Post by Zou ۞ on May 11, 2013 18:07:42 GMT -5
Name: [Amoguerra]
Statistics: [Class 0, Arrancar, Unaffiliated, Rank Level 4, Age Variable, Can use Primera Etapa]
Basic Appearance: [Amoguerra is a huge, muscular behemoth. His body is solidly and heavily muscular, revealing that he has incredible physical capacity. He is known to have red skin, unlike most Arrancar, and most resembling an Akki. He has claws and spiked gauntlets on his arms, as well as a spiked helmet and glowing red eyes. His pants are armor and metal. He usually does not wear a shirt, but sometimes wears a cloak. He swings around an enormous claymore several meters long and several feet wide. He is around eight feet tall, is bulky despite this height, and his muscles appear to be "quadriceps" or more. He has a very sharp bony spike sticking out of his right shoulder. His sword is usually sheathed on his back.]
Basic Personality: [It's important to understand that Amoguerra is the ultimate accumulation of hatred. Amoguerra is that very same Hollow who first appeared way back in Arc 1: Canon 1. That evil, maniacal Hollow captured by Las Noches and used as a secret weapon for several wars and missions now. Amoguerra has evolved across the span of Arc 1, from a low level Hollow, to finally an Arrancar. He is intelligent now, whereas before he was a savage brute. A beast. Now, as an Arrancar, he has understood the purpose that was imbued in him. His true origins are only speculated at, as he was considered a "gift from Hell" to Las Noches when sent to them with The Hell Message. Amoguerra was never just one person. He was never human. The Hollow that was Amoguerra was formed by representative spirits from every single species that ever lived on the earth and went extinct. Creatures who harbored resentment for the system of survival of the fittest, and resented intelligent species such as humans for exterminating them in hunting, to build cities, etc, and never even used them for the proper means, such as nutritional value.
Resentment at being made into livestock or sport. Resentment at being exterminated into extinction. Countless species spirits became a mighty Hollow, Amoguerra. And that is who Amoguerra is. A class 0 enemy that is far beyond the scope of any previous enemies. In personality, he seems to be very polite, but enunciation of each word is done perfectly so that he can always be heard. He seems to be enthusiastic and jovial in nature when he is in combat or something similar, always being motivated to accomplish his goal and destroy his enemies. (Personality reference: See "Bane" in Dark Knight Rises.)
He is a ruthless, brilliant tactician. He is not the strongest of NPCs, but he is the most intelligent. His planning always leads him out of deadly situations. This is not to say that he is not powerful. He is certainly at the same level as a High Tier Espada, if not stronger, but he is known for being a genius. His planning includes things like timed booby traps or invasions by his minions, and even disguising hostages as his minions so that people unwittingly kill their own, while the minions he disguised as hostages then come out of hiding and kill his enemies. Amoguerra likes to taunt his opponents and also gloat to them as he succeeds and they fail. This is characteristic of him.
He is often cheerful, mocking, and sardonic. But he is also a ruthless individual who does not tolerate failure by his minions, and will kill them for failure. He pushes his minions to their most extreme limit. He also has the motivation to push himself to the most extreme limit, and can fight all the way up until he is turned to ash. His body falling apart does not seem to phase him in the least. While he is very level headed and calm, he can be very demanding of his subordinates, and their failures push him to exasperation and rage.
He likes to stall opponents and also monologue to them about their failures and his superior power when he has the opportunity. But what is most important and characteristic in Amoguerra is that unlike any other enemy, he will openly tell his weaknesses. He will admit to his weaknesses, and will then explain how it makes no difference. He explains his powers and weaknesses, and then explains that not only can he cover his weaknesses or mitigate them, but he can make them disappear entirely if he so chooses.]
Powers Overview: [Insert Below]
Amoguerra is perhaps one of the most terrifying individuals in Hueco Mundo, and ever to emerge into existence. Firstly, it is important to recognize that his Ressurection does indeed give him immense tactical advantage, despite appearing to do the opposite. He is ALWAYS in release when he is seen in-threads. He ENTERS already in a Ressurection state. He may wield a giant sword, but this is something he found randomly and decided to keep. It is unaffiliated with his release. Amoguerra's sealed form is unknown. Amoguerra, in terms of fighting style, is always an attacker. A melee combatant as well.
During release, his fighting style becomes immensely aggressive, and he becomes a powerful berserker style combatant. He is still brilliant and does not make tactical errors, but he is known for unimaginable aggression. His preferred methods and tactics will be head on attack and aggressive behavior. Amoguerra's powers make this very possible.
His release centers on "ultimate evolution." Because the spirits that make up Amoguerra were unfit in the wild, and were not the fittest and thus could not survive, Amoguerra manifests their desire to be otherwise. He is the most fit. He is the ultimate embodiment of evolution. Not only is his brain the sharpest, but his body is the most powerful. This is primarily shown by the main ability of his Ressurection: Evolution. What this does is not a raw form ability. Rather, Amoguerra merely has four techniques. He also has a background power with his release. Ultimate intelligence. His intelligence becomes so sharp that he can easily understand anything he sees instantly. He can decipher powers and technologies, he can work anything, and he can understand, comprehend, and apply any skill. He can make advanced connections based on obscure clues that no other individual would be able to make. This is what makes Amoguerra deadliest. He can create complex plans based off of this, and fit them into his berserker style. During release, he does not stop attacking. A flaw is that a chemical is released throughout his body that causes him to desire to continue attacking. The only time he might stop attacking is to play a little with his food, but usually he just uses slightly less power at this point. He will only stop attacking truly when he is gloating, but then will continue attacking.
Due to his given understanding of science as well because of his newfound intelligence, he can create plans based on his knowledge of physics, chemistry, reiatsu, etc. He is a monster. His four techniques are listed below.
1. Blitzkrieg - Amoguerra's single most devastating and common technique is called Blitzkrieg. It is an ultimate evolution on his part. What Blitzkrieg does is cause incredible damage to his enemies. It costs 200 reiatsu per use, and during that time it gives him the inherent ability to multiply an attack. What this means is that he causes "copy damage" to form on enemies hit by his attacks. When he punches an enemy, he causes damage to one area. The use of this technique causes three more identical damage points to form on an enemy in places of his choosing. If he punches the stomach, he can also use this to apply damage to three different points of their back, the force of the hit being identical to his punch. This can be done with burns from a Bala or Cero, physical attacks, etc. It makes even getting hit once by this monster a very challenging thing indeed.
2. Sitzkrieg - This is a passive technique that allows Amoguerra to "steal" techniques from his enemies. This technique is substituted for another technique once he steals. Every time Amoguerra defeats an enemy (defeat is considering eliminating them from battle by neutralizing them with damage or similar), Amoguerra gains one of their techniques (until he defeats the next enemy). That is Sitzkrieg. It uses up 400 reiatsu every time this happens, and he has no control over it. The technique that he steals depends. If they are in a released state when he defeats them, then he will steal a random released technique (of the user's choice, though IC it is random), and will instantly understand it and how to use it because of his release. If they are not released, he does the same for a non-release technique.
3. Hierro Aggressor - This is Amoguerra's "evolving Hierro" passive technique. Once it activates, he is down 300 more reiatsu than normal by default. That is because of this technique, which magnifies his Hierro. The strongest enemy that is considered an aggressor to him, his Hierro mimics that strongest enemy's reiatsu strength. "Strongest enemy" means the one with the most reiatsu strength.
4. Knowledge - This passive technique docks 300 additional reiatsu (meaning he is down an extra 300 upon release by default) for its unique properties. What this technique does is allow Amoguerra to instantly copy non-release techniques (one time per time seeing said non-release technique in battle) that he witnesses. So for example, if a Shinigami uses Shakkaho against Amoguerra, he can then utilize a Shakkaho once against them at any point in the battle. This causes cost of whatever the technique copied uses.
On top of this, Amoguerra has evolved to understand and use techniques of organizations he is not even a part of, such as the Zarpa techniques. His incredible intelligence has also allowed him to master techniques that no other Arrancar ever could: Shinigami Hakuda.
Soul Specialist Version 1 Type.
Class 0. Due to level up Hollow method, 2300 SP.
Strength - [400] Points
Speed - [400] Points
Spiritual Pressure - [400] (1200) Points
Reiatsu Strength - [400] (1200) Points
Light Aura - [40] Points
Dark Aura - [60] Points
Instinct - [200] (400) Points
Senses [200] Points
Energy sensory - [100] Points
Healing Expertise - [0] Points
Total SP: [2300] Points
That's all for the template. There are a LOT of stats, but don't get choosy and just give some to all. The result could be quite negative.
Technique Name: Bala
Class: 6 [Cannot be learned until Class 6.]
Technique Type: Arrancar Technique
Technique Element[if any]: N/a
Technique Description and Effects:Bala (虚弾 (バラ), bara; Spanish for "Bullet", Japanese for "Hollow Bullet") is an Arrancar-exclusive technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. A Bala's speed and power varies with the Arrancar using it; while the power of Yammy's Bala is equated with a powerful punch, Ulquiorra's Bala is capable of blasting large holes in enemies.[1]
How to use the technique: Fire off hardened reiatsu
Technique Drawback: N/a
Technique Name: Pesquis
Class: 5
Technique Type: Hollow Technique
Technique Element[if any]: None
Technique Description and Effects: A technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Incredibly strong people, like Captains or Vizards, will be able to slip through this.
How to use the technique: Focus.
Technique Drawback: Lasts 5 posts.
Technique Name: Gonzui
Class: 3
Technique Type: Hollow Technique
Technique Element[if any]: None
Technique Description and Effects: This technique allows the user to absorb the Reiatsu of everything around them that is lower then they are in class, after locating it with Pesquis. They can also use this to eat random spirits in the area. One dead spirit is worth 10 Reiatsu. 100 spirits can be eaten at one time. One "living spirit" is worth 200 Reiatsu per class. 5 can be eaten at one time.
How to use the technique: Focus on sources of Reiatsu, open mouth, and eat.
Technique Drawback: Arrancar Only. Must use Pesquis first. The user will lose double the amount of intaken Reiatsu 7 posts after using Gonzui. If they are in Ressurection at that time, they will lose that Reiatsu when they leave Ressurection. Can only be used once every 3 posts. You can only eat Shinigami/Arrancar/Humans (with battle capability) if your reiatsu strength is at least triple theirs. This technique CAN be used while one is out of reiatsu, however if that happens only 70% of the normally acquired reiatsu will be taken in. This percentage does not include the reiatsu that will be taken out of the newly gained for use of this technique.
Technique Name:Hierro
Class: 3
Technique Element[if any]: N/a
Technique Description and Effects: Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to use the technique: Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Technique Drawback: Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
Technique Name: [Sonido (Lit. Sound Step)]
Class: [4] - 7-1.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu.
How to use technique: [How do you use this technique? List below.]
Just use it and drain the Reiatsu.
Drawback:[/i] [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
No drawback.
Traditional Cero - Uses 200 Reiatsu. Every level weaker uses 20 less Reiatsu. Every level higher uses 40 more Reiatsu. Classed Cero (found in customs) use the normal reiatsu amount for that class. Exception: Cero Oscuras uses 500.
Technique Name: [Shoji Cero (Nunca Acabar Cero) (Lit. Never Ending Cero)]
Class: [3] - 7-1.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a newly developed Cero that requires a blood sacrifice in the same way as a Gran Rey Cero. It is inevitably a weaker Cero than Gran Rey Cero, however the power lies not in the overall destructive capacity, but in the special ability itself. The Cero itself charges at a regular rate, but the charging looks odd. It begins as a lighting up of spider web designs around the entire firing arm. They form as glowing red markings across the arm, and the red is soon filled up by a turquoise color. The Cero seems to fire instantly, when in reality the charging is the color change of the spider web patterns. The Cero itself comes out all at once, the orb generating in under half a second. This means an enemy may not know that the technique is charging, and will be surprised. This can be used for stealth. But, that is not the main ability. The true power behind this Cero is infinite firing. Once fired, it does not end until the user dies, or wills its end. Even throughout multiple posts, people can keep this technique going. Once fired, it can fire continuously like an infinite laser. It can be used for destruction of multiple enemies or targets, or simply to weather away a defense until nothing is left.
How to use technique: [How do you use this technique? List below.]
This can begin charging no matter what position the arm is in. However, to fire, it must be a straight out, extended position like a regular Cero. This is still a generally very vicious technique.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Same drawback as regular Cero. Beyond that, it has no drawback. Perhaps if the arm is severed of the Cero disrupted during charging, the explosion is massive, but other than that, nothing. This is just a regular Cero, though turquoise in color, that fires much longer.
Made by: [Kuroi Naito]
Reserved?: [No]
Technique Name: Cero Extensión
Class: Class 3
Technique Type: [Hollow Technique]
Technique Element: Cero
Technique Description and Effects: This technique is actually fairly simple. It simply allows the individual using it to fire off a normal strength Cero from multiple points at once. One your average human-shaped Arrancar/Hollow, this technique will allow for the firing of 4 Ceros at once: One from each hand, one from the mouth, and one from the Hollow Hole. However, the real benefit of this ability lies in the fact that if the user has a form with extra limbs (ranging from arms to tentacles and many things in between), they can fire off an extra Cero from each of these limbs as well. In essence, this means that this technique will gain in power by simple virtue of having more limbs. In addition, each of these Ceros can be aimed by each of the limbs, enabling a wider range of coverage.
How to use technique: Charge energy and fire.
Drawback: Base cost of 300 Reiatsu to fire in basic form, plus an additional 50 Reiatsu per additional limb used to create a Cero. Requires a blood sacrifice in much the same manner as a Gran Rey Cero. If a blood sacrifice is not performed (such as to speed up the firing process, for instance), burns will from on and around each of the areas used to fire this technique.
Made by: Myzaraphiston Synderfell
Reserved?: No.
Technique Name: [Cero Hoja]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects: [Cero Hoja (Cero Blade) is very dangerous technique. This creates a Blade made of Cero Energy, meaning reiatsu that has been converted into a Cero. As a result, this can be used similarly to an energy blade. While it isn't as strong as the steel of a zanpakuto, it can cut through non zanpakuto weapons, such as shurikens, or metal staffs.]
How to use technique: [The user creates a cero, then manipulates the composition of the cero using a high degree of focus and concentration to stretch the destruction energy around their hand or weapon, thus changing it into cutting blade-like energy.]
Drawback: [To activate, it costs the normal 600. Additionally, 50 reiatsu per post is required to keep this technique active.]
Made by:
Reserved?: [No]
Technique Name: Consume
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: The Hollow draws in reiatsu into their mouth in a method similar to Gonzui, drawing reiatsu-based techniques like Kido or Cero into the orifice and consuming it. When consumed like this, 25% of the Reiatsu used to create the absorbed attack will be added to the Consumer's own Reiatsu amount.
How to use technique: Open mouth, inhale, and consume.
Drawback: If an attack is launched at 50% higher than the RS possessed by the user of the technique, this technique will have no effect outside of drawing the attack in towards their face. In addition, the person learning this technique must have mastered both Gonzui AND any class of Redirection.
Made by: Myzaraphiston Synderfell
Reserved?: No.
Technique Name: [Caltra]
Class: [3] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a unique power that can be used only by the Zarpa of Escudo. It is a lost technique which has been semi-replicated. It is known as the "Fragmentation" technique. This can be active for 6 posts at a time, and can be refreshed twice. Regardless of Ressurection being active or not, this docks from the total reiatsu pool of the user. As long as this is active, and the enemy reiatsu strength is equal or inferior to the user's, the user can "fragment" the enemy reiatsu attacks. In other words, simply by looking at the charging or incoming reiatsu based attack, one can cause it to shatter and cease. For doubled cost of this technique, during those 6 posts, this fragmentation can be performed on any reiatsu of up to double the user's reiatsu strength.
How to use technique: [How do you use this technique? List below.]
Activate.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Not only does this have a great reiatsu cost associated with it, but it also comes with the price of doubling all reiatsu costs of the user so long as it is active. Similarly, when the technique ends, reiatsu strength depletes by half until Ressurection is used. Once Ressurection is used, reiatsu strength returns to normal, but physical speed drops 15%.
Made by: [Escudo]
Reserved?: [Zarpa Only.]
Technique Name: [Oscra]
Class: [3] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
Another lost and semi-replicated technique, this was also known as "Gravitational Sickening." This is initiated by physical contact with an enemy. If the user has superior reiatsu strength, and touches an enemy, instantly they can inject this technique so long as they maintain physical contact. All of the enemy's reiatsu is neutralized, and the enemy feels a nausea and sickness unlike any other. They do not throw up, but feel a heavy urge to. They are dizzy, their vision is black, and standing is all but impossible.
How to use technique: [How do you use this technique? List below.]
Stated above. Must maintain physical contact for continued effect.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost. Reiatsu costs for user go up by 25%.
Made by: [Escudo]
Reserved?: [Zarpa Only]
Technique Name: [Metra]
Class: [2] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is the "inner darkness" technique used by Escudo. Another semi-replication. This allows the user to super condense any released reiatsu based attacks. This super condensation takes the form of a thin needle. The technique in question moves five times faster than it normally would, and has a destroyer power. When it encounters other techniques, unless the other technique has a higher class, this one passes through it and neither affects the other. This is launched like an arrow or lance. Upon striking an enemy, the thin needle releases its power into the enemy, and their entire body is subjected to three times the damage of the normal technique, and all over their insides and out. This can be performed so long as Metra is active. Once the initial cost (which docks even in res.) is given, it lasts for 6 posts. It can be refreshed up to two times.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Same as Caltra.
Made by: [Escudo]
Reserved?: [Zarpa Only.]
Technique Name: [Verre]
Class: [2] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
Black, flame-pattern tattoos cover the user's skin upon this technique's activation. Hierro strength is effectively valued as the user's total reiatsu amount, rather than reiatsu strength, during the use of this technique.
How to use technique: [How do you use this technique? List below.]
Activate. Lasts for 8 posts. Docks regardless of res. Can be refreshed infinitely as long as one can pay the reiatsu.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost.
Made by: [Escudo]
Reserved?: [Zarpa Only.]
Technique Name: [Verre Gantz]
Class: [1] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
Can be activated in place of Verre, but Verre must be a known technique to use this. If Verre is already active, this can be activated by only paying the remaining reiatsu cost remaining to change from class 2 to 1. So just an extra 200. This causes the tattoos to float off of the user, and surround them instead. These black flame tattoos will have the same durability as before. Except now they are mobile. They can move, they can guard, and they are sharp like blades and can attack. They can move for up to twenty meters surrounding the user.
How to use technique: [How do you use this technique? List below.]
Activate.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost. Lasts 6 posts. Cost is docked directly regardless of res. Heavy stamina burn for use.
Made by: [Escudo]
Reserved?: [Zarpa Only.]
Technique Name: Shukuchi-Ho (縮地法, Lit. Reduced Earth Steps)
Class: 3
Technique Type: Hakuda
Technique Element: None.
Description: The user makes use of his innate speed to move flawlessly. From a standing stance, or from any resting position, the first step that the user does becomes an illusion, moving quickly than the eye can see. This technique gives the user a short burst of speed to move and invade an opponent's personal space, and engage in hand to hand combat, or to weave in and out of an opponent's attack. This move triples normal speed for each step, and uses no reiatsu.
How to use: The user simply channels reiatsu around his feet instead of gathering spirit particles as what Shunpo or Sonido does.
Drawback(s): Shukuchi-Ho requires its user to have at least a base SPEED of 400 points, and is versed in Hakuda (meaning the character must be very knowledgeable in the shinigami art of hand-to-hand fighting). Also, the technique can only be used if the opponent is within 10 meters of the user. If the opponent is too far, the technique cannot be used. A maximum of 2 steps per post can only be done using Shukuchi-Ho, nothing more, nothing less. Note that Shukuchi-Ho is by no means superior to Shunpo or Sonido.
Made By: Kousaru Mugenryu
Reserved [Yes/No]: No, Captains and Zero Division Shinigami Only
[/li][li]Technique Name: Tsubame Gaeshi (燕返し, lit. Swallow Reversal)
Class: 2
Technique Type: Hakuda
Technique Element: None.
Technique Description: The user executes this move by doing a sudden step in towards the opponent's personal space as soon as the opponent do either a forward vertical attack from above, or a vertical attack from behind. If the opponent does so, the user executes a three part strike that cannot be evaded, and very, very hard to react to, requiring at least 300 or more points in Instinct and Senses.
First part involves a sudden step towards the opponent's position, striking the exposed elbow area if from the front, or if assaulted from behind, performing a Shukuchi-Ho or Senka to get behind the opponent, striking the spinal area at the base of the skull. Both attacks involved using the second fist of the middle finger (either hand). This first attack aims to stop the opponent's movement by striking the nerve points on those part. Naturally, the spinal strike is more dangerous, so this first part is more dangerous if used as a counter attack to an ambush strike from behind.
Second part then quickly follows. Using the opposite hand, the user then strikes the opponent on the solar plexus, or the lower portion of the sternum if the attack was countered from the front, or if assaulted from behind, the spinal area located near the pelvic bone. Both utilizes a full fist strike from the hand, aimed at inducing crushing blunt force trauma towards the stricken area. This makes the opponent's bodily physical resistance to lower drastically briefly.
Finally, after the last strike, the user immediately follows it up with a spinning roundhouse kick aimed towards the center of the torso of the target if the attack was done from the front, or if assaulted from behind, the user performs a double tiger-open palm strike towards the center of the target's spinal column. If the first two strikes landed successfully, there is no chance to block this final strike. The final strike multiples the user's strength by 2 times for that one strike, producing a sudden surge of physical energy to escape out. As with most Hakuda, this technique does not use reiatsu (except if user uses Senka instead of Shukuchi-Ho, in which case, reiastu cost for Senka is paid instead).
How to Use Technique: Everything was stated above.
Drawback: This technique cannot be used every time. This can only be used in response to a vertical attack from above if the attack was made from the front, or as a response to any vertical attacks if the attack was made from behind. The technique also requires the user to have at least 100 Instinct, 100 Senses, 400 Speed, and 150 Strength. A target that has at least 400 in Strength can significantly mitigate the damage, but still cannot evade the attacks.
Made by: Kousaru Mugenryu
Reserved: No, Captains and Zero Division Shinigami Only.
Technique Name: [Do-Re-Mi]
Class: [2] - 7-1.
Technique Type: [Hakuda] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An advanced Hakuda technique which causes the user to vibrate their arms while also flexing them. This also requires the user to be moving constantly and quickly, maybe running. The blood pumps and increases muscle size and capacity for a few seconds, allowing one hit of advanced strength.
For one single attack, the user's physical strength doubles. If this is used during a technique that increases strength, then the hit strength of that technique is what doubles instead of base strength.
How to use technique: [How do you use this technique? List below.]
Must have at least a 3 in Hakuda, 800 speed, and 250 strength. Must be at least Rank Level 3 to learn this technique.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This technique is one of the less straining ones, but regardless is still straining. A healthy specimen may be able to use this technique more, but they will still be hit eventually by heart damage, heart trauma, and muscular pains.
Made by: [Kenpachi Shingai]
Reserved?: [No]
Technique Name: [Denden]
Class: [4] - 7-1.
Technique Type: [Hakuda] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This basic Hakuda technique requires an open palm to the enemy's chest. This technique causes reiatsu and raw force to jet from the user's attacking arm when it hits. This blasts the enemy back exactly thirty meters. Momentum suddenly stops after 30 meters, forcing the enemy to an awkward, jetting stop. This results in their being offbalance.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None. Enemy can resist technique if physical strength is double or more the user's.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Ichinen]
Class: [3] - 7-1.
Technique Type: [Kido] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This powerful Hakuda technique is used by many Hakuda specialists. This takes the retaliation concept of Wing-Chun and applies it to Hakuda. When the enemy launches a physical attack, the user grabs a hold of their attack, and loosens up the body, becoming a single, fluid motion of instant retaliation. This is a difficult technique to respond to because of the fluidity, requiring a minimum of 100 in instinct/senses to react to.
Once this happens, the user redirects that force into a forward punch into the enemy's body. This punch has the strength of both the user and enemy layered on top of one another for extra damage due to the absorption of force.
How to use technique: [How do you use this technique? List below.]
Requires at least a 3 in Hakuda to be used. Also requires at least a 1 in any one of the following martial arts: Wing Chun, Jiujitsu, Karatedo, Kung Fu, TKD, Keysi, Hapkido, or Shotokan. Class 3+ characters only.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Physical strain of the body.
Made by: [Admin]
Reserved?: [No]
[/spoiler]
Necessary Backstory: [Most of it is listed above. Amoguerra is formed from the resentful spirits of extinct species. Lucifer, in order to cause chaos, amassed Amoguerra and released him to be captured by Las Noches. In Las Noches, he was deployed throughout many missions as a secret weapon, and as a result has become very powerful and grown considerably. Now an Arrancar, his goal is to take over Hueco Mundo, raise a Hollow army, and then invade and destroy the human world. The first step to do so is destroy Las Noches and subjugate its Espada for his own purposes. This is his current goal. After becoming an Arrancar, he betrayed Sonken Kouhai immediately and got to work on his goals. Before, up until Vasto Lorde status, he was loyal and seemed only a monster to be used in battle. Once he became an Arrancar, everything changed.]
Current Story Status: [Alive, Arc 2 Main Villain for Hueco Mundo]
Statistics: [Class 0, Arrancar, Unaffiliated, Rank Level 4, Age Variable, Can use Primera Etapa]
Basic Appearance: [Amoguerra is a huge, muscular behemoth. His body is solidly and heavily muscular, revealing that he has incredible physical capacity. He is known to have red skin, unlike most Arrancar, and most resembling an Akki. He has claws and spiked gauntlets on his arms, as well as a spiked helmet and glowing red eyes. His pants are armor and metal. He usually does not wear a shirt, but sometimes wears a cloak. He swings around an enormous claymore several meters long and several feet wide. He is around eight feet tall, is bulky despite this height, and his muscles appear to be "quadriceps" or more. He has a very sharp bony spike sticking out of his right shoulder. His sword is usually sheathed on his back.]
Basic Personality: [It's important to understand that Amoguerra is the ultimate accumulation of hatred. Amoguerra is that very same Hollow who first appeared way back in Arc 1: Canon 1. That evil, maniacal Hollow captured by Las Noches and used as a secret weapon for several wars and missions now. Amoguerra has evolved across the span of Arc 1, from a low level Hollow, to finally an Arrancar. He is intelligent now, whereas before he was a savage brute. A beast. Now, as an Arrancar, he has understood the purpose that was imbued in him. His true origins are only speculated at, as he was considered a "gift from Hell" to Las Noches when sent to them with The Hell Message. Amoguerra was never just one person. He was never human. The Hollow that was Amoguerra was formed by representative spirits from every single species that ever lived on the earth and went extinct. Creatures who harbored resentment for the system of survival of the fittest, and resented intelligent species such as humans for exterminating them in hunting, to build cities, etc, and never even used them for the proper means, such as nutritional value.
Resentment at being made into livestock or sport. Resentment at being exterminated into extinction. Countless species spirits became a mighty Hollow, Amoguerra. And that is who Amoguerra is. A class 0 enemy that is far beyond the scope of any previous enemies. In personality, he seems to be very polite, but enunciation of each word is done perfectly so that he can always be heard. He seems to be enthusiastic and jovial in nature when he is in combat or something similar, always being motivated to accomplish his goal and destroy his enemies. (Personality reference: See "Bane" in Dark Knight Rises.)
He is a ruthless, brilliant tactician. He is not the strongest of NPCs, but he is the most intelligent. His planning always leads him out of deadly situations. This is not to say that he is not powerful. He is certainly at the same level as a High Tier Espada, if not stronger, but he is known for being a genius. His planning includes things like timed booby traps or invasions by his minions, and even disguising hostages as his minions so that people unwittingly kill their own, while the minions he disguised as hostages then come out of hiding and kill his enemies. Amoguerra likes to taunt his opponents and also gloat to them as he succeeds and they fail. This is characteristic of him.
He is often cheerful, mocking, and sardonic. But he is also a ruthless individual who does not tolerate failure by his minions, and will kill them for failure. He pushes his minions to their most extreme limit. He also has the motivation to push himself to the most extreme limit, and can fight all the way up until he is turned to ash. His body falling apart does not seem to phase him in the least. While he is very level headed and calm, he can be very demanding of his subordinates, and their failures push him to exasperation and rage.
He likes to stall opponents and also monologue to them about their failures and his superior power when he has the opportunity. But what is most important and characteristic in Amoguerra is that unlike any other enemy, he will openly tell his weaknesses. He will admit to his weaknesses, and will then explain how it makes no difference. He explains his powers and weaknesses, and then explains that not only can he cover his weaknesses or mitigate them, but he can make them disappear entirely if he so chooses.]
Powers Overview: [Insert Below]
Amoguerra is perhaps one of the most terrifying individuals in Hueco Mundo, and ever to emerge into existence. Firstly, it is important to recognize that his Ressurection does indeed give him immense tactical advantage, despite appearing to do the opposite. He is ALWAYS in release when he is seen in-threads. He ENTERS already in a Ressurection state. He may wield a giant sword, but this is something he found randomly and decided to keep. It is unaffiliated with his release. Amoguerra's sealed form is unknown. Amoguerra, in terms of fighting style, is always an attacker. A melee combatant as well.
During release, his fighting style becomes immensely aggressive, and he becomes a powerful berserker style combatant. He is still brilliant and does not make tactical errors, but he is known for unimaginable aggression. His preferred methods and tactics will be head on attack and aggressive behavior. Amoguerra's powers make this very possible.
His release centers on "ultimate evolution." Because the spirits that make up Amoguerra were unfit in the wild, and were not the fittest and thus could not survive, Amoguerra manifests their desire to be otherwise. He is the most fit. He is the ultimate embodiment of evolution. Not only is his brain the sharpest, but his body is the most powerful. This is primarily shown by the main ability of his Ressurection: Evolution. What this does is not a raw form ability. Rather, Amoguerra merely has four techniques. He also has a background power with his release. Ultimate intelligence. His intelligence becomes so sharp that he can easily understand anything he sees instantly. He can decipher powers and technologies, he can work anything, and he can understand, comprehend, and apply any skill. He can make advanced connections based on obscure clues that no other individual would be able to make. This is what makes Amoguerra deadliest. He can create complex plans based off of this, and fit them into his berserker style. During release, he does not stop attacking. A flaw is that a chemical is released throughout his body that causes him to desire to continue attacking. The only time he might stop attacking is to play a little with his food, but usually he just uses slightly less power at this point. He will only stop attacking truly when he is gloating, but then will continue attacking.
Due to his given understanding of science as well because of his newfound intelligence, he can create plans based on his knowledge of physics, chemistry, reiatsu, etc. He is a monster. His four techniques are listed below.
1. Blitzkrieg - Amoguerra's single most devastating and common technique is called Blitzkrieg. It is an ultimate evolution on his part. What Blitzkrieg does is cause incredible damage to his enemies. It costs 200 reiatsu per use, and during that time it gives him the inherent ability to multiply an attack. What this means is that he causes "copy damage" to form on enemies hit by his attacks. When he punches an enemy, he causes damage to one area. The use of this technique causes three more identical damage points to form on an enemy in places of his choosing. If he punches the stomach, he can also use this to apply damage to three different points of their back, the force of the hit being identical to his punch. This can be done with burns from a Bala or Cero, physical attacks, etc. It makes even getting hit once by this monster a very challenging thing indeed.
2. Sitzkrieg - This is a passive technique that allows Amoguerra to "steal" techniques from his enemies. This technique is substituted for another technique once he steals. Every time Amoguerra defeats an enemy (defeat is considering eliminating them from battle by neutralizing them with damage or similar), Amoguerra gains one of their techniques (until he defeats the next enemy). That is Sitzkrieg. It uses up 400 reiatsu every time this happens, and he has no control over it. The technique that he steals depends. If they are in a released state when he defeats them, then he will steal a random released technique (of the user's choice, though IC it is random), and will instantly understand it and how to use it because of his release. If they are not released, he does the same for a non-release technique.
3. Hierro Aggressor - This is Amoguerra's "evolving Hierro" passive technique. Once it activates, he is down 300 more reiatsu than normal by default. That is because of this technique, which magnifies his Hierro. The strongest enemy that is considered an aggressor to him, his Hierro mimics that strongest enemy's reiatsu strength. "Strongest enemy" means the one with the most reiatsu strength.
4. Knowledge - This passive technique docks 300 additional reiatsu (meaning he is down an extra 300 upon release by default) for its unique properties. What this technique does is allow Amoguerra to instantly copy non-release techniques (one time per time seeing said non-release technique in battle) that he witnesses. So for example, if a Shinigami uses Shakkaho against Amoguerra, he can then utilize a Shakkaho once against them at any point in the battle. This causes cost of whatever the technique copied uses.
On top of this, Amoguerra has evolved to understand and use techniques of organizations he is not even a part of, such as the Zarpa techniques. His incredible intelligence has also allowed him to master techniques that no other Arrancar ever could: Shinigami Hakuda.
Soul Specialist Version 1 Type.
Class 0. Due to level up Hollow method, 2300 SP.
Strength - [400] Points
Speed - [400] Points
Spiritual Pressure - [400] (1200) Points
Reiatsu Strength - [400] (1200) Points
Light Aura - [40] Points
Dark Aura - [60] Points
Instinct - [200] (400) Points
Senses [200] Points
Energy sensory - [100] Points
Healing Expertise - [0] Points
Total SP: [2300] Points
That's all for the template. There are a LOT of stats, but don't get choosy and just give some to all. The result could be quite negative.
Technique Name: Bala
Class: 6 [Cannot be learned until Class 6.]
Technique Type: Arrancar Technique
Technique Element[if any]: N/a
Technique Description and Effects:Bala (虚弾 (バラ), bara; Spanish for "Bullet", Japanese for "Hollow Bullet") is an Arrancar-exclusive technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. A Bala's speed and power varies with the Arrancar using it; while the power of Yammy's Bala is equated with a powerful punch, Ulquiorra's Bala is capable of blasting large holes in enemies.[1]
How to use the technique: Fire off hardened reiatsu
Technique Drawback: N/a
Technique Name: Pesquis
Class: 5
Technique Type: Hollow Technique
Technique Element[if any]: None
Technique Description and Effects: A technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Incredibly strong people, like Captains or Vizards, will be able to slip through this.
How to use the technique: Focus.
Technique Drawback: Lasts 5 posts.
Technique Name: Gonzui
Class: 3
Technique Type: Hollow Technique
Technique Element[if any]: None
Technique Description and Effects: This technique allows the user to absorb the Reiatsu of everything around them that is lower then they are in class, after locating it with Pesquis. They can also use this to eat random spirits in the area. One dead spirit is worth 10 Reiatsu. 100 spirits can be eaten at one time. One "living spirit" is worth 200 Reiatsu per class. 5 can be eaten at one time.
How to use the technique: Focus on sources of Reiatsu, open mouth, and eat.
Technique Drawback: Arrancar Only. Must use Pesquis first. The user will lose double the amount of intaken Reiatsu 7 posts after using Gonzui. If they are in Ressurection at that time, they will lose that Reiatsu when they leave Ressurection. Can only be used once every 3 posts. You can only eat Shinigami/Arrancar/Humans (with battle capability) if your reiatsu strength is at least triple theirs. This technique CAN be used while one is out of reiatsu, however if that happens only 70% of the normally acquired reiatsu will be taken in. This percentage does not include the reiatsu that will be taken out of the newly gained for use of this technique.
Technique Name:Hierro
Class: 3
Technique Element[if any]: N/a
Technique Description and Effects: Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to use the technique: Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Technique Drawback: Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
Technique Name: [Sonido (Lit. Sound Step)]
Class: [4] - 7-1.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu.
How to use technique: [How do you use this technique? List below.]
Just use it and drain the Reiatsu.
Drawback:
No drawback.
Traditional Cero - Uses 200 Reiatsu. Every level weaker uses 20 less Reiatsu. Every level higher uses 40 more Reiatsu. Classed Cero (found in customs) use the normal reiatsu amount for that class. Exception: Cero Oscuras uses 500.
Technique Name: [Shoji Cero (Nunca Acabar Cero) (Lit. Never Ending Cero)]
Class: [3] - 7-1.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a newly developed Cero that requires a blood sacrifice in the same way as a Gran Rey Cero. It is inevitably a weaker Cero than Gran Rey Cero, however the power lies not in the overall destructive capacity, but in the special ability itself. The Cero itself charges at a regular rate, but the charging looks odd. It begins as a lighting up of spider web designs around the entire firing arm. They form as glowing red markings across the arm, and the red is soon filled up by a turquoise color. The Cero seems to fire instantly, when in reality the charging is the color change of the spider web patterns. The Cero itself comes out all at once, the orb generating in under half a second. This means an enemy may not know that the technique is charging, and will be surprised. This can be used for stealth. But, that is not the main ability. The true power behind this Cero is infinite firing. Once fired, it does not end until the user dies, or wills its end. Even throughout multiple posts, people can keep this technique going. Once fired, it can fire continuously like an infinite laser. It can be used for destruction of multiple enemies or targets, or simply to weather away a defense until nothing is left.
How to use technique: [How do you use this technique? List below.]
This can begin charging no matter what position the arm is in. However, to fire, it must be a straight out, extended position like a regular Cero. This is still a generally very vicious technique.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Same drawback as regular Cero. Beyond that, it has no drawback. Perhaps if the arm is severed of the Cero disrupted during charging, the explosion is massive, but other than that, nothing. This is just a regular Cero, though turquoise in color, that fires much longer.
Made by: [Kuroi Naito]
Reserved?: [No]
Technique Name: Cero Extensión
Class: Class 3
Technique Type: [Hollow Technique]
Technique Element: Cero
Technique Description and Effects: This technique is actually fairly simple. It simply allows the individual using it to fire off a normal strength Cero from multiple points at once. One your average human-shaped Arrancar/Hollow, this technique will allow for the firing of 4 Ceros at once: One from each hand, one from the mouth, and one from the Hollow Hole. However, the real benefit of this ability lies in the fact that if the user has a form with extra limbs (ranging from arms to tentacles and many things in between), they can fire off an extra Cero from each of these limbs as well. In essence, this means that this technique will gain in power by simple virtue of having more limbs. In addition, each of these Ceros can be aimed by each of the limbs, enabling a wider range of coverage.
How to use technique: Charge energy and fire.
Drawback: Base cost of 300 Reiatsu to fire in basic form, plus an additional 50 Reiatsu per additional limb used to create a Cero. Requires a blood sacrifice in much the same manner as a Gran Rey Cero. If a blood sacrifice is not performed (such as to speed up the firing process, for instance), burns will from on and around each of the areas used to fire this technique.
Made by: Myzaraphiston Synderfell
Reserved?: No.
Technique Name: [Cero Hoja]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects: [Cero Hoja (Cero Blade) is very dangerous technique. This creates a Blade made of Cero Energy, meaning reiatsu that has been converted into a Cero. As a result, this can be used similarly to an energy blade. While it isn't as strong as the steel of a zanpakuto, it can cut through non zanpakuto weapons, such as shurikens, or metal staffs.]
How to use technique: [The user creates a cero, then manipulates the composition of the cero using a high degree of focus and concentration to stretch the destruction energy around their hand or weapon, thus changing it into cutting blade-like energy.]
Drawback: [To activate, it costs the normal 600. Additionally, 50 reiatsu per post is required to keep this technique active.]
Made by:
Reserved?: [No]
Technique Name: Consume
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: The Hollow draws in reiatsu into their mouth in a method similar to Gonzui, drawing reiatsu-based techniques like Kido or Cero into the orifice and consuming it. When consumed like this, 25% of the Reiatsu used to create the absorbed attack will be added to the Consumer's own Reiatsu amount.
How to use technique: Open mouth, inhale, and consume.
Drawback: If an attack is launched at 50% higher than the RS possessed by the user of the technique, this technique will have no effect outside of drawing the attack in towards their face. In addition, the person learning this technique must have mastered both Gonzui AND any class of Redirection.
Made by: Myzaraphiston Synderfell
Reserved?: No.
Technique Name: [Caltra]
Class: [3] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a unique power that can be used only by the Zarpa of Escudo. It is a lost technique which has been semi-replicated. It is known as the "Fragmentation" technique. This can be active for 6 posts at a time, and can be refreshed twice. Regardless of Ressurection being active or not, this docks from the total reiatsu pool of the user. As long as this is active, and the enemy reiatsu strength is equal or inferior to the user's, the user can "fragment" the enemy reiatsu attacks. In other words, simply by looking at the charging or incoming reiatsu based attack, one can cause it to shatter and cease. For doubled cost of this technique, during those 6 posts, this fragmentation can be performed on any reiatsu of up to double the user's reiatsu strength.
How to use technique: [How do you use this technique? List below.]
Activate.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Not only does this have a great reiatsu cost associated with it, but it also comes with the price of doubling all reiatsu costs of the user so long as it is active. Similarly, when the technique ends, reiatsu strength depletes by half until Ressurection is used. Once Ressurection is used, reiatsu strength returns to normal, but physical speed drops 15%.
Made by: [Escudo]
Reserved?: [Zarpa Only.]
Technique Name: [Oscra]
Class: [3] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
Another lost and semi-replicated technique, this was also known as "Gravitational Sickening." This is initiated by physical contact with an enemy. If the user has superior reiatsu strength, and touches an enemy, instantly they can inject this technique so long as they maintain physical contact. All of the enemy's reiatsu is neutralized, and the enemy feels a nausea and sickness unlike any other. They do not throw up, but feel a heavy urge to. They are dizzy, their vision is black, and standing is all but impossible.
How to use technique: [How do you use this technique? List below.]
Stated above. Must maintain physical contact for continued effect.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost. Reiatsu costs for user go up by 25%.
Made by: [Escudo]
Reserved?: [Zarpa Only]
Technique Name: [Metra]
Class: [2] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is the "inner darkness" technique used by Escudo. Another semi-replication. This allows the user to super condense any released reiatsu based attacks. This super condensation takes the form of a thin needle. The technique in question moves five times faster than it normally would, and has a destroyer power. When it encounters other techniques, unless the other technique has a higher class, this one passes through it and neither affects the other. This is launched like an arrow or lance. Upon striking an enemy, the thin needle releases its power into the enemy, and their entire body is subjected to three times the damage of the normal technique, and all over their insides and out. This can be performed so long as Metra is active. Once the initial cost (which docks even in res.) is given, it lasts for 6 posts. It can be refreshed up to two times.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Same as Caltra.
Made by: [Escudo]
Reserved?: [Zarpa Only.]
Technique Name: [Verre]
Class: [2] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
Black, flame-pattern tattoos cover the user's skin upon this technique's activation. Hierro strength is effectively valued as the user's total reiatsu amount, rather than reiatsu strength, during the use of this technique.
How to use technique: [How do you use this technique? List below.]
Activate. Lasts for 8 posts. Docks regardless of res. Can be refreshed infinitely as long as one can pay the reiatsu.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost.
Made by: [Escudo]
Reserved?: [Zarpa Only.]
Technique Name: [Verre Gantz]
Class: [1] - 8-0.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
Can be activated in place of Verre, but Verre must be a known technique to use this. If Verre is already active, this can be activated by only paying the remaining reiatsu cost remaining to change from class 2 to 1. So just an extra 200. This causes the tattoos to float off of the user, and surround them instead. These black flame tattoos will have the same durability as before. Except now they are mobile. They can move, they can guard, and they are sharp like blades and can attack. They can move for up to twenty meters surrounding the user.
How to use technique: [How do you use this technique? List below.]
Activate.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost. Lasts 6 posts. Cost is docked directly regardless of res. Heavy stamina burn for use.
Made by: [Escudo]
Reserved?: [Zarpa Only.]
Technique Name: Shukuchi-Ho (縮地法, Lit. Reduced Earth Steps)
Class: 3
Technique Type: Hakuda
Technique Element: None.
Description: The user makes use of his innate speed to move flawlessly. From a standing stance, or from any resting position, the first step that the user does becomes an illusion, moving quickly than the eye can see. This technique gives the user a short burst of speed to move and invade an opponent's personal space, and engage in hand to hand combat, or to weave in and out of an opponent's attack. This move triples normal speed for each step, and uses no reiatsu.
How to use: The user simply channels reiatsu around his feet instead of gathering spirit particles as what Shunpo or Sonido does.
Drawback(s): Shukuchi-Ho requires its user to have at least a base SPEED of 400 points, and is versed in Hakuda (meaning the character must be very knowledgeable in the shinigami art of hand-to-hand fighting). Also, the technique can only be used if the opponent is within 10 meters of the user. If the opponent is too far, the technique cannot be used. A maximum of 2 steps per post can only be done using Shukuchi-Ho, nothing more, nothing less. Note that Shukuchi-Ho is by no means superior to Shunpo or Sonido.
Made By: Kousaru Mugenryu
Reserved [Yes/No]: No, Captains and Zero Division Shinigami Only
[/li][li]Technique Name: Tsubame Gaeshi (燕返し, lit. Swallow Reversal)
Class: 2
Technique Type: Hakuda
Technique Element: None.
Technique Description: The user executes this move by doing a sudden step in towards the opponent's personal space as soon as the opponent do either a forward vertical attack from above, or a vertical attack from behind. If the opponent does so, the user executes a three part strike that cannot be evaded, and very, very hard to react to, requiring at least 300 or more points in Instinct and Senses.
First part involves a sudden step towards the opponent's position, striking the exposed elbow area if from the front, or if assaulted from behind, performing a Shukuchi-Ho or Senka to get behind the opponent, striking the spinal area at the base of the skull. Both attacks involved using the second fist of the middle finger (either hand). This first attack aims to stop the opponent's movement by striking the nerve points on those part. Naturally, the spinal strike is more dangerous, so this first part is more dangerous if used as a counter attack to an ambush strike from behind.
Second part then quickly follows. Using the opposite hand, the user then strikes the opponent on the solar plexus, or the lower portion of the sternum if the attack was countered from the front, or if assaulted from behind, the spinal area located near the pelvic bone. Both utilizes a full fist strike from the hand, aimed at inducing crushing blunt force trauma towards the stricken area. This makes the opponent's bodily physical resistance to lower drastically briefly.
Finally, after the last strike, the user immediately follows it up with a spinning roundhouse kick aimed towards the center of the torso of the target if the attack was done from the front, or if assaulted from behind, the user performs a double tiger-open palm strike towards the center of the target's spinal column. If the first two strikes landed successfully, there is no chance to block this final strike. The final strike multiples the user's strength by 2 times for that one strike, producing a sudden surge of physical energy to escape out. As with most Hakuda, this technique does not use reiatsu (except if user uses Senka instead of Shukuchi-Ho, in which case, reiastu cost for Senka is paid instead).
How to Use Technique: Everything was stated above.
Drawback: This technique cannot be used every time. This can only be used in response to a vertical attack from above if the attack was made from the front, or as a response to any vertical attacks if the attack was made from behind. The technique also requires the user to have at least 100 Instinct, 100 Senses, 400 Speed, and 150 Strength. A target that has at least 400 in Strength can significantly mitigate the damage, but still cannot evade the attacks.
Made by: Kousaru Mugenryu
Reserved: No, Captains and Zero Division Shinigami Only.
Technique Name: [Do-Re-Mi]
Class: [2] - 7-1.
Technique Type: [Hakuda] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An advanced Hakuda technique which causes the user to vibrate their arms while also flexing them. This also requires the user to be moving constantly and quickly, maybe running. The blood pumps and increases muscle size and capacity for a few seconds, allowing one hit of advanced strength.
For one single attack, the user's physical strength doubles. If this is used during a technique that increases strength, then the hit strength of that technique is what doubles instead of base strength.
How to use technique: [How do you use this technique? List below.]
Must have at least a 3 in Hakuda, 800 speed, and 250 strength. Must be at least Rank Level 3 to learn this technique.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This technique is one of the less straining ones, but regardless is still straining. A healthy specimen may be able to use this technique more, but they will still be hit eventually by heart damage, heart trauma, and muscular pains.
Made by: [Kenpachi Shingai]
Reserved?: [No]
Technique Name: [Denden]
Class: [4] - 7-1.
Technique Type: [Hakuda] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This basic Hakuda technique requires an open palm to the enemy's chest. This technique causes reiatsu and raw force to jet from the user's attacking arm when it hits. This blasts the enemy back exactly thirty meters. Momentum suddenly stops after 30 meters, forcing the enemy to an awkward, jetting stop. This results in their being offbalance.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None. Enemy can resist technique if physical strength is double or more the user's.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Ichinen]
Class: [3] - 7-1.
Technique Type: [Kido] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This powerful Hakuda technique is used by many Hakuda specialists. This takes the retaliation concept of Wing-Chun and applies it to Hakuda. When the enemy launches a physical attack, the user grabs a hold of their attack, and loosens up the body, becoming a single, fluid motion of instant retaliation. This is a difficult technique to respond to because of the fluidity, requiring a minimum of 100 in instinct/senses to react to.
Once this happens, the user redirects that force into a forward punch into the enemy's body. This punch has the strength of both the user and enemy layered on top of one another for extra damage due to the absorption of force.
How to use technique: [How do you use this technique? List below.]
Requires at least a 3 in Hakuda to be used. Also requires at least a 1 in any one of the following martial arts: Wing Chun, Jiujitsu, Karatedo, Kung Fu, TKD, Keysi, Hapkido, or Shotokan. Class 3+ characters only.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Physical strain of the body.
Made by: [Admin]
Reserved?: [No]
[/spoiler]
Necessary Backstory: [Most of it is listed above. Amoguerra is formed from the resentful spirits of extinct species. Lucifer, in order to cause chaos, amassed Amoguerra and released him to be captured by Las Noches. In Las Noches, he was deployed throughout many missions as a secret weapon, and as a result has become very powerful and grown considerably. Now an Arrancar, his goal is to take over Hueco Mundo, raise a Hollow army, and then invade and destroy the human world. The first step to do so is destroy Las Noches and subjugate its Espada for his own purposes. This is his current goal. After becoming an Arrancar, he betrayed Sonken Kouhai immediately and got to work on his goals. Before, up until Vasto Lorde status, he was loyal and seemed only a monster to be used in battle. Once he became an Arrancar, everything changed.]
Current Story Status: [Alive, Arc 2 Main Villain for Hueco Mundo]