down ( \ )). If the player wins that row, their total payout is multiplied by five! However, there is a catch; by playing Lucky Row, the player is limited to only winning in that row. Are you feeling lucky? If so, take a chance!
Now, the payout counts are as below. Note that all payouts will be rounded UP to the nearest Ryo. If multiple prizes are won, each payout is calculated separately, and then added together, rather than being multiplied several times.Small Slots
Total of 7 – Bet x 1.1
1 1 1 – Bet x 1
2 2 2 – Bet x 1.25
3 3 3 – Bet x 1.5
4 4 4 – Bet x 1.75
5 5 5 – Bet x 2
6 6 6 – Bet x 2.25
7 7 7 – Bet x 4
8 8 8 – Bet x 2.5
9 9 9 – Bet x 2.75
Medium Slots
Total of 7 – Bet x 1.2
1 1 1 – Bet x 1
2 2 2 – Bet x 1.5
3 3 3 – Bet x 2
4 4 4 – Bet x 2.5
5 5 5 – Bet x 3
6 6 6 – Bet x 3.5
7 7 7 – Bet x 7
8 8 8 – Bet x 4
9 9 9 – Bet x 4.5
Super Slots
Total of 7 – Bet x 1.4
1 1 1 – Bet x 1
2 2 2 – Bet x 1.75
3 3 3 – Bet x 2.5
4 4 4 – Bet x 3.25
5 5 5 – Bet x 4
6 6 6 – Bet x 4.75
7 7 7 – Bet x 10
8 8 8 – Bet x 5.5
9 9 9 – Bet x 6.25
Thanks to Z for the work.
{Template for Staff Members}
Note for staff members: Don't edit your post, it'll change the rolls! Just post a second time listing payouts.
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[font color="0d1ce0"]“1d9”[/font][font color="0d1ce0"]“1d9”[/font][font color="0d1ce0"]“1d9”[/font]
[font color="0d1ce0"]“1d9”[/font][font color="0d1ce0"]“1d9”[/font][font color="0d1ce0"]“1d9”[/font]
Note for staff members: Don't edit your post, it'll change the rolls! Just post a second time listing payouts.
{Horse Races}
How the Horse race works is simple. At the beginning of each betting round, the horses are showed to the participants. These horses have varying ranges of speed. For example, Horse A might have a speed of 1-10, while Horse B has a speed of 1-8. Each Horse has a minimum of 1 for its speed, and has a different maximum. This is the range that the die will be rolled to see how far the horse runs in the round. The objective is to bet on the horse that will reach a total score of 50 first. The horses that have lower speed have lower odds of winning, and thus betting on them is worth far more payout than betting on the favorable horse. If two horses reach 50 at the same time, then the horse that goes the farthest past 50 wins. If both horses have equal final scores, both horses are considered winning, but at half payout to the participants. If multiple horses have equal final scores, the payout is divided into equal amounts per horse, or the bet is merely returned to the player, whichever number is higher. The minimum number of horses for a race is five, and at least one horse must be of speed 1-5 or greater. (Staff will create the horses for players who wish to bet on a horse race)
A horses maximum speed is 1-10. Thus, payouts are as follows.
How the Horse race works is simple. At the beginning of each betting round, the horses are showed to the participants. These horses have varying ranges of speed. For example, Horse A might have a speed of 1-10, while Horse B has a speed of 1-8. Each Horse has a minimum of 1 for its speed, and has a different maximum. This is the range that the die will be rolled to see how far the horse runs in the round. The objective is to bet on the horse that will reach a total score of 50 first. The horses that have lower speed have lower odds of winning, and thus betting on them is worth far more payout than betting on the favorable horse. If two horses reach 50 at the same time, then the horse that goes the farthest past 50 wins. If both horses have equal final scores, both horses are considered winning, but at half payout to the participants. If multiple horses have equal final scores, the payout is divided into equal amounts per horse, or the bet is merely returned to the player, whichever number is higher. The minimum number of horses for a race is five, and at least one horse must be of speed 1-5 or greater. (Staff will create the horses for players who wish to bet on a horse race)
A horses maximum speed is 1-10. Thus, payouts are as follows.
Horse's Speed | Cash Payout |
1-1 | 100,000,000 times bet |
1-2 | 100,000 times bet |
1-3 | 10,000 times bet |
1-4 | 1,000 times bet |
1-5 | 100 times bet |
1-6 | 50 times bet |
1-7 | 25 times bet |
1-8 | 10 times bet |
1-9 | 5 times bet |
1-10 | 2 times bet |
Don't forget to have fun!
Also note, The Casino is -not- applicable to any Ryo affecting Types rewards
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